Difference between revisions of "Rank"

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Rookies can advance to Squaddies if they obtained any combat [[experience]] - except for throwing experience. This type of promotion happens before the higher promotions, it is also not shown on the promotion list after debriefing.
 
Rookies can advance to Squaddies if they obtained any combat [[experience]] - except for throwing experience. This type of promotion happens before the higher promotions, it is also not shown on the promotion list after debriefing.
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Actions that qualify towards Squaddie promotion are:
 +
 +
* '''Hitting a target'''
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: Shooting things with guns, hitting them with melee weapons, or blowing them up with grenades. HE and stun explosives count whether they connect directly or otherwise. Smoke/incendiary/proximity explosives do not, and neither does shooting scenery. You don't have to deal damage so long as the bullet hits a unit.
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* '''Reacting'''
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: Shooting at an enemy during their turn. Doesn't matter whether the shot connects.
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* '''Psi attacks'''
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: Doesn't matter whether they succeed or not.
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* '''Bravery checks'''
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: Having little enough morale that panicking is possible, but keeping under control regardless.
  
 
== Higher promotions ==
 
== Higher promotions ==

Revision as of 18:40, 25 September 2011

This article is about the ranks an X-COM soldier can achieve, for alien ranks see Alien Ranks

Rank represents the soldier's position within the hierarchy of soldiers. The higher the rank, the more command the soldier can exert over his or her subordinates. In the X-COM world, rank is primarily a conciliatory tool to reassure the lower ranks during times of strife, and also as a cheerleader during times of success.

Higher ranked soldiers that are still in battle help keep morale high in an event of a casualty or injury. They also give extra morale gain whenever your troops kill aliens. However, when they are killed or incapacitated it means that the other soldiers suffer a big morale loss which could mean that they will panic or go berserk. You may find it useful for your highest ranked officers to act as a Rear Commander.

Rookie promotion

Rookies can advance to Squaddies if they obtained any combat experience - except for throwing experience. This type of promotion happens before the higher promotions, it is also not shown on the promotion list after debriefing.

Actions that qualify towards Squaddie promotion are:

  • Hitting a target
Shooting things with guns, hitting them with melee weapons, or blowing them up with grenades. HE and stun explosives count whether they connect directly or otherwise. Smoke/incendiary/proximity explosives do not, and neither does shooting scenery. You don't have to deal damage so long as the bullet hits a unit.
  • Reacting
Shooting at an enemy during their turn. Doesn't matter whether the shot connects.
  • Psi attacks
Doesn't matter whether they succeed or not.
  • Bravery checks
Having little enough morale that panicking is possible, but keeping under control regardless.

Higher promotions

Your soldiers can advance to higher ranks with their "promotion score". Soldiers with highest promotion score become promoted, assuming you have a large enough number of soldiers to justify the promotion.

The promotion score mainly depends on soldier stats and mission/kill counts, it is calculated as follows:

  • score = 2* ( BaseHPs + BaseEnergy + ImproveHPs + ImproveEnergy + 2*( ImproveReactions + BaseReactions + 10*( 10-ImproveBravery-BaseBravery ) ) ) + 3*( BaseTUs + ImproveTUs + 2*( BaseFireAcc + ImproveFireAcc ) ) + ImproveMeleeAcc + ImproveThrowAcc + ImproveStrength + BaseMeleeAcc + BaseThrowAcc + BaseStrength + 10* ( Missions_cnt + Kills_cnt ) + PsiSkill>0 ? PsiStrength + 2* PsiSkill : 0;

When there is a free position in a certain rank, the soldier with the highest promotion score of the rank below is promoted.

It is worth noting that:

  • Once a soldier has been handed a rank above rookie, they can continue to be promoted even if they do not leave base and other soldiers surpass their promotion score.
  • Rookies can be immediately promoted to Sergeant in 1 battle.

UFO: Enemy Unknown / X-COM: UFO Defense

RankNotes
Commander XCom1 rank6 Commander.GIF Only one allowed over all X-COM Bases, requires at least 30 soldiers in all bases.
Colonel XCom1 rank5 Colonel.GIF Most experienced Captain is promoted to Colonel if opening present. 1 Colonel for 23 soldiers, limit of 10.
Captain XCom1 rank4 Captain.GIF Most experienced Sergeant is promoted to Captain if opening present. 1 Captain for 11 soldiers, limit of 22.
Sergeant XCom1 rank3 Sergeant.GIF Most experienced Squaddie is promoted to Sergeant if opening present. 1 Sergeant for 5 soldiers, limit of 50.
Squaddie XCom1 rank2 Squaddie.GIF Perform any action that qualifies towards promotion, may not be given with high troop counts.
Rookie XCom1 rank1 Rookie.GIF Starting rank for all new recruits.


X-COM: Terror From the Deep

RankNotes
Captain XCom2 rank6 Captain.GIF Only one allowed over all X-COM Bases, requires at least 30 aquanauts in all bases.
Commander XCom2 rank5 Commander.gif Most experienced Lieutenant is promoted to Commander if opening present. 1 Commander for 23 aquanauts, limit of 10.
Lieutenant XCom2 rank4 Lieutenant.gif Most experienced Ensign is promoted to Lieutenant if opening present. 1 Lieutenant for 11 aquanauts, limit of 22.
Ensign XCom2 rank3 Ensign.gif Most experienced Able Seaman is promoted to Ensign if opening present. 1 Ensign for 5 aquanauts, limit of 50.
Able Seaman XCom2 rank2 Able Seaman.gif Promotion Perform any action that qualifies towards promotion, may not be given with high troop counts.
Seaman XCom2 rank1 Seaman.gif Starting rank for all new recruits.

See Also

UFO Badge X-Com: Enemy Unknown/UFO Defense
Soldiers:Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing Accuracy
StrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds