Research (Interceptor)

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Research entries of Interceptor's UFOPedia.


Cold Fusion

"For centuries, scientists have searched for a way to initiate a fusion reaction at room-temperature. A breakthrough in the Galactic Science Corps labs has led to a method whereby this result can easily be achieved. In addition to being a huge step forward in the field of power generation, this technology allows the development of some extremely powerful weapons."

Synthetic Elerium

"Although the Elerium cache recovered from the Cydonia base on Mars has provided Earth with all the Elerium it needs for power-generation purposes, scientists have warned that this supply won't last forever. For most non-propulsion purposes, Elerium remains banned from military use. Luckily, detailed study of this elusive mineral has finally lead to a ground-breaking discovery: for the first time ever, Galactic Science Corps scientists have synthesized Elerium in the lab. The ability to synthesize weapons-grade Elerium allows GSC scientists to freely construct Elerium-based weaponry on Frontier Outposts without tapping Earth's precious reserves."


The Galactic Science Corps

"The Galactic Science Corps is a multi-national organization that was formed shortly after the first off-world colonies were established. The goal of the GSC is pure research and discovery. Equipped with the most sophisticated exploration and analytical equipment available, which is cross-linked with state-of-the-art CyberWeb computer arrays in their labs back on Earth, GSC exploration ships and research stations continue to expand the boundaries of explored space. All off-planet X-COM operations depend on GSC's Earth-based labs for their research and analysis work."


"Mars Security, or Marsec, is the leading manufacturer of high-tech weapons and equipment in human space. They also operate a private security force that is employed on Earth's lunar and Martian colonies. Marsec is currently the primary provider of military hardware and technical development for X-COM, and it is branching out to provide weapons and equipment to many of the most powerful military groups on Earth and in the colonies."

The Kabron Pirates

"The mass colonization of space has, over the past decade or so, led to the resurgence of a very old profession: piracy. Although dozens of small groups have plagued the supply and shipping lines between Earth and the off-world colonies since about 2058, none is as infamous as the Kabron clan. These pirates have cost Earth corporations billions of dollars, yet not a single Kabron has been captured. All attempts to eradicate the Kabron have failed. Even X-COM has been unable to bring them to justice. Space battles usually end up in a stalemate, since the Kabron employ stolen X-COM fighters as a defense force. ~The Kabron are a threat to both the economy and the safety of human space, and they must be dealt with as soon as an opportunity arises."

The First Alien War (1999-2002)

AW-I was a war fought between X-COM forces and a number of invading alien races. Starting with
animal mutilations and intermittent human abductions, alien activity steadily escalated, eventually
threatening the continued existence of humanity. Striking from hidden bases throughout the world,
X-COM soldiers managed to maintain some semblance of order, keeping the alien menace in check
until the invaders' base of operations could be located. In a final, cataclysmic battle, a squadron
of X-COM soldiers invaded the aliens' base at Cydonia on Mars, killing all the inhabitants and
neutralizing the central Brain that controlled the alien invasion force.

The Second Alien War (2041-2046)

AW-II was a war fought between X-COM forces and a number of aquatic alien races beneath the surface
of Earth's oceans. These aliens, apparently in cryo-stasis for thousands of years, were awakened
by an automated signal sent from the alien base at Cydonia at the end of the First Alien War in
2002. The signal activated the alien city of T'leth, hidden in the Sigsbee Deep in the Gulf of
Mexico, unleashing the horde of aquatic aliens therein. Fighting a long and arduous battle, X-COM
finally located and destroyed T'leth. The eradication of the alien city ended the invasion, but
with grave results. The resulting cataclysmic explosion heavily contaminated Earth's atmosphere,
wreaking ecological havoc that continues to plague Earth to this day.


A social and ecological restoration project conceived and backed by the major corporations of
Earth. Mega-Primus is the prototype for the ultimate human habitat -- self-sustaining, pollution-
free, and safe. The construction of this virtual utopia is years behind schedule due to the lack of
sufficient raw materials on Earth and at her near-space colonies. If all goes according to plan,
the corporate mining Outposts in the Frontier should supply the raw materials needed to complete
the Mega-Primus project.

