Difference between revisions of "Research (EU2012)"

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Ergo:
 
Ergo:
 
*P = Point Cost (''Remaining'': recalculate if restarting research, scientists gained from Monthly or Council Mission, or Laboratory completed)
 
*P = Point Cost (''Remaining'': recalculate if restarting research, scientists gained from Monthly or Council Mission, or Laboratory completed)
*R = applicable research credits (1 for the direct research class, ie Secotoid for Beam weapons, and 2 for Etherial's "everything" bonus)
+
*R = applicable research credits (.5 for the direct research class, ie Secotoid for Beam weapons, and the Etherial Interrogation's "everything" bonus makes it .25)
 
*L = Laboratory Bonus, found by number of laboratories and Adjacency bonus total (apparently additive, ie: 2 ajacent labs: 20%+20%+10%= 50% reduction in all research projects)
 
*L = Laboratory Bonus, found by number of laboratories and Adjacency bonus total (apparently additive, ie: 2 ajacent labs: 20%+20%+10%= 50% reduction in all research projects)
 
*S = # of scientists
 
*S = # of scientists
 
*D = Research Days (presumably round up)
 
*D = Research Days (presumably round up)
  
((P/(2R))*L)/S = D
+
(P*R*L)/S = D
  
 
For example:
 
For example:
 
*Guided Blaster Launcher = 400 pts
 
*Guided Blaster Launcher = 400 pts
*Muton Elite (presumably, according to Reasearch Credit chart below) and Etherial interrogated = 2
+
*Muton Elite (presumably .75 instead of .5, according to Reasearch Credit chart below) and Etherial interrogated = .375
 
*2 ajacent labs = 50%
 
*2 ajacent labs = 50%
*5o scientists
+
*50 scientists
  
((400/4)*.5)/50 = 1 day.
+
(400*.375*.5)/50 = 2 days.
(as late-game for a player going for speed and can reasonably take on a Battleship, when one may have +50 scientists on staff already, the Blaster Launcher takes 2 days, we can then assume that Muton Elite interrogation does ''not'' apply to the Blaster Launcher)
 
  
 
Or, of course, Dr. Vahlen can simply tell you how many days for completion.
 
Or, of course, Dr. Vahlen can simply tell you how many days for completion.

Revision as of 04:09, 20 March 2013

Dr. Vahlen, head scientist from the XCOM project.

Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.


Dr. Vahlen

Dr. Vahlen is the Chief Scientist assigned to the XCOM project. She leads the Research Team's efforts with great enthusiasm, as her particular interests lie in finding ways to adapt the alien technology to advance human scientific developments.


Laboratories

For information on the structure, see Laboratory.

Scientists

Scientists are the main driving force of research and progression, and are necessary to reduce rather significant research times of vital projects. While not extremely important to most, it would be a mistake to scoff at obtaining them. It is important to note that projects are not restricted to a set minimum of scientists. The five initial scientists will be able to research every project throughout the game, albeit at a very slow pace. Going from five to ten scientists will halve the time required for any research project, and going from 10 to 20 will half that again. Going from a 24 day project with five, to a 12 day with 10, and a 6 day with 20, and so forth. It is important to remember that while stacking scientists is very attractive with the significant research time reductions, one will run dry on weapon fragments, and not have enough engineers to even produce the products.

Research Point Cost

Research time is based upon a system of points in which one scientist generates one point per day of work until the required total is reached. Research credits reduce the total point requirement by amounts specified below. Researching Beam Weapons (120 Points) with the stock 5 scientists will take a total of 24 days. This is reduced to 12 days (60 Points) after the Beam Weapons Credit is obtained. Moving from 5 to 10 scientists will reduce the initial 24 day research time to 12 days, and adding the credit brings it to 6 days. It will take 6 days for 10 scientists to generate the 60 points required to complete research. Research points are not carried over between projects, but the points accumulated will remain if a project is changed before completion. For example, leaving Weapon Fragments with 35 of 40 points will keep it at that even if a separate research project is started and completed.

Ergo:

  • P = Point Cost (Remaining: recalculate if restarting research, scientists gained from Monthly or Council Mission, or Laboratory completed)
  • R = applicable research credits (.5 for the direct research class, ie Secotoid for Beam weapons, and the Etherial Interrogation's "everything" bonus makes it .25)
  • L = Laboratory Bonus, found by number of laboratories and Adjacency bonus total (apparently additive, ie: 2 ajacent labs: 20%+20%+10%= 50% reduction in all research projects)
  • S = # of scientists
  • D = Research Days (presumably round up)

(P*R*L)/S = D

For example:

  • Guided Blaster Launcher = 400 pts
  • Muton Elite (presumably .75 instead of .5, according to Reasearch Credit chart below) and Etherial interrogated = .375
  • 2 ajacent labs = 50%
  • 50 scientists

(400*.375*.5)/50 = 2 days.

Or, of course, Dr. Vahlen can simply tell you how many days for completion.

Projects

Research projects have a description, material prerequisites, credit cost, research points needed, results and what it allows. Each project will also have a Codename related to its topic.

