https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&feed=atom&action=historyReapers (XCOM2) - Revision history2024-03-29T06:03:56ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90953&oldid=prevAnothrgamer1234: /* Class Role */2020-06-02T15:01:54Z<p><span dir="auto"><span class="autocomment">Class Role</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:01, 2 June 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Class Role==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Class Role==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Reaper combines the superior range of the Sharpshooter and the stealth tactics of the Ranger, further enhanced by Shadow, its enhanced form of [[Concealment (XCOM2)|Concealment]]. The lack of innate Squadsight and lower damage output of the Vektor Rifle mean they do not replace Sharpshooters outright, but they can compensate through the greater flexibility afforded to them by their abilities. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Reaper combines the superior range of the Sharpshooter and the stealth tactics of the Ranger, further enhanced by Shadow, its enhanced form of [[Concealment (XCOM2)|Concealment]]. The lack of innate Squadsight and lower damage output of the Vektor Rifle mean they do not replace Sharpshooters outright, but they can compensate through the greater flexibility afforded to them by their abilities<ins class="diffchange diffchange-inline"> and are superb candidates for scouting through Fog of War</ins>. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in Shadow, a Reaper gains a 50% mobility boost and can only be detected by enemies if they are within one space of the Reaper (or if the Reaper is flanked). Unlike Concealment, attacking while in Shadow does not necessarily break concealment; instead, it has a 50% chance of being exposed that rises to 80% should attacks be made following an initial successful test to stay hidden. That being said, enemy detection radius increases significantly after attacking even if the detection test is passed (although some skills can mitigate this effect). Reapers can contribute to ambushes without the possibility of being exposed via their Claymore secondary weapon, which acts as a potent environmental explosive that the Reaper can shoot at to detonate without having to make a discovery test. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in Shadow, a Reaper gains a 50% mobility boost and can only be detected by enemies if they are within one space of the Reaper (or if the Reaper is flanked). Unlike Concealment, attacking while in Shadow does not necessarily break concealment; instead, it has a 50% chance of being exposed that rises to 80% should attacks be made following an initial successful test to stay hidden. That being said, enemy detection radius increases significantly after attacking even if the detection test is passed (although some skills can mitigate this effect). Reapers can contribute to ambushes without the possibility of being exposed via their Claymore secondary weapon, which acts as a potent environmental explosive that the Reaper can shoot at to detonate without having to make a discovery test. </div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90952&oldid=prevAnothrgamer1234: /* Class Role */2020-06-02T15:01:14Z<p><span dir="auto"><span class="autocomment">Class Role</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:01, 2 June 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Reaper combines the superior range of the Sharpshooter and the stealth tactics of the Ranger, further enhanced by Shadow, its enhanced form of [[Concealment (XCOM2)|Concealment]]. The lack of innate Squadsight and lower damage output of the Vektor Rifle mean they do not replace Sharpshooters outright, but they can compensate through the greater flexibility afforded to them by their abilities. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Reaper combines the superior range of the Sharpshooter and the stealth tactics of the Ranger, further enhanced by Shadow, its enhanced form of [[Concealment (XCOM2)|Concealment]]. The lack of innate Squadsight and lower damage output of the Vektor Rifle mean they do not replace Sharpshooters outright, but they can compensate through the greater flexibility afforded to them by their abilities. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While in Shadow, a Reaper gains a 50% mobility boost and can only be detected by enemies if they are within one space of the Reaper (or if the Reaper is flanked). Unlike Concealment, attacking while in Shadow does not necessarily break concealment; instead, it has a 50% chance of <del class="diffchange diffchange-inline">staying</del> <del class="diffchange diffchange-inline">hidden</del> that rises to 80% should attacks be made following <del class="diffchange diffchange-inline">a</del> successful test to stay hidden. That being said, enemy detection radius increases significantly after attacking (although some skills can mitigate this effect). Reapers can contribute to ambushes without the possibility of being exposed via their Claymore secondary weapon, which acts as a potent environmental explosive that the Reaper can shoot at to detonate without having to make a discovery test. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While in Shadow, a Reaper gains a 50% mobility boost and can only be detected by enemies if they are within one space of the Reaper (or if the Reaper is flanked). Unlike Concealment, attacking while in Shadow does not necessarily break concealment; instead, it has a 50% chance of <ins class="diffchange diffchange-inline">being</ins> <ins class="diffchange diffchange-inline">exposed</ins> that rises to 80% should attacks be made following <ins class="diffchange diffchange-inline">an initial</ins> successful test to stay hidden. That being said, enemy detection radius increases significantly after attacking<ins class="diffchange diffchange-inline"> even if the detection test is passed</ins> (although some skills can mitigate this effect). Reapers can contribute to ambushes without the possibility of being exposed via their Claymore secondary weapon, which acts as a potent environmental explosive that the Reaper can shoot at to detonate without having to make a discovery test. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reapers are not revealed if the rest of the squad is, and vice versa. As they start with a skill that lets them re-enter Shadow once per mission, this makes them ideal scouts and gives them ample opportunities for good vantage points to snipe at enemies. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reapers are not revealed if the rest of the squad is, and vice versa. As they start with a skill that lets them re-enter Shadow once per mission, this makes them ideal scouts and gives them ample opportunities for good vantage points to snipe at enemies. </div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90951&oldid=prevAnothrgamer1234: /* Class Role */2020-06-02T14:58:53Z<p><span dir="auto"><span class="autocomment">Class Role</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:58, 2 June 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Class Role==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Class Role==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Reaper combines the superior range of the Sharpshooter and the stealth tactics of the Ranger, further enhanced by Shadow, its enhanced form of [[Concealment (XCOM2)|Concealment]]. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Reaper combines the superior range of the Sharpshooter and the stealth tactics of the Ranger, further enhanced by Shadow, its enhanced form of [[Concealment (XCOM2)|Concealment]]<ins class="diffchange diffchange-inline">. The lack of innate Squadsight and lower damage output of the Vektor Rifle mean they do not replace Sharpshooters outright, but they can compensate through the greater flexibility afforded to them by their abilities</ins>. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in Shadow, a Reaper gains a 50% mobility boost and can only be detected by enemies if they are within one space of the Reaper (or if the Reaper is flanked). Unlike Concealment, attacking while in Shadow does not necessarily break concealment; instead, it has a 50% chance of staying hidden that rises to 80% should attacks be made following a successful test to stay hidden. That being said, enemy detection radius increases significantly after attacking (although some skills can mitigate this effect). Reapers can contribute to ambushes without the possibility of being exposed via their Claymore secondary weapon, which acts as a potent environmental explosive that the Reaper can shoot at to detonate without having to make a discovery test. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in Shadow, a Reaper gains a 50% mobility boost and can only be detected by enemies if they are within one space of the Reaper (or if the Reaper is flanked). Unlike Concealment, attacking while in Shadow does not necessarily break concealment; instead, it has a 50% chance of staying hidden that rises to 80% should attacks be made following a successful test to stay hidden. That being said, enemy detection radius increases significantly after attacking (although some skills can mitigate this effect). Reapers can contribute to ambushes without the possibility of being exposed via their Claymore secondary weapon, which acts as a potent environmental explosive that the Reaper can shoot at to detonate without having to make a discovery test. </div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90822&oldid=prevAnothrgamer1234: /* Class Role */2020-05-20T15:17:44Z<p><span dir="auto"><span class="autocomment">Class Role</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:17, 20 May 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Reaper combines the superior range of the Sharpshooter and the stealth tactics of the Ranger, further enhanced by Shadow, its enhanced form of [[Concealment (XCOM2)|Concealment]]. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Reaper combines the superior range of the Sharpshooter and the stealth tactics of the Ranger, further enhanced by Shadow, its enhanced form of [[Concealment (XCOM2)|Concealment]]. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While in Shadow, a Reaper gains a 50% mobility boost and can only be detected by enemies if they are within one space of the Reaper. Unlike Concealment, attacking while in Shadow does not necessarily break concealment; instead, it has a 50% chance of staying hidden that rises to 80% should attacks be made following a successful test to stay hidden. That being said, enemy detection radius increases significantly after attacking (although some skills can mitigate this effect). Reapers can contribute to ambushes without the possibility of being exposed via their Claymore secondary weapon, which acts as a potent environmental explosive that the Reaper can shoot at to detonate without having to make a discovery test. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While in Shadow, a Reaper gains a 50% mobility boost and can only be detected by enemies if they are within one space of the Reaper<ins class="diffchange diffchange-inline"> (or if the Reaper is flanked)</ins>. Unlike Concealment, attacking while in Shadow does not necessarily break concealment; instead, it has a 50% chance of staying hidden that rises to 80% should attacks be made following a successful test to stay hidden. That being said, enemy detection radius increases significantly after attacking (although some skills can mitigate this effect). Reapers can contribute to ambushes without the possibility of being exposed via their Claymore secondary weapon, which acts as a potent environmental explosive that the Reaper can shoot at to detonate without having to make a discovery test. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reapers are not revealed if the rest of the squad is, and vice versa. As they start with a skill that lets them re-enter Shadow once per mission, this makes them ideal scouts and gives them ample opportunities for good vantage points to snipe at enemies. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reapers are not revealed if the rest of the squad is, and vice versa. As they start with a skill that lets them re-enter Shadow once per mission, this makes them ideal scouts and gives them ample opportunities for good vantage points to snipe at enemies. </div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90781&oldid=prevAnothrgamer1234: /* History */2020-05-19T14:27:08Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:27, 19 May 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A native of Russia, Volk moved to Alaska as a refugee during the alien invasion and joined the Reapers soon after the surrender of the world's governments to the aliens. At some point after this, he met Central and became the leader of the Reapers after the faction's founder was killed by the [[Chosen]] known as the [[Hunter]] (who was himself formerly an accomplished member of the Reapers prior to his capture and painstaking "enhancement" by the Elders). </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A native of Russia, Volk moved to Alaska as a refugee during the alien invasion and joined the Reapers soon after the surrender of the world's governments to the aliens. At some point after this, he met Central and became the leader of the Reapers after the faction's founder was killed by the [[Chosen]] known as the [[<ins class="diffchange diffchange-inline">Hunter (XCOM2)|</ins>Hunter]] (who was himself formerly an accomplished member of the Reapers prior to his capture and painstaking "enhancement" by the Elders). </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the occupation, the Reapers became renowned for their skill at killing aliens while remaining undetected, as well as their habit of using their bodies as an unconventional food source. Such practices tended to lead to make them seem peculiar to others, which was complicated further by the Reapers' inclination to work alone. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the occupation, the Reapers became renowned for their skill at killing aliens while remaining undetected, as well as their habit of using their bodies as an unconventional food source. Such practices tended to lead to make them seem peculiar to others, which was complicated further by the Reapers' inclination to work alone. </div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90765&oldid=prevAnothrgamer1234: /* History */2020-05-17T16:51:33Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:51, 17 May 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A native of Russia, Volk moved to Alaska as a refugee during the alien invasion and joined the Reapers soon after the surrender of the world's governments to the aliens. At some point after this, he met Central and became the leader of the Reapers after <del class="diffchange diffchange-inline">their</del> founder was killed by the [[Chosen]] known as the [[Hunter]] (who was himself formerly an accomplished member of the Reapers prior to his capture and painstaking "enhancement" by the Elders). </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A native of Russia, Volk moved to Alaska as a refugee during the alien invasion and joined the Reapers soon after the surrender of the world's governments to the aliens. At some point after this, he met Central and became the leader of the Reapers after <ins class="diffchange diffchange-inline">the faction's</ins> founder was killed by the [[Chosen]] known as the [[Hunter]] (who was himself formerly an accomplished member of the Reapers prior to his capture and painstaking "enhancement" by the Elders). </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>During the occupation, the Reapers became renowned for their skill at killing aliens while remaining undetected, as well as their habit of using their bodies as an unconventional food source. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>During the occupation, the Reapers became renowned for their skill at killing aliens while remaining undetected, as well as their habit of using their bodies as an unconventional food source<ins class="diffchange diffchange-inline">. Such practices tended to lead to make them seem peculiar to others, which was complicated further by the Reapers' inclination to work alone</ins>. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In 2035, the Reaper called Elena "Outrider" Dragunova was sent to scout out a gene therapy clinic based on a tip from the [[Skirmishers (XCOM2)|Skirmishers]]; despite the distrust between the two factions, their information yielded the vital discovery that the [[Commander (XCOM 2)|Commander]] was still alive and in ADVENT custody, which would ultimately lead in the XCOM [[Operation Gatecrasher|mission]] that would see the Commander liberated, and a crippling blow dealt to the ADVENT network.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In 2035, the Reaper called Elena "Outrider" Dragunova was sent to scout out a gene therapy clinic based on a tip from the [[Skirmishers (XCOM2)|Skirmishers]]; despite the distrust between the two factions, their information yielded the vital discovery that the [[Commander (XCOM 2)|Commander]] was still alive and in ADVENT custody, which would ultimately lead in the XCOM [[Operation Gatecrasher|mission]] that would see the Commander liberated, and a crippling blow dealt to the ADVENT network.