Difference between revisions of "Rearming"

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== General Info ==
 
== General Info ==
  
Re-arming is the final phase that an interception craft will go through after returning to base from an interception (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems. The checkup takes one hour, and the time required for reloading/recharging depends on the weapon. Weapons and tests are always completed at the top of the hour (HH:00:00).
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Re-arming is the final phase that an interception craft will go through after returning to base from an interception (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems. Reloading takes 1 hour per number of shots as per the table below.  Only one weapon will reload at a time; the left weapon will be loaded first until it is either fully loaded or until the relevant ammo stockpile is depleted, then it is repeated with the right weapon.  The final checkup takes one hour, and the time required for reloading/recharging depends on the weapon. Weapons and tests are always completed at the top of the hour (HH:00:00).
  
 
==Re-arming rates==
 
==Re-arming rates==

Revision as of 01:14, 12 October 2008

General Info

Re-arming is the final phase that an interception craft will go through after returning to base from an interception (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems. Reloading takes 1 hour per number of shots as per the table below. Only one weapon will reload at a time; the left weapon will be loaded first until it is either fully loaded or until the relevant ammo stockpile is depleted, then it is repeated with the right weapon. The final checkup takes one hour, and the time required for reloading/recharging depends on the weapon. Weapons and tests are always completed at the top of the hour (HH:00:00).

Re-arming rates

Weapon Shots loaded per hour
Cannon100
Stingray Launcher1
Avalanche Launcher1
Laser Cannon99
Plasma Beam100
Fusion Ball Launcher1