Relations (Apocalypse)

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Relations

Money is the lubrication that makes the cogs move in Mega-Primus. Organisations within the city expect a corporate environment conducive for generating lots of money ...until someone causes an interuption to the flow, which they then become a problem which needs 'fixing'.

Relationships In Mega-Primus

Attitudes between two organisations can be normalised as:

  • Friendly, Neutral or Unfriendly: which means the either company does not concern itself with matters of the other.
  • Allied: where a company will concern itself with matters which have (if any) negatively affected their business partner.
  • Hostile: where two organisations hate each other and will actively try to destroy not only the others wealth but also their very existance in Mega-Primus.

Relations At The Start

Normalised relations before any modifiers have been applied:

OrganizationFriendly/Allied toUnfriendly/Hostile to
Apoc xcom icon.png X-COMApoc govt icon.png Government Apoc megapol icon.png MegapolApoc aliens icon.png Alien Apoc sirius icon.png Cult of Sirius
Apoc aliens icon.png AlienApoc sirius icon.png Cult of SiriusApoc xcom icon.png X-COM
Apoc govt icon.png GovernmentApoc xcom icon.png X-COM Apoc megapol icon.png MegapolApoc aliens icon.png Alien Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo
Apoc megapol icon.png MegapolApoc xcom icon.png X-COM Apoc govt icon.png GovernmentApoc aliens icon.png Alien Apoc marsec icon.png Marsec Apoc ts icon.png Transtellar Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc sirius icon.png Cult of SiriusApoc aliens icon.png AlienApoc xcom icon.png X-COM
Apoc marsec icon.png MarsecApoc solmine icon.png Solmine Apoc extropians icon.png ExtropiansApoc megapol icon.png Megapol
Apoc sd icon.png SuperdynamicsApoc gm icon.png General Metro
Apoc gm icon.png General MetroApoc sd icon.png Superdynamics
Apoc cyberweb icon.png CyberwebApoc self icon.png S.E.L.F.Apoc nanotech icon.png Nanotech
Apoc ts icon.png TranstellarApoc aliens icon.png Alien Apoc extropians icon.png ExtropiansApoc megapol icon.png Megapol
Apoc solmine icon.png SolmineApoc marsec icon.png MarsecApoc energen icon.png Energen
Apoc sensovision icon.png SensovisionApoc lifetree icon.png Lifetree Apoc gravball icon.png Grav Ball League Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc lifetree icon.png LifetreeApoc sensovision icon.png Sensovision
Apoc nutrivend icon.png NutrivendApoc evonet icon.png Evonet
Apoc evonet icon.png EvonetApoc nutrivend icon.png Nutrivend
Apoc sanctuary icon.png Sanctuary ClinicApoc nanotech icon.png Nanotech
Apoc nanotech icon.png NanotechApoc sanctuary icon.png Sanctuary Clinic
Apoc energen icon.png EnergenApoc solmine icon.png Solmine
Apoc synthemesh icon.png Synthemesh
Apoc gravball icon.png Grav Ball LeagueApoc sensovision icon.png Sensovision Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc psyke icon.png PsykeApoc megapol icon.png Megapol Apoc sensovision icon.png Sensovision Apoc gravball icon.png Grav Ball League Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc diablo icon.png DiabloApoc megapol icon.png Megapol Apoc sensovision icon.png Sensovision Apoc gravball icon.png Grav Ball League Apoc psyke icon.png Psyke Apoc osiron icon.png Osiron
Apoc osiron icon.png OsironApoc megapol icon.png Megapol Apoc sensovision icon.png Sensovision Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo
Apoc self icon.png S.E.L.F.Apoc mutant icon.png Mutant Alliance1Apoc govt icon.png Government Apoc megapol icon.png Megapol
Apoc mutant icon.png Mutant AllianceApoc self icon.png S.E.L.F.1Apoc govt icon.png Government Apoc megapol icon.png Megapol
Apoc extropians icon.png ExtropiansApoc marsec icon.png Marsec Apoc solmine icon.png SolmineApoc technocr icon.png Technocrats
Apoc technocr icon.png TechnocratsApoc extropians icon.png Extropians

1 Mutant Alliance and S.E.L.F. are set to start slightly friendly to X-Com. However, due to the randomization that happens to every organization's value to another at start they might begin the game with a negative value towards X-Com.
Note: An organisation cannot be eliminated from Mega-Primus. They will always exist and will always be a problem if they remain hostile.

Representation Of Attitudes

Category Relation Score
Allied +75 to +100
Friendly +25 to +74
Neutral -24 to +24
Unfriendly -49 to -25
Hostile -100 to -50

Note: X-Com's attitude towards others is not shown in the chart below since the player is in control.

Modifiers

  • Numbers listed in bold do not get modified at game start.

Note: Any organisation listed cannot hate itself. They will always be +100 (allied) with themselves.

The calculation used for modifying the final relationship corresponds to the Difficulty:

  • 0=Novice, 1=Easy, 2=Medium, 3=Hard, 4=Superhuman.

