Difference between revisions of "Ranged Weapons (Piratez)"

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Revision as of 17:15, 9 November 2018

This page may be outdated. It is up-to-date for version 0.99E. The latest version is v.N1.


There is a large range of firearms that will eventually be available to your pirates, but initially you will be stuck with rudimentary guns until you salvage more advanced types from enemies, as well as manufacturing your own through research. Although ranged weapons do not scale like melee weapons do, different types of ammunition can be researched, unlocking new cartridges for certain firearms. If you are behind in weapon research or haven't encountered all the factions, this mechanic is useful in staying toe-to-toe with enemies. In addition, it allows your hands to carry alternate types of ammo in preparation for enemy resistances and vulnerabilities.

Ranged weapons are best categorized by their statistics, rather than just their type of damage like vanilla X-Com (Ballistics, Laser, Plasma). They are as follows:

  • Bows
  • Special Weapons
  • Pistols
  • Shotguns
  • SMGs
  • Rifles
  • Sniper Rifles
  • Heavy Weapons
  • Explosive Weapons
  • Grenades and Bombs
  • Magitech


Quick Reference Guide

Weight Ammunition Damage
Weapon Type Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
Hunting Bow Bows 3 9 2x2 Snap - 25 TUs, 15 Energy
Throw - 30 TUs, 12 Energy
Snap - 1.44*(1*Throwing) Hunting Bow Arrows 16 Cutting 5 Damage+0.4*Throwing Maximum Range (36)
Flame Arrows 16 Cutting 10 Damage+0.3*Throwing Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze, 15*Dmg to Morale
Poisoned Arrows 16 Bio 5 Damage+0.25*Throwing Inflicts 2*Dmg to Daze, 1*Dmg to TUs
Combat Bow Bows 4 8 3x2 Aimed - 30 TUs, 22 Energy
Throw - 30 TUs, 8 Energy
Aimed - 1.36*(1*Throwing) Combat Bow Arrows 6 Cutting 10 Damage+0.4*Throwing+0.1*Strength Maximum Range (52)
Combat Bow Aqua Arrows 6 Cutting 12 Damage+0.4*Throwing+0.1*Strength
Longbow Bows 8 14 3x2 Aimed - 40 TUs, 33 Energy
Throw - 30 TUs, 16 Energy
Aimed - 1.24*(1*Throwing) Longbow Arrows 6 Cutting 15 Damage+0.4*Throwing+0.3*Strength
Future Bow Bows 12 12 3x2 Aimed - 35 TUs, 30 Energy
Throw - 30 TUs, 20 Energy
Aimed - 1.33*(1*Throwing) None Unlimited Plasma 25 Damage+0.6*Throwing Inflicts 2*Dmg to Morale
Tazogun Stunguns 5 5 2x1 Snap - 24% base TUs
Aimed - 48% base TUs
Throw - 30 base TUs, 10 Energy
Snap - 0.6
Aimed - 1
- 5 Electric 48 None Inflicts 1*Dmg to Daze, Inflicts 1*Dmg to TUs,
Maximum Range (5)
Tesla Coil Stunguns 12 12 3x1 Snap - 16% base TUs
Aimed - 32% base TUs
Throw - 30 base TUs, 20 Energy
Snap - 1.25
Aimed - 1.25
- Unlimited Electric 55 None Inflicts 3*Dmg to Daze,
Maximum Range (4)
Good Lookin' Rock Throwing Weapon 4 4 1x1 Aimed - 25 TUs, 10 Energy
Melee - 9 TUs, 2 Energy
Throw - 30 TUs, 8 Energy
Aimed - 0.9*(1*Throwing)
Melee - 0.75*(1*Melee)
None 1 Concussive 5 Aimed - Damage+0.2*Strenght+0.2*Throwing
Melee - Damage+1*Melee
Aimed - Inflicts 1*Dmg to Stun, Maximum Range (18)
Melee - Inflicts 1*Dmg to Stun
Fuso Knives Throwing Weapon 4 4 2x1 Aimed - 24 TUs, 12 Energy
Snap - 22 TUs, 12 Energy
Throw - 30 TUs, 8 Energy
Aimed - 0.85*(0.025*Throwing^2)
Snap - 0.5*(0.025*Throwing^2)
None 5 Cutting 0 Damage+0.008*Throwing^2 Maximum Range (8)
Ninja Stars Throwing Weapon 3 3 1x1 Snap - 18 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Snap - 1*(0.025*Throwing^2) None 8 Cutting 0 Damage+0.007*Throwing^2 Maximum Range (10)
Sunblades Throwing Weapon 4 4 1x1 Snap - 20 TUs, 10 Energy
Throw - 30 TUs, 8 Energy
Snap - 0.7*(0.025*Throwing^2) None 4 Cutting 0 Damage+0.01*Throwing^2 Maximum Range (12)
Magic Cards Throwing Weapon 3 3 1x1 Aimed - 20 TUs, 7 Energy, +7 Morale
Snap - 18 TUs, 7 Energy, +7 Morale
Auto - 36 TUs, 14 Energy, +14 Morale
Throw - 30 TUs, 6 Energy
Aimed - 0.7*(0.025*Throwing^2+1.5*PsiSkill)
Snap - 0.45*(0.025*Throwing^2+1.5*PsiSkill)
Auto - 0.3*(0.025*Throwing^2+1.5*PsiSkill)
None 52 Cutting 0 Damage+0.007*Throwing^2+0.5*PsiSkill Maximum Range (11)
Javelins Throwing Weapon 9 9 3x1 Aimed - 30 TUs, 30 Energy
Throw - 30 TUs, 18 Energy
Aimed - 1.5*(1*Throwing) None 4 Piercing 25 Damage+0.3*Throwing+0.35*Strength Maximum Range (16)
Throwing Axes Throwing Weapon 8 8 2x2 Aimed - 25 TUs, 25 Energy
Throw - 30 TUs, 16 Energy
Aimed - 1.5*(1*Throwing) None 3 Cutting 30 Damage+0.2*Throwing+0.4*Strength Maximum Range (14)
Ring-Dang-Doo Throwing Weapon 5 5 2x2 Aimed - 30 TUs, 20 Energy
Throw - 30 TUs, 10 Energy
Aimed - 1*(1*Throwing) None Unlimited Daze 10 Damage+0.6*Throwing Maximum Range (25), Inflicts 0.1*Dmg to Health
Disc o'Death Throwing Weapon 12 12 2x2 Aimed - 25 TUs
Snap - 25 TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.8*(1*Throwing)
Snap - 1.2*(1*Throwing)
None Unlimited Cutting 100 None Maximum Range (11)
Throwing Hammer Throwing Weapon 6 6 2x1 Aimed - 35 TUs, 30 Energy
Throw - 30 TUs, 12 Energy
Aimed - 1.25*(1*Throwing) None 1 Concussive 30 Damage+0.1*Throwing+0.7*Strength Maximum Range (16), Inflicts 1*Dmg to Daze
Electric Net Throwing Weapon 8 8 2x2 Aimed - 72% Base TUs, 20 Energy
Throw - 30 TUs, 16 Energy
Aimed - 0.4*(0.025*Throwing^2) None Unlimited Electric 110 None Maximum Range (12), Inflicts 1*Dmg to Daze, Inflicts 0.1*Dmg to Health, Inflicts 3*Dmg to TUs, Inflicts 3*Dmg to Energy
Blowpipe Air-Propelled 3 5 1x1 Aimed - 30 TUs, 12 Energy
Throw - 30 TUs, 6 Energy
Aimed - 1.5*(0.025*Throwing^2) Blowpipe Poison Darts 3 Bio 5 None Inflicts 2*Dmg to Daze, Inflicts 1*Dmg to TUs,
Maximum Range (18)
Pipes of Doom Air-Propelled 10 13 2x2 Snap - 40% base TUs, 10 Energy
Throw - 30 TUs, 20 Energy
Snap - 1.05*(0.5*Throwing+0.5*Bravery) Celatid Essence 8 Chem 80 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
X-Bow Crossbows 10 15 3x1 Aimed - 85% Base TUs, 20 Energy
Throw - 30 TUs, 20 Energy
Aimed - 1.25 X-Bow Bolts 10 Piercing 34 None Inflicts 0.5*Dmg to Daze
Coral X-Bow Crossbows 14 20 2x2 Snap - 66% Base TUs, 30 Energy
Throw - 30 TUs, 20 Energy
Snap - 1.00 Coral X-Bow Bolts 12 Piercing 38 None Inflicts 0.5*Dmg to Daze
Flintlock Pistol Antique and Scrap Guns 6 8 2x1 Snap - 22% base TUs
Throw - 30 TUs, 12 Energy
Snap - 0.50 Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 0.6*Dmg to Health, 0.3*Dmg to Daze, 1.5*Dmg to Energy, 1.0*Dmg to Morale
Hit - 9 TUs, 4 Energy Hit - 0.7*(1*Melee) Gun Butt - Daze 10 Damage+0.4*Strength Inflicts 0.3*Dmg to Health
Clockwork Gun Antique and Scrap Guns 7 9 2x1 Auto - 28% base TUs
Throw - 30 TUs, 12 Energy
Auto - 0.50 Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 0.6*Dmg to Health, 0.3*Dmg to Daze, 1.5*Dmg to Energy, 1.0*Dmg to Morale
Musket Antique and Scrap Guns 12 14 3x1 Aimed - 60% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.45
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Bayoneted Musket Antique and Scrap Guns 15 17 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.45
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Hit - 14 TUs, 10 Energy Hit - 1.1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.4*Strength+0.1*Melee None
O'Harty's Gun Antique and Scrap Guns 7 9 3x1 Aimed - 43% base TUs
Snap - 25% base TUs
Auto - 65% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.77*(0.5*Firing+0.5*Bravery)
Snap - 0.57*(0.5*Firing+0.5*Bravery)
Auto - 0.17*(0.5*Firing+0.5*Bravery)
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Daze
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Silver Snake Drum 6 Piercing 20 Damage+0.1*Firing+0.15*Bravery Inflicts 0.5*Dmg to Daze
Manstopper Clip 7 Piercing 30 None Inflicts 0.75*Dmg to Daze
Snubby Drum 6 Piercing 32 None Inflicts 0.75*Dmg to Daze
Dart Pistol Underwater Guns 5 7 2x1 Snap - 20% base TUs
Throw - 30 TUs, 10 Energy
Snap - 0.65*(0.5*Firing+0.5*Bravery) Sleep Dart Clip 4 Bio 25 None Inflicts 2*Dmg to Daze, Inflicts 3*Dmg to Energy
Tranq Dart Clip 4 Daze 60 None
Harpoon Gun Underwater Guns 12 16 3x1 Aimed - 70% Base TUs
Snap - 38% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.1
Snap - 0.70
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Daze,
Maximum Range (18)
Harpoon Stun Bolts 3 Daze 50 None
Harpoon Tranquilizers 3 Daze 75 None
Harpoon Carbine Underwater Guns 15 19 3x1 Aimed - 65% Base TUs
Snap - 30% Base TUs
Auto - 40% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.65
Snap - 0.30
Auto - 0.40
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Daze,
Maximum Range (16)
Harpoon Stun Bolts 3 Daze 50 None
Harpoon Tranquilizers 3 Daze 75 None
Tear Gas Can Misc. Special Weapons 3 3 1x1 Aimed - 25% Base TUs
Throw - 30 TUs, 6 Energy
Aimed - 1.50 - 2 Choking 20 None Inflicts 0.6*Dmg to Daze, Inflicts 1.2*Dmg to TUs,
Maximum Range (4)
Zapper Misc. Special Weapons 5 5 2x1 Snap - 30% Base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.20 - Unlimited Electric 50 None Inflicts 1*Dmg to Daze, Inflicts 0.5*Dmg to TUs, Inflicts 0*Dmg to Health,
Maximum Range (9)
Laserfist Misc. Special Weapons 6 6 2x1 Auto - 72% Base TUs, 20 Energy
Snap - 22% Base TUs, 20 Energy
Melee - 8 TUs, 4 Energy
Throw - 30 TUs, 12 Energy
Auto - 1*(0.5*Firing+0.5*Reactions)
Snap - 1.1*(0.5*Firing+0.5*Reactions)
Melee - 0.8*(1*Melee)
- Unlimited Shot - Laser
Melee - Daze
Shot - 20
Melee - 0
Melee - Damage+0.6*Strenght+0.2*Melee Melee - Inflicts 0.2*Dmg to Health
Laserball Misc. Special Weapons 15 15 2x2 Aimed - 32% Base TUs
Snap - 8% Base TUs
Auto - 24% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.2*(0.5*Reactions+50)
Snap - 0.9*(0.5*Reactions+50)
Auto - 0.8*(0.5*Reactions+50)
- Unlimited Laser 25 None
Fire Extinguisher Misc. Special Weapons 9 9 2x2 Aimed - 64% Base TUs
Melee - 16 TUs, 6 Energy
Throw - 30 TUs, 18 Energy
Aimed - 1.00
Melee - 0.65*(0.5*Melee+50)
- 3 Shot - Choking
Melee - Daze
Shot - 40
Melee - 20
Melee - Damage+0.6*Strenght Shot - Inflicts 0.6*Dmg to Daze, 0.4*Dmg to TUs
Melee - Inflicts 0.5*Dmg to Health
Maximum Range (6)
Fusion Torch Misc. Special Weapons 15 20 3x2 Auto - 96% Base TUs
Throw - 30 TUs, 20 Energy
Auto - 2.00 Fusion Torch Cell 6 Shot - Plasma Shot - 185 None Ignites Target if Dmg > 25, Inflicts 10*Dmg to Morale
Maximum Range (9)
Holdout Pistol Pistol 2 4 1x1 Aimed - 26% base TUs
Snap - 13% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.65
Snap - 0.56
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Daze
Holdout Pistol Clip/Sly 10 Piercing 20 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5.0*Dmg to Morale
Black Adder Pistol 3 5 1x1 Aimed - 24% base TUs
Snap - 12% base TUs
Snap - 20% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.80
Snap - 0.72
Snap - 0.60
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Daze
Holdout Pistol Clip/Sly 10 Piercing 20 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5.0*Dmg to Morale
Small Revolver Pistol 2 4 1x1 Aimed - 27% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.65*Firing
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Daze
Small Revolver Drum/Sly 5 Piercing 22 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Rusty Niner Pistol 4 6 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.75
Snap - 0.65
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Daze
Niner Clip/Sly 9 Piercing 23 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Niner Clip/EPulse 9 Electric 20 None +3 Projectiles, Inflicts 2.0*Dmg to Daze
Shiny Niner Pistol 4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.82
Snap - 0.70
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Daze
Niner Clip/Sly 9 Piercing 23 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Niner Clip/EPulse 9 Electric 20 None +3 Projectiles, Inflicts 2.0*Dmg to Daze
Ol' Revolver Pistol 6 8 2x1 Aimed - 30% base TUs
Snap - 15% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.75
Snap - 0.60
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum/Sly 6 Piercing 26 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Six-Shooter Pistol 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.85
Snap - 0.65
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum/Sly 6 Piercing 26 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Police Revolver Pistol 6 8 2x1 Aimed - 28% base TUs
Snap - 17% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.78
Snap - 0.72
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum/Sly 6 Piercing 26 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Silver Snake Pistol 7 9 2x1 Aimed - 32% base TUs
Snap - 19% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.90
Snap - 0.60
Silver Snake Drum 6 Piercing 20 Damage+0.1*Firing+0.15*Bravery Inflicts 0.5*Dmg to Daze
Precision Pistol Pistol 7 10 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.96
Snap - 0.78
Precision Pistol Clip 12 Piercing 14 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
Officer's Pistol Pistol 5 7 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.90
Snap - 0.75
Officer's Pistol Clip 8 Piercing 15 Damage+5*Rank Inflicts 0.5*Dmg to Daze
Suppressed Pistol Pistol 5 7 2x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.75*0.5*Firing+0.5*Reaction
Snap - 0.60*0.5*Firing+0.5*Reaction
Suppressed Pistol Clip 14 Piercing 10 Damage+0.25*Reactions Inflicts 0.5*Dmg to Daze
Blackmarch Pistol Pistol 3 5 2x1 Aimed - 25% base TUs
Snap - 15% base TUs
Auto - 23% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.70
Snap - 0.70
Auto - 0.50
Blackmarch Pistol Clip 18 Piercing 22 None Inflicts 0.5*Dmg to Daze
Assault Pistol Pistol 5 7 2x1 Aimed - 30% base TUs
Snap - 15% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.80
Snap - 0.70
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Daze
Assault Pistol Clip/Sly 15 Piercing 25 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Smartpistol Pistol 6 8 2x1 Aimed - 24% base TUs
Snap - 14% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.95
Snap - 0.90
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Daze
Assault Pistol Clip/Sly 15 Piercing 25 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Smartpistol Clip 22 Piercing 25 Damage+0.1*Reactions Inflicts 0.5*Dmg to Daze
Manstopper Pistol 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.84
Snap - 0.72
Manstopper Clip 7 Piercing 30 None Inflicts 0.75*Dmg to Daze
Manstopper Clip/Sly 7 Piercing 30 None Inflicts 1*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Manstopper Clip/EPulse 7 Electric 42 None Inflicts 2.0*Dmg to Daze
Snubby Pistol 6 8 2x1 Aimed - 26% base TUs
Snap - 20% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.76
Snap - 0.74
Snubby Drum 6 Piercing 32 None Inflicts 0.75*Dmg to Daze
Snubby Drum/Sly 6 Piercing 32 None Inflicts 1*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Snubby HVAP Drum 6 Piercing 48 None Inflicts 0.75*Dmg to Stun
Commando Pistol Pistol 9 12 2x1 Aimed - 32% base TUs
Snap - 21% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.90
Snap - 0.75
Commando Pistol Clip/AP 10 Piercing 35 None Inflicts 0.5*Dmg to Daze
Confederate Eagle Pistol 9 12 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 0.85
Snap - 0.70
Eagle Clip 7 Piercing 39 None Inflicts 0.75*Dmg to Daze
Eagle Clip/MAG 5 Piercing 50 None Inflicts 0.75*Dmg to Daze
Magnum Pistol 9 11 2x1 Aimed - 40% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.10
Snap - 0.85
Magnum Drum 5 Piercing 38 None Inflicts 0.75*Dmg to Daze
Magnum Drum/Chem 5 Chem 44 None Inflicts 0.75*Dmg to Daze, 5.0*Dmg to Morale
Super Magnum Pistol 11 13 2x1 Aimed - 30% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.90
Magnum Drum 5 Piercing 38 None Inflicts 0.75*Dmg to Daze
Magnum Drum/Chem 5 Chem 44 None Inflicts 0.75*Dmg to Daze, 5.0*Dmg to Morale
Magnum Drum/Mercury 5 Piercing 32 Damage+0.25*Reactions Inflicts 0.75*Dmg to Daze
Handcannon Pistol 12 14 2x1 Aimed - 36% base TUs
Snap - 23% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.60
Handcannon Rounds 4 Piercing 42 Damage+0.15*Bravery Inflicts 0.75*Dmg to Daze
Handcannon HE Rounds 4 Concussive 54 None Inflicts 0.75*Dmg to Daze
Handcannon Arcane Rounds 4 Mind 28 Damage+0.52*PsiStrength Inflicts 1.5*Dmg to Daze, 7*Dmg to Morale
Kustom Handcannon Pistol 16 18 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 26% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.65
Auto - 0.50
Kustom Handcannon Clip 8 Piercing 45 Damage+0.1*Bravery Inflicts 0.75*Dmg to Daze
Kustom Handcannon Shells 8 Piercing 22 Damage+0.05*Bravery + 4 Projectiles, Inflicts 0.75*Dmg to Daze
Hit - 10 TUs, 8 Energy Hit - 0.7*(1*Melee) Gunbutt - Daze 15 Damage+0.25*Strength+0.25*Bravery Inflicts 0.3*Dmg to Health
Pocket Las-Charger Pistol 4 4 1x1 Aimed - 32% base TUs
Snap - 24% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.86
Snap - 0.82
None Unlimited Laser 16 None
Self-Charging Laspistol Pistol 6 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.90
Snap - 0.78
None Unlimited Laser 22 None
NERF Laspistol Pistol 6 8 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.85
Snap - 0.80
NERF Laspistol Clip 8 Laser 30 None
M-Laspistol Pistol 12 15 2x1 Aimed - 33% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.88
Snap - 0.76
M-Laspistol Clip 5 Laser 40 None
Hit - 12 TUs, 8 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 15 Damage+0.4*Strength Inflicts 0.3*Dmg to Health
Laslock Pistol Pistol 7 9 2x1 Aimed - 32% base TUs
Snap - 24% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.77*(0.01*Firing^2+0.5*Bravery)
Snap - 0.52*(0.01*Firing^2+0.5*Bravery)
Laslock Pistol Clip 3 Laser 33 Damage+1*Rank^2+0.1*Bravery
EuroSyndicate Laspistol Pistol 8 11 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.00
Snap - 0.85
EuroSyndicate LP-Clip 10 Laser 45 None
Space Rangers' Lawpistol Pistol 10 13 2x1 Aimed - 42% base TUs
Snap - 26% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.20
Snap - 0.90
SRs' Lawpistol Clip 8 Laser 50 None
Gauss Pistol Pistol 13 16 2x1 Aimed - 40% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.75
Gauss Pistol Clip 7 Piercing 70 None Inflicts 0.5*Dmg to Daze
Kruger Pistol 11 14 2x1 Snap - 24% base TUs
Throw - 30 TUs, 14 Energy
Snap - 0.95 Kruger Plasma Canister 5 Plasma 65 None Inflicts 0.5*Dmg to Daze
i-Gun Pistol 7 10 2x2 Auto - 26% base TUs
Throw - 30 TUs, 14 Energy
Auto - 0.50 i-Gun Battery 7 Plasma 42 None Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Haxxor One Pistol 13 16 3x1 Aimed - 72% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.75
i-Gun Battery 7 Plasma 42 None Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
X-Plasma Pistol Pistol 12 15 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 0.95
Snap - 0.80
X-Plasma Pistol Clip 9 Plasma 70 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
Gothic Raygun Pistol 5 8 2x1 Aimed - 30% base TUs
Snap - 25% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.00
Snap - 0.60
Raygun Battery 6 Plasma 50 None Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
Sonic Pistol Pistol 3 6 2x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 6 Energy
Aimed - 1.35
Snap - 1.00
Sonic Pistol Clip 20 Concussive 80 None
Heat Ray Pistol 5 7 2x1 Snap - 22% base TUs
Throw - 30 TUs, 10 Energy
Snap - 1.10 Heat Ray Cell 10 Burning 60 None Inflicts 15*Dmg to Morale
Submachine Gun Pistol 5 8 2x1 Aimed - 30% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.65
Snap - 0.45
Auto - 0.40
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Daze
SMG Clip/Chem 35 Chem 22 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
SMG Clip/I 35 Piercing 20 None Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10*Dmg to Morale
Spikey SMG Pistol 7 10 2x1 Aimed - 30% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.65
Snap - 0.50
Auto - 0.45
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Daze
SMG Clip/Chem 35 Chem 22 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
SMG Clip/I 35 Piercing 20 None Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10*Dmg to Morale
Hit - 9 TUs, 5 Energy Hit - 0.75*(1.0*Melee) Gun Butt - Daze 10 Damage+0.5*Strength+0.1*Melee Inflicts 0.4*Dmg to Health, Inflicts 5*Dmg to Morale
Skorpion SMG Pistol 6 9 2x1 Aimed - 30% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.75
Snap - 0.50
Auto - 0.35
Skorpion Clip/API 21 Piercing 22 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale
Justiciar Pistol 9 12 2x1 Aimed - 28% base TUs
Snap - 18% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.00
Snap - 0.80
Auto - 0.60
Justiciar Clip 15 Piercing 28 Damage+0.1*Reactions+0.1*Bravery Inflicts 0.5*Dmg to Daze
