Difference between revisions of "Ranger (XCOM2)"
m (Put the three tiers of Assault rifle in the Primary Weapons list because Rangers can use them instead of the shotgun) |
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An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: '''Scout''' and '''Assault'''. The '''Scout''' path focuses on concealment, stealth advantages, and adaptability, while the '''Assault''' path specializes in melee combat and mobility. | An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: '''Scout''' and '''Assault'''. The '''Scout''' path focuses on concealment, stealth advantages, and adaptability, while the '''Assault''' path specializes in melee combat and mobility. | ||
− | '''Primary Weapons:''' Shotgun, Shard Gun, Storm Gun | + | '''Primary Weapons:''' Shotgun, Shard Gun, Storm Gun, Assault Rifle, Magnetic Rifle, Plasma Rifle |
'''Auxiliary Weapons:''' Sword, Arc Blade, Fusion Blade | '''Auxiliary Weapons:''' Sword, Arc Blade, Fusion Blade |
Revision as of 16:28, 5 February 2016
"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."
An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: Scout and Assault. The Scout path focuses on concealment, stealth advantages, and adaptability, while the Assault path specializes in melee combat and mobility.
Primary Weapons: Shotgun, Shard Gun, Storm Gun, Assault Rifle, Magnetic Rifle, Plasma Rifle
Auxiliary Weapons: Sword, Arc Blade, Fusion Blade