1. Attitudes are randomised +/- 10 for Normalised Relations (see chart above).
2. Attitudes (except X-Com) are randomised better or worse, limited by (5 x Difficulty).
3. Attitudes (except Aliens) are randomly worsened, limited by (5 x Difficulty).
4. Attitudes between Organisations are randomly improved, limited by (3 x Difficulty).
5. X-Com's attitude to all others is then modified depending on Difficulty:

Difficulty Modifier
Novice 0
Easy +5
Medium 0
Hard -5
Superhuman -10

The entries in this table are read as: organisation at left of row likes/dislikes organisation at top of column by value in box

Apoc xcom icon.png Apoc aliens icon.png Apoc govt icon.png Apoc megapol icon.png Apoc sirius icon.png Apoc marsec icon.png Apoc sd icon.png Apoc gm icon.png Apoc cyberweb icon.png Apoc ts icon.png Apoc solmine icon.png Apoc sensovision icon.png Apoc lifetree icon.png Apoc nutrivend icon.png Apoc evonet icon.png Apoc sanctuary icon.png Apoc nanotech icon.png Apoc energen icon.png Apoc synthemesh icon.png Apoc gravball icon.png Apoc psyke icon.png Apoc diablo icon.png Apoc osiron icon.png Apoc self icon.png Apoc mutant icon.png Apoc extropians icon.png Apoc technocr icon.png
Alien -100 +100 -20 -30 +75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Government +75 -50 +100 +75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 -35 0 0 0 0 0
Megapol +75 -50 +75 +100 0 -25 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 -50 -50 -35 0 0 0 0
Cult of Sirius -50 +100 0 0 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Marsec 0 0 0 -35 0 +100 0 0 0 0 +25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 0
Superdynamics 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
General Metro 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Cyberweb 0 0 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 +50 0 0 0
Transtellar 0 +20 0 -20 0 0 0 0 0 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 0
Solmine 0 0 0 0 0 +25 0 0 0 0 +100 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 0 0
Sensovision 0 0 0 0 0 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 -35 -35 -35 -20 0 0 0 0
Lifetree 0 0 0 0 0 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Nutrivend 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 0 0 0 0 0 0
Evonet 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0
Sanctuary Clinic 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 +25 0 0 0 0 0 0 0 0 0 0
Nanotech 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 +100 0 0 0 0 0 0 0 0 0 0
Energen 0 0 0 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 0 0
Synthemesh 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 0
Gravball League 0 0 0 0 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 +100 -20 -20 -10 0 0 0 0
Psyke 0 0 0 -35 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -20 +100 -50 -35 0 0 0 0
Diablo 0 0 0 -35 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -20 -50 +100 -35 0 0 0 0
Osiron 0 0 0 -20 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -10 -35 -35 +100 0 0 0 0
S.E.L.F. +15 0 -25 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 +25 0 0
Mutant Alliance +15 0 -25 -10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 +100 0 0
Extropians 0 0 0 0 0 +25 0 0 0 0 +25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 -35
Technocrats 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 +100

Friends And Enemies

  • Any relationship may be one-sided. If one corporation likes/hates another, that same attitude may not be the other corporation's attitude to the former. eg: the Aliens are indifferent (neutral) to Cult Of Sirius but the cultists revere (allied to) the aliens.
  • Organisations which have a particular opinion of each other may not have the same attitude towards others. eg: both Psyke and Transtellar are hostile to each other, and both hate Cyberweb. If Cyberweb attacks Psyke, Transtellar will view that attack on their enemy as a positive action by Cyberweb. Transtellar may now have have a slightly less hatred for Cyberweb! ...basically:

the enemy of my enemy is my friend.

Keep Your Friends Close

Is it important to remain on good terms certain organisations which provide X-Com with a needed service or who provide goods on the market. The most important non-hostile to have is Megapol. If they are hostile they will attack your crafts whenever they approach any police (road) car or will be chased by police hovercars if you have anything airbourne.
If Megapol is hostile to others which provide Goods And Services to X-Com, those transport crafts (Air-Trans and Auto-Taxi) will be targeted by Megapol for destruction! ...no refunds.

Buying Better Relationships

Relations may be repaired towards a more positive attitude for X-Com regarding any organisation which is not allied with the alien menace or under control by the aliens.

Offer Cash Settlement

X-Com may offer a cash 'donation' to a company which will improve X-Com's relationship to a more positive attitude for every offer until that organisation is allied. The relationship changes to the next positive level. eg: unfriendly to neutral, neutral to friendly, etc. for each donation made by X-Com.
The amount of the cash offered will depend on how many extra relation-points are needed to upgrade to the next level, and how much money the target organisation has as available funds.

  • Is always available to attempt, but may not be accepted.

Diplomatic Rift

X-Com may be offered demanded to make a payment to an aggrieved organisation to reset relations to a neutral level. Note: Buying off (offer cash settlement) any organisation that X-Com made hostile may be a waste of money if the company demands compensation in the near future. Paying their demand will reset relations to a neutral level irrelevant to which relationship level you achieved with your donations.

  • Is randomly 'offered' and only from hostile organisations.

Cult Of Sirius

The Cult Of Sirius may demand compensation from X-Com due to killing aliens. This temporary relations boost allows 'certain raiding actions' without their usual hostility ...until more aliens are killed.

Forced Diplomacy

A cityscape option of easily turning friends into enemies by using their friend's crafts to forment trouble.