Black holes

"Black holes are the remnants of collapsed giant stars. The immense mass of the star is compressed into such a small volume that anything -- even light -- that passes within a certain distance (the "Event Horizon") is pulled in by the incredible gravity. Depending on the star's original mass and the amount of mass it has collected since collapsing, the event horizon can be smaller than a millimeter in diameter or larger than a star. Black holes are dangerous navigational hazards and should be avoided if at all possible. The enormous gravitational forces near a black hole make space flight extremely hazardous. Even ship with advanced drives cannot escape if they wander beyond the event horizon." 

Asteroid fields

"Asteroid fields are an extremely important find for a corporation. Usually mineral-rich, asteroid fields are much easier to mine than planets since the mineral deposits are, for the most part, already exposed. Because the minerals are so easily accessible, corporations establish four OPPs in an asteroid field instead of the usual one. Asteroid fields present a very real navigational hazard, and caution should be exercised when traveling in these regions to avoid collisions." 

X-Com Ships and Installations

  • X-1A Lightning II Interceptor
  • Superdynamics S-2 Firestar Interceptor
  • Marsec M-3 Super Avenger Interceptor
  • Cybermove Systems Star Ranger
  • Patton-Class Research Cruiser
  • Earth Outpost
  • Corporate Ore Processing Plant
  • GSC Science Station
  • Kabron Pirate Base
  • Corporate Interceptors


  • Laser Cannon
  • Heavy Laser
  • Gatling Laser
  • Tracer Cannon
  • Tracking Tracer Cannon
  • Phase Cannon
  • Plasma Pulse Cannon
  • Psi Blaster
  • Tachyon Pulser
  • X-winder Missile
  • X-winder Missile Launcher
  • Fusion Base Buster Missile
  • Fusion Missile Launcher
  • Permeator Missile
  • Permeator Missile Launcher
  • Doppelganger Missile
  • Doppelganger Missile Launcher
  • Nova Bomb
  • Nova Bomb Launcher
  • Elerium Torpedo
  • Elerium Torpedo Launcher
  • Enveloping Fusion Torpedo
  • Enveloping Fusion Torpedo Launcher
  • Sidestep Missile
  • Sidestep Missile Launcher
  • Passive Cloaking Torpedo
  • Passive Cloaking Torpedo Launcher
  • Parallax Torpedo
  • Parallax Torpedo Launcher


  • Advanced Lasers
  • Alien Hull Alloys
  • Cold Fusion
  • Hyper-Dimensional Data Transfer
  • Microbit Compression
  • Psionic Amplification
  • Psionic Holography
  • Psionic Projection
  • Solar Fusion
  • Synthetic Elerium
  • Trans-Dimensional Fields
  • Tri-Titanium Construction
  • The Galactic Science Corps
  • Marsec
  • The Kabron Pirates
  • The First Alien War (1999-2002)
  • The Second Alien War (2041-2046)
  • Mega-Primus
  • Black Holes
  • Asteroid Fields


  • Standard Armor
  • Tri-Titanium Armor
  • Trans-Dermal Armor
  • Deflector Shield
  • Electroplasmic Shield
  • Trans-Dimensional Shield
  • Accumulator Shields
  • Ship Damage Control Computer
  • Conversion Drive
  • Gravity/Induction Drive
  • Graviton Pulse Drive
  • Vector Control Thrusters
  • Dimension Jump Drive
  • Standard Targeting System
  • Emissions Targeting System
  • Advanced Autonomous Targeting System
  • Cloaking Device
  • ECM Pod
  • Advanced ECM Pod
  • Tractor Beam

X-Com Base Modules

  • Main Base Structure
  • Hangar Module
  • Personnel Module
  • Cargo Module
  • Probe Launch Module
  • Standard Downlink
  • Hyper-Com Downlink
  • Hyper-Dimensional Downlink
  • Deflector Shield Generator
  • Electroplasmic Shield Generator
  • Trans-Dimensional Shield Generator
  • Standard Sensor Module
  • Emissions Tracking Sensors
  • AATS Sensors
  • ECM Module
  • Advanced ECM Module
  • Training Module
  • Advanced Damage Control Module
  • Missile Defense Modules
  • Beam Defense Modules
  • Communications Module
  • Medical Module
  • Tractor Module

Aliens and Alien Operations

  • Alien Freighter Convoy
  • Alien Military Build-Up
  • Alien Supply List
  • Doomsday is Nigh
  • The Doomsday Attack Plan
  • Alien Structural Component
  • Alien Drive Component
  • Alien Weapon Component
  • Aereons
  • Ethereal
  • Muton
  • Psilord
  • Sectoid