Aircraft

Project
Codename
Description Prerequisite Cost Research Point Cost
Result Allows
Alien Nav Computer
Lighthouse
The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module. Further study may lead to improvements in our ability to detect incoming UFOs. Salvage: UFO Flight Computer 2 UFO Flight Computers 100 Points We've had the opportunity to study these devices in a limited fashion. As we discovered, they do contain some form of encrypted alien data. However, they're also completely reliant on an internal power supply, which, when depleted, renders the device inaccessible. The only means we've found to gather information from this equipment is by routing its internal power system through a crudely assembled interface that bypasses any built-in shutdown sequences. However, the alien data itself presented an even greater obstacle, as we're dealing with a programming language that is unlike anything found in our own systems. Fortunately, the research team is quite capable, and we quickly assembled a small group of our best analysts for the task. We've already begun to establish patterns in the alien encryption algorithm, revealing small bits of information that can be integrated into our research. Facility: Satellite Nexus
Research: New Fighter Craft
Foundry: Stealth Satellites
UFO Power Source
Waterfall
With the element known as "Elerium" housed within, this compact device is somehow responsible for generating the enormous amounts of power consumed by the alien vessels. Given time, we may be able to adapt this technology for our own fighter craft. Salvage: UFO Power Source 1 UFO Power Source 140 Points The power supply systems recovered from the alien craft are perhaps the most important piece of technology we've retrieved so far. Although we could spend years researching the intricacies of this equipment, the urgency of our development process means we've had to rely on theoretical analysis more than I would prefer. Despite the risks involved in attempting to reverse engineer this technology, we made a number of small steps towards a fully adapted power cell. Our most important discovery so far, the element we've been referring to as "Elerium," is the vital component that provides nearly limitless energy to the alien power cells. Although there is still much to learn, we believe it should be possible for the Engineering team to begin assembling a makeshift power cell based on our initial findings, which may prove useful in the development of an advanced fighter craft. However, we'll certainly want to do further analysis of the Elerium element that fuels the alien power systems. Facility: Elerium Power Generator
Research: New Fighter Craft, Elerium
New Fighter Craft
Skylance
After extensive study of the alien gravity wave drive, as well as their power and navigational systems, we believe it should be possible to incorporate aspects of their design into a craft of our own. Research: Alien Nav Computer, UFO Power Source 10 Elerium
10 Alloys
75 Weapon Fragments
300 Points After an exhaustive reverse-engineering effort by the research team, we now believe it should be possible to mirror the functionality exhibited by the alien's advanced flight and navigational computers. These systems provide the pilot with a depth of information well-beyond our current avionics package, and will certainly bring us closer to matching the alien ships in combat.Perhaps more importantly, we've successfully integrated our first prototype of the "gravity wave" drive we modeled after the alien propulsion systems. With this mechanism in place, we can expect at minimum a twofold increase in the Firestorm's maximum thrust output when compared to our traditional pulse-engine equipped Interceptors. Assuming Dr. Shen and his team are able to successfully complete the fabrication process, our ship should be every bit as fast and deadly as the alien's own craft. Engineering: Firestorm Interceptor, Hover SHIV
Research: Archangel Armor, EMP Cannon
Plasma Cannon
Snapdragon
With additional insulation to protect the avionics, it should be possible to equip our Interceptors with plasma weapons. By integrating a larger version of the containment housing developed for our other plasma weapons, the end result would be an extremely effective ship-based cannon. Research: Light Plasma Rifle 10 Elerium
30 Weapon Fragments
200 Points As we've continually strived to "even the odds" for our pilots facing the alien craft in combat, one of our most important developments was the research engineering of their plasma-based weaponry. Having successfully created a variant for our troops on the ground, the most difficult part of our work was already done. Increasing the size and firepower of these weapons for an application suitable to our Interceptors was a relatively straightforward process. Once we confirmed that the ship itself could handle the stress associated with firing these weapons, it was simply a matter of scaling up the device and creating an appropriate mount. \We believe the plasma cannon is now ready for general fabrication in engineering, and I'm confident our pilots will appreciate the additional firepower it provides. Engineering: Plasma Cannon
EMP Cannon
Ion
We've conceived of a weapon capable of disabling electronic systems without destroying them... if we were to equip our Interceptors with this technology, whil also shielding them from the overall effect, this could greatly improve our odds of recovering alien technology intact. Research: New Fighter Craft 20 Elerium 400 Points In developing an electromagnetic weapon capable of emitting a focused pulse that will penetrate the alien's advanced shielding, we've also had to find a means to protect our own ship's sensitive electronic circuitry. The functionality of the weapon itself had already been well-established by previous testing conducted by Earth's various terrestrial military forces, leaving us with little to determine outside of the energy requirements and effective range. Although the additional shielding required to protect our systems will necessitate a reconfiguration of our ship's hardpoints for the weapon's mount, I expect the engineering team will have no trouble fitting the device into position. If our pilots can successfully deploy the pulse against the alien craft, we should be able to bring down a UFO with minimal damage to the artifacts and equipment carried inside. Engineering: EMP Cannon
Foundry: SHIV Repair
Fusion Lance
Godfinger
We've recovered a number of interesting materials from the wreckage of the battleship-class UFO. If we can gain a better understanding of the alien fusion core, I believe further research on this path may lead us to the development of an immensely powerful air-to-air weapon. Salvage: Fusion Core 20 Elerium
10 Alloys
50 Weapon Fragments
300 Points This weapon is among the most powerful we've recovered from the aliens, and we've already seen evidence of its devastating effect against our own aircraft. Unfortunately, it was clearly designed for a much larger craft with a greater payload capacity than anything we have currently available. In order to adapt the mechanism for use on our own ships, we've had to redesign the integrated power and cooling systems to a much smaller form factor. If we do manage to successfully deploy this weapon, I have no doubt we'll finally level the playing field with the aliens in terms of air superiority. Engineering: Fusion Lance

Armor

Project
Codename
Description Prerequisite Cost Research Point Cost
Result Allows
Alien Materials
Looking Glass
The aliens appear to be using materials that are lighter and stronger than anything we've ever seen. A cursory examination has already given us ideas for ways to improve the soldiers' current body armor, but more research is required. None 5 Weapon Fragments 40 Points Our understanding of the alien materials is limited at best, and we could spend years deciphering the complex manufacturing processes required to produce and manipulate these substances. However, we have managed to crudely adapt some of the observed techniques into our own research. Our first development, a multi-walled carbon nanotube weave, was modeled after an unusual pattern mirrored in several of the alien materials. This new configuration has proven to possess a greater tensile strength than any material previously recorded in known science. Adapting this fiber into an armor reinforcing vest will surely afford our soldiers increased protection on the battlefield. Engineering: Nano-Fiber Vest
Research: Experimental Warfare, Carapace Armor
Carapace Armor
Thorax
We've continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor. Our early tests are very encouraging. Research: Alien Materials
Salvage: Alien Alloys
10 Alloy 140 Points We've succeeded in creating an advanced suit of body armor based on the alien alloys recovered from the field. These are the same materials used extensively by the aliens in the hull plating and internal structure of their craft. As we've already seen, the UFOs are capable of sustaining heavy impacts with only minor structural damage, which inspired our research into personal armor plating of the same design. However, the downside to this exotic material is that we currently have no means of replicating it on Earth. With a limited pool of resources available for future projects, we'll need to manage our use of these alloys carefully. The engineering team is awaiting orders to begin the fabrication process. Once completed, we can see how this "Carapace" armor fares on the battlefield. Engineering: Carapace Armor, Alloy SHIV
Research: Skeleton Suit, Titan Armor
Skeleton Suit
Rictus
Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we've been prototyping. Research: Carapace Armor 15 Alloys 200 Points Having reviewed a number of reports from our soldiers deployed on past combat missions, we felt it was necessary to address their concerns regarding the need for a powered-ascent mechanism to scale objects in the field. With that goal in mind, this medium-density armor was developed using the alien alloys to reduce weight wherever possible. Despite the reduction in overall plate thickness, the protective qualities of this armor have been maintained through the use of a multilayered composite lining within the suit. The integration of a pneumatic grapple unit provides our troops with the ability to scale objects for a tactical height advantage when needed. The micro-servomotors utilized by this system also augment the reflexes of anyone wearing the suit, improving the odds that the operator will avoid incoming enemy fire, while also increasing the available movement range. Engineering: Skeleton Suit
Titan Armor
Golem
We've observed some of the alien combatants wearing a form of superheavy armor that still allows for full mobility in combat. This has been puzzling, to say the least, but with our new understanding of alien energy sources and their materials, we could develop powered armor of our own. Research: Carapace Armor, Elerium 15 Alloys
5 Elerium
400 Points Among the heaviest of our body armor prototypes, the "Titan" armor makes use of the alien element known as Elerium to provide a continual powered assist to the operator of this suit as they move through the battlefield. With the element in short supply, we've tried to find the most efficient means to utilize it in our development programs. In this case, the Elerium power cell is used to fuel an integrated cooling system designed to minimize fatigue by regulating the operator's body temperature. This system gives the Titan Armor the added benefit of increased resistance to environmental hazards, particularly fire and poison damage. Engineering: Titan Armor
Research: Ghost Armor, Archangel Armor
Ghost Armor
Nightshade
Based on our continued study of the hyperwave "phasing" phenomena we've witnessed in the labs, we believe it should be possible to develop an armor kit mirroring these unusual properties. If successful, anyone wearing this suit would be extremely difficult to detect. Research: Titan Armor, Hyperwave Communication 15 Alloys
15 Elerium
340 Points An advanced prototype based on our earlier Skeleton armor design, this variation makes use of our latest developments in the field of optical camouflage. By studying the unusual phasing behavior exhibited by the Hyperwave beacon, we've come to understand how this device is capable of existing outside of our visible plane. With this "phasing" behavior in mind, we've implemented several experimental metamaterials into the weave and structure of this suit's outermost layers. As a result, the "Ghost" armor provides near-invisibility to the wearer, allowing for enhanced evasion and infiltration capabilities in the field. Engineering: Ghost Armor
Archangel Armor
Icarus
With our unique access to the aliens super-efficient power systems, we believe it should be possible to fabricate a suit of armor that permits sustained flight on the battlefield. Research: Titan Armor, New Fighter Craft 15 Alloys
15 Elerium
340 Points As it turns out, our initial optimism about the design of this particular suit was entirely justified. Having successfully developed a miniaturized version of the alien propulsion modules recovered from the field, we've now successfully integrated this device into a suit of heavy armor. Although we've exceeded the weight of the original Floater specimen these propulsion units were adapted from, we believe our adjustments to the system have actually improved their overall efficiency. As a result of our efforts, this suit is capable of providing limited flight capabilities to the wearer. Engineering: Archangel Armor
Foundry: Advanced Flight
Psi Armor
Witchwood
Analysis of the Psionic alien's implants indicates that we might be able to integrate these components into an armor kit... although this would be of no use to a soldier without psionic potential, it could greatly improve the abilities of those who do show promise in this area. Research: We've reached a point in our research of the aliens' Psionic abilities and their associated cybernetic implants that we're confident enough to begin preliminary tests of this technology on human subjects. Although the system we have in mind will require the use of a lightweight armor suit with reduced defensive capabilities, this "Psi-armor" should more than compensate by providing a significant boost to our soldiers psionic abilities.\n\nIt is our hope that bolstering these abilities within our soldiers will provide new insights, as we seek to discover the source of the aliens' collective consciousness. We still don't fully understand the link between the visible psionic abilities we've seen exhibited by the aliens, and their use of psionics as a means of communication. I believe it's very likely we'll find a way to activate the Ethereal device if we can successfully fabricate this armor. Engineering: Psi Armor