Mini-Cougar SMG Pistol 5 8 2x1 Aimed - 24% base TUs
Snap - 14% base TUs
Auto - 22% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.95
Snap - 0.85
Auto - 0.70
M-Cougar Clip/HVAP 40 Piercing 43 None Inflicts 0.5*Dmg to Daze
M-Cougar Clip/ETAP 40 Piercing 35 None Inflicts 0.5*Dmg to Daze
Painbringer SMG Pistol 15 20 2x2 Aimed - 33% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.55
Auto - 0.55
Painbringer Clip 50 Piercing 33 None Inflicts 0.75*Dmg to Daze
Painbringer Clip/Chem 50 Chem 35 None Inflicts 0.5*Dmg to Daze, Inflicts 5*Dmg to Morale
Death Blossom SMG Pistol 20 25 2x2 Aimed - 36% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.65
Auto - 0.60
Blossom Clip/API 40 Piercing 42 None Ignites Target if Dmg > 5.0, Inflicts 15*Dmg to Morale
Blossom Clip/HVAP 40 Piercing 60 None Inflicts 0.5*Dmg to Daze
Blossom Clip/Chem 40 Chem 22 None +5 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Laspistol Pistol 5 7 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.95
Snap - 0.80
Auto - 0.50
Laspistol Clip 9 Laser 32 None
Laspistol Clip/Adv 24 Laser 36 None
Laspistol Clip/AP 12 Laser 46 None
Scorchy Pistol 12 12 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.85
Auto - 0.60
None Unlimited Laser 36 None
Hit - 9 TUs, 8 Energy Hit - 0.7*(1*Melee) Gunbutt - Daze 10 Damage+0.4*Strength Inflicts 0.3*Dmg to Health
XG Pistol Pistol 6 8 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Auto - 20% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.95
Snap - 0.90
Auto - 0.70
XG Pistol Clip 12 Piercing 45 Damage+0.2*Reactions Inflicts 0.5*Dmg to Daze
XG Pistol Clip/Aqua 12 Piercing 45 None Inflicts 0.5*Dmg to Daze
Hit - 9 TUs, 4 Energy Hit - 0.7*(1*Melee) Gunbutt - Daze 10 Damage+0.4*Strength Inflicts 0.3*Dmg to Health
Plasma Pistol Pistol 4 6 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.90
Snap - 0.80
Auto - 0.55
Plasma Pistol Clip 26 Plasma 52 None Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
Master Plasma Pistol Pistol 5 7 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.05
Snap - 0.90
Auto - 0.65
Master Plasma Pistol Clip 18 Plasma 72 None Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
Smasher Pistol 10 10 2x1 Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.1*(0.5*Firing+50) None Unlimited Laser 25 None +3 Projectiles
Plasma Caster Pistol 9 12 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.5*(0.5*Firing+50) Plasma Caster Clip 8 Plasma 35 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Sawed-Off Shotgun 6 8 2x1 Snap - 23% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 12 Energy
Snap - 1.35
Auto - 1.05
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
.6g Buckshot 2 Piercing 24 None +5 Projectiles, Inflicts 0.75*Dmg to Daze
Chem Buckshot 2 Chem 20 None +7 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Super Sawed-Off Shotgun 12 14 2x1 Snap - 25% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.5*Firing+50)
Auto - 1.25*(0.5*Firing+50)
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
.6g Buckshot 2 Piercing 24 None +5 Projectiles, Inflicts 0.75*Dmg to Daze
Chem Buckshot 2 Chem 20 None +7 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Double-Barreled Shotgun Shotgun 8 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.7*(0.5*Firing+50)
Snap - 1.45*(0.5*Firing+50)
Auto - 1.15*(0.5*Firing+50)
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
.6g Buckshot 2 Piercing 24 None +5 Projectiles, Inflicts 0.75*Dmg to Daze
Chem Buckshot 2 Chem 20 None +7 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Hit - 15 TUs, 6 Energy Hit - 0.75*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Shotgun Fist Shotgun 5 8 2x1 Auto - 25% base TUs, 10 Daze, 1 Health
Throw - 30 TUs, 10 Energy
Auto - 0.75 Birdshot 4 Piercing 14 None +7 Projectiles, Inflicts 0.5*Dmg to Daze
Hit - 8 TUs, 3 Energy Hit - 0.6*(1*Melee) Gun Butt - Daze 0 Damage+0.6*Strength+0.2*Melee Inflicts 0.2*Dmg to Health
Small Shotgun Shotgun 6 9 2x1 Snap - 30% base TUs
Throw - 30 TUs, 12 Energy
Snap - 1.40 Birdshot 4 Piercing 14 None +7 Projectiles, Inflicts 0.5*Dmg to Daze
Mini Shotgun Shotgun 5 8 2x1 Snap - 29% base TUs
Throw - 30 TUs, 10 Energy
Snap - 1.50*(0.5*Firing+50) Birdshot 4 Piercing 14 None +7 Projectiles, Inflicts 0.5*Dmg to Daze
Ol' Shotgun Shotgun 8 11 3x1 Aimed - 62% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.3*(0.5*Firing+50)
Birdshot 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Daze
Domestic Shotgun Shotgun 6 9 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.3*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun Rubber Slugs 6 Daze 20 None
Shotgun Chem Shells 6 Chem 18 None +5 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Police Shotgun Shotgun 9 12 3x1 Aimed - 72% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.75*(0.5*Firing+50)
Snap - 1.5*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun Rubber Slugs 6 Daze 20 None
Shotgun Chem Shells 6 Chem 18 None +5 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Hit - 15 TUs, 6 Energy Hit - 0.8*(0.5*Melee+50) Gunbutt - Daze 20 Damage+0.5*Strength 0.2*Dmg to Health
Military Shotgun Shotgun 9 12 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.55*(0.5*Firing+50)
Snap - 1.35*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun AP Shells 6 Piercing 45 None Inflicts 1*Dmg to Daze
Shotgun HEAT Shells 6 Plasma 66 None Ignites Target if Dmg > 25,Inflicts 0.5*Dmg to Stun, 2*Dmg to Morale
Smart Shotgun Shotgun 10 13 3x1 Aimed - 44% base TUs
Snap - 27% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.6*(0.5*Firing+50)
Snap - 1.6*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun AP Shells 6 Piercing 45 None Inflicts 1*Dmg to Daze
Shotgun HEAT Shells 6 Plasma 66 None Ignites Target if Dmg > 25,Inflicts 0.5*Dmg to Stun, 2*Dmg to Morale
Heavy Shotgun Shotgun 12 15 3x1 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.65*(0.5*Firing+50)
Snap - 1.45*(0.5*Firing+50)
Heavy Shotgun Shells 8 Piercing 20 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Heavy Shotgun Slugs 8 Piercing 30 None +2 Projectiles, Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 9 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
UAC Shotgun Shotgun 21 24 3x1 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.75*(0.5*Firing+50)
Snap - 1.50*(0.5*Firing+50)
UAC Shotgun Shells 4 Piercing 24 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 9 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.65*Strength Inflicts 0.2*Dmg to Health
Assault Shotgun Shotgun 15 19 3x1 Aimed - 66% base TUs
Snap - 28% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.4*(0.5*Firing+50)
Auto - 1.15*(0.5*Firing+50)
Assault Shotgun Drum 16 Piercing 16 None +11 Projectiles, Inflicts 0.5*Dmg to Daze
Assault Shotgun Drum/Rubber 16 Daze 8 None +11 Projectiles, Inflicts 0.25*Dmg to Health
Hit - 15 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Combat Shotgun Shotgun 12 16 3x1 Aimed - 64% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 0.9*(0.5*Firing+50)
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Hit - 16 TUs, 8 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Trench Gun Shotgun 14 18 3x1 Aimed - 62% base TUs
Snap - 26% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 0.9*(0.5*Firing+50)
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Hit - 16 TUs, 8 Energy Hit - 0.8*(50+0.5*Melee) Bayonet - Cutting 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Street Sweeper Shotgun 16 20 3x1 Aimed - 66% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.3*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Blunderbuss Shotgun 22 25 3x1 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 35% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.4*(0.5*Firing+50)
Auto - 1.1*(0.5*Firing+50)
Blunderbuss Shells 4 Piercing 25 None +5 Projectiles, Inflicts 0.5*Dmg to Daze
Blunderbuss Chem Shells 4 Chem 25 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.75*Dmg to Daze
Kustom Blunderbuss Shotgun 26 33 3x1 Aimed - 44% base TUs
Snap - 26% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.55*(0.5*Firing+50)
Snap - 1.45*(0.5*Firing+50)
Auto - 1.2*(0.5*Firing+50)
Blunderbuss Bling Drum 16 Piercing 25 Damage+0.1*TU +3 Projectiles, Inflicts 0.5*Dmg to Daze, 4.0*Dmg to TUs
Blunderbuss Chem Drum 16 Chem 25 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
Blunderbuss HE Drum 16 Concussive 40 None Inflicts 0.75*Dmg to Daze
29 Blunderbuss Shells 4 Piercing 25 None +5 Projectiles, Inflicts 0.5*Dmg to Daze
Blunderbuss Chem Shells 4 Chem 25 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.75*Dmg to Daze
Heavy Slugthrower Shotgun 40 48 3x2 Aimed - 75% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25*(0.5*Firing+50)
Snap - 1.2*(0.5*Firing+50)
Slugthrower Shells 4 Piercing 80 None Inflicts 1*Dmg to Daze
Slugthrower Shells/HE 4 Concussive 65 None Inflicts 0.75*Dmg to Daze
Slugthrower Shells/Chem 4 Chem 26 None +8 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 5*Dmg to Morale
CAWS Shotgun 14 17 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Throw - 03 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.2*(0.5*Firing+50)
CAWS Clip/AP 10 Piercing 50 None Inflicts 1*Dmg to Daze
CAWS Clip/Scatter 10 Piercing 26 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
CAWS Clip/Aqua 10 Cutting 28 None +2 Projectiles
Super Shotgun Shotgun 15 20 3x2 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.8*(0.5*Firing+50)
Snap - 1.5*(0.5*Firing+50)
Auto - 1.2*(0.5*Firing+50)
Super Shotgun Clip 18 Piercing 36 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Super Shotgun Clip/HVAP 18 Piercing 55 None +3 Projectiles, Inflicts 0.75*Dmg to Daze
Mammoth Chain Shotgun Shotgun 40 65 3x2 Aimed - 64% base TUs
Snap - 23% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
Mammoth Chain Shotgun Drum 50 Piercing 25 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
Arena Flak Cannon Shotgun 35 50 3x2 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.2*(0.5*Firing+50)
Snap - 1.05*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
Flak Cannon Drum 36 Cutting 38 None +9 Projectiles
O.G.R.E. Shotgun Shotgun 30 34 3x1 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 34% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 1.1*(0.5*Firing+50)
O.G.R.E. Shells 2 Piercing 30 None +11 Projectiles, Inflicts 0.5*Dmg to Daze
Hit - 20 TUs, 20 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 30 Damage+0.7*Strength Inflicts 0.2*Dmg to Health
Boom Gun Shotgun 29 36 3x1 Aimed - 70% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.35*(0.5*Firing+50)
Snap - 1.15*(0.5*Firing+50)
Boom Gun Shells 10 Piercing 50 None +5 Projectiles, Inflicts 0.5*Dmg to Daze
Laslock Shotgun Shotgun 8 11 2x1 Aimed - 25% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Laslock Shotgun Clip 6 Laser 16 Damage+3*Rank +5 Projectiles
Space Rangers' Shotgun Shotgun 14 18 3x1 Snap - 26% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.2*(0.5*Firing+50) SRs' Shotgun Clip 9 Laser 35 None +5 Projectiles
Splatty Shotgun 25 25 3x1 Snap - 26% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.05*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
None Unlimited Laser 28 None +4 Projectiles
Flechette Gun Shotgun 15 15 2x1 Snap - 23% base TUs
Throw - 30 TUs, 20 Energy
Snap - 2*(0.5*Firing+50) None 16 Cutting 32 None +3 Projectiles, Inflicts 0.5*Dmg to Daze
Plasma Blunderbuss Shotgun 18 22 3x1 Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.5*Firing+50) Plasma Blunderbuss Clip 12 Plasma 40 None +9 Projectiles, Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
UAC Carbine SMG 6 9 3x1 Aimed - 46% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1*(0.65*Firing+35)
Snap - 0.7*(0.65*Firing+35
Auto - 0.5*(0.65*Firing+35
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Daze
Spraygun Clip/Aqua 40 Cutting 16 None
Spraygun SMG 6 9 3x1 Aimed - 42% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.65*(0.65*Firing+35)
Snap - 0.4*(0.65*Firing+35)
Auto - 0.35*(0.65*Firing+35)
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Daze
Spraygun Clip/Aqua 40 Cutting 16 None
Messer SMG 6 9 3x1 Aimed - 44% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.45*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Daze
Spraygun Clip/Aqua 40 Cutting 16 None
Linux SMG SMG 17 21 3x1 Aimed - 44% base TUs
Snap - 24% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.55*(0.65*Firing+35)
Auto - 0.35*(0.65*Firing+35)
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 12 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Linux Mandrake SMG SMG 18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.4*(0.65*Firing+35)
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 12 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Linux Origami SMG SMG 20 24 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Daze
Hit - 14 TUs, 13 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 35 Damage+0.6*Strength Inflicts 0.1*Dmg to Health
Blackmarch SMG SMG 7 10 3x1 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.9*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Blackmarch SMG Clip 24 Piercing 30 None Inflicts 0.5*Dmg to Daze
EuroSyndicate SMG SMG 13 17 3x1 Aimed - 48% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.8*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
ES SMG Clip 32 Piercing 35 None Inflicts 0.5*Dmg to Daze
ES SMG Clip/Aqua 32 Cutting 21 None
Mini SMG SMG 5 8 2x1 Aimed - 40% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.6*(0.65*Firing+35)
Snap - 0.55*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Mini SMG Clip 72 Piercing 18 None Inflicts 0.5*Dmg to Daze
Assault SMG SMG 6 9 3x1 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 03 TUs, 12 Energy
Aimed - 0.8*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.6*(0.65*Firing+35)
Assault SMG Clip 45 Piercing 25 None Inflicts 0.5*Dmg to Daze
Assault SMG Clip/HVAP 45 Piercing 38 None Inflicts 0.5*Dmg to Daze
Big Ben SMG SMG 18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
Big Ben SMG Clip 28 Piercing 40 None Inflicts 0.75*Dmg to Daze
Hit - 12 TUs, 12 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.5*Dmg to Health
Tommy SMG 11 15 3x1 Aimed - 45% base TUs
Snap - 35% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85*(0.65*Firing+35)
Snap - 0.6*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Tommy Drum 50 Piercing 32 None Inflicts 0.75*Dmg to Daze
Hit - 15 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Laser Tommy SMG 11 15 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.95*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.6*(0.65*Firing+35)
Laser Tommy Clip 50 Laser 33 None
Hit - 15 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Assault Laser SMG 7 10 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.9*(0.65*Firing+35)
Snap - 0.85*(0.65*Firing+35)
Auto - 0.7*(0.65*Firing+35)
Assault Las Clip 30 Laser 32 None
Assault Las Clip/Adv 90 Laser 36 None
Assault Las Clip/AP 45 Laser 44 None
Stingy SMG 9 9 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.2*(0.65*Firing+35)
Snap - 0.9*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
None Unlimited Laser 35 None
Magneto-Plasma Gun SMG 16 20 3x1 Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 16 Energy
Snap - 0.52*(0.65*Firing+35)
Auto - 0.32*(0.65*Firing+35)
MPG Clip 24 Plasma 55 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Plasma Subrifle SMG 6 9 3x1 Snap - 22% base TUs
Throw - 30 TUs, 12 Energy
Snap - 0.82*(0.65*Firing+35) Plasma Subrifle Clip 22 Plasma 64 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Automatic Harpoon Gun SMG 24 30 3x1 Aimed - 68% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.8*(0.65*Firing+35)
Snap - 0.55*(0.65*Firing+35)
Auto - 0.4*(0.65*Firing+35)
Auto-Harpoon Clip/Aqua 16 Cutting 45 None
Auto-Harpoon Clip/Poison 16 Chem 45 None Inflicts 2*Dmg to Daze
Auto-Harpoon Clip/Tranq 16 Daze 75 None
Homefront Rifle Rifle 7 10 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.00
Snap - 0.65
Auto - 0.35
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Daze
Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Daze
Bayoneted Rifle Rifle 10 13 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.65
Auto - 0.35
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Daze
Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Daze
Hit - 13 TUs, 6 Energy Hit - 1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.3*Strength+0.1*Melee None
Ramshackle Rifle Rifle 7 10 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.90
Snap - 0.60
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze
RCF Carbine Rifle 6 9 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.15
Snap - 0.75
Auto - 0.45
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze
Bullpup Carbine Rifle 6 9 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.90
Snap - 0.70
Auto - 0.50
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze
Scoped Carbine Rifle 7 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.35
Snap - 0.85
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze
Hit - 15 TUs, 4 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Auto Rifle Rifle 8 11 3x1 Aimed - 64% base TUs
Snap - 26% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.00
Snap - 0.75
Auto - 0.35
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Daze
Assault Rifle Clip/AP 15 Piercing 30 None Inflicts 0.9*Dmg to Health
Assault Rifle Clip/PS 25 Piercing 37 None Inflicts 0.5*Dmg to Daze
Assault Rifle Rifle 8 11 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.10
Snap - 0.70
Auto - 0.40
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Daze
Assault Rifle Clip/AP 15 Piercing 30 None Inflicts 0.9*Dmg to Health
Assault Rifle Clip/PS 25 Piercing 37 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 5 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Infantry Rifle Rifle 14 18 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.75
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Daze
Battle Rifle Clip/AP 15 Piercing 36 None Inflicts 0.9*Dmg to Health
Battle Rifle Clip/PS 20 Piercing 45 None Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 9 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Battle Rifle Rifle 12 16 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.70
Auto - 0.35
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Daze
Battle Rifle Clip/AP 15 Piercing 36 None Inflicts 0.9*Dmg to Health
Battle Rifle Clip/PS 20 Piercing 45 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 8 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Omega Rifle Rifle 9 12 3x1 Aimed - 50% base TUs
Snap - 24% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.20
Snap - 0.80
Auto - 0.55
Omega Rifle Clip 30 Piercing 32 None Inflicts 0.5*Dmg to Daze
Omega Rifle Clip/AP 24 Piercing 32 None Inflicts 0.9*Dmg to Health
Omega Rifle Clip/ETAP 30 Piercing 41 None Inflicts 0.5*Dmg to Daze
Smartrifle Rifle 15 20 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.90
Auto - 0.50
Smartrifle Clip 40 Piercing 44 None Inflicts 0.5*Dmg to Daze
Smartrifle Clip/HVAP 40 Piercing 50 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
UAC Rifle Rifle 12 15 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.60
UAC Rifle Clip 12 Piercing 30 None +2 Projectiles, Inflicts 0.5*Dmg to Daze
Boarding Gun Rifle 26 34 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.60
Auto - 0.35
Boarding Gun Ammo 45 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
30 Boarding Gun Ammo (S) 21 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
Custom Shooty Gun Rifle 34 42 3x2 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.60
Auto - 0.40
Boarding Gun Ammo 45 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
38 Boarding Gun Ammo (S) 21 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
Super Shooty Gun Rifle 42 50 3x2 Snap - 30% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.50
Auto - 0.40
Boarding Gun Ammo 45 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
58 Boarding Gun Ammo (L) 108 Piercing 40 Damage+0.15*Bravery Inflicts 0.66*Dmg to Daze
37mm Rifle Rifle 64 72 3x2 Aimed - 80% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.75
37mm Rifle Ammo 9 Piercing 100 None Inflicts 0.5*Dmg to Daze
Super-Self-Charger Rifle 12 12 3x1 Aimed - 70% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.80
