Difference between revisions of "Ratman (Piratez)"

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m (Undo revision 86844 by Rikiswar (talk))
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       - 0.7
 
       - 0.7
 
       - 1.0
 
       - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 
     loftempsSet: [ 2 ]
 
     loftempsSet: [ 2 ]
 
</div>
 
</div>
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== Notes ==
 
== Notes ==
 
The small nature of these foes make them a bit harder to hit as well as a bit dodgier in melee.  They seem to be a bit vulnerable to smoke and flame.
 
The small nature of these foes make them a bit harder to hit as well as a bit dodgier in melee.  They seem to be a bit vulnerable to smoke and flame.

Revision as of 10:45, 26 July 2018

Ratman
Time Units 50
Stamina 60
Health 25
Bravery 80
Reactions 55
Firing Accuracy 50
Melee Accuracy 45
Throwing Accuracy 40
Strength 24
VooDoo Skill 0
VooDoo Strength 40


Armor: Front 5
Armor: Sides 5
Armor: Rear 5
Armor: Under 5
Evasion 28/14
Aggression 1
Intelligence 4
Night Vision 16
Energy Recovery 30
Stun Recovery Normal


Bandit - Ratman


2X2 Unit? No
Height Standing 16
Size Small
Bleed Immune? No
Ransom $1000
Score 6


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
100% 100% 150% 100% 80% 100% 100% 100% 100% 300% 0% 100% 100% 10% 70% 100% 100% 100%




Bootypedia

Ratman Information

"The Ratmen are a sub-race of mutant midgets, universally despised by everyone, in no small part for their disregard of private property. For that reason, they face a choice between embracing robbery or dying alone, which is a very simple choice indeed. They're weak and fragile, but do not underestimate their reflexes and shooting abilities."

Source: Piratez Bootypedia






Inventory

Under construction

Associated Research

Leads to:
"!Bandit Business!"
Ratman Examination
Unlocks:
Bandits
Gives one for free:
Beastmen
Mutant Pogrom
Smuggling
Conversion
Crack
Kosmoportovaya Vodka
Bag of Cash
Money Purse

Raw Ruleset Data

   type: STR_BANDIT_RATMAN
   race: STR_RATMEN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 60
     health: 25
     bravery: 80
     reactions: 55
     firing: 50
     throwing: 40
     strength: 24
     psiStrength: 40
     psiSkill: 0
     melee: 45
   armor: BANDIT_ARMOR_P0
   standHeight: 16
   kneelHeight: 12
   value: 6
   deathSound: 148
   energyRecovery: 30
   sniper: 25
   spotter: 1
   intelligence: 4
   aggression: 1
   canSurrender: true
   type: BANDIT_ARMOR_P0
   spriteSheet: BAN_0.PCK
   spriteInv: RatmanInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 96, 160, 160, 160]
   spriteHairGroup: 9
   spriteHairColor: [144, 144, 34, 162, 242, 162, 242, 162]
   corpseBattle:
     - STR_BAN_0_CORPSE_BATTLE
   corpseGeo: STR_FOOD_BAG
   visibilityAtDark: 16
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.5
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       healthCurrent: 0.1
       health: -0.075
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.7
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]

Notes

The small nature of these foes make them a bit harder to hit as well as a bit dodgier in melee. They seem to be a bit vulnerable to smoke and flame.