Autopsies

Project
Codename
Description Prerequisite Cost Research Point Cost Result Allows
Sectoid Autopsy
Roswell
Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We're detecting components of non-biological matter embeedded within their internal structure. Could these be implants of some kind? Obtain Sectoid Corpse 1 Sectoid Corpse 40 Points We've found no discernible genetic variance between any of the small humanoid aliens that have been examined thus far. They are perfect genetic copies, each and every one of them. The subject's brain is quite sizable with respect to its body, and appears to have been augmented even further with cybernetic implants of some kind. Considering the...fragile nature of this creature's physical form, it is safe to assume that these implants were intended to somehow improve the combat effectiveness of the species. Dr. Shen and the engineering team have already developed several theories as to how we might be able to adapt these implants for our own use. Additional tactical information may be available in the field when viewing hostile targets in the Unit Analysis View. Dr. Vahlen's Personal Note: Cloning, genetic manipulation, biomedical implants... the implications of this technology and the alien's motives are not reassuring. Engineering: Uplink Targeting (AIM)
Thin Man Autopsy
Viperus
These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm. However, the question remains, how were the aliens able to physically modify this species to achieve this goal? Obtain Thin Man Corpse 1 Thin Man Corpse 40 Points The subject's external appearance is that of a caucasian male. I would guess its age to be approximately 35 years old, although it's quite likely this is an artificial effect intentionally affixed by the aliens. The specimen is roughly two meters in height, and weighs just over 80 kilograms. Despite its outward appearance, upon dissection, the creature's unique organ and bone structure is revealed to be distinctly alien in nature. The subject's bones are segmented, rather like the vertebrae of a serpent. This segmented structure appears to give the creature a spectacular range of motion in combat. A large portion of the specimen's thoracic cavity is devoted to enormous glands capable of producing a toxin that is then expelled via ducts with considerable force. After a thorough chemical analysis of the subject's venom, we've theorized that it could be used to as a powerful disinfectant to treat our soldier's injuries in the field. Dr. Shen is working to develop a means to integrate this substance into our existing Medikits for future deployment. Targeting another example of this specimen in the field using the Unit Analysis View may reveal further details about its distinctive combat abilities. Foundry: Improved Medikit
Floater Autopsy
Crimson Cape
A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend. Obtain Floater Corpse 1 Floater Corpse 40 Points As frightening and vicious as this species is on the battlefield, it is hard not to feel some sympathy for them on the dissection table. The specimen has been subjected to extensive biomedical modifications, some of which were undoubtedly quite painful and intrusive. The combination of living tissue and mechanical components gives the creature the look of a cruel, half-finished experiment. Most of the subject's internal organs have been replaced with a mechanical life support system that mimics their original functionality. \n\nA rather conventional propulsion system has been grafted onto the subject's torso, although the power cells supplying the necessary thrust are extremely advanced by our own standards. I have removed a number of neural implants from the subject that appear to aid in the evasion of incoming projectile fire. The engineering team has already suggested several ways in which this technology might benefit our soldiers. You may find additional information about the combat capabilities of this species by targeting one in the field using the Unit Analysis View. Engineering: Defense Matrix (Dodge)
Muton Autopsy
Nero
Weighing in at over 275 kilograms, the majority of which is simply muscle and bone, this creature appears well suited for the rigors of front-line combat. Obtain Muton Corpse 1 Muton Corpse 40 Points Standing well over two meters tall, the ratio of this subject's lean muscle to the rest of its body mass is staggering. Its bones are highly durable yet very light in weight, and it seems to lack extramuscular fatty tissue of any kind. There is no part of this subject that has not been genetically engineered for combat. These "Mutons" (a moniker given by the troops) have clearly been bred and modified from birth, with every enhancement contributing to its function as a sort of "organic tank." As such, the Mutons are capable of withstanding otherworldly amounts of damage and seem to have an incredible tolerance for pain. During the autopsy, we also noted a variety of ritualistic markings and unusual tattoos, which imply some sort of past tribal structure among the Muton species. We've also noticed a number of distinct similarities between the genetic structure of the Muton and Floater specimens. Although I can only guess as to the alien's intentions, it certainly appears that the Floaters may have at one time been Mutons themselves. If the aliens have been experimenting with the Muton physiology, perhaps the Floaters are a byproduct of their less successful attempts at genetic manipulation. We may be able to gain further insight into this creature's combat capabilities by targeting another example in the field in the Unit Analysis View. Foundry: Ammo Conservation
Chryssalid Autopsy
Ridley
A cursory examination of this creature reveals that it is similar in structure to several insect species found on Earth. Although covered in an exceedingly hard exoskeleton, the six appendages of this alien are nonetheless exceedingly light and flexible. Obtain Chrysalid Corpse 1 Chryssalid Corpse 40 Points Even after years of research and study, until now I had never encountered something that is quite as beautiful, yet equally as deadly, as this species. Unlike the other aliens we've encountered thus far, it is arthropodal in nature, plated in a sleek, black exoskeleton. The "Chryssalids," as we're calling them, based on their reproductive habits, measure over three meters long from nose to tail, and stand almost two meters high when perched on their hind legs. Their attack is not only extremely deadly, but also necessary for their reproduction, as the intended victim is not immediately killed, but instead turned into what can only be described as a mindless shell, akin to a zombie, which serves as host to its offspring. When a human is bitten, an embryo is injected into the host and immediately begins to gestate. Once gestation is complete, which remarkably lasts only minutes, a newborn Chryssalid will emerge, destroying its host in the process. One can only wonder why the aliens would utilize what appears to be a savage, unpredictable creature... in any case, this is certainly not a creature to be trifled with, and our troops would do well to exercise extreme caution when engaging this species. Targeting another example in the field through the Unit Analysis View may provide additional information as to its combat capabilities. Engineering: Chitin Plating
Drone Autopsy
Arachnid
This small robot appears to fill some sort of support role. We might be able to interface with its circuitry... and possibly subvert it in the field. Obtain Drone Wreck 1 Drone Wreck 40 Points The "drones" we've disassembled seem to have a singular purpose: to repair the alien technology, including its robotic counterparts. Although they act as robotic medics, and lack any kind of offensive weaponry, we did discover a large explosive charge is located deep within the sub-structure it draws on as a power source. With this and several of the alien devices, I continue to be amazed by what their creators have been able to accomplish. Dr. Shen believes it may be possible to "hack" these drones, allowing us to utilize them for our own purposes. Further details as to this specimen's complete combat capabilities may be available in the field if targeted in the Unit Analysis View. Foundry: Drone Capture
