Difference between revisions of "Rango"

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Debido al alto valor en combate de los oficiales, puede que le sea más útil ponerlos en posiciones seguras durante el combate.
 
Debido al alto valor en combate de los oficiales, puede que le sea más útil ponerlos en posiciones seguras durante el combate.
   
== Promoción de Reclutas -Rookie en la versión inglesa- ==
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== Promoción de Reclutas ==
   
La promoción más importante que un soldado puede tener es la promoción de novato a Squaddie. Una vez que eso sucede, estos pueden ser promovidos a cualquiera de los rangos más altos dándose las condiciones necesarias para ello.
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La promoción más importante que un soldado puede tener es la promoción de recluta a Squaddie. Una vez que eso sucede, estos pueden ser promovidos a cualquiera de los rangos más altos dándose las condiciones necesarias para ello.
   
 
Rookies advance to Squaddie by obtaining any form of combat [[experience]], with the exception of throwing experience. This type of promotion happens before the higher promotions, and is not shown on the promotion list after debriefing.
 
Rookies advance to Squaddie by obtaining any form of combat [[experience]], with the exception of throwing experience. This type of promotion happens before the higher promotions, and is not shown on the promotion list after debriefing.
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<table {{StdDescTable}}>
 
<table {{StdDescTable}}>
 
<th {{StdDescTable_Heading}}>Rank</th><th {{StdDescTable_Heading}}>Notes</th>
 
<th {{StdDescTable_Heading}}>Rank</th><th {{StdDescTable_Heading}}>Notes</th>
<tr><td>[[Commander]]</td><td> [[Image:XCom1 rank6 Commander.GIF|30px]] Only one allowed over all [[X-COM Bases]], requires at least 30 soldiers in all bases.</td></tr>
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<tr><td>[[Comandante]]</td><td> [[Image:XCom1 rank6 Commander.GIF|30px]] Uno por [[base X-COM]], requiere al menos 30 soldados en todas las bases.</td></tr>
 
<tr><td>Colonel</td><td> [[Image:XCom1 rank5 Colonel.GIF|30px]] Most experienced Captain is promoted to Colonel if opening present. 1 Colonel for 23 soldiers, limit of 10.</td></tr>
 
<tr><td>Colonel</td><td> [[Image:XCom1 rank5 Colonel.GIF|30px]] Most experienced Captain is promoted to Colonel if opening present. 1 Colonel for 23 soldiers, limit of 10.</td></tr>
 
<tr><td>Captain</td><td> [[Image:XCom1 rank4 Captain.GIF|30px]] Most experienced Sergeant is promoted to Captain if opening present. 1 Captain for 11 soldiers, limit of 22.</td></tr>
 
<tr><td>Captain</td><td> [[Image:XCom1 rank4 Captain.GIF|30px]] Most experienced Sergeant is promoted to Captain if opening present. 1 Captain for 11 soldiers, limit of 22.</td></tr>

Revision as of 14:25, 23 November 2013

Este artículo es sobre los rangos y jerarquías de los soldados X-COM, para los rangos de los aliens ver Rangos de los Aliens

El rango representa la posición de un soldado dentro de la jerarquía militar X-COM. Cuanto más alto sea el rango, mas liderazgo tiene el soldado sobre sus subordinados. Este rango si bien no varía la capacidad de combate de un soldado si influye en aspectos como la moral entre los subordinados.

En el mundo X-COM, el rango es principalmente una herramienta de conciliación para tranquilizar a los soldados de nivel más bajo durante el combate y también como animadora en tiempos de éxito.Los oficiales de alto rango ofrecerán un aumento de la moral cuando estén en la batalla. Su presencia reduce la pérdida de moral cuando hay lesiones o muertes y ofrecen un gran impulso de moral cuando se mata aliens.

No obstante, cuando los oficiales mueren y cuánto mayor sea el rango de estos, mayor es la pérdida de moral, lo que provocará un aumento de posibilidades que los soldados entren en pánico o se vuelvan incontrolables.

Debido al alto valor en combate de los oficiales, puede que le sea más útil ponerlos en posiciones seguras durante el combate.

Promoción de Reclutas

La promoción más importante que un soldado puede tener es la promoción de recluta a Squaddie. Una vez que eso sucede, estos pueden ser promovidos a cualquiera de los rangos más altos dándose las condiciones necesarias para ello.