None Unlimited Laser 36 None
Hit - 14 TUs, 8 Energy Hit - 1.25*(50+0.5*Melee) Bayonet - Cutting 45 Damage+0.3*Melee Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
M-Lasgun Rifle 25 29 3x1 Aimed - 50% base TUs
Snap - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.75
M-Lasgun Clip 10 Laser 50 None
Hit - 14 TUs, 16 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.55*Strength Inflicts 0.5*Dmg to Health
Lasgun Rifle 10 13 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.85
Auto - 0.55
Lasgun Clip 12 Laser 40 None
Lasgun Clip/Adv 36 Laser 48 None
Lasgun Clip/AP 18 Laser 60 None
Custom Lasgun Rifle 15 18 3x1 Aimed - 53% base TUs
Snap - 23% base TUs
Auto - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.40
Snap - 0.95
Auto - 0.60
Lasgun Clip 12 Laser 40 None
Lasgun Clip/Adv 36 Laser 48 None
Lasgun Clip/AP 18 Laser 60 None
Hit - 15 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Advanced Lasgun Rifle 18 18 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.30
Snap - 0.85
Auto - 0.55
None Unlimited Laser 45 None
EuroSyndicate Lasrifle Rifle 16 19 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.35
Snap - 0.85
Auto - 0.60
EuroSyndicate LR-Clip 20 Laser 50 None
Marsec Lasgun Rifle 20 25 3x1 Aimed - 54% base TUs
Snap - 18% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.30
Snap - 0.65
Auto - 0.50
Marsec Lasgun Clip 25 Laser 65 None
Battle Laser Rifle 40 40 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.80
Auto - 0.55
None Unlimited Laser 66 None
Reticulan Lasgun Rifle 5 8 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.8*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Snap - 0.7*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Auto - 0.6*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Reticulan Lasgun Clip 20 Laser 27 None
Rail Rifle Rifle 16 19 3x1 Aimed - 70% base TUs
Snap - 27% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.70
Rail Rifle Clip 12 Piercing 60 None Inflicts 0.5*Dmg to Daze
Gauss Musket Rifle 23 26 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.95
Snap - 0.70
Gauss Musket Clip 14 Piercing 85 None Inflicts 0.5*Dmg to Daze
XG Assault Rifle 9 12 3x1 Aimed - 45% base TUs
Snap - 25% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.50
Snap - 1.25
XG Assault Clip 16 Piercing 60 Damage+0.25*Bravery Inflicts 0.5*Dmg to Daze
XG Assault Clip/Aqua 16 Piercing 60 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
XG Rifle Rifle 10 13 3x1 Aimed - 45% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.90
Auto - 0.60
XG Rifle Clip 24 Piercing 55 Damage+0.15*Firing Inflicts 0.5*Dmg to Daze
XG Rifle Clip/Aqua 24 Piercing 55 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Sonic Rifle Rifle 6 9 3x1 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.50
Snap - 1.15
Sonic Rifle Clip 15 Concussive 95 None
Reticulan Plasma Gun Rifle 22 26 2x2 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.65
Reticulan Plasma Clip 8 Plasma 86 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Nova Fusion Rifle Rifle 20 24 3x1 Snap - 28% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.20 Nova Clip 12 Plasma 84 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Heavy Particle Accelerator Rifle 30 35 3x2 Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.85 HPA Clip 10 Plasma 100 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Light Plasma Gun Rifle 10 14 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 75% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.30
Snap - 0.80
Auto - 1.00
LPG Clip 24 Plasma 70 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Plasma Rifle Rifle 8 11 3x1 Aimed - 42% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.00
Snap - 0.90
Auto - 0.55
Plasma Rifle Clip 28 Plasma 80 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Heavy Plasma Rifle 16 20 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.77
Auto - 0.60
Heavy Plasma Clip 35 Plasma 115 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
X-Plasma Destroyer Rifle 40 46 3x2 Aimed - 65% base TUs
Snap - 32% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.70
Auto - 0.50
X-Plasma Destroyer Clip 24 Concussive 125 None AoE Radius (3), Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Hellgun Rifle 20 20 3x1 Aimed - 65% base TUs, 16 Energy, 4 Morale
Snap - 24% base TUs, 16 Energy, 4 Morale
Auto - 38% base TUs, 48 Energy, 15 Morale
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.65
Auto - 0.60
None Unlimited Plasma 0 Damage+1.25*PsiStrength+0.5*PsiSkill Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Ol' Carbine Sniper Rifle 6 9 3x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.20
Snap - 0.90
Ol' Carbine Ammo 12 Piercing 24 None Inflicts 0.5*Dmg to Daze
Ol' Carbine Ammo/EP 12 Electric 30 None +1 Projectile, Inflicts 2*Dmg to Daze
Hit - 15 TUs, 4 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Varmint Rifle Sniper Rifle 6 8 3x1 Aimed - 50% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.35
Snap - 0.75
Varmint Rifle Ammo 8 Piercing 22 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Sniper Rifle 8 10 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.30
Snap - 0.72
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 5 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Scoped Rifle Sniper Rifle 9 11 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.40
Snap - 0.80
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 5 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Scout Rifle Sniper Rifle 10 12 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.10
Snap - 0.90
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Daze
Dragoon Rifle Sniper Rifle 15 18 3x1 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.60
Dragoon Rifle Ammo 5 Piercing 20 Damage+0.3*Firing Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Reaper Rifle Sniper Rifle 22 25 3x1 Aimed - 72% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.05
Snap - 0.72
Reaper Rifle Ammo 3 Piercing 33 Damage+0.2*Firing+0.2*Bravery Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 14 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Blackmarch Rifle Sniper Rifle 12 15 3x1 Aimed - 72% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.50
Snap - 1.00
Blackmarch Rifle Clip 15 Piercing 30 Damage+0.1*Firing+0.1*Reactions Inflicts 0.5*Dmg to Daze
Commando Rifle Sniper Rifle 16 19 3x1 Aimed - 50% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.40
Snap - 1.10
Commando Rifle Clip 15 Piercing 35 Damage+0.3*Reactions Inflicts 0.5*Dmg to Daze
Commando Rifle Clip/HVAP 15 Piercing 50 Damage+0.3*Reactions Inflicts 0.5*Dmg to Daze
EuroSyndicate Markslaser Sniper Rifle 17 20 3x1 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.50
Snap - 0.90
EuroSyndicate MLas-Clip 10 Laser 55 None
Space Rangers' Jaeger Carbine Sniper Rifle 7 10 3x1 Aimed - 64% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.50
Snap - 1.00
SRs' Jaeger Clip 12 Laser 50 None
Flintlock Rifle Sniper Rifle 16 18 3x1 Aimed - 82% base TUs
Snap - 66% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.1*(0.01*Firing^2+0.5*Bravery)
Snap - 0.5*(0.01*Firing^2+0.5*Bravery)
Minnie Bullet 2 Piercing 30 Damage+0.2*Firing Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 10 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Light Sniper Rifle Sniper Rifle 10 13 3x1 Aimed - 78% base TUs
Snap - 48% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25*(0.01*Firing^2+0.5*Reactions)
Snap - 0.5*(0.01*Firing^2+0.5*Reactions)
Lt. Sniper R. Clip 7 Piercing 25 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze
Sniper Rifle Sniper Rifle 13 16 3x1 Aimed - 86% base TUs
Snap - 70% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Rifle Clip 8 Piercing 30 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
Sniper Rifle Clip/AP 6 Piercing 33 Damage+0.25*Firing
Sniper Rifle Clip/PS 10 Piercing 44 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
Custom Snipin' Gun Sniper Rifle 15 19 3x1 Aimed - 88% base TUs
Snap - 66% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
Custom Snipin' Clip 16 Piercing 42 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze
Custom Snipin' Clip/HVAP 16 Piercing 64 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze
Python HSR Sniper Rifle 26 30 3x1 Aimed - 90% base TUs
Snap - 74% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.65*(0.01*Firing^2)
Python Clip/AP 5 Piercing 70 Damage+0.3*Firing Inflicts 0.5*Dmg to Daze
Python Clip/Chem 5 Chem 85 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Python Clip/HE 5 Concussive 60 None AoE Radius (1), Inflicts 0.75*Dmg to Daze
Hunting Laser Sniper Rifle 16 19 3x1 Aimed - 75% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.35
Snap - 0.80
Hunting Laser Clip 7 Laser 45 None
Hit - 16 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Precision Laser Sniper Rifle 9 12 3x1 Aimed - 84% base TUs
Snap - 42% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.75*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
Precision Las Clip 8 Laser 25 Damage+0.3*Firing
Precision Las Clip/Adv 16 Laser 33 Damage+0.3*Firing
Precision Las Clip/AP 8 Laser 50 Damage+0.3*Firing
Snuffy Sniper Rifle 22 22 3x1 Aimed - 80% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.65*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
None Unlimited Laser 36 Damage+0.3*Firing
XG Sniper Rifle Sniper Rifle 20 24 3x1 Aimed - 85% base TUs
Snap - 70% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
XG Sniper Rifle Clip 8 Piercing 60 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
XG Sniper Rifle Clip/Aqua 8 Piercing 60 Damage+0.25*Firing +2 Projectiles, Inflicts 0.5*Dmg to Daze
Sniper Gauss Sniper Rifle 27 31 3x1 Aimed - 88% base TUs
Snap - 65% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Gauss Clip 10 Piercing 80 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
Plasma Eliminator Sniper Rifle 30 35 3x1 Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.5*(0.01*Firing^2) Plasma Eliminator Clip 25 Plasma 145 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Autogun Heavy Weapon 9 14 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.60
Auto - 0.55
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Daze
Autogun Ammo/PS 70 Piercing 35 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Gyro-Stabilized Autogun Heavy Weapon 10 15 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.70
Auto - 0.65
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Daze
Autogun Ammo/PS 70 Piercing 35 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Meridian's Special Autogun Heavy Weapon 12 17 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.7*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Auto - 0.65*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Daze
Autogun Ammo/PS 70 Piercing 35 None Inflicts 0.5*Dmg to Daze
Autogun Arcane Ammo 50 Mind 14 Damage+0.26*PsiStrength Inflicts 1.5*Dmg to Daze, 7*Dmg to Morale
Hit - 15 TUs, 8 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.4*Strength+0.2*PsiSkill Inflicts 0.2*Dmg to Health
Assault Machinegun Heavy Weapon 15 21 3x1 Snap - 45% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.45*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Daze
AMG Ammo/AP 40 Piercing 35 None Inflicts 0.9*Dmg to Health
AMG Ammo/PS 60 Piercing 44 None Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 8 Energy Hit - 0.6*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Smartgun Heavy Weapon 18 24 3x1 Snap - 30% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.6*(0.5*Firing+50)
Auto - 0.6*(0.5*Firing+50)
AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Daze
AMG Ammo/AP 40 Piercing 35 None Inflicts 0.9*Dmg to Health
AMG Ammo/PS 60 Piercing 44 None Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 10 Energy Hit - 0.6*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Spitfire Heavy Weapon 25 31 3x2 Snap - 36% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.3*(0.65*Firing+35)
Auto - 0.3*(0.65*Firing+35)
Spitfire Ammo/HE 36 Concussive 36 None Inflicts 0.75*Dmg to Daze
Hit - 18 TUs, 16 Energy Hit - 0.6*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.65*Strength Inflicts 0.2*Dmg to Health
Asuka Rifle Heavy Weapon 20 26 3x1 Aimed - 82% base TUs
Snap - 40% base TUs
Auto - 65% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.26
Snap - 0.88
Auto - 0.52
Asuka Rifle Clip 32 Piercing 45 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze
Bossar Heavy Weapon 35 43 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
Bossar Clip 40 Piercing 60 None Inflicts 0.5*Dmg to Daze
Machinegun Heavy Weapon 24 32 3x2 Snap - 33% base TUs
Auto - 50% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.25*(0.65*Firing+35)
Auto - 0.25*(0.65*Firing+35)
Machinegun Ammo Belt 64 Piercing 36 None Inflicts 0.5*Dmg to Daze
31 MG Ammo Belt/PS 64 Piercing 44 None Inflicts 0.5*Dmg to Daze
34 MG Ammo Belt/MAG 64 Piercing 54 None Inflicts 0.5*Dmg to Daze
72 MG Ammo Crate 400 Piercing 36 None Inflicts 0.5*Dmg to Daze
64 MG Ammo Crate/PS 400 Piercing 44 None Inflicts 0.5*Dmg to Daze
84 MG Ammo Crate/MAG 400 Piercing 54 None Inflicts 0.5*Dmg to Daze
Heavy Machine Gun Heavy Weapon 40 52 3x2 Snap - 50% base TUs
Auto - 85% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.22*(0.65*Firing+35)
Auto - 0.22*(0.65*Firing+35)
HMG Clip 40 Piercing 55 None Inflicts 0.5*Dmg to Daze
46 HMG Small Clip 20 Piercing 55 None Inflicts 0.5*Dmg to Daze
100 HMG Ammo Crate 200 Piercing 55 None Inflicts 0.5*Dmg to Daze
50 HMG Clip/PS 40 Piercing 69 None Inflicts 0.5*Dmg to Daze
45 HMG Small Clip/PS 20 Piercing 69 None Inflicts 0.5*Dmg to Daze
90 HMG Ammo Crate/PS 200 Piercing 69 None Inflicts 0.5*Dmg to Daze
Hydra Laser Heavy Weapon 20 24 3x2 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
Hydra Laser Clip 24 Laser 38 None
Autolaser Heavy Weapon 26 31 3x2 Snap - 30% base TUs
Auto - 48% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.7*(0.65*Firing+35)
Auto - 0.65*(0.65*Firing+35)
Autolaser Clip 30 Laser 40 None
Autolaser Clip/Adv 90 Laser 50 None
Autolaser Clip/AP 40 Laser 65 None
Marsec Multilaser Heavy Weapons 100 120 3x2 Aimed - 44% base TUs
Snap - 44% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.9*(0.5*Firing+0.5*Strength)
Snap - 0.65*(0.5*Firing+0.5*Strength)
Multilaser Battery 24 Laser 115 None
XG Chaingun Heavy Weapons 30 36 3x2 Snap - 20% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.6*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
XG Chaingun Clip 50 Piercing 70 None Inflicts 0.5*Dmg to Daze
XG Chaingun Clip/Aqua 50 Piercing 55 None Inflicts 0.5*Dmg to Daze
Heavy Gauss Heavy Weapon 44 50 3x2 Snap - 30% base TUs
Auto - 48% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.55*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Heavy Gauss Clip 28 Piercing 100 None Inflicts 0.5*Dmg to Daze
Flechette Multicannon Heavy Weapon 35 35 3x2 Snap - 30% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.65*Firing+35)
Auto - 1.2*(0.65*Firing+35)
None 64 Cutting 40 None +8 Projectiles, Inflicts 0.5*Dmg to Daze
UAC Plasmagun Heavy Weapon 25 30 3x1 Snap - 26% base TUs
Auto - 44% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.75
Auto - 0.50
UAC Plasmagun Battery 30 Plasma 60 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Mining Laser Heavy Weapon 40 40 3x2 Aimed - 95% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.25*(0.5*Firing+50) None Unlimited Laser 100 None
Rail Driver Heavy Weapon 32 36 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.45
Rail Coil 3 Piercing 140 None Inflicts 0.5*Dmg to Daze
Irradiator Heavy Weapon 34 46 3x2 Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.60*(0.5*Firing+50) Irradiator Cell 16 Plasma 32 None Inflicts 6*Dmg to Energy, Inflicts 3*Dmg to TU, Restores 2*Dmg to Daze
Microwave Cooker Heavy Weapon 38 50 3x2 Snap - 65% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.5*Firing+50) Microwave Cooker Clip 6 Electric 150 None +3 Projectiles, Inflicts 1*Dmg to Daze
Lightning Thrower Heavy Weapon 36 48 3x2 Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.5*(0.5*Firing+50) Lightning Thrower Cell 9 Plasma 150 None Inflicts 1.5*Dmg to Daze
UAC Chaingun Heavy Weapon 18 24 3x1 Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.35*(0.65*Firing+35) UAC Chaingun Ammo 60 Piercing 36 None Inflicts 0.5*Dmg to Daze
Rotogun Heavy Weapon 30 39 3x2 Auto - 70% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.25*(0.65*Firing+35) Rotogun Ammo 60 Piercing 42 None Inflicts 0.75*Dmg to Daze
Minigun Heavy Weapon 20 40 3x2 Auto - 70% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.3*(0.65*Firing+35) Minigun Ammo Pack 300 Piercing 30 None Inflicts 0.5*Dmg to Daze
36 Minigun Ammo Pack/PS 300 Piercing 37 None Inflicts 0.5*Dmg to Daze
Vulcan Minigun Heavy Weapon 68 90 3x2 Auto - 75% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.3*(0.65*Firing+35) Vulcan Ammo x100 100 Piercing 65 None Inflicts 0.5*Dmg to Daze
Fatty Heavy Weapon 40 40 3x2 Auto - 62% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.4*(0.65*Firing+35) None Unlimited Laser 44 None
LACC Heavy Weapon 15 21 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.65
Auto - 0.40
LACC-AP Ammo 12 Piercing 45 None Inflicts 0.5*Dmg to Daze
LACC-HE Ammo 12 Concussive 40 None Inflicts 0.75*Dmg to Daze
LACC-WP Ammo 12 Burn 30 None Inflicts 20*Dmg to Morale
LACC-PS Ammo 12 Piercing 60 None Inflicts 0.5*Dmg to Daze
LACC-Aqua Ammo 12 Cutting 26 None
LACC-Nuke Ammo 12 Concussive 60 None Inflicts 0.75*Dmg to Daze
Hit - 15 TUs, 10 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Light Cannon Heavy Weapon 20 26 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.60
LC-AP Ammo 6 Piercing 60 None Inflicts 0.5*Dmg to Daze
LC-HE Ammo 6 Concussive 52 None Inflicts 0.5*Dmg to Daze
LC-EP Ammo 6 Electric 30 None +5 Projectiles, Inflicts 2*Dmg to Daze
LC-PS Ammo 6 Piercing 80 None Inflicts 0.5*Dmg to Daze
LC-Aqua Ammo 6 Cutting 33 None +2 Projectiles
LC-Nuke Ammo 6 Concussive 80 None Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 12 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Auto-Cannon Heavy Weapon 44 56 3x2 Aimed - 40% base TUs
Snap - 30% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.65*(0.65*Firing+35)
Snap - 0.6*(0.65*Firing+35)
Auto - 0.35*(0.65*Firing+35)
AC-AP Ammo 12 Piercing 75 None Inflicts 0.5*Dmg to Daze
AC-HE Ammo 12 Concussive 66 None Inflicts 0.75*Dmg to Daze
AC-Gas Ammo 12 Choking 50 None AoE Radius (4), Inflicts 2*Dmg to Health, 1*Dmg to Daze, 4*Dmg to Energy, 2*Dmg to Morale
AC-PS Ammo 12 Piercing 95 None Inflicts 0.5*Dmg to Daze
AC-Aqua Ammo 12 Cutting 42 None
AC-Nuke Ammo 12 Concussive 100 None Inflicts 0.75*Dmg to Daze
MP Autocannon Heavy Weapon 36 48 3x2 Aimed - 50% base TUs
Snap - 25% base TUs
Auto - 50% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.24*(0.65*Firing+35)
Snap - 0.16*(0.65*Firing+35)
Auto - 0.12*(0.65*Firing+35)
AC-AP Ammo 12 Piercing 75 None Inflicts 0.5*Dmg to Daze
AC-HE Ammo 12 Concussive 66 None Inflicts 0.75*Dmg to Daze
AC-Gas Ammo 12 Choking 50 None AoE Radius (4), Inflicts 2*Dmg to Health, 1*Dmg to Daze, 4*Dmg to Energy, 2*Dmg to Morale
AC-PS Ammo 12 Piercing 95 None Inflicts 0.5*Dmg to Daze
AC-Aqua Ammo 12 Cutting 42 None
AC-Nuke Ammo 12 Concussive 100 None Inflicts 0.75*Dmg to Daze
Marsec Mega-Cannon Heavy Weapon 90 115 3x2 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85*(0.5*Firing+50)
Snap - 0.6*(0.5*Firing+50)
MMC-HE/DP Shells 8 Concussive 140 None AoE Radius (4), Inflicts 0.75*Dmg to Daze
EuroSyndicate Heavy Laser Heavy Weapon 32 38 3x2 Aimed - 85% base TUs
Snap - 30% base TUs
Auto - 75% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.1*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
EuroSyndicate HVL-Clip 21 Laser 65 None
Heavy Laser Heavy Weapon 24 28 3x2 Aimed - 80% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.70
H-Las Clip 5 Laser 65 None
H-Las Clip/Adv 20 Laser 70 None
H-Las Clip/AP 10 Laser 90 None
Portable Lascannon Heavy Weapon 48 60 3x2 Aimed - 85% base TUs
Snap - 55% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.60
Snap - 0.25
MP Lascannon Clip 5 Laser 100 None
MP Lascannon Clip/Adv 5 Laser 150 None
MP Lascannon Clip/AP 3 Laser 225 None
Sonic Cannon Heavy Weapon 16 20 3x2 Aimed - 75% base TUs
Snap - 50% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.60
