Difference between revisions of "Ranger (XCOM 2)"
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| width="30%" | [[File:Deep Cover.png|32px|center]]'''Deep Cover''' <br/> ''If you did not attack this turn, hunker down automatically.'' | | width="30%" | [[File:Deep Cover.png|32px|center]]'''Deep Cover''' <br/> ''If you did not attack this turn, hunker down automatically.'' | ||
| width="30%" | [[File:Untouchable.png|32px|center]]'''Untouchable''' <br/> ''If you score a kill during your turn, the next attack against you during the enemy turn will miss.'' | | width="30%" | [[File:Untouchable.png|32px|center]]'''Untouchable''' <br/> ''If you score a kill during your turn, the next attack against you during the enemy turn will miss.'' | ||
+ | |- align="center" | ||
+ | ! [[File:Colonel (XCOM 2).png|32px]]<br/>'''Colonel''' | ||
+ | | width="30%" | [[File:Rapid Fire.png|32px|center]]'''Rapid Fire''' <br/> ''Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.'' | ||
+ | | width="30%" | [[File:Reaper.png|32px|center]]'''Reaper''' <br/> ''A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage.'' |
Revision as of 03:54, 11 January 2016
"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."
An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: Scout and Assault. The Scout path focuses on concealment, stealth advantages, and adaptability, while the Assault path specializes in melee combat and mobility.
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