Rookies advance to Squaddie by obtaining any form of combat experience, with the exception of throwing experience. This type of promotion happens before the higher promotions, and is not shown on the promotion list after debriefing.

Actions that qualify towards Squaddie promotion are:

  • Hitting a target
Shooting things with guns, hitting them with melee weapons, or blowing them up with grenades. HE and stun explosives count whether they connect directly or otherwise. Smoke/incendiary/proximity explosives do not, and neither does shooting scenery. You don't have to deal damage so long as the bullet hits a unit.
  • Reacting
Reacting and shooting at an enemy during their turn. Doesn't matter whether the shot connects.
  • Psi attacks
Doesn't matter whether they succeed or not.
  • Bravery checks
Having little enough morale that panicking is possible, but keeping under control regardless.

Rookies can jump straight to Sergeant rank if there is room for the promotion.

Higher promotions

Your soldiers advance to higher ranks with their "promotion score", which is assessed after each battle. Soldiers with the highest score become promoted, assuming you have enough ranks to justify the promotion.

The promotion score depends on soldier stats and mission/kill counts, it is calculated as follows:

  • promotion_score = 2*HPs + 2*Energy + 4*Reactions + 4*Bravery + 3*TUs + 6*FireAcc + MeeLeeAcc + ThrowAcc + Strength + 10*Missions_cnt + 10*Kills_cnt + PsiSkill>0?(PsiStrength+2*PsiSkill):0;

When there is a free position in a certain rank, the soldier with the highest promotion score of the rank below is promoted.

It is worth noting that once a soldier has been handed a rank above rookie, they can continue to be promoted even if they do not leave the base and other soldiers surpass their promotion score.

UFO: Enemy Unknown / X-COM: UFO Defense

RankNotes
Comandante XCom1 rank6 Commander.GIF Uno por base X-COM, requiere al menos 30 soldados en todas las bases.
Colonel XCom1 rank5 Colonel.GIF Most experienced Captain is promoted to Colonel if opening present. 1 Colonel for 23 soldiers, limit of 10.
Captain XCom1 rank4 Captain.GIF Most experienced Sergeant is promoted to Captain if opening present. 1 Captain for 11 soldiers, limit of 22.
Sergeant XCom1 rank3 Sergeant.GIF Most experienced Squaddie is promoted to Sergeant if opening present. 1 Sergeant for 5 soldiers, limit of 50.
Squaddie XCom1 rank2 Squaddie.GIF Perform any action that qualifies towards promotion, may not be given with high troop counts.
Rookie XCom1 rank1 Rookie.GIF Starting rank for all new recruits.


X-COM: Terror From the Deep

RankNotes
Captain XCom2 rank6 Captain.GIF Only one allowed over all X-COM Bases, requires at least 30 aquanauts in all bases.
Commander XCom2 rank5 Commander.gif Most experienced Lieutenant is promoted to Commander if opening present. 1 Commander for 23 aquanauts, limit of 10.
Lieutenant XCom2 rank4 Lieutenant.gif Most experienced Ensign is promoted to Lieutenant if opening present. 1 Lieutenant for 11 aquanauts, limit of 22.
Ensign XCom2 rank3 Ensign.gif Most experienced Able Seaman is promoted to Ensign if opening present. 1 Ensign for 5 aquanauts, limit of 50.
Able Seaman XCom2 rank2 Able Seaman.gif Promotion Perform any action that qualifies towards promotion, may not be given with high troop counts.
Seaman XCom2 rank1 Seaman.gif Starting rank for all new recruits.

Morale Loss

When a ranking officer is killed, the effect of morale loss on all remaining squad mates will be scaled up a certain percentage based on the officer's rank. The adjustments are as follows:

Rank Adjustments
Rookie/Squaddie 0%
Sergeant +20%
Captain +30%
Colonel +50%
Commander +75%

As an example, if the death of a rookie/squaddie causes a soldier to lose 10 morale points, the death of a sergeant will cause this soldier to lose 12 morale points, while a captain will causes a 15 point loss.

Note that values are truncated to the nearest integer, so losing a commander in the last example will cause a 17 morale loss, not 17.5.

See Also

UFO Badge X-Com: Enemy Unknown/UFO Defense
Soldiers:Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing Accuracy
StrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds