Difference between revisions of "Ranger (XCOM 2)"

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[[File:Ranger.png|right|thumb|400px|The Ranger class.]]"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."
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#redirect [[Ranger (XCOM2)]]
 
 
An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: '''Scout''' and '''Assault'''. The '''Scout''' path focuses on concealment, stealth advantages, and adaptability, while the '''Assault''' path specializes in melee combat and mobility.
 
 
 
'''Primary Weapons:''' Shotgun, Shard Gun, Storm Gun
 
 
 
'''Auxiliary Weapons:''' Sword, ???
 
 
 
__TOC__
 
==== Abilities ====
 
{| class="wikitable" width="70%"
 
|-
 
! width="10%" align="center" | Rank
 
! width="60%" align="center" colspan="4"| Ability
 
|- align="center"
 
! rowspan="1" | [[File:Squaddie (XCOM2).png|32px]]<br/>'''Squaddie'''
 
| colspan="2" | [[File:Slash.png|32px|center]]'''Slash''' <br/> ''Attack an enemy within movement range of your sword.''
 
|- align="center"
 
! width="10%" align="center" colspan="1"|
 
! width="30%" align="center" colspan="1"| Scout
 
! width="30%" align="center" colspan="3"| Assault
 
|- align="center"
 
! [[File:Corporal (XCOM 2).png|32px]]<br/>'''Corporal'''
 
| width="30%" | [[File:Phantom.png|32px|center]]'''Phantom''' <br/> ''When the squad is revealed, this soldier remains concealed.''
 
| width="30%" | [[File:Blademaster.png|32px|center]]'''Blademaster''' <br/> ''Deal +2 damage on all sword attacks.''
 
|- align="center"
 
! [[File:Sergeant (XCOM 2).png|32px]]<br/>'''Sergeant'''
 
| width="30%" | [[File:Shadowstrike.png|32px|center]]'''Shadowstrike''' <br/> ''While concealed, gain +25 bonus aim and +25 bonus critical chance when attacking enemies.''
 
| width="30%" | [[File:Shadowstep.png|32px|center]]'''Shadowstep''' <br/> ''This soldier does not trigger overwatch or reaction fire.''
 
|- align="center"
 
! [[File:Lieutenant (XCOM 2).png|32px]]<br/>'''Lieutenant'''
 
| width="30%" | [[File:Conceal.png|32px|center]]'''Conceal''' <br/> ''Immediately enter concealment once per mission.''
 
| width="30%" | [[File:Run and Gun (XCOM 2).png|32px|center]]'''Run and Gun''' <br/> ''Take an extra action after dashing.''
 
|- align="center"
 
! [[File:Captain (XCOM 2).png|32px]]<br/>'''Captain'''
 
| width="30%" | [[File:Implacable.png|32px|center]]'''Implacable''' <br/> ''If you score one or more kills on your turn, you are granted a single bonus move.''
 
| width="30%" | [[File:Bladestorm.png|32px|center]]'''Bladestorm''' <br/> ''Free sword attacks on any enemies that enter or attack from melee range.''
 
|- align="center"
 
! [[File:Major (XCOM 2).png|32px]]<br/>'''Major'''
 
| width="30%" | [[File:Deep Cover.png|32px|center]]'''Deep Cover''' <br/> ''If you did not attack this turn, hunker down automatically.''
 
| width="30%" | [[File:Untouchable.png|32px|center]]'''Untouchable''' <br/> ''If you score a kill during your turn, the next attack against you during the enemy turn will miss.''
 
|- align="center"
 
! [[File:Colonel (XCOM 2).png|32px]]<br/>'''Colonel'''
 
| width="30%" | [[File:Rapid Fire.png|32px|center]]'''Rapid Fire''' <br/> ''Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.''
 
| width="30%" | [[File:Reaper.png|32px|center]]'''Reaper''' <br/> ''A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage.''
 

Latest revision as of 23:59, 25 March 2016

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