Snap - 1.20
Sonic Cannon Clip 10 Concussive 133 None
Canister Launcher Heavy Weapon 11 14 3x1 Aimed - 70% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.9*(0.65*Firing+35)
Snap - 0.5*(0.65*Firing+35)
Canister Clip /Chem 3 Chem 80 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Canister Clip /Incendiary 3 Burn 40 None Inflicts 1.5*Dmg to Health, 10*Dmg to Morale, 1.5*Dmg to TUs
Canister Clip /Gas 3 Chem 40 None AoE Radius (3), Inflicts 1.2*Dmg to Health, 0.6*Dmg to Daze, 2*Dmg to Energy, 2.4*Dmg to Morale
Toxigun Heavy Weapon 9 14 3x1 Auto - 65% base TUs
Throw - 30 TUs, 16 Energy
Auto - 0.30 Toxin Tank 24 Chem 75 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Ballista Heavy Weapon 24 32 3x2 Aimed - 64% base TUs, 25 Energy
Throw - 30 TUs, 20 Energy
Aimed - 0.5*(0.5*Firing+0.5*Bravery) Ballista Bolts 5 Piercing 66 None Inflicts 0.75*Dmg to Daze
36 Baby Nuke 1 Concussive 300 None Inflicts 1*Dmg to Daze, Inflicts 10*Dmg to TUs, Inflicts 20*Dmg to Energy, Inflicts 20*Dmg to Morale
Assault Cannon Explosive Weapon 21 24 3x2 Snap - 50% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.65 Cannonball 1 Piercing 80 None Uses Concussive Resistance, Inflicts 1.5*Dmg to Daze
Explosive Cannonball 1 Concussive 60 None AoE Radius (5), Inflicts 1*Dmg to Daze
Pyrotechnic Cannonball 1 Concussive 40 None AoE Radius (6), Ignites Target if Dmg > 25, Inflicts 2.5*Dmg to TUs, 5*Dmg to Morale, Inflicts 1.5*Dmg to Daze
Cannonball o'Acid 1 Chem 60 None AoE Radius (6), Inflicts 0.5*Dmg to Daze, Inflicts 1.5*Dmg to Health
Superconductive Cannonball 1 Concussive 78 None Uses Electric Resistance, AoE Radius (7),
Inflicts 1.5*Dmg to Daze
Hit - 18 TUs, 14 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.65*Strength Inflicts 0.5*Dmg to Health
Grenade Launcher Explosive Weapon 8 11 3x1 Aimed - 70% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 0.85
Snap - 0.50
40mm Grenade/HE 1 Concussive 60 None Inflicts 1*Dmg to Daze
40mm Grenade/Incendiary 1 Burn 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
40mm Grenade/Smoke 1 Choking 40 None
40mm Grenade/B-Napalm 1 Burn 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale
40mm Grenade/Hell 1 Concussive 90 None Inflicts 1*Dmg to Daze
40mm Grenade/Fusion 1 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 01*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
40mm Grenade/Gas 1 Choking 50 None AoE Radius (4), Inflicts 0.8*Dmg to Daze, 4.0*Dmg to Energy, 1.5*Dmg to Health, 3.0*Dmg to Morale
40mm Grenade/Knockout 1 Daze 50 None Uses Choking Resistance, AoE Radius (4), Inflicts 0.7*Dmg to Daze
Heavy Grenade Launcher Explosive Weapon 28 40 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.50
Auto - 0.40
Grenade Pack/HE 6 Concussive 60 None Inflicts 1*Dmg to Daze
Grenade Pack/Incendiary 6 Burn 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Grenade Pack/Smoke 6 Choking 40 None
Grenade Pack/B-Napalm 6 Burn 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale
Grenade Pack/Hell 6 Concussive 90 None Inflicts 1*Dmg to Daze
Grenade Pack/Fusion 6 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 01*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Grenade Pack/Gas 6 Choking 50 None AoE Radius (4), Inflicts 0.8*Dmg to Daze, 4.0*Dmg to Energy, 1.5*Dmg to Health, 3.0*Dmg to Morale
Grenade Pack/Knockout 6 Daze 50 None Uses Choking Resistance, AoE Radius (4), Inflicts 0.7*Dmg to Daze
Assault Grenade Launcher Explosive Weapon 12 24 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 85% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.55
AGL Drum 8 Concussive 55 None Inflicts 1*Dmg to Daze
AGL Drum/Black Napalm 8 Burn 60 None AoE Radius (4), Inflicts 1.5*Dmg to Health, Inflicts 40*Dmg to Morale, Inflicts 1.5*Dmg to TU
T-T Grenade Launcher Explosive Weapon 24 33 3x1 Aimed - 75% base TUs
Snap - 35% base TUs
Auto - 85% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.50
Auto - 0.35
T-T GL Rounds/HE 3 Concussive 80 None Inflicts 1*Dmg to Daze
T-T GL Rounds/Hell 3 Concussive 120 None Inflicts 1*Dmg to Daze
Blizzard Pocket MLRS Explosive Weapon 16 30 2x2 Snap - 30% base TUs
Auto - 80% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.40
Auto - 0.25
Blizzard Shells/HE 6 Concussive 60 None Inflicts 1*Dmg to Daze
Blizzard Shells/Incendiary 6 Burn 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Blizzard Shells/Smoke 6 Choking 40 None
Mortar Explosive Weapon 18 24 3x2 Aimed - 94% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.5*(0.5*Firing+0.5*Bravery) Mortar Shell/HE 1 Concussive 120 None Inflicts 1*Dmg to Daze
Mortar Shell/WP 1 Burn 90 None AoE Radius (5), Inflicts 20.0*Dmg to Morale
Mortar Shell/Smoke 1 Choking 80 None
Mortar Shell/Gas 1 Choking 140 None AoE Radius (13), Inflicts 3*Dmg to Health, 1.5*Dmg to Daze, 6*Dmg to Energy, 4*Dmg to Morale
Mortar Shell/Hell 1 Concussive 160 None Inflicts 1*Dmg to Daze
Mortar Shell/Fusion 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
D. C. Portable Mortar Explosive Weapon 12 20 3x1 Aimed - 90% base TUs
Snap - 60% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.60
D. C. Shell/HE 1 Concussive 110 None Inflicts 1*Dmg to Daze
24 Baby Nuke 1 Concussive 300 None Inflicts 1*Dmg to Daze, Inflicts 10*Dmg to TUs, Inflicts 20*Dmg to Energy, Inflicts 20*Dmg to Morale
Tornado Rocket Mortar Explosive Weapon 72 92 3x2 Aimed - 80% base TUs
Auto - 95% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05
Auto - 0.25
Tornado Rockets/HE 3 Concussive 135 None Inflicts 1*Dmg to Daze
Tornado Rockets/Hell 3 Concussive 180 None Inflicts 1*Dmg to Daze
Tornado Rockets/Fusion 3 Concussive 240 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
RPG Explosive Weapon 12 18 3x1 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 0.90
Snap - 0.55
RPG Round/DP 1 Concussive 100 None Inflicts 1*Dmg to Daze
RPG Round/HEAT 1 Concussive 100 None Inflicts 0.75*Dmg to Daze
RPG Round/FAE 1 Concussive 100 None Ignites Target if Dmg > 30, Inflicts 1.25*Dmg to Daze, 1.25*Dmg to Health, 15*Dmg to Morale
RPG Round/Hell 1 Concussive 150 None Inflicts 1*Dmg to Daze
Homing RPG Explosive Weapon 12 18 3x1 Snap - 65% base TUs
Throw - 30 TUs, 18 Energy
Snap - 1.00 RPG Hellfire Round 1 Concussive 120 None Ignites Target if Dmg > 20, Inflicts 0.75*Dmg to Daze, 10*Dmg to Morale
Recoilless Rifle Explosive Weapon 20 25 3x1 Aimed - 75% base TUs
Snap - 55% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.70
R-Rifle Shell 1 Piercing 125 None Inflicts 0.75*Dmg to Daze
Hit - 20 TUs, 14 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 30 Damage+0.65*Strenght Inflicts 0.5*Dmg to Health
Rocket Launcher Explosive Weapon 22 34 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.55
Explosive-DP Rocket 1 Concussive 150 None Inflicts 1*Dmg to Daze
Incendiary Rocket 1 Burn 100 None AoE Radius (9), Inflicts 50*Dmg to Morale, 1*Dmg to TUs, 2*Dmg to Health
Plasma Rocket 1 Concussive 200 None Inflicts 1*Dmg to Daze
MAG Rocket 1 Piercing 240 None Inflicts 0.5*Dmg to Daze
Flechette Rocketload 1 Piercing 45 None +24 Projectiles, Inflicts 0.5*Dmg to Daze
Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Gas Rocket 1 Choking 140 None Inflicts 1.5*Dmg to Daze, 6*Dmg to Energy, 3*Dmg to Health, 4*Dmg to Morale
Advanced Launcher Explosive Weapon 20 32 3x2 Aimed - 72% base TUs
Snap - 52% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.20
Snap - 0.65
Explosive-DP Rocket 1 Concussive 150 None Inflicts 1*Dmg to Daze
Incendiary Rocket 1 Burn 100 None AoE Radius (9), Inflicts 50*Dmg to Morale, 1*Dmg to TUs, 2*Dmg to Health
Plasma Rocket 1 Concussive 200 None Inflicts 1*Dmg to Daze
MAG Rocket 1 Piercing 240 None Inflicts 0.5*Dmg to Daze
Flechette Rocketload 1 Piercing 45 None +24 Projectiles, Inflicts 0.5*Dmg to Daze
Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Gas Rocket 1 Choking 140 None Inflicts 1.5*Dmg to Daze, 6*Dmg to Energy, 3*Dmg to Health, 4*Dmg to Morale
Quad Launcher Explosive Weapon 22 42 3x2 Aimed - 70% base TUs
Snap - 55% base TUs
Auto - 60% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.50
Auto - 0.40
Quad Rocket Pack 4 Concussive 90 None Inflicts 1*Dmg to Daze
Black Napalm Bomblets 16 Burn 90 None AoE Radius (5), Inflicts 1.5*Dmg to Health, 1.5*Dmg to TUs, 40*Dmg to Morale
Chinese Dragon 1 Concussive 600 None Inflicts 0.5*Dmg to Daze
Fairy Dragon 1 Burn 600 None Inflicts 9*Dmg to Daze, 50*Dmg to Morale
Panzerfaust Explosive Weapon 20 20 3x1 Aimed - 68% base TUs
Snap - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.50
None 1 Concussive 150 None AoE Radius (3), Inflicts 1*Dmg to Daze
Spore Launcher Explosive Weapon 10 16 3x2 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.4*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Death Spores 3 Choking 40 None Inflicts 1*Dmg to Health, 6*Dmg to Morale
Small Launcher Explosive Weapon 10 13 2x2 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.70
Stun Minibomb 1 Daze 90 None
Fire Minibomb 1 Burn 60 None Inflicts 30*Dmg to Morale, 1*Dmg to TUs
Acid Minibomb 1 Chem 60 None AoE Radius (5), Uses Choking Resistance, Inflicts 0.5*Dmg to Daze, 1*Dmg to Health
Smoke Minibomb 1 Choking 50 None
EMP Minibomb 1 Concussive 50 None AoE Radius (5), Uses EMP Resistance, Inflicts 5*Dmg to Daze
Shoulder Launcher Explosive Weapon 10 13 2x2 Aimed - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80 Stun Minibomb 1 Daze 90 None
Fire Minibomb 1 Burn 60 None Inflicts 30*Dmg to Morale, 1*Dmg to TUs
Acid Minibomb 1 Chem 60 None AoE Radius (5), Uses Choking Resistance, Inflicts 0.5*Dmg to Daze, 1*Dmg to Health
Smoke Minibomb 1 Choking 50 None
EMP Minibomb 1 Concussive 50 None AoE Radius (5), Uses EMP Resistance, Inflicts 5*Dmg to Daze
Plasma Scorcher Explosive Weapon 24 30 3x2 Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.50
Auto - 0.30
Plasma Scorcher Clip 16 Concussive 120 None AoE Radius (4), Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Daze, 5*Dmg to Morale
EuroSyndicate Ion Cannon Explosive Weapon 44 50 3x2 Aimed - 75% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00 EuroSyndicate Ion Cannon Battery 5 Concussive 75 None AoE Radius (5), Uses Electric Resistance, Inflicts 1.5*Dmg to Daze, 2*Dmg to TUs
BFG Explosive Weapon 60 80 3x2 Aimed - 50% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75 BFG Battery 6 Concussive 240 None Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze
Blaster Launcher Explosive Weapon 16 22 3x2 Aimed - 85% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20 Blaster Bomb 1 Concussive 200 None Inflicts 1*Dmg to Daze
Lighter Fire Weapon 3 3 1x1 Snap - 28% base TUs
Throw - 30 TUs, 6 Energy
Snap - 1.00 None 5 Burn 20 None AoE Radius (1), Inflicts 20*Dmg to Morale, 1*Dmg to TUs
Flamethrower Fire Weapon 11 16 3x1 Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.20 Fuel Flask 32 Burn 20 None AoE Radius (1), Inflicts 25*Dmg to Morale, 1*Dmg to TUs
Long Range Flamer Fire Weapon 14 19 3x1 Auto - 52% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.25 Fuel Flask 32 Burn 20 None AoE Radius (1), Inflicts 25*Dmg to Morale, 1*Dmg to TUs
Heavy Flamer Fire Weapon 24 34 3x2 Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.20 Heavy Flamer Tank 40 Burn 30 None AoE Radius (2), Inflicts 30.0*Dmg to Morale, 1*Dmg to TUs
Marsec Mega-Flamer Fire Weapon 85 110 3x2 Snap - 30% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.30
Auto - 0.20
Mega-Flamer Tank 40 Burn 120 None AoE Radius (3), Inflicts 3*Dmg to Health, 40*Dmg to Morale, 3*Dmg to TUs
Arena Fireball Launcher Fire Weapon 28 28 3x2 Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.90 None Unlimited Burn 70 None AoE Radius (6), Inflicts 40.0*Dmg to Morale,
Maximum Range (25)
Molotov Cocktail Grenades and Bombs 3 3 1x1 Aimed - 40 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Aimed - 0.9*(1*Throwing) None 1 Burn 20 None AoE Radius (1), Inflicts 30*Dmg to Morale, 1*Dmg to TUs
Maximum Range (20)
Black Powder Bomb Grenades and Bombs 5 5 1x1 Aimed - 50 TUs, 10 Energy
Throw - 30 TUs, 10 Energy
Aimed - 0.85*(1*Throwing) None 1 Concussive 60 None Inflicts 1*Dmg to Daze,
Maximum Range (16)
Stick Grenade Grenades and Bombs 3 3 1x1 Aimed - 45 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Aimed - 1.1*(1*Throwing) None 1 Concussive 50 None Inflicts 1*Dmg to Daze,
Maximum Range (24)
Spikeball Grenades and Bombs 4 4 1x1 Aimed - 35 TUs, 8 Energy
Throw - 30 TUs, 8 Energy
Aimed - 1.25*(1*Throwing) None 1 Concussive 80 None Inflicts 1*Dmg to Daze,
Maximum Range (12)
Boom Fruit Grenades and Bombs 2 2 1x1 Aimed - 30 TUs, 6 Energy
Throw - 30 TUs, 4 Energy
Aimed - 1*(1*Throwing) None 1 Concussive 52 None Inflicts 0.75*Dmg to Daze,
Maximum Range (24)
Flask o' Acid Grenades and Bombs 3 3 1x1 Aimed - 33 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Aimed - 1*(1*Throwing) None 1 Chem 50 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale,
Maximum Range (16)
HE Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 55 None Inflicts 1*Dmg to Daze
Frag Grenade Grenades and Bombs 4 4 1x1 Prime - 33 TUs
Throw - 30 TUs, 8 Energy
None None 1 Concussive 69 None Inflicts 1*Dmg to Daze
Incendiary Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Burn 40 None AoE Radius (3), Inflicts 30*Dmg to Morale
Willie Pete Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Burn 50 None Inflicts 25*Dmg to Morale
Poison Gas Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Choking 50 None Inflicts 1.5*Dmg to Health, 0.8*Dmg to Daze, 4*Dmg to Energy, 3*Dmg to Morale
Chem Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 40 None Uses Choking Resistance, Inflicts 1*Dmg to Health, 0.5*Dmg to Daze
Plague Bug Grenades and Bombs 4 4 1x1 Prime - 33 TUs
Throw - 30 TUs, 8 Energy
None None 1 Choking 60 None AoE Radius (5), Uses Bio Resistance, Inflicts 4*Dmg to Health, 1*Dmg to Daze, 13.5*Dmg to Energy, 3*Dmg to Morale
Hellerium Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 96 None Inflicts 1*Dmg to Daze
Sonic Pulser Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 100 None Inflicts 1.5*Dmg to Daze
Fusion Grenade Grenades and Bombs 4 4 1x1 Prime - 33 TUs
Throw - 30 TUs, 8 Energy
None None 1 Concussive 125 None Inflicts 1*Dmg to Daze
Stun Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 50 None Inflicts 1.5*Dmg to TUs
Knockout Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 50 None AoE Radius (4), Uses Choking Resistance, Inflicts 0.7*Dmg to Daze
Hallucinogen Gas Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 50 None AoE Radius (4), Uses Choking Resistance, Inflicts 0.7*Dmg to Daze, 44*Dmg to Morale
Riot Grenade Grenades and Bombs 5 5 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 72 None Inflicts 0.75*Dmg to Health, 1.5*Dmg to TUs
Dynamite Grenades and Bombs 6 6 2x1 Prime - 40 TUs
Throw - 30 TUs, 12 Energy
None None 1 Concussive 84 None Inflicts 1*Dmg to Daze
Crate of Violence Grenades and Bombs 10 10 2x2 Prime - 33 TUs
Throw - 30 TUs, 20 Energy
None None 1 Concussive 90 None Ignites Target if Dmg > 30, Inflicts 1*Dmg to Daze, Inflicts 5*Dmg to Morale
High Explosive Grenades and Bombs 8 8 2x1 Prime - 40 TUs
Throw - 30 TUs, 16 Energy
None None 1 Concussive 120 None Inflicts 1*Dmg to Daze
Firebomb Grenades and Bombs 7 7 2x1 Prime - 40 TUs
Throw - 30 TUs, 14 Energy
None None 1 Burn 100 None AoE Radius (9), Inflicts 50*Dmg to Morale
Poison Gas Bomb Grenades and Bombs 7 7 2x1 Prime - 40 TUs
Throw - 30 TUs, 14 Energy
None None 1 Choking 110 None AoE Radius (10), Inflicts 50*Dmg to Morale
Satchel Charge Grenades and Bombs 15 15 2x2 Throw - 30 TUs, 20 Energy None None 1 Concussive 150 None AoE Radius (14), Inflicts 1*Dmg to Daze
Barrel Bomb Grenades and Bombs 30 30 3x2 Throw - 30 TUs, 20 Energy None None 1 Concussive 175 None AoE Radius (25), Inflicts 1*Dmg to Daze
Solmine Geo Charge Grenades and Bombs 7 7 1x2 Prime - 40 TUs
Throw - 30 TUs, 14 Energy
None None 1 Concussive 150 None AoE Radius (9), Inflicts 1*Dmg to Daze
Nuclear Demo Charge Grenades and Bombs 12 12 2x2 Prime - 40 TUs
Throw - 30 TUs, 20 Energy
None None 1 Concussive 210 None AoE Radius (19), Inflicts 1*Dmg to Daze
Baby Nuke (Timed) Grenades and Bombs 15 15 1x2 Throw - 30 TUs, 20 Energy None None 1 Concussive 300 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, Inflicts 10*Dmg to TUs, Inflicts 20*Dmg to Energy, Inflicts 20*Dmg to Morale
EMP Grenade Grenades and Bombs 6 6 1x2 Prime - 33 TUs
Throw - 30 TUs, 12 Energy
None None 1 Concussive 75 None AoE Radius (6), Uses EMP Resistance, Inflicts 3*Dmg to Daze
Proximity Grenade Grenades and Bombs 3 3 1x2 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 90 None AoE Radius (3), Inflicts 3*Dmg to Daze
Landmine Grenades and Bombs 6 6 2x2 Throw - 30 TUs, 12 Energy None None 1 Concussive 90 None Inflicts 1*Dmg to Daze
Spiced Landmine Grenades and Bombs 6 6 2x2 Throw - 30 TUs, 12 Energy None None 1 Concussive 128 None Inflicts 1*Dmg to Daze
Smoke Grenade Grenades and Bombs 6 6 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Choking 50 None
TK Projector Magitech 5 5 2x1 Auto - 36% base TUs, 20 Energy, 5 Daze
Throw - 30 TUs, 10 Energy
Auto - 0.2*(100) None Unlimited Daze 0 Damage+0.6*PsiStrength+0.3*PsiSkill
Greater Mage's Hand Magitech 0 0 2x2 Auto - 36% base TUs, 20 Energy, 5 Daze
Throw - 30 TUs, 10 Energy
Auto - 0.33*(1*PsiSkill) None Unlimited Daze 0 Damage+0.7*PsiStrength+0.35*PsiSkill
Rod of Bliss Magitech 0 0 2x1 Use - 100 TUs, 50 Energy, -25 Morale
Throw - 30 TUs, 10 Energy
None None Unlimited Daze -36 None
Hit - 16 TUs, 8 Energy Hit - 1*(0.5*Melee+0.5*Bravery) None - Daze 0 Damage+1*PsiStrength+0.5*PsiSkill Restores 1.5*Dmg to Morale
Wand of Airlesness Magitech 4 4 2x1 Snap - 35 TUs, 15 Energy, 15 Morale
Throw - 30 TUs, 8 Energy
Snap - 1*(0.5*Firing+50) None Unlimited Daze 0 Damage+0.3*PsiStrength+0.1*PsiSkill Uses Choking Resistance, Inflicts 0.25*Dmg to Health, 1*Dmg to Daze
Wand of Firebolts Magitech 4 4 2x1 Snap - 25 TUs, 25 Energy, 5 Morale
Throw - 30 TUs, 8 Energy
Snap - 1*(0.5*Firing+50) None Unlimited Burn 0 Damage+0.4*PsiStrength+0.2*PsiSkill Inflicts 35*Dmg to Morale, 2*Dmg to TUs
Wand of Pain Magitech 4 4 2x1 Snap - 30 TUs, 10 Energy, 30 Morale
Throw - 30 TUs, 8 Energy
Snap - 1*(0.5*Firing+50) None Unlimited Mind 0 Damage+0.3*PsiStrength+0.1*PsiSkill Inflicts 35*Dmg to Morale, 5*Dmg to TUs, 0.75*Dmg to Health, 0.75*Dmg to Daze
Wand of Peace Magitech 4 4 2x1 Snap - 30 TUs, 40 Energy, 5 Morale
Throw - 30 TUs, 8 Energy
Snap - 1*(0.5*Firing+50) None Unlimited Charm 0 Damage+0.01*PsiStrength^2 Inflicts 0*Dmg to Health, 1*Dmg to Daze
Rod of Hellfire Magitech 4 4 2x1 Snap - 27 TUs, 15 Energy, 6 Morale
Throw - 30 TUs, 8 Energy
Snap - 3*(1*PsiSkill) None Unlimited Burn 0 Damage+0.04*Psi Inflicts 3*Dmg to Daze, 30*Dmg to Morale
Magma Glove Magitech 4 4 2x1 Snap - 36 TUs, 25 Energy, 15 Daze
Throw - 30 TUs, 10 Energy
Snap - 0.6*(1*Throwing+1*PsiSkill) None Unlimited Plasma 0 Damage+1*PsiStrength Inflicts 0.75*Dmg to Daze, 10*Dmg to Morale
Tome of Lightning Magitech 6 6 2x2 Snap - 25% base TUs, 15 Energy, 5 Morale
Auto - 55% base TUs, 60 Energy, 30 Morale
Throw - 30 TUs, 12 Energy
Snap - 2.1*(1*PsiSkill)
Auto - 2.1*(1*PsiSkill)
None Unlimited Warp 0 Damage+0.007*Psi+4*Rank +6 Projectiles, Inflicts 2*Dmg to Daze, 4*Dmg to TUs
Cobra Staff Magitech 5 5 3x1 Aimed - 50% base TUs, 20 Energy, 10 Daze, -13 Morale
Throw - 30 TUs, 10 Energy
Aimed - 1.1*(0.5*Firing+50) None Unlimited Bio 0 Damage+0.7*PsiStrenght Inflicts 1*Dmg to Daze, 15*Dmg to Morale
Hit - 13 TUs, 2 Energy, 13 Morale Hit - 1.2*(0.5*Reactions+50) Daze - Daze 0 Damage+0.7*PsiStrenght Inflicts 0.3*Dmg to Health, Restores 15*Dmg to Morale
Heartgrip Staff Magitech 8 8 3x1 Use - 28% base TUs, 20 Energy, 10 Morale, 10 Daze
Throw - 30 TUs, 16 Energy
Use - 0.15 None Unlimited Bio 0 Damage+0.02*Psi 5*Dmg to Morale
Demonic Essence Magitech 4 4 1x1 Aimed - 33% base TUs, 8 Energy
Throw - 30 TUs, 6 Energy
Aimed - 0.9*(1*Throwing) None 1 Mind 200 None Ignites Target if Dmg > 1, Inflicts 0.5*Dmg to Daze, 25.0*Dmg to Morale,
Maximum Range (14)
Scroll of Inconsensuality Magitech 4 4 1x1 Aimed - 66% base TUs, 36 Energy, 36 Morale
Throw - 30 TUs, 8 Energy
Aimed - 1*(0.06*Psi+1*Bravery) None 6 Daze 0 Damage+0.06*Psi+1*Bravery Uses Charm Resistance, Inflicts 10.0*Dmg to Morale
Maximum Range (1)
Holy Handgrenade of Antioch Magitech 5 5 1x1 Prime - 44 TUs
Throw - 30 TUs, 10 Energy
None None 1 Concussive 166 None Inflicts 1*Dmg to Daze, 1.44*Dmg to Health

