Ranger (LW2)

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The Ranger is the master of the rifle and may be trained to use it in offensive and defensive capacities.

Ranger: Primary: Rifle(default), SMG or Shotgun; Secondary: Sawed-off Shotgun

The Ranger class is focused towards operating at medium range with guns (and is quite unlike the vanilla Ranger class, which has been split in to the Shinobi and Assault classes). Their signature ability is to be able to take standard shots without ending turn, allowing them to fire twice per turn baseline.

"Infantry" type Rangers (Left branch) focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills and set up kills for their allies, but are less effective at responding to enemy actions on their turn.

"Defender" type Rangers (Right branch) master overwatch fire, to the point of achieving more shots during the enemy turn than most XCOM soldiers can muster during their own turn, but sacrifice potential punch with directed fire, and can be shut down by enemies packing Shadowstep or Lightning Reflexes.

Rather than a melee weapon, Rangers carry a Sawed-off shotgun as their secondary weapon. This weapon is capable of huge amounts of damage at point blank range, but has a fixed two shots and can't be reloaded.

Due to their front/midline nature and tendency to seek out high quality cover front and center of an enemy force, with supporting allies close behind and assaulting allies ahead and to the sides, Rangers make excellent Officer candidates. The center branch has myriad options for defense, including the vital "Tactical Sense" perk, to help protect your Leader investment.

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Point Blank
Fire your sawed-off shotgun at a nearby enemy.
Both Barrels
Fire both barrels of sawed-off shotgun at nearby enemy, doing double damage.
Light 'Em Up
Taking a standard shot with your primary weapon as your first action no longer ends your turn.
Infantry Defender
Lance Corporal
Lance Corporal
Walk Fire
Take a highly accurate shot with +30 bonus to hit but for half damage and -30 crit. Uses 2 ammo.
Close and Personal
Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target.
Covering Fire
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability.
Corporal
Corporal
Locked On
Gain +10 aim and +10 crit for successive shots at the same enemy unit.
Pump Action
Gain two extra ammo in your sawed-off shotgun.
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Sergeant
Sergeant
Aggression
Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
Center Mass
You do one additional point of base damage when using guns.
Cool Under Pressure
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
Staff Sergeant
Staff Sergeant
Executioner
Confers +10 aim and +10 critical chance against targets at half or less of their original hit points.
Fortify
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown.
Grazing Fire
Missed shots with your primary weapon have an additional roll to become a graze.
Tech Sergeant
Tech Sergeant
Bring 'Em On
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8.
Formidable
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.
Ever Vigilant
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn.
Gunnery Sergeant
Gunnery Sergeant
Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Tactical Sense
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
Rapid Reaction
When in overwatch, each shot you hit with grants another reaction fire shot, up to a maximum of three shots. Each enemy can only be the target of one shot.
Master Sergeant
Master Sergeant
Rupture
A Rupture shot has a large bonus to crit chance and ensures that the target takes an additional +3 damage from all attacks in the future.
Combat Fitness
Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge.
Kill Zone
Take a reaction shot against any enemy that moves or attacks within a cone of fire.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 3 4 0 0 0
Lance Corporal 1 2 4 0 0 0
Corporal 0 3 0 0 0 0
Sergeant 0 2 0 0 0 0
Staff Sergeant 1 3 0 0 0 0
Tech Sergeant 0 2 0 0 0 0
Gunnery Sergeant 0 3 0 0 0 0
Master Sergeant 1 2 0 0 0 0
Total 3 20 8 0 0 0

This class also gains 2 points of strength, though it's not clear what that does.

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers