Difference between revisions of "Reaction fire triggers"
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*Hitting an alien not facing you (they will spin around and return fire) | *Hitting an alien not facing you (they will spin around and return fire) | ||
*Throwing any object | *Throwing any object | ||
− | + | *Using a Stun Rod | |
'''Will never trigger reaction shots:''' | '''Will never trigger reaction shots:''' | ||
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*Firing at (but missing) an alien not facing you | *Firing at (but missing) an alien not facing you | ||
*Any action on the inventory screen | *Any action on the inventory screen | ||
− | + | *Using a Medi-Kit, Mind Probe or Motion Scanner | |
'''Currently unknown/untested:''' | '''Currently unknown/untested:''' | ||
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*Using a lift | *Using a lift | ||
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Revision as of 21:27, 11 May 2006
Certain actions will trigger reaction fire from aliens; others will not, even though they may reduce your TUs. The following is a (presently incomplete) list of which actions will and will not trigger reaction fire. Opposing units also need to be facing your unit(s) and have sufficient TUs available; see Reaction fire formula for more details.
Will trigger reaction shots:
- Firing a weapon
- Kneeling
- Any walking/flying movement (including opening a door)
- Hitting an alien not facing you (they will spin around and return fire)
- Throwing any object
- Using a Stun Rod
Will never trigger reaction shots:
- Turning in place
- Firing a weapon from beyond the alien's visual range
- Firing a weapon from a position hidden to the alien
- Priming a grenade
- Firing at (but missing) an alien not facing you
- Any action on the inventory screen
- Using a Medi-Kit, Mind Probe or Motion Scanner
Currently unknown/untested:
- Using a lift