Bows

Hunting Bow
Hunting Bow

"A primitive but not so simple weapon, very popular amongst Turanian hunters. The curved shape holds surprising power and doesn't require much effort to keep drawn. High Throwing skill is the key to using it effectively. It is only ineffective at long ranges."

Flame Arrows - "These arrows are likely to set aflame any stuff they hit. They receive a lower bonus from the archer's Throwing skill than normal Hunting Bow arrows. However, they have higher upfront damage, and reduce enemy Morale, so even laymen can use them to some effect."

Poisoned Arrows - "While these arrows do not pack high upfront damage, they're quite dependable, as they debilitate the enemy and ignore some armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 9 2x2 Snap - 25 TUs, 15 Energy
Throw - 30 TUs, 12 Energy
Snap - 1.44*(1*Throwing) Hunting Bow Arrows 16 Cutting 5 Damage+0.4*Throwing Maximum Range (36)
Flame Arrows 16 Cutting 10 Damage+0.3*Throwing Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze, 15*Dmg to Morale
Poisoned Arrows 16 Bio 5 Damage+0.25*Throwing Inflicts 2*Dmg to Daze, 1*Dmg to TUs


Notes:
Give it to good throwers to ensure decent damage.
Source: Piratez Bootypedia


Combat Bow
Combat Bow

"It's a BOW. Made for combat. It ain't getting any simpler than that, mate."

Aqua Arrows - "These strange arrows are used by the Deep Ones. They're much sharper than normal arrows, which results in some armor penetration. Upon closer analysis, their material appears similar to Aqua Plastics, hence we can reproduce them."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 8 3x2 Aimed - 30 TUs, 22 Energy
Throw - 30 TUs, 8 Energy
Aimed - 1.36*(1*Throwing) Combat Bow Arrows 6 Cutting 10 Damage+0.4*Throwing+0.1*Strength Maximum Range (52)
Combat Bow Aqua Arrows 6 Cutting 12 Damage+0.4*Throwing+0.1*Strength


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Longbow
Longbow

"A heavy bow for strong gals. Requires a lot of Energy to pull, but deals high damage and has a respectable range."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 14 3x2 Aimed - 40 TUs, 33 Energy
Throw - 30 TUs, 16 Energy
Aimed - 1.24*(1*Throwing) Longbow Arrows 6 Cutting 15 Damage+0.4*Throwing+0.3*Strength


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Future Bow
Future Bow

"Where's the neon light coming from? It's coming from the future, baby."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 3x2 Aimed - 35 TUs, 30 Energy
Throw - 30 TUs, 20 Energy
Aimed - 1.33*(1*Throwing) None Unlimited Plasma 25 Damage+0.6*Throwing Inflicts 2*Dmg to Morale


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Special Weapons

Tazogun

"Stun gun, shooting people with electric discharges. Due to small size, uses powerful electrodes and unstable, high currents, so it can, if abused, cause their death. Has a quite limited range. Contains an internal battery, good for 5 shots. Can be recharged, but often breaks down when used."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s) - 5 5 2x1 Snap - 24% base TUs
Aimed - 48% base TUs
Throw - 30 base TUs, 10 Energy
Snap - 0.6
Aimed - 1
- 5 Electric 48 None Inflicts 1*Dmg to Daze, Inflicts 1*Dmg to TUs,
Maximum Range (5)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tesla Coil

"Fries your enemies with powerful electric discharges, how cool is that? If they don't die to massive damage, they're damned sure to go down at least. Doesn't really require aiming, but the maximum range is very limited."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s) - 12 12 3x1 Snap - 16% base TUs
Aimed - 32% base TUs
Throw - 30 base TUs, 20 Energy
Snap - 1.25
Aimed - 1.25
- Unlimited Electric 55 None Inflicts 3*Dmg to Daze,
Maximum Range (4)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Good Lookin' Rock

"To love, or to throw? It was the first ranged weapon ever invented. A few million years later, it is still very popular in various festivities, sports and religious observances. Melee Attack: 9 TU, Pwr = 5+STR/2"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s) - 4 4 1x1 Aimed - 25 TUs, 10 Energy
Melee - 9 TUs, 2 Energy
Throw - 30 TUs, 8 Energy
Aimed - 0.9*(1*Throwing)
Melee - 0.75*(1*Melee)
None 1 Concussive 5 Aimed - Damage+0.2*Strenght+0.2*Throwing
Melee - Damage+1*Melee
Aimed - Inflicts 1*Dmg to Stun, Maximum Range (18)
Melee - Inflicts 1*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Assault Laser
Assault Laser

A lightweight, fast-firing laser weapon. Suffers only 10% Acc penalty when used single-handed.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.7*Firing
Assault Las Clip 30 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
7 10 Alternate Ammunition Assault Las Clip/Adv 90 Laser 34 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Assault SMG
Assault SMG

Exceptionally accurate at short ranges, thanks to good stabilization. A very convenient weapon, if not particularly strong. 45 caseless rounds in magazine. Suffers only 10% Acc penalty when used single-handed.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Assault SMG Clip 45 Piercing 25 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
6 9 Alternate Ammunition Assault SMG Clip/HVAP 45 Piercing 38 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bayoneted Musket
Bayoneted Musket

Putting a solid bayonet on a Musket drastically improves performance of the weapon. Bayonet's stats below:
Accuracy 110%, TU Cost 14.
Skill: MELEE/2 + 50
POWER: 30 + STRENGTH*0.4 + MELEE*0.1
DAMAGE type: CUTTING

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 17 3x1 Aimed - 60% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
15 17 - Hit - 14 TUs, 8 Energy Hit - 1.1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.4*Strength+0.1*Melee None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Big Ben SMG
Big Ben SMG

Heavy and noisy, it kinda lives up to its name. Very popular amongst Rogue Fields' warlords.
Aimed Shot Accurate Range Cap (20)
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 75%, 16 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 22 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Big Ben SMG Clip 28 Piercing 40 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
18 22 - Hit - 16 TUs, 12 Energy Hit - 0.75*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.5*Dmg to Health


Notes:
Purchased through the Black Market once research project "Contacts: Rogue Fields' Warlords" has been completed.
Source: Piratez Bootypedia


Blackmarch SMG
Blackmarch SMG

[PRM] Famous for its ergonomics, ingeniously simple design and precision of manufacture, this gun is coveted all over the globe. However, it's scarcely available at best, and its special ammo even more so.
Increased Accurate Snapshot Range (18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch SMG Clip 24 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Laser Tommy
Laser Tommy

A remastered Tommy, instead of lead, it fires laser blasts now. More firepower and accuracy.
Aimed Shot Accurate Range Cap (25)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Laser Tommy Clip 50 Laser 32 None Ignores 33.4% of Target's Armor,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Linux Mandrake SMG

[[Image: |left|link=Linux_Mandrake_SMG_(Piratez)|Linux Mandrake SMG]] This version of the Linux has been fitted with clever laser-pointer bitz, thus increasing some accuracies and decreasing aiming time. Auto & Snap ranges are increased by 2 each, too.
POWER Bonus: BRAVERY*0.1
Aimed Shot Accurate Range Cap (22)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.4*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (22), Increased Accurate Auto Range (13)
18 22 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Linux Origami SMG

[[Image: |left|link=Linux_Origami_SMG_(Piratez)|Linux Origami SMG]] Even better than the last, the Origami Linux is gyro-stabilized for better autofire accuracy and rate of fire. Also, we've fitted a shock device into its butt, increasing stun power of its melee attacks by 15, while halving lethality.
POWER Bonus: BRAVERY*0.1
Increased Auto&Snap Accurate Range (16)
Aimed Shot Accurate Range Cap (22)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 24 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (22), Increased Accurate Snap Range (16), Increased Accurate Auto Range (16)
20 24 - Hit - 18 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 35 Damage+0.6*Strength Inflicts 0.1*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Linux SMG

[[Image: |left|link=Linux_SMG_(Piratez)|Linux SMG]] So, after getting some knowledge about fireams, we have made our own 'linux' SMG, which means custom, ramshackle and home-made. It ain't a Boarding Gun but has some good kick.
POWER Bonus: BRAVERY*0.1
Aimed Shot Accurate Range Cap (20)
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
17 21 3x1 Aimed - 44% base TUs
Snap - 24% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
17 21 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Magneto-Plasma Gun
Magneto-Plasma Gun

Ugly as hell and infernally inaccurate, this human-made lightweight plasma weapon has some kind of charm none the less. Probably due to its impressive firepower.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 12 3x1 Snap - 24% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Snap - 0.45*Firing
Auto - 0.32*Firing
MPG Clip 32 Plasma 55 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Messer

[[Image: |left|link=Messer_(Piratez)|Messer]] A Spraygun done better. Very greasy. Uses the same magazines.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Musket
Musket

[BUY] A smoothbore long arm. Heavier than a Flintlock Pistol but has better range.
Aimed Shot Accurate Range Cap (25)
Special: Stun x1.5, Enemy Armor +40%
V.Slow Reload (25)
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 14 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
12 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ol' Carbine

[[Image: |left|link=Ol'_Carbine_(Piratez)|Ol' Carbine]] [BUY] A classic. Low damage but very reliable.
Aimed Shot Accurate Range Cap (25)
GunButt (Stun = 20+STR*0.4, Skill = MA/2+50, Acc = 80%, 18 TUs)
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.2*Firing
Snap - 0.9*Firing
Ol' Carbine Ammo 12 Piercing 24 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 30 TUs
6 9 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Subrifle

[[Image: |left|link=Plasma_Subrifle_(Piratez)|Plasma Subrifle]] The Stellar Empire considers this one a second-tier weapon, a dumbed-down, less magical version of a Plasma Rifle. It is often found in the hands of those unworthy to be trusted with better Plasma weapons.
Increased Snap Shot accurate range (18)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.75*Firing Plasma Subrifle Clip 22 Plasma 64 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Increased Accurate Snap Range (18)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Reticulan Plasma Gun
Reticulan Plasma Gun

Primitive when compared to Star Gods' technology, this plasma weapon is quite cumbersome and has trouble focusing its beam at long ranges. Still, it's a full-fledged plasma gun.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 19 2x2 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Reticulan Plasma Clip 8 Plasma 86 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (20)


Notes:
Only usable once research project "Reticulan Plasma Gun" has been completed.
Source: Piratez Bootypedia


Spraygun
Spraygun

[BUY] Spray and pray, get a lot of lead into the air and eventually something will hit. This simple gun has a spacious magazine and sturdy, if imprecise, mechanism.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 42% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)


Notes:
Despite fast auto and a large clip, non-existent accuracy makes it essentially the shittiest gun in the game. But what can you expect from an ass-cheap SMG?
Source: Piratez Bootypedia


Stingy
Stingy

A cheap solution to the problem of a nuclear laser rifle, this gun is somewhat underpowered but also very light - it can be easily used even by the weakest Runts!
Aimed Shot Accurate Range Cap (35)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 9 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 35 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (35)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tommy
Tommy

[BUY] The ultimate in style, it delivers an abundance of cheap firepower. 50-round magazine makes sure you won't run out of ammo quickly, even when firing 5-round bursts.
Aimed Shot Accurate Range Cap (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Tommy Drum 50 Piercing 32 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (20)
10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


UAC Carbine

[[Image: |left|link=UAC_Carbine_(Piratez)|UAC Carbine]] [BUY] An ancient gun, however in good condition due to being fully made of plastic and containing very few moving parts. Uses commonly found Spraygun ammo, but fires it with high accuracy. Lacks true autofire, but its handling is good enough to fire two shots in rapid succession. In short, even an idiot can use it.
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 46% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (30)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Pistols

Assault Machinegun
Assault Machinegun

If you want to go autofire, all the time, this baby is just for you. It is however heavy and lacks versatility.
Increased Accurate Autofire Range (20)
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 50%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 19 3x1 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.45*Firing AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
13 19 Alternate Ammunition AMG Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
13 19 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Autolaser
Autolaser

A laser-equivalent of a machinegun. Incurs serious encumbrance, but few weapons can rival its ability to lay down a large weight of accurate long-range fire.
Increased Accurate Snap & Auto Range (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
27 32 3x2 Snap - 20% base TUs
Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.65*Firing
Auto - 0.65*Firing
Autolaser Clip 30 Laser 40 None Ignores 33.4% of Target's Armor,
On Auto: Confers 6 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 20 TUs
27 32 Alternate Ammunition Autolaser Clip/Adv 90 Laser 50 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bossar

[[Image: |left|link=Bossar_(Piratez)|Bossar]] Highly effective stabilisation system, coupled with a TV-scope and heavily reinforced frame allows for exceptionally accurate automatic fire. HVAP munitions punch through most targets with ease, and sustained barrage can defeat even powered armor.
Increased Accurate Auto & Snap Shot Range (28)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
36 42 3x2 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Bossar Clip 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (28), Increased Accurate Auto Range (28), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Chaingun
Chaingun

Not to be confused with a machine gun, it lacks long-range accuracy and should be rather considered an SMG-equivalent for those strong enough to wield it.
Increased Accurate Autofire Range (15)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 24 3x1 Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Chaingun Ammo 60 Piercing 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Custom Shooty Gun
Custom Shooty Gun

Like dat Boarding Gun but shootier.
Increased Accurate Snap & Auto Range (18)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 38 3x2 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (18), Increased Accurate Auto Range (18), Reload Costs 25 TUs
30 34 Alternate Ammunition Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


EuroSyndicate Heavy Laser

[[Image: |left|link=EuroSyndicate_Heavy_Laser_(Piratez)|EuroSyndicate Heavy Laser]] [SALE] This heavy weapon is only sold to trusted Eurosyndicate partners.
Increased Accurate Autofire Range (14)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
28 34 3x2 Aimed - 80% base TUs
Snap - 30% base TUs
Auto - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
EuroSyndicate HVL-Clip 16 Laser 65 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fatty
Fatty

A gatling laser! Is there really anything more to ask for?
Increased Accurate Autofire Range (20)
50% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 40 3x2 Auto - 66% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing None Unlimited Laser 45 None Ignores 33.4% of Target's Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flechette Multicannon

[[Image: |left|link=Flechette_Multicannon_(Piratez)|Flechette Multicannon]] This double-barreled beauty can fire a lot more of tiny metal needless than its smaller sisters. It is also much more robust.
Ignores half armor; damages armor
250% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
35 35 3x2 Snap - 30% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing
Auto - 1.2*Firing
None 64 Piercing 40 None +8 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Gauss
Heavy Gauss

A Heavy Gauss fires bursts of devastatingly powerful projectiles.
Increased Accurate Autofire Range (20)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
44 50 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing Heavy Gauss Clip 28 Piercing 100 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Machine Gun
Heavy Machine Gun

The HMG lays down a devastating hail of gunfire, but it is far too heavy for a normal human to use - although such weight provides stability in automatic fire.
Unlimited Accurate Autofire Range
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 52 3x2 Auto - 90% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing HMG Ammo 48 Piercing 55 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 8 Attacks, Increased Accurate Auto Range (200), Reload Costs 25 TUs
40 50 Alternate Ammunition HMG Ammo/PS 56 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
40 45 HMG Small Clip/PS 24 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hydra Laser
Hydra Laser

Locally manufactured laser weapon, with limited use of alien tech.
Increased Accurate Auto & Snap Range (20)
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 24 3x2 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Hydra Laser Clip 24 Laser 35 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Machinegun

[[Image: |left|link=Machinegun_(Piratez)|Machinegun]] [PRM] An area-denial weapon, ready to stop any barbaric horde trying to overrun your lines. The accuracy looks lousy but it doubles once the shooter kneels down and uses the tripod.
Increased Accurate Snap & Auto Range (25)
50% Range Acc Penalties
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 30 3x2 Aimed - 50% base TUs
Snap - 20% base TUs
Auto - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.35*Firing
Snap - 0.3*Firing
Auto - 0.25*Firing
Machinegun Ammo Belt 64 Piercing 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 30 TUs
24 30 Alternate Ammunition MG Ammo Belt/MAG 48 Piercing 54 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Minigun
Minigun