Alien Ships and Installations

  • Wraith Type 1 Saucer
  • Spectre Type 2 Saucer
  • Phantasm Type 3 Saucer
  • Shade Fighter
  • Spirit Alien Freighter
  • Alien Drone
  • Alien Outpost
  • Alien Mining Platform

Alien Base Components

  • Central Pod
  • Hangar Pods
  • Hibernation Pods
  • Cargo Pod
  • Probe Launcher
  • Data Receptor
  • High-Speed Data Receptor
  • Advanced Data Receptor
  • Electroplasmic Shield Pod
  • Trans-Dimensional Shield Pod
  • Sensor Pod
  • Advanced Sensor Pod
  • ECM Projector
  • Advanced ECM Projector
  • Programming Pod
  • Repair Pod
  • Missile Pod
  • Beam Pod
  • Communicator Pod
  • Tractor Pod

Probes and Mines

  • Sensor Probe

"Sensor Probes are designed to be a low-cost alternative to sending ships out to explore unknown areas of space. Each probe is equipped with the best type of sensor equipment currently available. The modular design of the unit allows it to be upgraded with the advent of new technology. The detection range and total cost of each probe is dependent on the type of sensors carried. The travel range of the probe is limited to approximately .75 light years from its point of origin, and its operational life is limited to 4-6 weeks."

  • Hunter Probe

"Understanding of the compact Vector Control Thrusters used by alien craft has allowed GSC scientists to design an updated version of the Sensor Probes currently in use by X-COM. Like Sensor Probes, Hunter Probes are equipped with the most up-to-date sensor equipment available. They differ from Sensor Probes in that they use their thrusters to move through space on a preset course centered on their destination coordinates. This allows them to cover a much wider range of territory than standard Sensor Probes. These roving probes should aid greatly in the tracking of alien movements, as well as the discovery of alien outposts and bases. The one drawback is that their functional life span is slightly shorter than that of a Sensor Probe. Like other probes, the maximum travel range for the Hunter Probe is .75 light years from its point of origin."

  • Data Jammer Probe (Alien)

"Evidently, the aliens have determined the methods by which we accumulate our research data. This alien probe is designed to set up a electrostatic dampening field that prevents data reception over normal and hyper-dimensional channels. Luckily, the field generated by the probe is very localized, and is capable of affecting only one Downlink at a time. Although Marsec engineers can find no method of constructing a duplicate probe for X-COM use or developing countermeasures to prevent the probe's effects, the energy signature of the device is now known, and all sensor systems have been modified to immediately detect its presence."

  • Sensor Probe (Alien)

"Rather than risk their expensive fighters for exploration purposes, the aliens make use of long-range sensor probes to map star systems and pinpoint the locations of X-COM bases and other human installations. Thanks to the close-range reconnaissance of one of these probes in a combat situation, all X-COM sensor systems are now tuned to identify alien Sensor Probes that enter scanning range. It is in X-COM's interests to eliminate these probes as soon as they are detected. "

  • Alien Explosive Mine

"Alien Explosive Mines are similar in function to the naval mines used on 20th century Earth. Once an enemy ship enters the mine's detection range, the mine detonates with a powerful Elerium/Cobalt nuclear explosion. Detailed analysis of this object has allowed The GSC to modify the sensors of X-COM craft to identify Alien Explosive Mines in battle."

  • Alien Beam Mine

"Arguably the most versatile and effective mine in the alien arsenal, an Alien Beam Mine is capable of utilizing a wide variety of beam weapons. The weapons are targeted by a miniature version of the targeting systems used by fighter craft, and the mine's self contained power source can power its weapons almost indefinitely. Although sensors cannot detect the type of weapon carried by the mines, ship detection systems have now been modified to identify Alien Beam Mines when encountered."

  • Alien Missile Mine

"Alien Missile Mines use miniature versions of the targeting sensors found in fighter craft to actively scan for enemy targets. Once a target is acquired, the mine fires a missile from its payload and begins scanning for another target. Versatile and deadly, Alien Missile Mines are capable of firing virtually any type of missile the aliens possess. Another deadly twist is that, once their missile payload is depleted, Alien Missile Mines turn into explosive mines which explode when an enemy ship wanders too close. X-COM ship sensors have now been tuned to identify Alien Missile Mines in combat."

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