Difference between revisions of "ResearchOutpost (EU2012)"
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* Taking the back exit gives the squad two routes around the edges of the map. |
* Taking the back exit gives the squad two routes around the edges of the map. |
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* There is a two story building with computers in the lower floor and a telescope in the higher floor with good visibility over the skyranger pickup spot. |
* There is a two story building with computers in the lower floor and a telescope in the higher floor with good visibility over the skyranger pickup spot. |
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+ | * There is a small square storage building near the tanks and a truck. Amusingly, all walls can easily be blown out, with the roof left hovering in mid-air, making Issac Newton spn in his grave. |
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* Starting Locations - near an observatory with a large telescope (Target Extraction) or on the entrance to the outpost (Abductions, Asset Recovery) |
* Starting Locations - near an observatory with a large telescope (Target Extraction) or on the entrance to the outpost (Abductions, Asset Recovery) |
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Revision as of 11:43, 22 July 2013
Missions
- Alien Abductions
- Council - Extract Dr. Mayasuki
- Council - Recover Asset
Map Dimensions
- Length: 62 tiles
- Width: 59 tiles
- Height: 4 tiles
- Total map area: 14632 tiles
Notes
- The starting room has four exits.
- Taking the back exit gives the squad two routes around the edges of the map.
- There is a two story building with computers in the lower floor and a telescope in the higher floor with good visibility over the skyranger pickup spot.
- There is a small square storage building near the tanks and a truck. Amusingly, all walls can easily be blown out, with the roof left hovering in mid-air, making Issac Newton spn in his grave.
- Starting Locations - near an observatory with a large telescope (Target Extraction) or on the entrance to the outpost (Abductions, Asset Recovery)