Walk slowly and carry a big gun. Or however the saying went. This rotary cannon spews out a hail of bullets. Hits inflict slight armor damage even if they don't penetrate it.
Increased Accurate Autofire Range (20).
50% Range Acc Penalties
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 40 3x2 Auto - 64% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Minigun Ammo Pack 250 Piercing 30 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 25 Attacks, Increased Accurate Auto Range (20), Reload Costs 30 TUs
20 36 Alternate Ammunition Minigun Ammo Pack/PS 250 Piercing 35 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smartgun

[[Image: |left|link=Smartgun_(Piratez)|Smartgun]] This upgraded version of the AMG has an auto-aim module, allowing for faster target acquisition and increased accuracy.
Increased Accurate Autofire Range (20)
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 50%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 21 3x1 Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.6*Firing AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
15 21 Alternate Ammunition AMG Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
15 21 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spitfire
Spitfire

A two-barreled area supression weapon, cumbersome but very deadly.
Increased Accurate Autofire Range (20)
V.Slow Reload (25)
GunButt (Stun = 25+STR*0.6, Skill = MA/2+50, Acc = 50%, 20 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
25 31 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Spitfire Ammo/HE 32 Concussive 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (20), Reload Costs 25 TUs
25 31 - Hit - 20 TUs, 10 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 25 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Super Shooty Gun
Super Shooty Gun

'You can never have too much dakka'
- Mun Tzu

Increased Accurate Autofire Range (22)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
42 50 3x2 Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.4*Firing Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (22), Reload Costs 25 TUs
42 58 Alternate Ammunition Boarding Gun Ammo (L) 108 Piercing 46 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


UAC Plasmagun
UAC Plasmagun

This appears to be a plasma weapon of Earth origin, made by someone called UAC Corporation. Very high rate of fire.
Increased Accurate Autofire Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 16 3x1 Snap - 26% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.75*Firing
Auto - 0.5*Firing
UAC Plasmagun Battery 30 Plasma 60 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Vulcan RFG
Vulcan RFG

If a couple of bursts fired by this heavy minigun isn't enough to clear a farm, I don't know what is. Damages armor.
Increased Accurate Autofire Range (Unlimited)
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
68 80 3x2 Auto - 62% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Vulcan Ammo x100 100 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (200), Reload Costs 30 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


XG Chaingun

[[Image: |left|link=XG_Chaingun_(Piratez)|XG Chaingun]] A squad support weapon. Fires a hail of deadly Gauss bullets with a quite impressive accuracy.
Increased Accurate Autoshot Range (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 26 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing XG Chaingun Clip 50 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 10 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Shotguns

Assault Grenade Launcher
Assault Grenade Launcher

Doctor Wang's Express Pain Delivery System reaches far out into the battlefield and its 8-round magazine makes sure the party never stops. Sometimes, distance is just a number.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 20 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
AGL Drum 8 Concussive 55 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Purchased through the Black Market once research project "Contacts: Dr. Wang's Death Emporium" has been completed.
Source: Piratez Bootypedia


Ballista

[[Image: |left|link=Ballista_(Piratez)|Ballista]] Looks like an x-bow, mean like a cannon, works like a bow. What the hell is it?
Skill: FIRING/2 + BRAVERY/2
Aimed Shot Accurate Range Cap (26)
150% Range Acc Penalties
XXX-Slow Reload (40)
Accuracy x2 when kneeling; 25 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 32 3x2 Aimed - 64% base TUs, 25 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*(0.5*Firing+0.5*Bravery) Ballista Bolts 5 Piercing 66 None Uses [50% to 150%] Damage Formula, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (26), Reload Costs 40 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Blizzard Pocket MLRS
Blizzard Pocket MLRS

Launches six rockets at once, but it's anyone's guess where they'll end up.
Accurate Range Cap (6)
XX-Slow Reload (35)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 26 2x2 Auto - 80% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Blizzard Shells/HE 6 Concussive 60 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (6), Reload Costs 35 TUs
10 26 Alternate Ammunition Blizzard Shells/Incendiary 6 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
10 26 Blizzard Shells/Smoke 6 Choking 50 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flamethrower
Flamethrower

It's a flamethrower. It throws flames. Powerful, ignores low obstacles, but has a limited range (9).
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 16 3x1 Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Fuel Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 8 Attacks, Maximum Range (9), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Grenade Launcher
Grenade Launcher

Lobs grenades over distances impossible to achieve by throwing. The grenades come in three sorts, and detonate on impact. Skill and patience is needed to use this weapon in an accurate manner.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Launcher Grenade/HE 1 Concussive 60 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
8 11 Alternate Ammunition Launcher Grenade/Incendiary 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
8 11 Launcher Grenade/Smoke 1 Choking 50 None None
8 11 Launcher Grenade/FAE 1 Incendiary 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale, 0.5*Dmg to Terrain
8 11 Launcher Grenade/Plasma 1 Concussive 90 None Inflicts 0.5*Dmg to Stun
8 11 Launcher Grenade/Fusion 1 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Flamer
Heavy Flamer

A perfect tool for spreading chaos and mayhem. Has much better range (15) and area coverage than the standard flamethrower, but the ammo supply is limited to 4 uses per tank.
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 34 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Heavy Flamer Tank 40 Incendiary 30 None AoE Radius (2), Inflicts 30.0*Dmg to Morale,
On Auto: Confers 10 Attacks, Maximum Range (15), Increased Accurate Auto Range (15), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Long Range Flamer
Long Range Flamer

Difficult in operation, but allows you to throw some flames up to 20 tiles away.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 19 3x1 Auto - 52% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.25*Firing Fuel Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Maximum Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Marsec Mega-Flamer

[[Image: |left|link=Marsec_Mega-Flamer_(Piratez)|Marsec Mega-Flamer]] Launches streams of superheated flame (triple damage) up to a very considerable range. The fire is so hot it does damage terrain and items.
Accurate Range: 20; Max Range: 30
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
85 110 3x2 Aimed - 30% base TUs
Snap - 15% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*Firing
Snap - 0.3*Firing
Auto - 0.2*Firing
Mega-Flamer Tank 40 Incendiary 120 None AoE Radius (3), Inflicts 3.0*Dmg to Health, 40.0*Dmg to Morale, 0.3*Dmg to Items, 0.3*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (30), Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mortar
Mortar

Prolonged sieges being your thing? Brutally simple and tested in countless wars, the Mortar is going to do all the work for you. Just seize a good position, sit back and enjoy fireworks.
Skill: FIRING/2 + BRAVERY/2
Minimum Range: 10
Accuracy x3 when kneeling.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 24 3x2 Aimed - 94% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*(0.5*Firing+0.5*Bravery) Mortar Shell/HE 1 Concussive 105 None Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (10)
18 23 Alternate Ammunition Mortar Shell/WP 1 Incendiary 90 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
18 24 Mortar Shell/Smoke 1 Choking 90 None None
18 24 Mortar Shell/Gas 1 Choking 140 None AoE Radius (13), Inflicts 5-10 Damage * Target's Resistance, Inflicts 3.0*Dmg to Health, 0.6*Dmg to Stun, 6.0*Dmg to Energy, 4.0*Dmg to Morale
18 24 Mortar Shell/Plasma 1 Concussive 140 None Inflicts 0.5*Dmg to Stun
18 24 Mortar Shell/Fusion 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Shoulder Launcher
Shoulder Launcher

Three in one! Not only this marvel of ergonomics is able to fire Stun Bombs, we have adapted it for various munitions of our own design. It sits on a soldier's shoulder and is activated and aimed with a mere thought.
Fast Reload (10)
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 2x2 Aimed - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20), Reload Costs 10 TUs
10 13 Alternate Ammunition Fire Bomb 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
10 13 Smoke Bomb 1 Choking 50 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


TK Projector
TK Projector

This is a conversion of the magical shackles we use to keep our magical girl slaves. It emits a powerful telekinetic wave that stuns people and destroys walls. It doesn't damage items on the ground.
POWER Bonus: V.POWER*0.5 + V.SKILL*0.2
Limited Range (13)
Special: Armor -50%, Demolition +150%

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 2x1 Auto - 36% base TUs, 20 Energy
Throw - 25% base TUs, 10 Energy
Auto - 0.2*(100) None Unlimited Stun 0 Damage+0.5*PsiStrength+0.2*PsiSkill Uses [50% to 150%] Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (13)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tornado Rocket Mortar
Tornado Rocket Mortar

A half-portable terrain remodelling kit. Holds three rounds. Perfect for all your heavy support needs.
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
70 85 3x2 Aimed - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing Tornado Rockets/HE 3 Concussive 120 None Inflicts 0.5*Dmg to Stun,
Reload Costs 30 TUs
70 85 Alternate Ammunition Tornado Rockets/Plasma 3 Concussive 160 None Inflicts 0.5*Dmg to Stun
70 85 Tornado Rockets/Fusion 3 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Toxigun
Toxigun

Sprays the unfortunates with a toxic solution of the most vile kind. Small tank size and lousy accuracy, though.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 14 3x1 Auto - 65% base TUs
Throw - 25% base TUs, 16 Energy
Auto - 0.3*Firing Toxin Tank 24 Chem 75 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
On Auto: Confers 8 Attacks, Reload Costs 20 TUs


Notes:
Only usable once research project "Toxigun" has been completed.
Source: Piratez Bootypedia


SMGs

Advanced Launcher
Advanced Launcher

Built completely from Plastasteel and equipped with a state-of-the-art targeter, this rocket launcher is lighter, more accurate and faster to fire than most.
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 19 3x2 Aimed - 72% base TUs
Snap - 52% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.65*Firing
Explosive-DP Rocket 1 Concussive 120 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
11 19 Alternate Ammunition Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50.0*Dmg to Morale
11 19 Plasma Rocket 1 Concussive 160 None Inflicts 0.5*Dmg to Stun
11 19 MAG Rocket 1 Piercing 200 None Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
11 18 Flechette Rocketload 1 Piercing 40 None +14 Projectiles, Inflicts 0.5*Dmg to Stun
11 20 Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Arena Fireball Launcher
Arena Fireball Launcher

This nuclear-powered old Arena favorite appeals to everyone's inner pyromaniac. As it never runs out of juice, turning battlefields into seas of flames was never that easy before!
200% Range Acc Penalties
Limited Range (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
28 28 3x2 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.9*Firing None Unlimited Incendiary 70 None AoE Radius (6), Inflicts 40.0*Dmg to Morale,
Maximum Range (25)


Notes:
Purchased through the Black Market once research project "Contacts: Death Realms' Arena" has been completed.
Source: Piratez Bootypedia


Homing RPG

[[Image: |left|link=Homing_RPG_(Piratez)|Homing RPG]] This fancy launcher is known for its Hellfire rounds which ignore half of target's armor.
Accurate Range: 18
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 15 3x1 Snap - 75% base TUs
Throw - 25% base TUs, 18 Energy
Snap - 1.25*Firing RPG Round/HEAT 1 Concussive 90 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18), Reload Costs 20 TUs
9 15 Alternate Ammunition RPG Hellfire Round 1 Concussive 110 None Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Panzerfaust
Panzerfaust

A single-shot, discardable anti-tank missile launcher with a huge, unwieldy warhead. But just look at the damage. It's a lot of mullah for a bang, but sometimes you just need that little extra oomph. Ignores 25% of target's armor (instead of normal 35% as better-made HEAT warheads do). Warning: effective blast area is very limited.
Accurate Range Cap. Snap Shot: 9; Aimed Shot: 20

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 3x1 Aimed - 65% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
None 1 Concussive 120 None AoE Radius (3), Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reduced Accurate Snap Range (9)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Quad Launcher
Quad Launcher

You want some Wang? Wanton destruction is on its way!
Aimed Shot Accurate Range Cap (20)
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 28 3x2 Aimed - 70% base TUs
Snap - 55% base TUs
Auto - 60% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Auto - 0.4*Firing
Quad Rocket Pack 4 Concussive 90 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Reload Costs 30 TUs
12 28 Alternate Ammunition Black Napalm Bomblets 16 Incendiary 90 None AoE Radius (5), Inflicts 1.5*Dmg to Health, 40.0*Dmg to Morale
12 24 Chinese Dragon 1 Concussive 600 None Inflicts 0.5*Dmg to Stun


Notes:
Purchased through the Black Market once research project "Contacts: Dr. Wang's Death Emporium" has been completed.
Source: Piratez Bootypedia


RPG
RPG

Portable and affordable, this humble weapon puts the capability to engage heavily armored targets into the hands of a common man.
Snap Shot Accurate Range Cap (9)
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 15 3x1 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
RPG Round/DP 1 Concussive 80 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reduced Accurate Snap Range (9), Reload Costs 20 TUs
9 15 Alternate Ammunition RPG Round/HEAT 1 Concussive 90 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun
9 16 Baby Nuke 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Recoilless Rifle
Recoilless Rifle

The R-Rifle fires heavy armor piercing shells.
Snap Shot Accurate Range Cap (9)
Aimed Shot Accurate Range Cap (30)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 3x1 Aimed - 70% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.7*Firing
R-Rifle Shell 1 Piercing 125 None Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (30), Reduced Accurate Snap Range (9), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Rocket Launcher
Rocket Launcher

This sophisticated and expensive laser-guided system delivers various kinds of payloads with high accuracy and devastating effect. Satisfaction guaranteed.
Snap Shot Accurate Range Cap (9)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 20 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.55*Firing
Explosive-DP Rocket 1 Concussive 120 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (9), Reload Costs 25 TUs
12 20 Alternate Ammunition Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50.0*Dmg to Morale
12 20 Plasma Rocket 1 Concussive 160 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Small Launcher
Small Launcher

It took us a lot of work to break the genetic lock that disallowed the weapon to be used by those it was not intended for, ex. us. The weapon itself is curious enough, as it uses anti-gravity to launch special Stun Bombs that are even a greater mystery, as attempts to figure out how they work or even to retro-engineer them failed so far - certainly they don't use any gas.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 2x2 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20)


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Spore Launcher
Spore Launcher

Launches very nasty spores that cause damage upon inhalation. Non-smoke resistant armor is useless against them.
Skill: FIRING + VooDoo SKILL*0.5 + VooDoo POWER*0.5
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 16 3x2 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.4*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Death Spores 3 Choking 40 None Inflicts 5-10 Damage * Target's Resistance, Inflicts 1.0*Dmg to Health, 0.0*Dmg to Stun, 6.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)


Notes:
Only usable once research project "Spore Launcher" has been completed.
Source: Piratez Bootypedia


Rifles

Blaster Launcher
Blaster Launcher

Stellar Empire's infantry support weapon. It's better than any other portable launcher, so we call it Bustier Launcher. It fires powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon.
The missile burns up its mass for fuel as it flies, thus shedding 3 Power for each tile it flies. The dispersed Hellerium cloud explosion that follows is extremely good at damaging armor (extra damage = 50% of hit's power)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 22 3x2 Aimed - 85% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing Blaster Bomb 1 Concussive 200 None Inflicts 0.5*Dmg to Stun, 0.5*Dmg to Armor,
Reload Costs 20 TUs


Notes:
Only usable once research project "Blaster Launcher" has been completed.Only usable once research project "Blaster Launcher" has been completed.
Source: Piratez Bootypedia


Sniper Rifles

Rod of Hellfire

[[Image: |left|link=Rod_of_Hellfire_(Piratez)|Rod of Hellfire]] This wand hosts a soul of a fiery imp. With enough will, it can be bent to do sorceress' bidding - that is, if the will is to set everything on fire and send hellish visions to her enemies. Requires VooDoo training. Drains Morale. Requires Summoning Circle.
Skill: VOODOO
POWER Bonus: VOODOO MASTERY*0.04
200% Range Acc Penalties
Special: Stun +200%

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 27 TUs, 15 Energy, 15 Morale
Throw - 25% base TUs, 8 Energy
Snap - 3*(1*PsiSkill) None Unlimited Incendiary 0 Damage+0.04*Psi Inflicts 3.0*Dmg to Stun, 30.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Scroll of Inconsensuality

[[Image: |left|link=Scroll_of_Inconsensuality_(Piratez)|Scroll of Inconsensuality]] An arcane scroll, filled with unpspeakably lewd runes and giving out a warm, tingling aura. When the caster reads it (V.Training required), a powerful area-effect spell is discharged. It causes Stun damage, destroys armor and raises Morale. Only resistance to Special damage helps, so the caster should plan her outfit accordingly, as the blast is centered on her. Each casting costs 36 Energy & Morale.
Blast's Accuracy is equal to its Power, and the radius of effect is Power/10. Power drops by 5 each tile.
Replicating the scroll requires Library and Summoning Circle.
POWER Bonus: V.MASTERY*0.06 + BRAVERY

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Aimed - 66% base TUs, 36 Energy, 36 Morale
Throw - 25% base TUs, 8 Energy
Aimed - 1*(0.06*Psi+1*Bravery) None 6 Stun 0 Damage+0.06*Psi+1*Bravery Uses [50% to 150%] Damage Formula, Uses Special Resistance, Ignores 100% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, -10.0*Dmg to Morale, 0.1*Dmg to Armor, 0.0*Dmg to Items, 0.0*Dmg to Terrain,
Maximum Range (1)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tome of Lightning

[[Image: |left|link=Tome_of_Lightning_(Piratez)|Tome of Lightning]] This tome harnesses the power of lightning to do your bidding. The attack, not overtly accurate to begin with, starts to quickly lose focus over long distance. It also loses 1 point of power per every tile after 3rd. Inflicts a great deal of secondary Stun damage. Rqrs. VooDoo training to use, Library & Summ. Circle to manufacture.
Skill: VOODOO; POWER Bonus: VOODOO MASTERY*0.01
Ignores 80% armor

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x2 Snap - 30% base TUs, 10 Energy, 10 Morale
Auto - 55% base TUs, 30 Energy, 30 Morale
Throw - 25% base TUs, 12 Energy
Snap - 2.5*(1*PsiSkill)
Auto - 2.5*(1*PsiSkill)
None Unlimited Plasma 0 Damage+0.01*Psi +8 Projectiles, Uses Gaussian Damage Formula, Ignores 80% of Target's Armor, Inflicts 3.0*Dmg to Stun,
On Auto: Confers 6 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Wand of Airlesness

[[Image: |left|link=Wand_of_Airlesness_(Piratez)|Wand of Airlesness]] This wand crates a vaccuum around victim's head, choking them. It is quite slow for a wand, but none the less very handy in capturing live hostages. Just be careful, overzealous use can kill the victim. The wand holds 7 charges, and each use costs 10 Energy and 10 Morale. It always hits unless from beyond maximum accurate range (which is 11 tiles).
POWER Bonus: V.POWER*0.3 + V.SKILL*0.1

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 35 TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 7 Stun 0 Damage+0.3*PsiStrength+0.1*PsiSkill Uses [50% to 150%] Damage Formula, Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.25*Dmg to Health, 1.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Wand of Firebolts

[[Image: |left|link=Wand_of_Firebolts_(Piratez)|Wand of Firebolts]] This wand shoots exploding firebolts. The fire doesn't have any magical properties, but it can be set very precisely and has a good range (100% accuracy up to 15 tiles). The blast radius depends on Power (1 per 20 Power). The wand holds 8 charges, and each use costs 10 Energy and 5 Morale.
POWER Bonus = V.POWER + V.SKILL/2

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 25 TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 8 Incendiary 0 Damage+1*PsiStrength+0.5*PsiSkill Inflicts 35.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Wand of Peace

[[Image: |left|link=Wand_of_Peace_(Piratez)|Wand of Peace]] This wand deals Stunning attacks to enemies, ignoring 90% of their armor. Its is based on the abilities of the user, so the charges are unlimited. Each use costs 25 Energy and 5 Morale. The accurate range is 12 tiles.
POWER Bonus: VooDoo POWER^2*0.01

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 30 TUs, 25 Energy, 25 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None Unlimited Special 0 Damage+0.01*PsiStrength^2 Uses [50% to 150%] Damage Formula, Ignores 90% of Target's Armor, Inflicts 0*Dmg to Health, 1.0*Dmg to Stun, 0*Dmg to Terrain


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Wand of Rending

[[Image: |left|link=Wand_of_Rending_(Piratez)|Wand of Rending]] This wand rends the flesh of its victims. It ignores 90% of armor and causes a lot of Morale damage. The wand holds 9 charges, and each use costs 20 Energy and 25 Morale. The accurate range is 11 tiles. The damage is low but each successful attack will cause a lot of Fatal Wounds.
POWER Bonus: V.POWER*0.25 + V.SKILL*0.1

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 25 TUs, 25 Energy, 25 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 9 Cutting 0 Damage+0.25*PsiStrength+0.1*PsiSkill Uses Gaussian Damage Formula, Ignores 90% of Target's Armor, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Weapons

Assault Pistol
Assault Pistol

[BUY] Might not look like much, but has a capacity of 15 bullets and can fire them really fast, while still packing almost as much of a punch as a long arm.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Blackmarch Pistol

[[Image: |left|link=Blackmarch_Pistol_(Piratez)|Blackmarch Pistol]] [BUY] Good balance, light weight and smooth trigger operation allow this weapon to be fired very fast in snap mode (2 rounds per autoshot) without any serious accuracy loss.
Increased Accurate Autofire Range (14)
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 5 2x1 Aimed - 25% base TUs
Snap - 15% base TUs
Auto - 23% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.7*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch Pistol Clip 18 Piercing 22 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Clockwork Gun
Clockwork Gun