</div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90764&oldid=prevAnothrgamer1234: /* History */2020-05-17T16:47:34Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:47, 17 May 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A native of Russia, Volk moved to Alaska as a refugee during the alien invasion and joined the Reapers soon after the surrender of the world's governments to the aliens. At some point after this, he met Central and became the leader of the Reapers after their founder was killed by the [[Chosen]] known as the [[Hunter]] (who was himself formerly an accomplished member of the Reapers prior to his capture and painstaking "enhancement" by the Elders). </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A native of Russia, Volk moved to Alaska as a refugee during the alien invasion and joined the Reapers soon after the surrender of the world's governments to the aliens. At some point after this, he met Central and became the leader of the Reapers after their founder was killed by the [[Chosen]] known as the [[Hunter]] (who was himself formerly an accomplished member of the Reapers prior to his capture and painstaking "enhancement" by the Elders). </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>During the occupation, the Reapers became renowned for their skill at killing aliens while remaining undetected, as well as their habit of using their bodies as an unconventional food source. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In 2035, the Reaper called Elena "Outrider" Dragunova was sent to scout out a gene therapy clinic based on a tip from the [[Skirmishers (XCOM2)|Skirmishers]]; despite the distrust between the two factions, their information yielded the vital discovery that the [[Commander (XCOM 2)|Commander]] was still alive and in ADVENT custody, which would ultimately lead in the XCOM [[Operation Gatecrasher|mission]] that would see the Commander liberated, and a crippling blow dealt to the ADVENT network.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In 2035, the Reaper called Elena "Outrider" Dragunova was sent to scout out a gene therapy clinic based on a tip from the [[Skirmishers (XCOM2)|Skirmishers]]; despite the distrust between the two factions, their information yielded the vital discovery that the [[Commander (XCOM 2)|Commander]] was still alive and in ADVENT custody, which would ultimately lead in the XCOM [[Operation Gatecrasher|mission]] that would see the Commander liberated, and a crippling blow dealt to the ADVENT network.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Following the defeat of ADVENT, the Reapers helped to wipe out the remaining servants of the Elders in anticipation that they would soon be able to <del class="diffchange diffchange-inline">come</del> <del class="diffchange diffchange-inline">out</del> <del class="diffchange diffchange-inline">of</del> the <del class="diffchange diffchange-inline">shadows.</del> </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Following the defeat of ADVENT, the Reapers helped to wipe out the remaining servants of the Elders in anticipation that they would soon be able to <ins class="diffchange diffchange-inline">leave</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">shadows and rejoin</ins> the <ins class="diffchange diffchange-inline">new</ins> <ins class="diffchange diffchange-inline">world.</ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Class Role==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Class Role==</div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90763&oldid=prevAnothrgamer1234: /* Resistance Orders */2020-05-17T16:45:05Z<p><span dir="auto"><span class="autocomment">Resistance Orders</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:45, 17 May 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Resistance Orders==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Resistance Orders==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Reaper Resistance Orders often deal with the stealth and speed of XCOM's working orders. Many of them boost progress, reduce time, and negate risk on certain projects.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Lightning Strike - Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Infiltrate - On timed missions, the timer does not begin until the squad has lost concealment.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Popular Support 1 - Supplies collected from each Supply Drop are increased by 10%.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**Popular Support 2 - Supplies collected from each Supply Drop are increased by 15%.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Recruiting Centers - New recruits cost only 15 Supplies.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Munitions Experts - Experimental Ammo projects in the Proving Grounds are completed instantly.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Scavengers - All resource rewards from scanned Rumors are doubled.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Live Fire Training - Any recruits training in the GTS will achieve the rank of Sergeant.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Guardian Angels - Covert Actions will not be ambushed.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Resistance Rising 1 - +1 Resistance Contact.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**Resistance Rising 2 - +2 Resistance Contacts.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Volunteer Army - On every mission, there is a chance that a Resistance soldier will join the XCOM squad.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Rapid Collection - Resistance supply drops are collected instantly.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Between the Eyes - Any XCOM shot that hits the Lost is an instant headshot kill.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Ballistics Modelling - The speed of all weapons research is increased by 15%.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Heavy Equipment - Excavation speed is increased by 50%.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Resistance Network - Contact with new regions is made instantly.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Resistance Factions]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Resistance Factions]]</div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90747&oldid=prevAnothrgamer1234: /* Class Role */2020-05-15T16:01:50Z<p><span dir="auto"><span class="autocomment">Class Role</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:01, 15 May 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 15:</td>
