Difference between revisions of "Recovery time"
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''Recovery time = L x (0.5 to 1.5)'' | ''Recovery time = L x (0.5 to 1.5)'' | ||
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+ | ==See Also== | ||
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+ | [[Category:Soldiers]] |
Revision as of 00:16, 26 September 2005
When a soldier gets injured in combat, the soldier is put off duty and goes on medical leave for a certain number of days. Sometimes the number of days can be ridiculously high, and at other times it may appear to not even exist. If injured troopers are assigned to a transport, they will be removed. Once the soldier has healed, they'll go back on duty, but will not be assigned to any transports.
To get a range of how many days a soldier may be in bed, take the amount of hit points that the soldier lost when the mission ends. Then add/subtract half of that amount to it. This will give you the range of possible days that the soldier may have to stay in bed. The game will then roll a random number and pick a value within this range.
For example, a soldier ends the mission with 10 lost hit points. This soldier will need to stay in bed between 5 to 15 days. Another soldier loses 50 hit points. This soldier will have to stay in bed anywhere between 25 to 75 days.
The formula could be interpreted as:
L = Lost hit points
Recovery time = (L / 2) + Random number between 0 and L
or, the exact same thing said another way:
Recovery time = L x (0.5 to 1.5)