Difference between revisions of "Repair Bay (Long War)"

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{{Template:STUB}}
 
 
 
{{Facilities Data Box (Long War)
 
{{Facilities Data Box (Long War)
 
|image=Fac_cyberneticslab.png
 
|image=Fac_cyberneticslab.png
 
|isize=256
 
|isize=256
|provides=[[MEC Trooper (Long War)|MEC Troopers]]
+
|effect=[[MEC Trooper (Long War)|MEC Troopers]] and Item repair
 
|adjacency=[[Workshop (Long War)|Workshop]] (+5% discount/refund)
 
|adjacency=[[Workshop (Long War)|Workshop]] (+5% discount/refund)
|requires=[[Research (Long War)|Alien Biocybernetics]]
+
|prerequisites=None
|manpower=None
+
|other=None
|costs=§300
+
|credits=50
|quicklycosts=§450, 10 Meld
+
|quick credits=75
|build time=21 days
+
|quick meld=10
|quickly build time=11 days
+
|build time=10
|maintenance=§35
+
|quick build time=5
|power=6
+
|maintenance=10
 +
|power=4
 
|}}
 
|}}
  
The Cybernetics Lab enables augmentation of soldiers into MEC [[MEC Trooper (Long War)|Troopers]] via the Engineering menu tab. Only one Cybernetics Lab may be constructed, although it counts as a Workshop if built next to one. Dr. Shen strongly recommends that XCOM build and deploy MECs as quickly as possible.
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The '''Repair Bay''' enables augmentation of soldiers into MEC [[MEC Trooper (Long War)|Troopers]] via the Engineering menu tab. Only one Repair Bay may be constructed, although it counts as a Workshop if built next to one. Dr. Shen strongly recommends that XCOM build and deploy MECs as quickly as possible.
  
* Mechanized Exoskeletal Cybersuits, or MECs, are powerful battlesuits that mount an array of useful weaponry and support equipment. In Long War, these can be ordered and built from the Armors tab in the "Build Items" menu entry instead of the previous Enemy Within Inventory system.
+
* Mechanized Exoskeletal Cybersuits, or MECs, are powerful battle suits that mount an array of useful weaponry and support equipment. In Long War, these can be ordered and built from the Armors tab in the "Build Items" menu entry instead of the previous Enemy Within Inventory system.
  
 
* Each MEC can be customized to fit specific tactical approaches. If a MEC Trooper dies, his MEC suit is destroyed.
 
* Each MEC can be customized to fit specific tactical approaches. If a MEC Trooper dies, his MEC suit is destroyed.
  
 +
* Please note that in Long War weapons, equipment and armor may become damaged and require some mending and repair after a mission. The Repair bay enables this new function, which requires a fraction of the build cost of each item and some time.
 +
==Item repair ==
 +
All produced items have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the items on the soldier to become damaged. If a soldier was reduced to 0 health, there's a 20~95% chance for the item to become damaged depending on each item value (you can find each maximum chance that the item is damaged upon DefaultGameCore.ini). The actual chance scales with the health damage taken. Armor damage does cause the items to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.
 +
==See also ==
 +
*[[MEC Trooper (Long War)|MEC Troopers]]
 +
{{ Facilities (Long War) Navbar}}
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: Facilities (Long War)]]
 
[[Category: Facilities (Long War)]]
[[Category: Soldiers (Long War)]]
 

Latest revision as of 23:38, 11 March 2020

Fac cyberneticslab.png
Effect MEC Troopers and Item repair
Adjacency Bonus Workshop (+5% discount/refund)
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§50 | - | - | - | 10
Quick
§75 | - | - | 10 | 5
Maintenance §10
Power 4


The Repair Bay enables augmentation of soldiers into MEC Troopers via the Engineering menu tab. Only one Repair Bay may be constructed, although it counts as a Workshop if built next to one. Dr. Shen strongly recommends that XCOM build and deploy MECs as quickly as possible.

  • Mechanized Exoskeletal Cybersuits, or MECs, are powerful battle suits that mount an array of useful weaponry and support equipment. In Long War, these can be ordered and built from the Armors tab in the "Build Items" menu entry instead of the previous Enemy Within Inventory system.
  • Each MEC can be customized to fit specific tactical approaches. If a MEC Trooper dies, his MEC suit is destroyed.
  • Please note that in Long War weapons, equipment and armor may become damaged and require some mending and repair after a mission. The Repair bay enables this new function, which requires a fraction of the build cost of each item and some time.

Item repair

All produced items have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the items on the soldier to become damaged. If a soldier was reduced to 0 health, there's a 20~95% chance for the item to become damaged depending on each item value (you can find each maximum chance that the item is damaged upon DefaultGameCore.ini). The actual chance scales with the health damage taken. Armor damage does cause the items to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.

See also

Vigilo Confido black.png Long War: XCOM Facilities 
Static Facilities
Facilities background Long War.jpg
Overview
Mission Control (EU2012).png
Mission Control
Research (EU2012).png
Research
Engineering (EU2012).png
Engineering
Barracks (EU2012).png
Barracks
Hangar (EU2012).png
Hangar
Situation Room (EU2012).png
Situation Room
Constructible Facilities
Access Lift (EU2012).png
Access Lift
Alien Containment (EU2012).png
Alien Containment
Elerium Generator (EU2012).png
Elerium Generator
Foundry (EU2012).png
Foundry
Power Generator (EU2012).png
Fission Generator
Genetics Lab (EU2012).png
Genetics Lab
Gollop Chamber (EU2012).png
Gollop Chamber
Hyperwave Relay (EU2012).png
Hyperwave Relay
Laboratory (EU2012).png
Laboratory
Officer Training School (EU2012).png
Officer Training School
Psionic Lab (EU2012).png
Psionic Lab
Cybernetics Lab (EU2012).png
Repair Bay
Satellite Nexus (EU2012).png
Satellite Nexus
Satellite Uplink (EU2012).png
Satellite Uplink
Thermal Power Generator (EU2012).png
Thermo Generator
Workshop (EU2012).png
Workshop