Cyberdisk Autopsy
Enigma
On the surface this object appears to be purely robotic in nature, but we still suspect there may be an organic component lurking within. Obtain Cyberdisk Wreck 1 Cyberdisk Wreck 40 Points So far, we've been unable to ascertain whether this is strictly a mechanical creation or a living organism. Based on our findings, it has an alternative biochemical system based on the silicon atom. Like carbon, silicon can create molecules that are sufficiently large to carry biological information, and since silicon has several chemical properties similar to carbon, it is possible this could be a new and completely alien life form, with respect to the specimens we've already encountered. Its internal mechanisms seem to operate like organs, giving it the ability to circulate plasma through its core systems, much in the same way blood flows through our bodies. Our Unit Analysis View available in the field should provide additional specifics regarding this species' various combat abilities. Engineering: UFO Tracking (Boost)
Sectoid Commander Autopsy
Rosetta
The enlarged central nervous system and supplementary neural implants found in this Sectoid variant suggests capabilities unlike anything we've previously encountered. Obtain Sectoid Commander Corpse 1 Sectoid Commander Corpse 60 Points After an extensive analysis of this specimen's brain tissue, we've discovered some unusual activity in the synaptic connections that may be the source of the... abilities our troops encountered in the field. Although somewhat similar in physical appearance to the Sectoid we previously identified, this "Commander" variant has an easily differentiated internal composition. We've theorized that these "enhanced electrical synapses," capable of transmitting nerve impulses at nearly three times the normal rate, are the product of careful genetic manipulation. If our theory holds true, that means the aliens are capable of modifying even the most complex tissue at a genetic level... Facility: Psionic Lab
Berserker Autopsy
Anaconda
The body of this creature still remains warm to the touch several hours after being terminated. A chemical analysis of the alien's tissue will likely provide insights into this strange phenomenon. Obtain Berserker Corpse 1 Berserker Corpse 40 Points Although similar to the previously catalogued Muton species, this particular specimen is... different. Our troops have taken to calling this beast the "Berserker," based on its uncharacteristically aggressive tactics in the field. Despite sharing the same physiological structure of the other Mutons, for reasons yet unknown to us, the Berserker seems to be consumed by blood lust, charging into combat with little regard for its own safety. Current theories as to the cause of this behavior have led us to begin investigating possible genetic manipulation of the subject's endocrine glands, or, in this case, the equivalent glands that appear to secrete androgenic hormones. If the aliens enlarged or modified the action of these glands, it could explain the Berserker's outbursts. Specifics on this creature's abilities in combat should be available when using the Unit Analysis View on another specimen of the same type in the field. Engineering: Combat Stims
Heavy Floater Autopsy
Montezuma
This horrifying machine-flesh hybrid suggests the invaders are willing to stop at little, or nothing, to achieve their goals. Obtain Heavy Floater Corpse 1 Heavy Floater Corpse 40 Points Another variation on a previously identified specimen, this is the "Heavy Floater." A cursory examination reveals substantial improvements to the armor and weapons systems available to the creature. Much of the exposed tissue, the Floater's most obvious vulnerability, has either been shielded or removed entirely. With these modifications in mind, it would appear the aliens chose to move towards a greater reliance on mechanical and cybernetic upgrades rather than continue developing the specimen's organic form. We may be able to gain further insight into this creature's unique abilities in combat if another specimen is targeted in the field in the Unit Analysis View. Foundry: Advanced Repair
Muton Elite Autopsy
Imperial
As if its heightened muscle density, hardened skin, and redundant organs weren't enough, this alien appears to have neural implants that facilitate command and control functions. Given the circumstances, this specimen would appear ideal for guard duty. Obtain Muton Elite Corpse 1 Muton Elite Corpse 40 Points As if the standard Muton hadn't given our troops enough trouble, the aliens apparently kept several of these "Elites" in waiting for the later stages of their invasion. Although they seem to have the distinct honor of serving as guards within the alien hierarchy, our autopsy of this specimen reveals little in the way of distinguishing anatomical traits versus the typical Muton. Aside from various improvements to their armor, the primary difference appears to be a slightly enhanced intelligence which makes them more effective combatants. The details surrounding this creature's specific combat capabilities should be available during future encounters by targeting one in the Unit Analysis View. Research credit: Plasma Weaponry
Sectopod Autopsy
Halcyon
The engineering advancements found in this machine are remarkable - the joint articulation, weapons systems and targeting capabilities in particular are well beyond current military developments on Earth. The practical applications are staggering. Obtain Sectopod Wreck 1 Sectopod Wreck 40 Points Although this robot is neither alive nor sentient, it is strangely self-aware of its surroundings. We're still uncovering the functional details for this "species," but from what we've seen so far, this machine is a masterpiece of technology. Based on our initial testing, we've discovered an extremely intricate program that's implanted in their macro-processors. This combat control program, combined with the Sectopods imposing ten meter frame, makes for an extremely dangerous weapon. Powered by the same energy source that fuels the alien craft, these machines wield unparalleled destructive power. Perhaps the biggest mystery is the secret of how they're being controlled. Additional information regarding this specimen's tactical abilities may be available in the field if another of these machines is targeted in the Unit Analysis View. Foundry: Advanced Construction
Ethereal Autopsy
Aether
This alien appears physically weak, even frail... but appearances can be deceiving. It is a remarkably hardy specimen, with a brain chemistry and structure utterly unknown to our science. Obtain Ethereal Corpse 1 Ethereal Corpse 120 Points This specimen appears to be at the top of the alien hierarchy, and for good reason. As we've noted in the field, its physical form is not suited for combat by any means. Their bodies actually appear to be quite frail, with evidence of atrophy and muscular degeneration having occurred over an extended period of time. This is not surprising, as initial radiocarbon dating indicates this particular creature could be... several thousand years old. Unlike the other specimens we've examined, there is little to indicate that it was genetically enhanced, at least not with the same ambition as the others. Strangely enough, we have uncovered similarities between the "Ethereal" brain and that of the Sectoid Commander. Both show the same enhanced synaptic connections, confirming our suspicion that this is the likely source of their power. These Ethereals appear to have an incredible pool of psionic energy at their disposal...more than anything we've previously encountered, which helps to explain why the other species are subordinate to them. The Unit Analysis View should provide additional information about this creature's combat capabilities in the field. Engineering: Mind Shield

Interrogations

Project
Codename
Description Prerequisite Cost Research Point Cost Result Allows
Interrogate Sectoid
Roanoke
We've taken one of the smaller aliens captive - hopefully we can develop a thorough interrogation process to overcome any language barriers we might encounter. Facility: Alien Containment 1 Captured Sectoid 40 Points Our interrogation of the small alien captive was a learning experience for all parties involved. Although traditionally an interrogation would imply a discussion of sorts, perhaps under coercion, that possibility was out of the question given these unique circumstances. We were instead forced to undertake a more aggressive approach, namely, through a series of invasive cranial probes inserted into the subject's prefrontal cortex. By interpreting the captive's responses to various stimuli, we were able to discern a great deal of information... more so than I had originally anticipated. Although it seemed to have little understanding of the various modifications it had been subjected to at some point in the past, we did garner some information relating to the aliens miniaturized implants and power cells used in their weaponry. We've already begun analyzing this data for possible incorporation into future advanced weapons prototypes, including several power-intensive beam weapons. Research credit: Beam Weaponry
Interrogate Sectoid Commander
Voynich
This captive is clearly a rare and dangerous specimen. We've already seen evidence of its unique mental abilities in the field... We should tread carefully, but we certainly cannot pass up the insights it might be able to provide during interrogation. Facility: Alien Containment 1 Captured Sectoid Commander 120 Points This specimen has a uniquely defined cellular structure within its brain, augmented by a series of advanced cybernetic implants that must have been ingrained shortly after its "birth." Due to the unusual abilities exhibited by this captive in the field, we've had to be particularly cautious during the interrogation process. Evidence of a telekinetic power unlike anything previously recorded in known science has left some members of the research team unwilling to approach the subject. We were met with limited success in retrieving new information directly from the captive, although we have come to understand how the captive was able to interact with the mysterious device we found within the alien base. We've also had time to further analyze the modules implanted in the subject's body, which will likely lead to a number of unexpected advances. Facility: Psionic Lab
Research credit: Psionics
Interrogate Thin Man
Masquerade
It seems unlikely that this particular species will break under interrogation as quickly as the other captives, as we believe it was specifically intended to serve as an infiltrator. Still, perhaps if we use more aggressive techniques, we can... coax... it into revealing more information about how the aliens arrived here. Facility: Alien Containment 1 Captured Thin Man 40 Points Capturing one of the invaders' infiltration specialists has proven both illuminating and disturbing. Although at first glance they closely resemble the human form, and are trained to communicate in a variety of terrestrial languages, this specimen is far from human. We had assumed its role as an infiltration unit would preclude us from gaining anything of value during our interrogation. However, as it turns out, the captive was surprisingly...pliable once we began the procedure. Aside from its primary role as a reconnaissance and infiltration specialist, the Thin Man also proved to be quite familiar with the alien's navigation systems and celestial cartography. The information gained from this interrogation is of crucial importance to our efforts in reverse engineering the alien navigational computers and related systems. Research credit: UFO Technology
Interrogate Floater
Goalpost
Although this captive seems to be feeble of mind... clouded by rage... we might nonetheless be able to derive some benefit from a full interrogation. Facility: Alien Containment 1 Captured Floater 40 Points As far as we can tell, the specimen known as the Floater is barely sentient, at least in any discernible fashion that would imply intelligence. Perhaps this was an intentional move on the part of the aliens, but in any case, the floater was extremely aggressive throughout the interrogation process. The most interesting aspect of its bizarre physique is the propulsion module integrated into the remaining portion of its upper torso. During controlled flight testing within the labs, we were able to observe how the Floater is capable of controlling and modulating the flow of power into the propulsion system itself. This was a significant discovery, one that will surely benefit our ongoing research into the alien technology as we attempt to adapt these concepts for our own purposes. Research credit: Basic Armor
Interrogate Heavy Floater
Dreadnaught
This horrifying machine-flesh hybrid suggests that invaders are willing to stop at little, or nothing, to achieve their goals. Facility: Alien Containment 1 Captured Heavy Floater 40 Points Similar in overall appearance to the Floater specimen we've previously encountered, this captive has been enhanced further with an even more complex network of cybernetic implants. There is also a significant reduction in exposed living tissue, including the cranial region, which slowed the progression of our interrogation process. Despite these initial setbacks, we were able to gauge the captive's response to various stimuli, while also conducting a battery of tests on the propulsion and power systems integrated into its body. Having observed a number of subtle improvements in this specimen's augmented frame, we should be able enhance the flight characteristics and propulsion systems of our aircraft. Research credit: Flight Technology
Interrogate Berserker
Rubicon
It's going to take our most powerful sedatives to keep this captive under control... but I feel it's worth the risk, as we may glean valuable intel from a successful interrogation. Facility: Alien Containment 1 Captured Berserker 40 Points This captive was even more violent and aggressive than we expected, exceeding the previous limits established by the Floater and Muton species. Despite heavy sedation, it was virtually impossible to control the subject, leaving us with little recourse other than to increase the vigor of our tactics. After probing several regions of the captive's brain, we managed to find the appropriate stimulus to calm the beast, after which we put the captive through a number of controlled physical tests. By observing the subject's movements while burdened by the massive suit of armor it is outfitted with, we've gained enormous insight into how the invaders approach the difficult design questions associated with creating a heavy armor suit. Striking a balance between effective armor coverage and maneuverability in the field is no easy task, but this data should prove invaluable to our own efforts. Research credit: All Armor
Interrogate Muton
Tempest
This captive is very aggressive, clearly having been intended to serve in a front-line combat role. With the appropriate drug therapy and... encouragement... we may be able to coax some useful intel on the alien weaponry and their tactics. Facility: Alien Containment 1 Captured Muton 40 Points On first impressions, the captive Muton would appear to be among the least intelligent of any of the alien species we've encountered. Hulking and brutish in form, we were surprised to discover a great deal of knowledge had been ingrained in this subject's memory. We realized during the interrogation process that it was only logical for the aliens to provide the Muton with a complete understanding of their weaponry and tactics, as this beast represents their most formidable front-line combatant. Although the Muton was quite resistant to our techniques, despite heavy sedation, we've learned a great deal from the captive about the alien weaponry, particularly their advanced plasma-based armaments. The research team will begin analyzing this data for possible use in a new breed of weapons of our own design. Research credit: Plasma Weaponry
Interrogate Muton Elite
Gomorrah
I'm amazed we were able to capture one of the master aliens' bodyguards alive... It probably has a broad understanding of the invaders' weapon systems and tactics. Facility: Alien Containment 1 Captured Muton Elite 40 Points Although similar in general appearance to the Muton species our troops have battled in the field, this particular captive is different. We've seen evidence of an inherent intellectual capacity not found in the other variants, and we believe this "Elite" Muton serves a more defined role within the invasion force. The captive's sheer physical power and increased savvy made its interrogation both dangerous and exhilarating. After establishing an enhanced security protocol to deal with the risks involved, we began the interrogation process using our previously established techniques. As it turns out, this captive had the distinct honor of serving as a guard within the alien force, and had a complete understanding of the various weapon systems available to the invaders. With this knowledge in hand, I believe this information will greatly reduce the time we spend researching and developing these advanced new weapons. Research credit: Weapons Technology
Interrogate Ethereal
Rosetta
We know this captive is harboring an incredible pool of psionic energy, a fact that is not lost on our staff, who are quite concerned about working in close proximity to the creature. In any case, we have no choice but to conduct a thorough interrogation of the subject if we hope to learn anything of value from it. Facility: Alien Containment 1 Captured Ethereal 200 Points This creature, clearly a member of the alien leadership caste responsible for this invasion, presented us with an extremely risky and difficult interrogation prospect. Despite our previous experience in safeguarding the facility from the potential effects of the...abilities... exhibited by the psionic alien species, this captive's power exceeded the previously established limits of our testing. Much of the information we were able to discern from this creature was cryptic at best, as it made every effort to resist even our most invasive procedures during the interrogation. However, the experimental imaging equipment we had been using to monitor the alien's brain activity did reveal a very unusual pattern of neural activity that we believe is closely tied to the creature's "power." This information should prove useful in reducing the time required for our research in variety of fields. Engineering: Mind Shield
Research credit: All Technology

Weapons

Project
Codename
Description Prerequisite Cost Research Point Cost
Result Allows
Arc Thrower
Spark
With our recent insights into the alien biological makeup, we believe it should be possible to create a device capable of incapacitating an alien subject without killing it. If our troops could capture an alien alive, perhaps we could interrogate it. Research: Xeno-Biology 10 Weapon Fragments 60 Points We've completed our research into the Arc Thrower prototype and we believe this device is ready for final production in Engineering. The mechanism functions on the basic premise of neurological disruption, emitting a focused electromagnetic pulse capable of confusing and incapacitating targets within a limited range. As this is our first venture into the field of non-lethal weapons based on the alien physiology, it's safe to assume there may be unexpected results in the field. It's very likely that some aliens will resist the disabling effects of the weapon, in which case it might be more effective to weaken the enemy first. The Arc Thrower is also constrained by our current power supply technology, which limits its effectiveness to two shots per deployment. Any captives retrieved from the field will have to be housed in an Alien Containment facility; I strongly advise we build that facility before attempting to capture live specimens. Engineering: Arc Thrower
Weapon Fragments
Sagaris
These fragments are all that remain of the powerful alien weaponry we've encountered so far. Further study could lead to advances in our own weapons development programs. None 5 Weapon Fragments 40 Points Although the alien weapon fragments provide a limited glimpse into the systems utilized in their equipment, we've seen enough to confirm my worst suspicions about their technology... that it is vastly superior to our own. However, I have been encouraged by the rapid developments the research team has made in studying the damaged circuitry and electronics we recovered. Our initial efforts have already yielded a successful outcome. The new integrated sighting module created for our weaponry was heavily influenced by the aliens' own targeting system. Engineering: S.C.O.P.E.
Research: Experimental Warfare, Beam Weapons, Plasma Weaponry
Foundry: S.C.O.P.E. Upgrade
Beam Weapons
Sunray
Our research into alien weapon fragments led to the idea of portable laser weaponry. Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion. Research: Weapon Fragments 5 Alloy
10 Weapon Fragments
120 Points By studying the methods used by the aliens to manage energy consumption and heat dissipation in their weapons, we've advanced our existing laser-based weaponry designs well beyond what we had previously envisioned. Remarkably, we now have a working prototype that is both capable and portable, a development that had at one time been considered impossible. Although we've had to reduce the size of the focusing lenses in the process, we've found very little decrease in the overall output or accuracy of the weapon during initial testing. Engineering: Laser Pistol, Laser Rifle
Research: Precision Lasers, Heavy Lasers
Foundry: Improved Pistol II
Precision Lasers
Lightwire
The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can't recreate their materials, we can adapt the techniques to increase the range and power of our own laser weapons. Research: Beam Weapons 5 Alloys
5 Weapon Fragments
160 Points After a number of failed experiments, we've finally succeeded in focusing an accelerated energy pulse through a narrow-field lens while still maintaining adequate energy efficiency. The result is an extremely capable weapon akin to a traditional sniper rifle, but with a much greater chance of inflicting critical damage on enemy targets. We believe this weapon is now ready for deployment in the field, once Dr. Shen and his team complete the fabrication process. During our testing, we've also developed another prototype operating under the same principle, but relying on a modified prism to scatter the beam rather than focus it. We envision this weapon filling the same tactical role as a traditional shotgun, but without the ammunition constraints... and with greater damage output. However, as with our other laser-based weaponry, heat dissipation issues continue to plague these designs. Engineering: Laser Sniper Rifle, Scatter Laser
Heavy Lasers
Penumbra
Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well. Research: Beam Weapons 5 Alloys
5 Weapon Fragments
160 Points We've finally found a workable solution to the heat dissipation issues we've struggled with when attempting to create a more powerful laser weapon for our troops. Although this variant still operates near the limit of what would ordinarily be considered "safe" operating temperatures, we believe it is stable enough at this point to begin fabrication in engineering. While developing this heavy laser for our troops, we also blueprinted a variation suitable for mounting to our Interceptors. Attaching this weapon to one of the ship's hardpoints should provide a significant boost in firepower to our pilots when engaging the alien craft. Engineering: Heavy Laser, Laser Cannon
Foundry: SHIV Laser
Plasma Pistol
Jacamar
Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it's quite possible we could create a version suited for our own soldiers. Research: Weapon Fragments
Salvage: Plasma Pistol
5 Elerium
1 Plasma Pistol
40 Weapon Fragments
300 Points Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've undertaken so far. The most difficult question surrounding the use of plasma... how to maintain an adequate power supply in the field, was solved by the Elerium-based power cells recovered from the aliens. The heat sinks developed using their materials have also proven to be the answer to proper heat dissipation along the weapon's barrel. With this knowledge in hand, we should now be able to use any plasma pistols we've captured from the invaders, as well as begin manufacturing variants of our own design. Engineering: Plasma Pistol
Foundry: Improved Pistol III
Light Plasma Rifle
Corvid
This carbine-style weapon is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow this technology to work in our favor. Research: Weapon Fragments
Salvage: Light Plasma Rifle
5 Elerium
1 Light Plasma Rifle
40 Weapon Fragments
340 Points Although we continue to gain a better understanding of the alien plasma weapons we've recovered with each passing day, adapting the technology is but one aspect of the process involved in designing these weapons. We must also ensure that the armaments we develop are suitable to the firing positions our troops are accustomed to... if the weapon doesn't conform to human ergonomic standards, our troops certainly won't be able to fire it effectively. As a result of our efforts to reduce the weapon's weight, we've noted a substantial improvement in the overall accuracy of this rifle. In addition to manufacturing these new lightweight plasma rifles, we can also apply this approach to modify any plasma rifles captured in the field. Engineering: Light Plasma Rifle
Research: Plasma Rifle, Plasma Cannon
Plasma Rifle
Kestral
An amazing piece of technology - this rifle maintains a seemingly normal form factor while containing a fully functional plasma generator. Even the most modern of our current power generation facilities are less efficient than this small device. Research: Light Plasma Rifle
or
Salvage: Plasma Rifle
10 Elerium
10 Alloys
40 Weapon Fragments
340 Points It took an extensive effort by the research team to reduce the considerable mass of the larger alien plasma rifle. By replacing the outer frame components with composite materials, we've managed to substantially reduce the weight, without compromising the weapon's power output or accuracy. These reductions did coincide with the added heft of a larger power supply, but we still managed to net an overall reduction of several kilograms. The substantial increases in firing rate and overall damage output versus our other prototype variants also required some additional modifications to the integrated Elerium power cell. The end result of this work is a highly advanced, mobile plasma discharge weapon that improves on nearly all aspects of the conventional X-9 rifle. I believe the engineering team is now on standby to begin production of this weapon at your discretion. Any alien rifles recovered from the field can also be modified for our own use following the techniques we've developed. Engineering: Plasma Rifle
Research: Heavy Plasma, Plasma Sniper Rifle, Alloy Shotgun
Plasma Sniper
Osprey
Our continued research into the alien's plasma weaponry has finally uncovered a fault in the design - the plasma bolt itself begins to dissipate at extreme ranges. We have several theories as to how this issue might be overcome, and if successful, the result would be a sniper rifle of unparalleled power. Research: Plasma Rifle
or
Research: Heavy Plasma
10 Elerium
10 Alloys
50 Weapon Fragments
300 Points Perhaps it was inevitable that we eventually be called upon to develop a weapon of this kind, just as we did with the advent of laser based weapons. By concentrating our efforts on a single, focused discharge of plasma, and ignoring some of the previous design constraints regarding size, weight, and rate of fire, we've developed an extremely lethal long range weapon. Our snipers will undoubtedly be pleased with this weapon's ability to devastate hostile targets from previously unheard of distances. \n\nIn any case, this weapon is now ready for fabrication in engineering. Engineering: Plasma Sniper
Heavy Plasma
Kingfisher
Despite a number of impressive advances, we are still in awe of the alien's mastery of plasma based weapons. This particular configuration seems to contain an even more complex magnetic plasma containment chamber, allowing for nearly continuous projection of plasma blasts. Research: Plasma Rifle
or
Salvage: Heavy Plasma
10 Elerium
10 Alloys
40 Weapon Fragments
340 Points We've struggled to maintain a test environment that minimizes the safety risks involved in these experiments, but at the same time does not limit our...imagination, when it comes to new developments. With those logistical issues handled efficiently enough by the engineering team, we proceeded in our initial prototyping. Although we spent a great deal of time studying the alien's own heavy plasma rifle, there were still a number of questions surrounding its enhanced functionality. Maintaining an acceptable level of energy efficiency, while also increasing the weapon's output, was not an easy task. The primary constraint of increasing the output was the added weight involved by the inclusion of a larger power cell. While this issue may not have affected some of the brutish soldiers employed by the aliens, there are limits to what our soldiers can realistically carry. However, by redesigning the power management system to reduce waste energy generated during the firing process, we've managed to strike a balance between all of these concerns. I should mention however that heat buildup continues to be a concern, and our troops will have to be aware of this when firing the weapon in rapid succession. Having successfully test fired our prototype, as well as a modified version of the alien's own variant, we believe it should now be possible to both manufacture these weapons, and adapt any we manage to recover from the field. Engineering: Heavy Plasma
Foundry: SHIV Plasma
Alloy Cannon
Avocet
The density of the alien alloys we've been studying has precluded their use as ammunition; all of our experiments have resulted in the destruction of the weapon itself during our firing tests, as the alloys tear the barrel apart. However, we've devised a way to break the alloy into micro-shards, and using the magnetic containment field derived from the alien plasma weapons should allow for their safe discharge. Research: Plasma Rifle
or
Research: Heavy Plasma
5 Elerium
25 Alloys
40 Weapon Fragments
300 Points The alien alloys have proven to be extremely difficult to forge and manipulate for use in our theoretical designs. Machining the alloy was an arduous process, leaving us with limited options as to what it could be used for. Although we considered the alien alloy's density a benefit, one that made it ideal for use as an advanced form of projectile ammunition, the material proved to be so dense that it ate directly into the weapon's barrel...making it useless after a single firing. After a number of failed attempts, we finally managed to develop a barrel sleeve made from the alloys, which has so far survived several hundred test firings during our experiments. With the "alloy cannon," as we've been calling it, now operational, we've had ample time to study the effects of its design. Although similar to a traditional shotgun configuration, because of its specialized ammunition, the alloy cannon is substantially more powerful, and deadly. Testing on targets made up of a modified ballistic gel proved pointless, as the targets were completely penetrated by the alloy munitions, despite an average thickness of roughly two meters. Needless to say, this weapon will have a similar effect on any hostile targets our troops might encounter. Engineering: Alloy Cannon
Guided Fusion Launcher
Tunguska
Using what we've learned from the advanced weaponry found aboard the larger UFO, we should be able to prototype a new projectile launcher with a uniquely powerful explosive shell. Salvage: Fusion Core 10 Elerium
20 Alloys
75 Weapon Fragments
400 Points Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit. Engineering: Guided Fusion Launcher

Uncategorised

Project
Codename
Description Prerequisite Cost Research Point Cost
Result Allows
Xeno-Biology
Mobius
It is crucial that we gain a thorough understanding of the alien physiology in order to develop weapons and tactics better suited to combating them. None 4 Sectoid Corpses 40 Points We've managed to successfully map the alien specimen's entire genome, although I wasn't entirely sure it would be possible using our existing DNA sequencing techniques. However, our success has led to the startling realization that this creature's genetic structure is quite similar to our own. This discovery has piqued the interests of the research team, as it only raises more questions as to the origin of this species... Having examined several of the alien corpses, we've also observed a trend - key components of the alien's genetic structure are mirrored perfectly across each of the specimens. Although it is presumptive at this point to draw conclusions as to how this is possible, I believe it is only logical to assume this alien is the product of aggressive genetic engineering, well beyond anything conceived of on Earth. If the aliens are truly capable of this sort of manipulation at a cellular level, I fear we may have only scratched the surface of their technological advantages over us. In any case, further research is imperative...and while we've obviously made a number of discoveries working with the alien corpses, I feel we may need to acquire a living specimen if we truly hope to find the answers to these questions. Facility: Alien Containment
Research: Arc Thrower
Outsider Shard
Novato
This shard is all that is left of the Outsider alien after it was stunned. Based on our interrogation of the alien captive, we know that the Outsiders are the key to finding their base. We should begin research on this item immediately. Outsider Shard none 60 Points Analysis of the alien shard has revealed that it is indeed organic in nature, although not "alive" per se, somehow it continues to resonate within a specific range of the electromagnetic spectrum. Despite several attempts at disabling the alien known as the "Outsider," each was met with the same result - the target "dematerializing" within an instant. With no explanation for this phenomenon, the research team was left with little to study in terms of the Outsider itself. However, having now analyzed this shard, it seems that may not be the case. In an effort to reduce any potential interference from known terrestrial signals, we placed the shard into the "harmonic dampening chamber,"a device conceived of by Dr. Shen. With outside noise brought to a minimum, it took little effort to detect a very distinct signal...the source of our shard's "hum." While we have a number of theories, both the Research and Engineering teams seem to be in agreement... the shard itself is acting as some form of communications relay. Although purely speculative, we've also considered the possibility that the Outsider itself is merely an extension of the shard and its function. Dr. Shen believes with sufficient time, he may be able to develop a device or "key" that mimics the shard itself, giving us a means to locate the source of the signal. Objective: Assault Enemy Base
Engineering: Skeleton Key
Hyperwave Communication
Tachyon
The beacon that we recovered from the alien base appears to send and receive transmissions using a spectrum of energy unlike anything found on Earth. I can only imagine what we'll find after further study. Hyperwave Beacon none 160 points Although we've studied a number of unusual pieces of alien technology up to this point, the equipment recovered from the alien base on Earth is among the most cryptic. When we first encountered this device, it appeared that the Sectoid Commander was somehow interacting with it through a non-physical link...using some type of mental telepathy or another equally mysterious form of communication. Having now studied the device further, we believe this is undoubtedly the case. Our testing has revealed a pattern of signals being transmitted at a wavelength never before associated with any form of communications or electronic transmissions. Although we should not be surprised at this point by the advanced nature of the alien technology, this particular discovery is a bit...unsettling. As far-fetched as it may seem, several members of the research team have theorized that this device may be capable of transmitting and receiving signals beyond our own dimension. The implications of this possibility affect all areas of known science, and perhaps most alarmingly, indicate that the Sectoid Commander may have been receiving signals or...orders...from a higher authority. While continuing to analyze the transmission we've detected, we have also moved forward in our attempts to interface the device with our own satellite communications network. If my suspicions are correct, this beacon may provide us with a means of detecting previously unknown contacts. Facility: Hyperwave Relay
Engineering: Ghost Armor
Ethereal Device
Skylight
The device we recovered from the Ethereal craft may be the final piece of the puzzle... the key to their psionic connection... and to the ultimate source of their power. With a better understanding of this technology, I believe we'll be on the brink of finding the source of this invasion. Ethereal Device none 160 points Having learned a great deal about the Hyperwave Beacon and its associated "inter-dimensional" signaling capabilities, we believe this newly recovered device confirms our suspicions about this technology and takes it a step further. The "Psi-Link," as it is now being called, appears to provide a direct link to the psionic "network" used by the aliens for field communications. Although we are treading into an area of highly theoretical science, we believe there is a strong indication that the aliens function under a collective consciousness, a form of social organization akin to a "hive mind" as seen in various species of insects found on Earth. It wasn't until our first interaction with the Ethereal species of alien that we were able to understand the scope of the psionic abilities we had previously been exposed to. Although we've only scratched the surface in terms of developing Psionic abilities within a human subject, we've now theorized that it may be possible to join the aliens' consciousness ... to tap into their "hive mind," by successfully activating this device. However, in order to ensure the safety of XCOM's headquarters, we'll need to construct a chamber that minimizes the potential risks to the rest of the facility during the activation process. As it so happens, two of our brightest young minds, a team of brothers, have already conceived of just such a facility appropriate to this task. If we manage to locate a soldier with an aptitude for psionics, and find a means to develop these abilities further, I believe it will only be a matter of time before we succeed in activating the device and finding the source of this invasion. Facility: Gollop Chamber
Engineering: Psi Armor
Experimental Warfare
Skunk Works
Although our understanding of the alien technology is still limited, what we've seen so far is enough to revolutionize combat as we know it. If we are to level the playing field, we must adapt the alien technology for our own use. Research: Alien Materials or Weapon Fragments None 60 Points As we continued our research into the alien weapons fragments and the other materials recovered from the field, we've come to realize how the aliens managed to make these substances work in conjunction with one another. While reducing the size of these components is often a challenge in itself, we decided to focus our initial efforts on a weapon more suited to deployment on our Interceptors. This cannon was designed to concentrate energy within a small target area, and should be capable of punching through the armored hulls of the alien craft. In addition, we've also passed a number of interesting conceptual designs on to the engineering team. Dr. Shen seems confident that given the appropriate resources and testing facility, he can bring many of these concepts to life. Facility: The Foundry
Engineering: Phoenix Cannon
Elerium
E-115
Our initial observations of this element indicate that it is used by the aliens to generate anti-matter energy when bombarded with certain particles - providing them with a nearly inexhaustible source of power generation. Research: UFO Power Source 10 Elerium 140 Points Having fully analyzed the strange material recovered from the alien craft, it's clear this element is unlike anything found on Earth. The unusual atomic structure of this substance responds to direct bombardment from accelerated particles, resulting in an astonishing release of energy. Although the potential applications for this element are nearly unlimited, for now, our efforts are primarily focused on power generation and propulsion schemes. However, as this material does not occur naturally in our own solar system, we must carefully manage our available supply. Dr. Vahlen's Personal Note: To think, this single element has the potential to change the entire economic structure of Earth's energy industry. If we were to discover the source of this material, our reliance on fossil fuels could disappear within a decade. Research: Titan Armor
Foundry: Improved Arc Thrower