<td colspan="2" class="diff-lineno">Line 15:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reapers are not revealed if the rest of the squad is, and vice versa. As they start with a skill that lets them re-enter Shadow once per mission, this makes them ideal scouts and gives them ample opportunities for good vantage points to snipe at enemies. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reapers are not revealed if the rest of the squad is, and vice versa. As they start with a skill that lets them re-enter Shadow once per mission, this makes them ideal scouts and gives them ample opportunities for good vantage points to snipe at enemies. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Reapers have three perk trees to choose from, although like all hero classes they have far more flexibility in selecting their abilities than the standard classes. The Stealth tree makes it easier to remain in Shadow and further improves the user's scouting effectiveness. The Saboteur tree boosts the power and versatility of the Claymore, making it easier to use. The Marksman tree enhances the direct damage output of the Reaper by making their Vektor Rifles <del class="diffchange diffchange-inline">steonger</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Reapers have three perk trees to choose from, although like all hero classes they have far more flexibility in selecting their abilities than the standard classes. The Stealth tree makes it easier to remain in Shadow and further improves the user's scouting effectiveness. The Saboteur tree boosts the power and versatility of the Claymore, making it easier to use. The Marksman tree enhances the direct damage output of the Reaper by making their Vektor Rifles <ins class="diffchange diffchange-inline">stronger</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Abilities===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Abilities===</div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Reapers_(XCOM2)&diff=90746&oldid=prevAnothrgamer1234: WIP2020-05-15T16:00:47Z<p>WIP</p>
<p><b>New page</b></p><div>The '''Reapers''' are one of the three new [[Resistance Factions]] from [[XCOM 2]]'s expansion, ''[[XCOM 2: War of the Chosen|War of the Chosen]]''. Under the command of Konstantin Volikov (known as "Volk" to his followers), the Reapers are a faction of survivalists who shunned the ADVENT city centers and the promises of alien technology in favor of life in the wilderness and the abandoned cities. With the long-reaching [[Vektor Rifle]] and the concealable [[Claymore]] explosives, the Reapers are peerless scouts and snipers whose foes rarely even see what kills them. <br />
<br />
==History==<br />
A native of Russia, Volk moved to Alaska as a refugee during the alien invasion and joined the Reapers soon after the surrender of the world's governments to the aliens. At some point after this, he met Central and became the leader of the Reapers after their founder was killed by the [[Chosen]] known as the [[Hunter]] (who was himself formerly an accomplished member of the Reapers prior to his capture and painstaking "enhancement" by the Elders). <br />
<br />
In 2035, the Reaper called Elena "Outrider" Dragunova was sent to scout out a gene therapy clinic based on a tip from the [[Skirmishers (XCOM2)|Skirmishers]]; despite the distrust between the two factions, their information yielded the vital discovery that the [[Commander (XCOM 2)|Commander]] was still alive and in ADVENT custody, which would ultimately lead in the XCOM [[Operation Gatecrasher|mission]] that would see the Commander liberated, and a crippling blow dealt to the ADVENT network.<br />
<br />
Following the defeat of ADVENT, the Reapers helped to wipe out the remaining servants of the Elders in anticipation that they would soon be able to come out of the shadows. <br />
<br />
==Class Role==<br />
The Reaper combines the superior range of the Sharpshooter and the stealth tactics of the Ranger, further enhanced by Shadow, its enhanced form of [[Concealment (XCOM2)|Concealment]]. <br />
<br />
While in Shadow, a Reaper gains a 50% mobility boost and can only be detected by enemies if they are within one space of the Reaper. Unlike Concealment, attacking while in Shadow does not necessarily break concealment; instead, it has a 50% chance of staying hidden that rises to 80% should attacks be made following a successful test to stay hidden. That being said, enemy detection radius increases significantly after attacking (although some skills can mitigate this effect). Reapers can contribute to ambushes without the possibility of being exposed via their Claymore secondary weapon, which acts as a potent environmental explosive that the Reaper can shoot at to detonate without having to make a discovery test. <br />
<br />
Reapers are not revealed if the rest of the squad is, and vice versa. As they start with a skill that lets them re-enter Shadow once per mission, this makes them ideal scouts and gives them ample opportunities for good vantage points to snipe at enemies. <br />
<br />
Reapers have three perk trees to choose from, although like all hero classes they have far more flexibility in selecting their abilities than the standard classes. The Stealth tree makes it easier to remain in Shadow and further improves the user's scouting effectiveness. The Saboteur tree boosts the power and versatility of the Claymore, making it easier to use. The Marksman tree enhances the direct damage output of the Reaper by making their Vektor Rifles steonger.<br />
<br />
===Abilities===<br />
<br />
<br />
<br />
===Potential X-COM Skills===<br />
<br />
==Resistance Orders==<br />
<br />
[[Category:Resistance Factions]]<br />
[[Category:XCOM 2: War of the Chosen]]</div>Anothrgamer1234