Difference between revisions of "Raw Concepts (OpenApoc)"

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{| {{StdCenterTable}} align = "center" width = "60%"
 
{| {{StdCenterTable}} align = "center" width = "60%"
 
|-
 
|-
|colspan = "2" {{StdDescTable_Heading}}|'''Human Features'''
+
|colspan = "2" {{StdDescTable_Heading}}|<span style="color: darkred;>'''Human Features'''</span>
 
|-
 
|-
 
| colspan = "2" align = "left" |'''Requirements''': None  
 
| colspan = "2" align = "left" |'''Requirements''': None  
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{| {{StdCenterTable}} align = "center" width = "60%"
 
{| {{StdCenterTable}} align = "center" width = "60%"
 
|-
 
|-
|colspan = "2" {{StdDescTable_Heading}}|'''Hybrid Features'''
+
|colspan = "2" {{StdDescTable_Heading}}|<span style="color: darkred;>'''Hybrid Features'''</span>
 
|-
 
|-
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]]  
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]]  
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{| {{StdCenterTable}} align = "center" width = "60%"
 
{| {{StdCenterTable}} align = "center" width = "60%"
 
|-
 
|-
|colspan = "2" {{StdDescTable_Heading}}|'''Android Features'''
+
|colspan = "2" {{StdDescTable_Heading}}|<span style="color: darkred;>'''Android Features'''</span>
 
|-
 
|-
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[S.E.L.F.]]  
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[S.E.L.F.]]  
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{| {{StdCenterTable}} align = "center" width = "60%"
 
{| {{StdCenterTable}} align = "center" width = "60%"
 
|-
 
|-
|colspan = "2" {{StdDescTable_Heading}}|'''Anthropod Features'''
+
|colspan = "2" {{StdDescTable_Heading}}|<span style="color: purple;>'''Anthropod Features'''</span>
 
|-
 
|-
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]]  
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]]  
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{| {{StdCenterTable}} align = "center" width = "60%"
 
{| {{StdCenterTable}} align = "center" width = "60%"
 
|-
 
|-
|colspan = "2" {{StdDescTable_Heading}}|'''Skeletoid Features'''
+
|colspan = "2" {{StdDescTable_Heading}}|<span style="color: purple;>'''Skeletoid Features'''</span>
 
|-
 
|-
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]]  
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]]  
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{| {{StdCenterTable}} align = "center" width = "60%"
 
{| {{StdCenterTable}} align = "center" width = "60%"
 
|-
 
|-
|colspan = "2" {{StdDescTable_Heading}}|'''Micronoid Aggregate Features'''
+
|colspan = "2" {{StdDescTable_Heading}}|<span style="color: purple;>'''Micronoid Aggregate Features'''</span>
 
|-
 
|-
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]]  
 
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]]  

Revision as of 14:38, 25 March 2021

Concept: Give attributes to organizations

Concept: For different "diplomatic rift" event texts

Organization Type of Organization Goals and Features
Apoc xcom icon.png X-COM Service The goal is to provide services to gain profit and power
Apoc govt icon.png Government Authorities The goal is to maintain power
Apoc megapol icon.png Megapol Authorities The goal is to maintain power
Apoc sirius icon.png Cult of Sirius Religion The goal is to enslave and fool minds with ideology to get property and power
Apoc marsec icon.png Marsec Manufacturer The goal is to get profit and power by producing goods
Apoc sd icon.png Superdynamics Manufacturer The goal is to get profit and power by producing goods
Apoc gm icon.png General Metro Manufacturer The goal is to get profit and power by producing goods
Apoc cyberweb icon.png Cyberweb Manufacturer The goal is to get profit and power by producing goods
Apoc ts icon.png Transtellar Service The goal is to provide services to gain profit and power
Apoc solmine icon.png Solmine Manufacturer The goal is to get profit and power by producing goods
Apoc sensovision icon.png Sensovision Service The goal is to provide services to gain profit and power
Apoc lifetree icon.png Lifetree Service The goal is to provide services to gain profit and power
Apoc nutrivend icon.png Nutrivend Service The goal is to provide services to gain profit and power
Apoc evonet icon.png Evonet Service The goal is to provide services to gain profit and power
Apoc sanctuary icon.png Sanctuary Clinic Service The goal is to provide services to gain profit and power
Apoc nanotech icon.png Nanotech Manufacturer The goal is to get profit and power by producing goods
Apoc energen icon.png Energen Manufacturer The goal is to get profit and power by producing goods
Apoc synthemesh icon.png Synthemesh Manufacturer The goal is to get profit and power by producing goods
Apoc gravball icon.png Grav Ball League Manufacturer The goal is to get profit and power by producing goods
Apoc psyke icon.png Psyke Gang The goal is to get property and power by criminal means
Apoc diablo icon.png Diablo Gang The goal is to get property and power by criminal means
Apoc osiron icon.png Osiron Gang The goal is to get property and power by criminal means
Apoc self icon.png S.E.L.F. Movement Objective - Advocate for the interests of entity groups
Apoc mutant icon.png Mutant Alliance Movement Objective - Advocate for the interests of entity groups
Apoc extropians icon.png Extropians Political Parties The goal is to gain power
Apoc technocr icon.png Technocrats Political Parties The goal is to gain power


Give all entities attributes

Humans

Human Features
Requirements: None
Pros Cons
  • Common
  • Reasonable starting stats, allowing for quick training to usefulness.
  • Low base psi abilities. Highly vulnerable to psi attacks.
  • Can be Brainsucked


Hybrid Features
Requirements: Non-hostile relations with Mutant Alliance
Pros Cons
  • Strongest Psi abilities
  • Can reach the same maximum stats as humans
  • Recruits are rare
  • Lowest starting stats. Slower initial combat progression and more training time than Humans.
  • Can be Brainsucked


Android Features
Requirements: Non-hostile relations with S.E.L.F.
Pros Cons
  • The highest base stats
  • Immune to psi
  • Brainsuckers do not attack
  • Recruits are very rare
  • Stats cannot be improved


Aliens

Anthropod Features
Requirements: Non-hostile relations with Mutant Alliance
Pros Cons
  • Strongest Psi abilities
  • Can reach the same maximum stats as humans
  • Recruits are rare
  • Lowest starting stats. Slower initial combat progression and more training time than Humans.
  • Can be Brainsucked


Skeletoid Features
Requirements: Non-hostile relations with Mutant Alliance
Pros Cons
  • Strongest Psi abilities
  • Can reach the same maximum stats as humans
  • Recruits are rare
  • Lowest starting stats. Slower initial combat progression and more training time than Humans.
  • Can be Brainsucked


Micronoid Aggregate Features
Requirements: Non-hostile relations with Mutant Alliance
Pros Cons
  • Strongest Psi abilities
  • Can reach the same maximum stats as humans
  • Recruits are rare
  • Lowest starting stats. Slower initial combat progression and more training time than Humans.
  • Can be Brainsucked