Expensive and insanely intricate, but it does deliver standard flintlock balls faster than anything else.
Increased Accurate Range (20)
Special: Stun x1.5, Enemy Armor +40%
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 9 2x1 Auto - 26% base TUs
Throw - 25% base TUs, 12 Energy
Auto - 0.6*Firing Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Increased Accurate Auto Range (20), Reload Costs 20 TUs
7 9 Alternate Ammunition Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Confederate Eagle
Confederate Eagle

Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And has a king, as opposed to a board of wealthiest slave owners.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 2x1 Aimed - 36% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Eagle Clip 7 Piercing 37 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
8 11 Alternate Ammunition Eagle Clip/MAG 5 Piercing 50 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Dart Pistol
Dart Pistol

[BUTY] There are tranquilizers so potent that a mere drop can stun a horse (or any other mythical creature), so such a weapon would be extremely effective - if we had such tranqulizers. Somehow though, the weapon is very popular amongst the brainy types, since its basic ammo stuns, drains energy and damages armor.
SKIL: FIRING *0.5 + BRAVERY *0.5
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Snap - 20% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 0.6*(0.5*Firing+0.5*Bravery) Dart Tranquilizers 4 Stun 60 None Uses Gaussian Damage Formula
5 7 Alternate Ammunition STR_DART_PISTOL_CLIP_BASIC 4 Chem 25 None Uses Gaussian Damage Formula, Inflicts 2.0*Dmg to Stun, 3.0*Dmg to Energy, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Death Blossom SMG
Death Blossom SMG

A very heavy, one-handed killing machine. Better than any comparable handgun, as long as you're strong enough to wield it.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 25 2x2 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Blossom Clip/API 40 Piercing 42 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
20 25 Alternate Ammunition Blossom Clip/HVAP 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
20 25 Blossom Clip/Chem 40 Chem 23 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


EuroSyndicate Laspistol
EuroSyndicate Laspistol

One of the most powerful handguns in the world - if you can afford it.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1*Firing
Snap - 0.75*Firing
EuroSyndicate LP-Clip 12 Laser 45 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Purchased through the Black Market once research project "Contacts: EuroSyndicate" has been completed.
Source: Piratez Bootypedia


Flintlock Pistol
Flintlock Pistol

[BUY] The most commonly used firearm on Earth. Very simple and quite deadly, it often stuns whom it fails to kill, but has trouble penetrating armor.
Special: Stun x1.5, Enemy Armor +40%
V.Slow Reload (25)
GunButt (Stun = 10+STR*0.4, Skill = MA, Acc = 70%, 9 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.5*Firing Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reload Costs 25 TUs
6 8 Alternate Ammunition Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
6 8 - Hit - 9 TUs, 4 Energy Hit - 0.7*(1.0*Melee) Gun Butt - Stun 10 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Gauss Pistol
Gauss Pistol

A Gauss Pistol accelerates a projectile in an electro-magnetic coil, to hypersonic speeds. For massive damage.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 16 2x1 Aimed - 40% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Gauss Pistol Clip 7 Piercing 70 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Handcannon
Handcannon

Such power for a single-handed weapon!
Aimed Shot Accurate Range Cap (20)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 14 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Handcannon Rounds 4 Piercing 44 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reload Costs 20 TUs
12 14 Alternate Ammunition Handcannon HE Rounds 4 Concussive 50 None Inflicts 0.5*Dmg to Stun
12 14 Handcannon Arcane Rounds 4 Plasma 28 Damage+0.4*PsiStrength Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heat Ray

[[Image: |left|link=Heat_Ray_(Piratez)|Heat Ray]] Turns people to steaming slag through the application of the steamy love of an infrared heating beam. Very accurate up-close but does lose focus over distance.
150% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.1*Firing Heat Ray Cell 10 Incendiary 60 None AoE Radius (1), Uses [50% to 150%] Damage Formula, Inflicts 15.0*Dmg to Morale, 0.25*Dmg to Items, 0.5*Dmg to Terrain


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Plasma Pistol
Heavy Plasma Pistol

Probably the most powerful handgun in the universe. Yep.
Aimed Shot Accurate Range Cap (25)
Plasma Blast (2)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Heavy Plasma Pistol Clip 9 Concussive 70 None AoE Radius (2), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Holdout Pistol
Holdout Pistol

[BUY] Put in yer pocket. As a last resort, blow yer brains out, but it might well take several shots.
Aimed Shot Accurate Range Cap (18)
Fast Reload (10)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
2 4 1x1 Aimed - 27% base TUs
Snap - 13% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (18), Reload Costs 10 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Kruger
Kruger

This ramshackle handgun is of Earth origin, even if the inspiration and parts likely aren't. Accuracy isn't its forte, but it was built for characters who only shoot from point-blank distance, and preferably only once - the damage it deals is quite fearsome.
Snap Shot Accurate Range Cap (9)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x1 Snap - 24% base TUs
Throw - 25% base TUs, 14 Energy
Snap - 0.85*Firing Kruger Plasma Canister 8 Plasma 65 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (9)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Laspistol
Laspistol

What a laser is, everyone sees. It might not be extremely powerful, but it's very accurate and burns through various forms of advanced armor like a sting. A burning one, that is.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Laspistol Clip 9 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
5 7 Alternate Ammunition Laspistol Clip/Adv 24 Laser 34 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Magnum
Magnum

This gun be deadly.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 10 2x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.8*Firing
Magnum Drum 5 Piercing 38 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
8 10 Alternate Ammunition Magnum Drum/Chem 5 Chem 44 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Manstopper
Manstopper

High-powered and sought-after pistol. A very robust design; an elegant weapon from less barbaric times.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Manstopper Clip 7 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
5 7 Alternate Ammunition Manstopper Clip/EPulse 7 Laser 36 None Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Master Plasma Pistol

[[Image: |left|link=Master_Plasma_Pistol_(Piratez)|Master Plasma Pistol]] An intricately crafted version of Stellar Empire plasma pistol, plated with Plastagold. Will make a good trophy, as the ammo is hard to get.
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 1.05*Firing
Snap - 0.85*Firing
Auto - 0.65*Firing
Master Plasma Pistol Clip 18 Plasma 72 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mini-Cougar SMG
Mini-Cougar SMG

The ultimate in lightweight sidearm department, fed with HVAP or ETAP (-25% target's armor) ammo. 40 rounds.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Auto - 22% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Auto - 0.7*Firing
M-Cougar Clip/HVAP 40 Piercing 43 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
5 8 Alternate Ammunition M-Cougar Clip/ETAP 40 Piercing 35 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


NERF Laspistol

[[Image: |left|link=NERF_Laspistol_(Piratez)|NERF Laspistol]] A simple laser weapon for those who have the cash to buy it.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
NERF Laspistol Clip 8 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Officer's Pistol
Officer's Pistol

[PRM] Almost unmatched in accuracy, thanks to its high-quality workmanship and stability gained through weight. Good shooters inflict more damage with this weapon.
POWER Bonus: FIRING*0.25
Aimed Shot Accurate Range Cap (22)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1*Firing
Snap - 0.7*Firing
Officer's Pistol Clip 12 Piercing 14 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (22)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Pistol
Plasma Pistol

The Stellar Empire plasma weapons are very compact and lack any real trigger or sights. It is magic, baby, and you need to give this pistol a nice rub and a few caring words to get it to shoot. But when it does, it hits hard, quick and with exceptional accuracy.
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.55*Firing
Plasma Pistol Clip 26 Plasma 52 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Rusty Niner
Rusty Niner

[BUY] This oldboy might not be hi-tech, but a gun is a gun. Especially if you're short on cash. Sports a single-row 9-round clip.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
4 6 Alternate Ammunition Niner Clip/EPulse 9 Laser 23 None +3 Projectiles, Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sawed-Off
Sawed-Off

Want a faceful of buckshot? Naw? Then sure you know someone who wants one.
Accurate Range Cap (4)
500% Range Acc Penalties
Fast Reload (10)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Snap - 24% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 1.3*Firing
Auto - 1.15*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Snap Range (4), Reduced Accurate Auto Range (4), Reload Costs 10 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Scorchy
Scorchy

The smallest of nuclear-powered lasers, will never run out of ammo. Talk about convenience.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
None Unlimited Laser 36 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Self-Charging Laspistol
Self-Charging Laspistol

While not very powerful, this mysterious weapon will magically never run out of charge. No, we totally don't plug it to hideout's power grid to recharge. Seriously.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.9*Firing
Snap - 0.7*Firing
None Unlimited Laser 22 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Shotgun Fist

[[Image: |left|link=Shotgun_Fist_(Piratez)|Shotgun Fist]] A strange contraption, designed to be an ultimate melee weapon of sorts. Firing this thing inflicts 2 points of Health damage and 10 Stun, regardless of armor; it must be worn over naked skin, because of tight leather straps.
Accurate Range Cap (2)
1000% Range Acc Penalties
XXX-Slow Reload (40)
Melee (Stun = STR*0.6 + MA*0.2, Skill = MA, Acc = 60%, 8 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Auto - 25% base TUs
Throw - 25% base TUs, 10 Energy
Auto - 0.75*Firing Ol' Shotgun Shells 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reload Costs 40 TUs
5 8 - Hit - 8 TUs, 3 Energy Hit - 0.6*(1.0*Melee) Gun Butt - Stun 0 Damage+0.6*Strength+0.2*Melee Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Silver Snake

[[Image: |left|link=Silver_Snake_(Piratez)|Silver Snake]] [PRM] A finely crafted revolver, which only a true gunslinger can use to its full capacity.
POWER Bonus: BRAVERY*0.25
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 9 2x1 Aimed - 32% base TUs
Snap - 19% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Silver Snake Drum 6 Piercing 16 Damage+0.25*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Six-Shooter
Six-Shooter

[BUY] Reliable - as there isn't much that could break here. Cheap for the same reason. Six-chamber drum and an overall oldtimer feel, but the combat capacity is rather lacking.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.85*Firing
Snap - 0.55*Firing
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Skorpion SMG

[[Image: |left|link=Skorpion_SMG_(Piratez)|Skorpion SMG]] [BUY] A little heavy, one-handed peashooter. Uses special API ammo that sets targets on fire.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 2x1 Aimed - 30% base TUs
Snap - 20% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Skorpion Clip/API 21 Piercing 22 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Small Revolver
Small Revolver

Holds surprisingly big bullets for such a tiny weapon. That still means these bullets are just less ...tiny.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
2 4 1x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smartpistol
Smartpistol

Electronically-aided aiming marries pistol's inherent rate of fire with a very high accuracy. The PS ammo receives a bonus to damage equal to shooter's REACTIONS*0.05, with the clip size increased to 22.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
4 6 Alternate Ammunition Smartpistol Clip 22 Piercing 25 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smasher
Smasher

In a bout of genius, no less, we figured out how to make a sustained laser that requires no reloads during battle. Don't ask any questions about the design as it involved a lot of mind-altering drugs. It is a miracle it works at all. Finding uses for it is your job, Cap'n.
Accurate Range Cap (10)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 10 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1*Firing None Unlimited Laser 25 None +3 Projectiles, Ignores 33.4% of Target's Armor,
Reduced Accurate Snap Range (10)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Snubby
Snubby

A compact six-shooter that packs quite a wallop - to both the target and the user.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Snubby Drum 6 Piercing 32 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
6 8 Alternate Ammunition Snubby HVAP Drum 6 Piercing 48 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Space Rangers' Lawpistol

[[Image: |left|link=Space_Rangers'_Lawpistol_(Piratez)|Space Rangers' Lawpistol]] Weapons like these are made for the Space Rangers of the Stellar Empire and lack the boring perfection of their military designs, thus being quite cool. The Lawpistol (oh irony) is probably the most powerful laser pistol in existence, if rather slow to fire.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 2x1 Aimed - 42% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
SRs' Lawpistol Clip 8 Laser 50 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spikey SMG

[[Image: |left|link=Spikey_SMG_(Piratez)|Spikey SMG]] An unholy union of a SMG and Spiked Knuckles (See SMG stats). Extra weight increases Auto and Snap ranges by 1.
GunButt (Stun = 10+STR*0.5+MA*0.1, Skill = MA, Acc = 65%, 9 TUs, +50% Lethal)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (16), Increased Accurate Auto Range (12)
7 10 Alternate Ammunition SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
7 10 SMG Clip/Chem 35 Chem 24 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
7 10 - Hit - 9 TUs, 5 Energy Hit - 0.65*(1.0*Melee) Gun Butt - Stun 10 Damage+0.5*Strength+0.1*Melee Inflicts 0.5*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Submachine Gun
Submachine Gun

[BUY] One-handed weapon, not very effective but sporting prodigious rate of fire.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
5 8 Alternate Ammunition SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
5 8 SMG Clip/Chem 35 Chem 24 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Supressed Pistol

[[Image: |left|link=Supressed_Pistol_(Piratez)|Supressed Pistol]] [PRM] A small pistol with a big metal tube screwed to the front of it. Supposedly it allows the users to take advantage from their stealth when aiming for kill shots.
POWER Bonus: REACTIONS*0.25
Increased Accurate Snap Range (17)
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.75*Firing
Snap - 0.5*Firing
Supressed Pistol Clip 14 Piercing 10 Damage+0.25*Reactions Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (17)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


XG Pistol

[[Image: |left|link=XG_Pistol_(Piratez)|XG Pistol]] Younger and prettier sister to the known-and-loved Gauss Pistol, she has less bite but can fire in quick, accurate bursts.
POWER Bonus: REACTIONS*0.2
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Auto - 20% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.85*Firing
Auto - 0.7*Firing
XG Pistol Clip 12 Piercing 45 Damage+0.2*Reactions Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Zapper
Zapper

This charming piece zaps people with electrical currents. Causes Stun instead of Health damage. Hard to replicate, it's unlikely to become a mainstay weapon, and, while boasting high accurracy, it has a very limited range (9) and takes a noticeable moment to charge-up, thus disallowing faster re-fire rate.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 2x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.2*Firing None Unlimited Plasma 60 None Uses Gaussian Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, 0.0*Dmg to Terrain,
Maximum Range (9)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


i-Gun

[[Image: |left|link=i-Gun_(Piratez)|i-Gun]] Also known as 'Arrr-My-Bat'ry's-Dead-Gun', it fires only in double-shot mode, while its fashion-designed battery holds 7 shots. Widely available in Traders' Guild's outlets, although the price isn't low. It's also pretty heavy, but its plasma projectiles are fairly destructive.
Increased Accurate Range (15); Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x2 Auto - 26% base TUs
Throw - 25% base TUs, 14 Energy
Auto - 0.5*Firing i-Gun Battery 7 Plasma 42 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 2 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Explosive Weapons

37mm Rifle
37mm Rifle

With over 60 kgs of loaded weight and a recoil that'd knock over a horse, this weapon is not recommended for beginners.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
66 72 3x2 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
37mm Rifle Ammo 9 Piercing 95 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Advanced Lasgun
Advanced Lasgun

Accurate and powerful, this laser is an ideal standard-issue weapon. It won't ever run out of ammo either so, instead of petty bean-counting, your precious mind can better focus on doing great deeds, Cap'n!

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 20 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 46 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Assault Rifle
Assault Rifle

Jack of all trades, a two-handed weapon that can get you through almost any situation.
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Stun
8 11 Alternate Ammunition Assault Rifle Clip/PS 25 Piercing 35 None Inflicts 0.5*Dmg to Stun
8 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Autogun
Autogun

Fires lightweight munitions with considerable accuracy in full-auto mode. A blend between a rifle and a machinegun, allows to take Snap and Aimed shots as well, but isn't very good at this.
Increased Accurate Autofire Range (15)
Slow Reload (20)
GunButt (Stun = 20+STR*0.4, Skill = MA/2+50, Acc = 65%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 14 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.55*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
9 14 Alternate Ammunition Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
9 14 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Battle Laser
Battle Laser

Made with power-suited soldiers in mind, this weapon is darn heavy but delivers equally heavy firepower. Never runs out of juice.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
45 45 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 66 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Battle Rifle
Battle Rifle

A heavier variant of the standard modern rifle. Powerful and accurate at long ranges, but has a hell of a kick that impedes autofire accuracy. Has a fancy plastic ammo clip, too.
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 16 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Stun
12 16 Alternate Ammunition Battle Rifle Clip/PS 20 Piercing 42 None Inflicts 0.5*Dmg to Stun
12 16 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bayoneted Rifle
Bayoneted Rifle

While setting up our weapon shop, it has occured to us that we can put a dagger onto a Homefront Rifle, instead of holding it in a pocket. Bayonet's stats below:
Accuracy 100%, TU Cost 14.
Skill: MELEE/2 + 50
POWER: 30 + STRENGTH*0.3 + MELEE*0.1
DAMAGE type: CUTTING

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
10 13 Alternate Ammunition Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun
10 13 - Hit - 14 TUs, 8 Energy Hit - 1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.3*Strength+0.1*Melee None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Boarding Gun
Boarding Gun

Heavy bolts of lead
Make his victims full of dread
- Heavy Metal Chronicles
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 34 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
26 30 Alternate Ammunition Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bullpup Carbine

[[Image: |left|link=Bullpup_Carbine_(Piratez)|Bullpup Carbine]] [PRM] This design allows for easier handling in Auto and Snap modes, but decreases long range accuracy. Uses the ubiquitous RCF Carbine clips, but the magazines have a tendency to fall off if not carefully secured.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
6 9 Alternate Ammunition RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


EuroSyndicate Lasrifle
EuroSyndicate Lasrifle

Despite strict regulations, the Eurosyndicate clandestinely sells some of their high quality lasguns to third parties, from where they make their way to the black market. The price, however, is anything but low.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 18 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
EuroSyndicate LR-Clip 18 Laser 56 None Ignores 33.4% of Target's Armor


Notes:
Purchased through the Black Market once research project "Contacts: EuroSyndicate" has been completed.
Source: Piratez Bootypedia


Gauss Musket
Gauss Musket

A Gauss Musket lacks autofire, but more than makes it up in sheer killing power.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
21 24 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Gauss Musket Clip 14 Piercing 85 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Gyro-Stabilized Autogun
Gyro-Stabilized Autogun

An Autogun fitted with some spinny bitz, dissipating recoil forces by the use of antigravity, and thus allowing for incredible accuracy of automatic fire.
Increased Accurate Auto & Snap Shot Range (22)
Slow Reload (20)
GunButt (Stun = 20+STR*0.4, Skill = MA/2+50, Acc = 65%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 15 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
Auto - 0.65*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
10 15 Alternate Ammunition Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
10 15 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Plasma
Heavy Plasma

This variation of Stellar Empire plasma gun was built for maximum firepower, and that it delivers in abundance. Still light enough to be wielded by any able person, its only shortcoming compared to the Plasma Rifle is slower rate of fire.
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 20 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.6*Firing
Heavy Plasma Clip 35 Plasma 115 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Hellgun
Hellgun

This infernal weapon will never run out of heat. Requires VooDoo training and Summoning Circle. Drains Morale.
POWER Bonus: V.POWER*1.5 + V.SKILL/2
Increased Accurate Autofire Range (15)
Special: Sets on Fire

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 20 3x1 Aimed - 65% base TUs, 8 Energy, 8 Morale
Snap - 24% base TUs, 8 Energy, 8 Morale
Auto - 38% base TUs, 27 Energy, 27 Morale
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
None Unlimited Plasma 0 Damage+1.5*PsiStrength+0.5*PsiSkill Uses Gaussian Damage Formula, Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale,
On Auto: Confers 6 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Homefront Rifle
Homefront Rifle

[BUY] Old as dirt, dirt-cheap and dirt-immune. Less accurate but lighter and with more ammo than a modern rifle.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
7 10 Alternate Ammunition Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


LACC
LACC

This advanced handheld cannon accurately delivers packages full of love even to those who are far, far away.
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 50%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Auto - 0.4*Firing
LACC-AP Ammo 12 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
15 20 Alternate Ammunition LACC-HE Ammo 12 Concussive 40 None Inflicts 0.5*Dmg to Stun
15 20 LACC-WP Ammo 12 Incendiary 30 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
15 20 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Lasgun
Lasgun

The lasgun is pretty much a perfect personal arm - very accurate and quite powerful for its size. Like the pistol, it uses two kinds of batteries - we can only replicate the weaker ones.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
Lasgun Clip 12 Laser 38 None Ignores 33.4% of Target's Armor
10 13 Alternate Ammunition Lasgun Clip/Adv 36 Laser 44 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Light Plasma Gun
Light Plasma Gun

Our own plasma rifle! Now we can do as good as the Stellar Empire! Or close to it. The gun is heavier than the original, the power cell a bit crude, but the accuracy cannot be scoffed at.
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 14 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
LPG Clip 24 Plasma 70 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Meridian's Special Autogun

[[Image: |left|link=Meridian's_Special_Autogun_(Piratez)|Meridian's Special Autogun]] Inspired by the works of Meridian, an alchemist of old. Fitted with magical bitz, it allows for insanely good accuracy, as Firing Skill of the user is boosted by half of their V. Power and half of their V. Skill. All other stats like Gyro-Stablized Autogun.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 17 3x1 Aimed - 65% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.7*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Auto - 0.65*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
12 17 Alternate Ammunition Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
12 17 Autogun Arcane Ammo 50 Plasma 14 Damage+0.2*PsiStrength Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
12 17 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Omega Rifle

