Difference between revisions of "Ratman Brigand (Piratez)"

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Revision as of 20:39, 15 August 2016

This page may be outdated. It is up-to-date for version 0.97B. The latest version is v.N1.


Ratman Brigand
Time Units 50
Stamina 70
Health 26
Bravery 80
Reactions 60
Firing Accuracy 50
Melee Accuracy 50
Throwing Accuracy 60
Strength 25
VooDoo Skill 0
VooDoo Strength 40


Armor: Front 5
Armor: Sides 5
Armor: Rear 5
Armor: Under 5
Evasion 36/18
Aggression 0
Intelligence 6
Night Vision 16
Energy Recovery 35
Stun Recovery Normal


Bandit - Ratman Brigand


2X2 Unit? No
Height Standing 16
Size Small
Bleed Immune? No
Ransom $2000
Score 6


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
{{{charm}}}% 100% {{{burn}}}% 100% 100% 100% {{{daze}}}% 90% 100% 300% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%




Bootypedia

Ratman Brigand Information

These ratmen wander the outskirts of their 'villages' as well as more civilized settlements, hunting for prey, be it unwary travellers or wild animals, anything goes to feed their destitute communities. They're a bit better fighters than average Ratlings, especially with the bow and the knife. They're the most dangerous when met at night, when they can take advantage of their innate night vision (all Ratlings have a NV of 16)."

Source: Piratez Bootypedia

Inventory

Under construction

Associated Research

Under construction

Raw Ruleset Data

Under construction

Notes

The small nature of these foes make them a bit harder to hit as well as a bit dodgier in melee. They seem to be a bit vulnerable to smoke and flame.