Ratman Mob Lieutenant (Piratez)

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Ratman Mob Lieutenant
Time Units 55
Stamina 70
Health 30
Bravery 80
Reactions 70
Firing Accuracy 60
Melee Accuracy 60
Throwing Accuracy 55
Strength 26
VooDoo Skill 0
VooDoo Strength 50


Armor: Front 5
Armor: Sides 5
Armor: Rear 5
Armor: Under 5
Evasion 42/21
Aggression 1
Intelligence 6
Night Vision 16
Energy Recovery 35
Stun Recovery Normal


Bandit - Ratman Mob Lieutenant


2X2 Unit? No
Height Standing 16
Size Small
Bleed Immune? No
Ransom $30,000
Score 10


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
100% 100% 150% 100% 100% 100% 100% 90% 100% 300% 0% 100% 100% 10% 80% 100% 100% 100%




Bootypedia

Ratman Mob Lieutenant Information

"These Ratmen are even more skilled rogues than usual, always quick to use their knives, but that's not what makes them really dangerous. They are high-ranking enforcers and racket collectors, working for the bosses of the Ratling Mafia, and killing them might cause reprisals - the Mafia is known for its vengefulness and territoriality."

Source: Piratez Bootypedia






Inventory

Under construction

Associated Research

Required by:
Trade N.Batt for Bootleg Disc [m]
rob: Ratman Ldr. (0/2/1) [m]
Leads to:
Ratman Mob Lieutenant Examination
Unlocks:
Bandits
Gives one for free:
Beastmen
Human Citizens
Megapol
Mutant Pogrom
Crackdown
Smuggling
Wasp Aircar
Megapol Patrol Car
Mini SMG
Tommy
Skorpion SMG
Snubby
Flintlock Gas-Balls
Combat Drugs
Signet Ring
Jewelry
Exquisite Lingerie
Crack
Kosmoportovaya Vodka
Atom Beer
Mutant P*rn
Shadowmasters
SLAVE MAID
Personal Computer
Topaz
Sapphire
Emerald
Ruby
Diamond
Treasure Chest
Bag of Cash
Million Dollar Safe
Money Purse
Personal Database
Govt Papers
Silver Bar
Sectoweed
Smugglers
Nubirans
The Deep Ones
Aquatoids
Roving Bands

Raw Ruleset Data

   type: STR_BANDIT_RATMAN_LEADER
   race: STR_RATMEN
   rank: STR_LIVE_LEADER
   stats:
     tu: 55
     stamina: 70
     health: 30
     bravery: 80
     reactions: 70
     firing: 60
     throwing: 55
     strength: 26
     psiStrength: 50
     psiSkill: 0
     melee: 60
   armor: BANDIT_ARMOR_P5
   standHeight: 16
   kneelHeight: 12
   value: 10
   deathSound: 148
   energyRecovery: 35
   sniper: 75
   spotter: 3
   intelligence: 6
   aggression: 1
   canSurrender: true
   type: BANDIT_ARMOR_P5
   spriteSheet: BAN_5.PCK
   spriteInv: RatmanMobLieutnantInventoryImage
   corpseBattle:
     - STR_BAN_5_CORPSE_BATTLE
   corpseGeo: STR_MEDALLION
   visibilityAtDark: 16
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.6
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       healthCurrent: 0.1
       health: -0.0625
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]

Notes

The small nature of these foes make them a bit harder to hit as well as a bit dodgier in melee. They seem to be a bit vulnerable to smoke and flame.