Difference between revisions of "Railgun (EU2012)"
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(Added line about exclusivity to MEC troopers.) |
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*''Only equipped by MEC troopers'' |
*''Only equipped by MEC troopers'' |
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*''Risk of catastrophic overheating precludes suppression with this weapon'' |
*''Risk of catastrophic overheating precludes suppression with this weapon'' |
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− | {{Ref Close | source = XCOM: Enemy |
+ | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |
<noinclude> |
<noinclude> |
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{{Weapon Data Box (EU2012) |
{{Weapon Data Box (EU2012) |
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|requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] |
|requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] |
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− | |costs=§70 |
+ | |costs=§70<br>30 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers |
|base damage=6-8 |
|base damage=6-8 |
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− | |critical damage= |
+ | |critical damage=10 or 12 |
|critical chance=10% |
|critical chance=10% |
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|range=Medium |
|range=Medium |
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|abilities=Collateral Damage |
|abilities=Collateral Damage |
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+ | |ammo=2 shots |
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}} |
}} |
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+ | *Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. |
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− | |||
+ | * While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug. |
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+ | *It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. |
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+ | **The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. |
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<br clear="all"> |
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Latest revision as of 09:04, 5 October 2014
Description |
This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | Heavy Lasers |
Base Costs | §70 30 Alloys 10 Engineers |
Base Damage | 6-8 |
Critical Damage | 10 or 12 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- Can only be used by MEC Troopers.
- While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and and by a further 100% with the Ammo Conservation project.