Difference between revisions of "Ranger (XCOM2)"
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| colspan="2" | [[File:Slash.png|32px|center]]'''Slash''' <br/> ''Attack an enemy within movement range of your sword.''<br/>Similar to Run and Gun, Slash allows a full double move followed by a sword attack. Melee attacks have a range of 1 tile, including diagonals, and may strike over half-cover. No cooldown. | | colspan="2" | [[File:Slash.png|32px|center]]'''Slash''' <br/> ''Attack an enemy within movement range of your sword.''<br/>Similar to Run and Gun, Slash allows a full double move followed by a sword attack. Melee attacks have a range of 1 tile, including diagonals, and may strike over half-cover. No cooldown. | ||
|- align="center" | |- align="center" | ||
− | ! width="10%" align="center" colspan="1"| | + | ! width="10%" align="center" colspan="1"| Specialization |
! width="30%" align="center" colspan="1"| Scout | ! width="30%" align="center" colspan="1"| Scout | ||
! width="30%" align="center" colspan="3"| Assault | ! width="30%" align="center" colspan="3"| Assault |
Revision as of 03:34, 12 January 2016
"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."
An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: Scout and Assault. The Scout path focuses on concealment, stealth advantages, and adaptability, while the Assault path specializes in melee combat and mobility.
Primary Weapons: Shotgun, Shard Gun, Storm Gun
Auxiliary Weapons: Sword, Arc Blade, Fusion Blade