[[Image: |left|link=Omega_Rifle_(Piratez)|Omega Rifle]] A highly advanced assault rifle model. ETAP bullets ignore 25% of enemy's armor.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 55% base TUs
Snap - 24% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Omega Rifle Clip 30 Piercing 32 None Inflicts 0.5*Dmg to Stun
9 12 Alternate Ammunition Omega Rifle Clip/ETAP 30 Piercing 41 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Destroyer
Plasma Destroyer

While this weapon is thrice as heavy as the Stellar Empire plasma gun, it packs even more heat and more importantly, can be replicated.
Plasma Blast (3)
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 46 3x2 Aimed - 65% base TUs
Snap - 32% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.5*Firing
Plasma Destroyer Clip 24 Concussive 125 None AoE Radius (3), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Rifle
Plasma Rifle

This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field. Standard-issue Stellar Empire weapon, probably existing in like, countless numbers across the galaxy. Don't they ever innovate?
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 42% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.85*Firing
Auto - 0.55*Firing
Plasma Rifle Clip 28 Plasma 80 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Plasma Scorcher

[[Image: |left|link=Plasma_Scorcher_(Piratez)|Plasma Scorcher]] An intimidating assault weapon that melts people and bulkheads to slag.
Plasma Blast (4)
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 30 3x2 Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.5*Firing
Auto - 0.3*Firing
Plasma Scorcher Clip 16 Concussive 100 None AoE Radius (4), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.85*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


RCF Carbine
RCF Carbine

[BUY] The Royal Canadian Force Carbine is commonly used by Kingdom's mounted military police and even civilians. It is rather weak but lightweight and accurate.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.05*Firing
Snap - 0.65*Firing
Auto - 0.45*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
6 9 Alternate Ammunition RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ramshackle Rifle

[[Image: |left|link=Ramshackle_Rifle_(Piratez)|Ramshackle Rifle]] [BUY] Its purpose is to deliver RCF bullets to far-off targets. To that end, it works, but nothing more.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
7 10 Alternate Ammunition RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Reticulan Lasgun
Reticulan Lasgun

A lightweight laser weapon manufactured by the Reticulans. Lack of any normal sights makes it seemingly impossible to aim, but you will hit if you believe. That's a scientific fact.
Skill: FIRING + VooDoo SKILL + VooDoo POWER

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.75*(1*Firing+1*PsiStrength+1*PsiSkill)
Snap - 0.55*(1*Firing+1*PsiStrength+1*PsiSkill)
Auto - 0.45*(1*Firing+1*PsiStrength+1*PsiSkill)
Reticulan Lasgun Clip 20 Laser 29 None Ignores 33.4% of Target's Armor


Notes:
Only usable once research project "Reticulan Lasgun" has been completed.
Source: Piratez Bootypedia


Scoped Carbine
Scoped Carbine

[PRM] Even a beginner will have no trouble handling this weapon. Uses the same magazines as the RCF Carbine.
Increased Accurate Snapshot Range (18)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18)
7 10 Alternate Ammunition RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
7 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smartrifle
Smartrifle

This rifle is probably smarter than anyone else around here, barring you and me, Cap'n. It practically aims itself, and has a very high fire rate.
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 15 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Smartrifle Clip 50 Piercing 44 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks
10 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


UAC Rifle

[[Image: |left|link=UAC_Rifle_(Piratez)|UAC Rifle]] A weird rifle design that sends three bullets instead of one, almost instantaneously, any time the trigger is pressed. Tends to be quite deadly if it hits, but that's a big 'if'.
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
UAC Rifle Clip 12 Piercing 30 None +2 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (30)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


XG Rifle

[[Image: |left|link=XG_Rifle_(Piratez)|XG Rifle]] A Smartrifle on steroids, in a smaller package to boot.
POWER Bonus: FIRING*0.15
Increased Accurate Snaphot Range (18)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
XG Rifle Clip 24 Piercing 55 Damage+0.15*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Increased Accurate Snap Range (18)
10 13 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Grenades and Bombs

Arena Flak Cannon
Arena Flak Cannon

Straight from Death-Games arenas, a weapon as whacky as it is deadly, cuts people to shreds with mono-sharpened shrapnel.
Aimed Shot Accurate Range Cap (15)
Snap&Auto Shot Accurate Range Cap (9)
300% Range Acc Penalties
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 40 3x2 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 1.05*Firing
Auto - 1*Firing
Flak Cannon Drum 36 Cutting 38 None Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reduced Accurate Auto Range (9), Reload Costs 20 TUs


Notes:
Purchased through the Black Market once research project "Contacts: Death Realms' Arena" has been completed.
Source: Piratez Bootypedia


Blackops Shotgun

[[Image: |left|link=Blackops_Shotgun_(Piratez)|Blackops Shotgun]] A pimped-up version of the Military Shotgun.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (9)
300% Range Acc Penalties
V. Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 52% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.6*Firing
Snap - 1.6*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
10 13 Alternate Ammunition Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
10 13 Shotgun HEAT Shells 6 Plasma 66 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Blunderbuss
Blunderbuss

A gun not for wee gals it be. Four barrels, each stacked with brass grapnel. Discharge all at once for maximum effect.
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (6)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 25 3x1 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 35% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.4*Firing
Auto - 1.1*Firing
Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (6), Reduced Accurate Auto Range (6)
22 25 Alternate Ammunition Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
22 25 Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Boom Gun
Boom Gun

This huge scattergun has awesome destructive power, however it is not very effective at long ranges.
Aimed Shot Accurate Range Cap (15)
Snap Shot Accurate Range Cap (9)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
29 34 3x1 Aimed - 70% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 1.15*Firing
Boom Gun Shells 10 Piercing 50 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


CAWS
CAWS

An advanced firearm that can fire two kinds of powerful charges, but the magazine holds only 10 rounds.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (7)
250% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 17 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.2*Firing
CAWS Clip/AP 10 Piercing 50 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (7)
14 17 Alternate Ammunition CAWS Clip/Scatter 10 Piercing 26 None +4 Projectiles, Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Canister Launcher
Canister Launcher

A medium-range terror weapon, electronically locked and prone to explode, with fatal results, in any 'unauthorized' hands. It launches capsules with extra-deadly chemic load, enough to eat away a good chunk of armor and liquify a living human in seconds with a direct hit. The incendiary ammo damages armor as well.
Aimed Shot Accurate Range Cap (15)
150% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 14 3x1 Aimed - 70% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Canister Clip /Chem 3 Chem 80 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Reduced Accurate Aimed Range (15)
11 14 Alternate Ammunition Canister Clip /Incendiary 3 Incendiary 40 None Inflicts 1.5*Dmg to Health, 0.5*Dmg to Armor, 2.0*Dmg to Items, 1.0*Dmg to Terrain


Notes:
Only usable once research project "Canister Launcher" has been completed.
Source: Piratez Bootypedia


Combat Shotgun
Combat Shotgun

[BUY] Carrying more ammo and firing less numerous but more massive pellets, the gun is considered by some to be worth the extra encumbrance - especially since it can fire in bursts.
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (8)
300% Range Acc Penalties
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 14 3x1 Aimed - 64% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.3*Firing
Auto - 0.9*Firing
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (8), Reduced Accurate Auto Range (8)
10 14 Alternate Ammunition Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Coral X-Bow

[[Image: |left|link=Coral_X-Bow_(Piratez)|Coral X-Bow]] This crossbow, used by the denizens of the depths, lacks complex mechanism, thus allowing for faster operation. For the same reason, shooting it costs a lot of energy, and the accuracy suffers.
200% Range Acc Penalties
Special: Lightning Reload; 30 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 20 2x2 Snap - 32 TUs, 30 Energy
Throw - 25% base TUs, 20 Energy
Snap - 1*Firing Coral X-Bow Bolts 12 Piercing 38 None Inflicts 0.5*Dmg to Stun,
Reload Costs 5 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Domestic Shotgun
Domestic Shotgun

[BUY] Cheap is the key word. This piece of junk is quite compact, but cannot use high-powered ammo.
Accurate Range Cap (6)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.25*Firing Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (6), Reload Costs 25 TUs
5 8 Alternate Ammunition Shotgun Rubber Slugs 6 Stun 20 None
5 8 Shotgun Chem Shells 6 Chem 21 None +6 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Double-Barreled Shotgun
Double-Barreled Shotgun

[BUY] Simple, thus very reliable.
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (6)
300% Range Acc Penalties
Fast Reload (10)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Auto - 1.25*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 10 TUs
8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flechette Gun

[[Image: |left|link=Flechette_Gun_(Piratez)|Flechette Gun]] Like all otherwordly Flechette weapons, this small two-handed gun contains a solid block of alien metal which gives it basically unlimited ammunition of tiny, sharp particles. However, it cannot be replaced so the gun will eventually break down, sometimes rather quickly.
Ignores half armor; damages armor
Accurate Range Cap (7)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 15 2x1 Snap - 23% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 2*Firing None 40 Piercing 32 None +3 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (7)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Harpoon Gun
Harpoon Gun

[BUY] Launches high-impact projectiles for either killing or capturing people with extreme prejudice, depending on ammunition loaded. The weapon however has only a three round clip.
Aimed Shot Accurate Range Cap (15)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15)
12 15 Alternate Ammunition Harpoon Stun Bolts 3 Stun 50 None Uses Gaussian Damage Formula
12 15 Harpoon Tranquilizers 3 Stun 75 None Uses Gaussian Damage Formula


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Shotgun
Heavy Shotgun

[BUY] Pretty powerful but, as you guessed it, heavy. Holds 8 rounds.
Aimed Shot Accurate Range Cap (13)
Snap Shot Accurate Range Cap (7)
300% Range Acc Penalties
X-Slow Reload (30)
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 3x1 Aimed - 66% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Heavy Shotgun Shells 8 Piercing 20 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reload Costs 30 TUs
12 15 Alternate Ammunition Heavy Shotgun Slugs 8 Piercing 28 None +2 Projectiles, Inflicts 0.5*Dmg to Stun
12 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Slugthrower
Heavy Slugthrower

To make extra sure that when you want someone gone, they're gone. Not recommended for hands with Strength below 50.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (8)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
36 42 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*Firing
Snap - 1.4*Firing
Slugthrower Shells 5 Piercing 82 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Kustom Blunderbuss

[[Image: |left|link=Kustom_Blunderbuss_(Piratez)|Kustom Blunderbuss]] We took what's best and got rid of the rest. Can take old ammo.
POWER Bonus (Gold): TUmax*0.15
Special (Gold): Reaction Disrupt (x4)
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (7)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
23 30 3x1 Aimed - 44% base TUs
Snap - 26% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.55*Firing
Snap - 1.45*Firing
Auto - 1.2*Firing
Blunderbuss Bling Drum 16 Piercing 33 Damage+0.15*Tu +3 Projectiles, Inflicts 0.5*Dmg to Stun, 4.0*Dmg to TUs,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 20 TUs
23 30 Alternate Ammunition Blunderbuss Chem Drum 16 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
23 30 Blunderbuss HE Drum 16 Concussive 40 None Inflicts 0.5*Dmg to Stun
23 26 Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun
23 26 Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
23 26 Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Microwave Cooker
Microwave Cooker

An extremely powerful, if short-ranged weapon that melts the target by exciting its molecules with EM waves. Can breach through even reinforced plastasteel. Loses some power at ranges above 5 tiles.
Accurate Range Cap (5)
250% Range Acc Penalties
Limited Range (20); Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
28 40 3x2 Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Microwave Cooker Clip 6 Laser 150 None +3 Projectiles,
Maximum Range (20), Reduced Accurate Snap Range (5), Reload Costs 20 TUs


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Military Shotgun
Military Shotgun

A good weapon for short-range firefights. However, magazine holds only 6 shells.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (8)
300% Range Acc Penalties
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.55*Firing
Snap - 1.35*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 30 TUs
9 12 Alternate Ammunition Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
9 12 Shotgun HEAT Shells 6 Plasma 66 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mining Laser
Mining Laser

This continuous-beam laser weapon is a precise and powerful tool for cutting things like rocks or metal sheets. Its integrated heavy-duty capacitors make sure the weapon won't run out of juice during a mining shift, much less a combat engagement.
Aimed Shot Accurate Range Cap (6)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
32 32 3x2 Aimed - 80% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.75*Firing None Unlimited Laser 80 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (6)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Nova Fusion Rifle

[[Image: |left|link=Nova_Fusion_Rifle_(Piratez)|Nova Fusion Rifle]] A Human rendition of the Reticulan Plasma Gun. The plasma projectile was given a spin, which greatly improved accuracy and efficiency, at the price of even more limited range. Humans consider it an improvement.
Accurate Range Cap (12)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 20 3x1 Snap - 28% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing Nova Clip 12 Plasma 84 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (12)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ol' Shotgun

[[Image: |left|link=Ol'_Shotgun_(Piratez)|Ol' Shotgun]] [BUY] This weapon sure has seen ye olde days.
Aimed Shot Accurate Range Cap (12)
Snap Shot Accurate Range Cap (7)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 62% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.3*Firing
Ol' Shotgun Shells 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Blunderbuss
Plasma Blunderbuss

This gun be blastin' good with lots of 'em plasma pellets. In a nutshell.
Accurate Range Cap (6)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 22 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Plasma Blunderbuss Clip 12 Plasma 40 None +9 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (6)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Rail Driver
Rail Driver

A mining tool, used to drive superhardened spikes deep into the rock, it can pretty easily drive them into your enemies as well. Used as a weapon, it's rather cumbersome though.
Aimed Shot Accurate Range Cap (15)
150% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
32 36 3x2 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Rail Coil 3 Piercing 140 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Space Rangers' Shotgun

[[Image: |left|link=Space_Rangers'_Shotgun_(Piratez)|Space Rangers' Shotgun]] The swiftness and close-range firepower of this weapon make sure no criminal hideout can provide protection to wretched evil-doers... Oh wait.
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 18 3x1 Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing SRs' Shotgun Clip 9 Laser 35 None +5 Projectiles, Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Splatty
Splatty

Sort of a hybrid laser weapon, firing several barrels at once to achieve a shotgun-like effect. It has much better range than conventional shotguns but their accuracy at close quarters remains unchallenged.
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 22 3x1 Snap - 26% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.05*Firing
Auto - 1*Firing
None Unlimited Laser 28 None +4 Projectiles, Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Super Shotgun
Super Shotgun

A true piece of art.
Aimed Shot Accurate Range Cap (16)
Snap&Auto Shot Accurate Range Cap (10)
250% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 3x2 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.8*Firing
Snap - 1.5*Firing
Auto - 1.2*Firing
Super Shotgun Clip 18 Piercing 36 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (16), Reduced Accurate Snap Range (10), Reduced Accurate Auto Range (10)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


X-Bow
X-Bow

Well a bit dated design, I admit - but it penetrates armor quite well! Be careful with that g-string though, or whatever it's called. It can break yer eye. Oh yeah, and generally better not give this weapon to slow people.
Aimed Shot Accurate Range Cap (18)
200% Range Acc Penalties
Special: Lightning Reload; Armor -25%; 20 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 15 3x1 Aimed - 52 TUs, 20 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing X-Bow Bolts 10 Piercing 30 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (18), Reload Costs 5 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


XG Assault
XG Assault

A powerful assault weapon equipped with laser sights, very useful for urban warfare.
POWER Bonus: BRAVERY*0.25
Aimed Shot Accurate Range Cap (15)
Snap Shot Accurate Range Cap (9)
200% Range Acc Penalties
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.25*Firing
XG Assault Clip 16 Piercing 60 Damage+0.25*Bravery Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9)
9 12 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Magitech

Commando Rifle
Commando Rifle

A perfect tool of a patient hunter, with enough power to pierce an armored hide and accuracy to deliver where it counts, all in a relatively compact package. The target-tracking sights allow for exceptionally deadly reaction shooting.
POWER Bonus: REACTIONS*0.1
Increased Accurate Snapshot Range (22)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 17 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.05*Firing
Commando Rifle Clip 15 Piercing 40 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Custom Snipin' Gun
Custom Snipin' Gun

Very intricate weapon with an unique ability of 'double-tapping', two bullets being fired one after another with such rapid succession that there is almost no accuracy loss, even at long ranges.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.2
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 19 3x1 Aimed - 82% base TUs
Snap - 66% base TUs
Auto - 88% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
Auto - 1.35*(0.01*Firing^2)
Custom Snipin' Clip 16 Piercing 42 Damage+0.2*Firing Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Minimum Accurate Range (15), Increased Accurate Auto Range (200)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flintlock Rifle

[[Image: |left|link=Flintlock_Rifle_(Piratez)|Flintlock Rifle]] Requires a lot of skill to use effectively, but can be very deadly in skilled hands, as its damage scales with Firing Skill.
Skill: FIRING^2 * 0.01 + BRAVERY/2
POWER Bonus: FIRING*0.2
Aimed Shot Accurate Range Cap (40)
X-Slow Reload (30)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 65%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 18 3x1 Aimed - 80% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*(0.01*Firing^2+0.5*Bravery)
Snap - 0.5*(0.01*Firing^2+0.5*Bravery)
Minnie Bullet 2 Piercing 30 Damage+0.2*Firing Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (40), Reload Costs 30 TUs
16 18 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Hunting Laser
Hunting Laser

Made for hunting big game. Big game with really tough hides, if you know what I mean.
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 18 3x1 Aimed - 75% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Hunting Laser Clip 7 Laser 45 None Ignores 33.4% of Target's Armor
15 18 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Hunting Rifle
Hunting Rifle

[BUY] Unassuming and little bit rusty, this gun can prove its accuracy if you take some time to aim. The clip holds 5 rounds.
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 10 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.25*Firing
Snap - 0.7*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
8 10 Alternate Ammunition Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Light Sniper Rifle

[[Image: |left|link=Light_Sniper_Rifle_(Piratez)|Light Sniper Rifle]] [PRM] A lightweight sniper rifle with 7-round clip, easier to handle than its more brutish, heavier counterparts.
Skill: FIRING^2 * 0.01 + REACTIONS/2
POWER Bonus: FIRING*0.2
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 78% base TUs
Snap - 64% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*(0.01*Firing^2+0.5*Reactions)
Snap - 0.65*(0.01*Firing^2+0.5*Reactions)
Lt. Sniper R. Clip 7 Piercing 25 Damage+0.2*Firing Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (15)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Precision Laser
Precision Laser

A rare laser weapon, due to very low production tolerances. Lightweight and extremely accurate.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.3
Increased Accurate Snapshot Range (18)
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 84% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.75*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
Precision Las Clip 8 Laser 25 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (18)
9 12 Alternate Ammunition Precision Las Clip/Adv 16 Laser 33 Damage+0.3*Firing Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Python HSR
Python HSR

Python because it bites. Like the snake. Well they actually constrict they victims but let's not fret over the details, right?.
Skill: FIRING^2 * 0.01
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 30 3x1 Aimed - 90% base TUs
Snap - 74% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.65*(0.01*Firing^2)
Python Clip/AP 5 Piercing 60 Damage+0.3*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)
26 30 Alternate Ammunition Python Clip/Chem 5 Chem 85 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
26 30 Python Clip/HE 5 Concussive 60 None AoE Radius (1), Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Reaper Rifle
Reaper Rifle

Very powerful rifle, good for hunting Reapers, as the name implies. Brutal recoil and 3-round clips.
POWER Bonus: FIRING*0.4
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 25 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing
Snap - 0.7*Firing
Reaper Rifle Ammo 3 Piercing 33 Damage+0.4*Firing Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
22 25 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Scoped Rifle
Scoped Rifle

Cleaned up and improved with the addition of a scope, it has accuracy almost on par with a full-sized sniper rifle, while also allowing for unmatchingly accurate opportunity shots.
Increased Accurate Snapshot Range (22)
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 11 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*Firing
Snap - 0.8*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22), Reload Costs 20 TUs
9 11 Alternate Ammunition Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
9 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sniper Gauss
Sniper Gauss

Nothing says goodbye like a Gauss bullet.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.25
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 30 3x1 Aimed - 88% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.75*(0.01*Firing^2)
Sniper Gauss Clip 10 Piercing 80 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sniper Rifle
Sniper Rifle

Accurate and powerful, but with a slow rate of fire.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.25
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 16 3x1 Aimed - 86% base TUs
Snap - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Rifle Clip 8 Piercing 30 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (15)
13 16 Alternate Ammunition Sniper Rifle Clip/PS 10 Piercing 36 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Snuffy
Snuffy

A rifle-sized nuclear laser, with unmatched accuracy yet still more hitting power than a lasgun.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.3
Increased Accurate Snapshot Range (22)
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 22 3x1 Aimed - 80% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
None Unlimited Laser 36 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (22)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Space Rangers' Jaeger Carbine

[[Image: |left|link=Space_Rangers'_Jaeger_Carbine_(Piratez)|Space Rangers' Jaeger Carbine]] Extremely accurate, it makes sure no-one escapes the eye of Space Rangers' justice. Do not let the size deceive you, it's mostly plastic and much lighter than it looks.
Increased Accurate Snapshot Range (26)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 64% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.5*Firing
Snap - 1*Firing
SRs' Jaeger Clip 12 Laser 50 None Ignores 33.4% of Target's Armor,
Increased Accurate Snap Range (26)


Notes:
Lorem ipsum
Source: Piratez Bootypedia