Difference between revisions of "Ranger (XCOM2)"
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m (Put the three tiers of Assault rifle in the Primary Weapons list because Rangers can use them instead of the shotgun) |
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[[File:Ranger.png|right|thumb|400px|The Ranger class.]]"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship." |
[[File:Ranger.png|right|thumb|400px|The Ranger class.]]"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship." |
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⚫ | An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: '''Scout''' and '''Assault'''. The '''Scout''' path focuses on concealment, stealth advantages, and adaptability, while the '''Assault''' path specializes in melee combat and mobility. |
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'''Primary Weapons:''' Shotgun, Shard Gun, Storm Gun, Assault Rifle, Magnetic Rifle, Plasma Rifle |
'''Primary Weapons:''' Shotgun, Shard Gun, Storm Gun, Assault Rifle, Magnetic Rifle, Plasma Rifle |
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| width="30%" | [[File:Rapid Fire.png|32px|center]]'''Rapid Fire''' <br/> ''Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.'' |
| width="30%" | [[File:Rapid Fire.png|32px|center]]'''Rapid Fire''' <br/> ''Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.'' |
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| width="30%" | [[File:Reaper.png|32px|center]]'''Reaper''' <br/> ''A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage.''<br/>4-turn cooldown. Cannot combine with Run and Gun. |
| width="30%" | [[File:Reaper.png|32px|center]]'''Reaper''' <br/> ''A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage.''<br/>4-turn cooldown. Cannot combine with Run and Gun. |
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+ | ==Tactical Advice== |
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⚫ | An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: '''Scout''' and '''Assault'''. The '''Scout''' path focuses on concealment, stealth advantages, and adaptability, while the '''Assault''' path specializes in melee combat and mobility. |
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+ | Their blades are fairly simple to use, and can be used in a Run & Gun-esque manner, even without the perk: if you select the blade from your action bar, hit tab to cycle through targets. A sword icon will appear next to the enemy, almost always under cover, for your confirmation. |
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[[Category: XCOM 2]] |
[[Category: XCOM 2]] |
Revision as of 12:28, 6 February 2016
"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."
Primary Weapons: Shotgun, Shard Gun, Storm Gun, Assault Rifle, Magnetic Rifle, Plasma Rifle
Auxiliary Weapons: Sword, Arc Blade, Fusion Blade