Research Credits

Research credits are obtained by interrogating live aliens. Each one reduces the time to complete associated projects by 50%. List of research credits (incomplete).

Research Credits
Credit Name Description Applies to Interrogated Alien
Beam Weapons Having successfully disabled the Sectoid alien without terminating it, we were presented with a unique opportunity to study an intact version of the weapon integrated into its forearm. Although we've yet to devise a plasma weapon of our own, we believe aspects of this technology can also be applied to our existing laser-based prototypes. This should contribute to a reduction in the research and development time spent on these weapons. Research: Weapon Fragments, Beam Weapons, Precision Lasers, Heavy Lasers
Foundry: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation,
Sectoid
Plasma Weaponry As the alien's front-line combat unit, the Muton has, as we expected, a complete understanding of the weapons systems employed by their forces. In particular, we've learned a great deal about the advances in plasma technology developed by the aliens, and as a result, our own research in this field should be greatly expedited. Research: Plasma Pistol, Light Plasma Rifle, Plasma Sniper, Plasma Cannon Foundry: S.H.I.V. Plasma Muton (Muton Elite Corpse)
Basic Armor Technology Although gruesome and seemingly hobbled together, the Floater does have significantly better armor plating than anything currently available to our forces. Having completed the interrogation process on the subject, we've come to understand how this armor balances flexibility, weight, and damage reduction to suit the Floater's "unique" capabilities. With that in mind, we should be able to reduce the time to research initial armor prototypes. Research: Alien Materials, Carapace Armor, Skeleton Suit Floater
Armor Technology Having devised a battery of physical tests for the Muton "Berserker" captured by our soldiers, we were able to observe how it moves and engages obstacles despite the heavy armor plating it carries. This was an important step in our understanding of how their armor responds to physical exertion, remaining flexible while also maintaining the protection it was designed for. By incorporating this new data into our own designs, we should see a reduction in the research time of all armor related projects. Research: Titan Armor, Ghost Armor Berserker
UFO Technology Although the "Thin Man" was among the most resistant to our interrogation attempts, we managed to uncover some interesting details. This species serves not only as an infiltration unit, but also as a sort of navigation specialist. It seems that the Thin Man is highly regarded among the aliens, and is indoctrinated with a wide variety of technical know-how as part of its "preparation" for deployment. Needless to say, the information gained from this subject should greatly reduce our research time as it corresponds to the UFO technology. Research: Alien Nav Computer, UFO Power Source,? Foundry: Stealth Satellites Thin Man
Psionics Given the proper inducement, the Sectoid "Commander" provided several insights into how the aliens use Psionics for communications, and specifically how this ability is used to interact with the Hyperwave Beacon. Given the speculative nature of our exploration into this field, this information will surely prove invaluable in reducing our research times as we look to develop this power for our own uses. Research: Hyperwave Communication, Ethereal Device Sectoid Commander
Weapons Technology² The "veteran" Muton specimen we've interrogated has revealed a number of intriguing details about some of the lesser-known weapon variants currently being deployed by the alien forces. This new information should provide a solid basis for our own development programs, reducing our research time on a variety of exotic weapons projects. Research: All Weapons (confirm?)
Foundry: Improved Pistol I-III, S.H.I.V. Laser, S.H.I.V. Plasma, Alien Grenade
Muton Elite
Flight Despite the weight and logistical factors involved in moving its heavily armored torso, the "Heavy Floater" is surprisingly maneuverable. After prodding the subject into a controlled flight-test, we've learned a great deal about the alien's propulsion systems. As a result of this information, I'm expecting a significant reduction in research times during the development of new aircraft. Research: New Fighter Craft, Archangel Armor Foundry: Hover S.H.I.V., Advanced Flight Heavy Floater
All Technology As one of the masterminds behind the alien invasion of Earth, the "Ethereal" alien specimen was, as expected, the most difficult to contain during our interrogation attempt. However, by monitoring changes in the Ethereal's brainwave patterns as we subjected it to varying levels of psychological stress, we were able to coax a great deal of information from the subject. As a result of these findings, we now have a backlog of new information regarding the alien technology, which should reduce our research times in all areas of study. Research: All techs Foundry: ALl projects Ethereal

² These Research Credits apply a 25% reduction to research time on top of any other research credits.

Tech Trees