Difference between revisions of "Research (LW2)"
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− | Research in LW2 proceeds much the same way as in vanilla XCOM 2, but is expanded. | + | {{Toc_(LW2)}}Research in LW2 proceeds much the same way as in vanilla XCOM 2, but is expanded. |
== Research Time == | == Research Time == | ||
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The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points. | The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points. | ||
+ | |||
+ | == Golden Path == | ||
+ | |||
+ | |||
+ | |||
+ | {| class="wikitable" width=100% | ||
+ | ! rowspan="2" style="width:75px"| Research !! colspan="3" | Prerequisites !! colspan="4" | Cost !! colspan="4" | Unlocks | ||
+ | |-align=center | ||
+ | | [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research''' || '''Facilities''' || '''Items''' || [[image:Time Long War.png|x32px|Research Points]]<br>'''Points''' || [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''Intel''' || [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />'''Supplies''' || [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />'''Elerium Crystals''' || '''Research''' || '''Proving Ground''' || '''Facilities''' || '''Missions''' | ||
+ | |-align=center | ||
+ | | style="background-color: #000000; color:#7dc2d2;" |<div id="Alien Encryption"><h4 style="display: none">Alien Encryption</h4></div>[[Image:XCOM2 GOLDTECH Alien Encryption.png|150x75px]]</div><br>'''Alien Encryption''' | ||
+ | | - || - || '''Blacksite Vial'''<br>''or''<br>'''Codex Brain''' | ||
+ | | 3580 || 40 || -|| - | ||
+ | | - || - || '''Shadow Chamber''' || - | ||
+ | |-align=center | ||
+ | |<div id="Blacksite Vial"><h4 style="display: none">Blacksite Vial</h4></div>[[Image:XCOM2 GOLDTECH Blacksite Vial.png |150x75px]]</div><br>'''Blacksite Vial''' | ||
+ | | - || '''Shadow Chamber''' || '''Blacksite Vial''' | ||
+ | | 3500 || 50 || -|| - | ||
+ | | - || - || - || '''Blacksite Data Coordinates''' | ||
+ | |-align=center | ||
+ | |<div id="Codex Brain"><h4 style="display: none">Codex Brain</h4></div>[[Image:XCOM2 GOLDTECH Codex Brain Pt1.png|150x75px]]</div><br>'''Codex Brain''' | ||
+ | | [[Research (LW2)#Alien Biotech|'''Alien Biotech''']] || '''Shadow Chamber''' || '''Codex Brain''' | ||
+ | | 2400 || 25 || -|| - | ||
+ | | [[Research (LW2)#Encrypted Codex Data|'''Encrypted Codex Data''']] || - || -|| '''Codex Brain Coordinates''' | ||
+ | |-align=center | ||
+ | |<div id="Encrypted Codex Data"><h4 style="display: none">Encrypted Codex Data</h4></div>[[Image:XCOM2 GOLDTECH Codex Brain Pt2.png|150x75px]]</div><br>'''Encrypted Codex Data''' | ||
+ | | [[Research (LW2)#Codex Brain|'''Codex Brain''']] || '''Shadow Chamber''' || - | ||
+ | | 3800 || 25 || -|| - | ||
+ | | - || - || -|| '''Breach the Alien Network''' | ||
+ | |-align=center | ||
+ | |<div id="Recovered ADVENT Stasis Suit"><h4 style="display: none">Recovered ADVENT Stasis Suit</h4></div>[[Image:XCOM2 GOLDTECH Advent Stasis Suit.png|150x75px]]</div><br>'''Recovered ADVENT Stasis Suit''' | ||
+ | | - || '''Shadow Chamber''' || '''ADVENT Stasis Suit''' | ||
+ | | 4000 || 60 || -|| - | ||
+ | | [[Research (LW2)#Avatar Autopsy|''Avatar Autopsy'']] || - || -|| - | ||
+ | |-align=center | ||
+ | |<div id="Psionic Gate"><h4 style="display: none">Psionic Gate</h4></div>[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]</div><br>'''Psionic Gate''' | ||
+ | | - || '''Shadow Chamber<br>(Psionic Gate upgrade)''' || - | ||
+ | | 4000 || 80 || 65 || 10 | ||
+ | | [[Research (LW2)#Avatar Autopsy|''Avatar Autopsy'']] || ''Mimic Beacons'' || - || - | ||
+ | |-align=center | ||
+ | |<div id="Avatar Autopsy"><h4 style="display: none">Avatar Autopsy</h4></div>[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]</div><br>'''Avatar Autopsy''' | ||
+ | | [[Research (LW2)#Recovered ADVENT Stasis Suit|'''Recovered ADVENT Stasis Suit''']]<br>[[Research (LW2)#Psionic Gate|'''Psionic Gate''']] || '''Shadow Chamber''' || '''Avatar Corpse''' | ||
+ | | 5000 || - || - || - | ||
+ | | - || - || - || '''ADVENT Network Tower'''<br>''and''<br>'''Alien Fortress''' | ||
+ | |} | ||
== Autopsies == | == Autopsies == | ||
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The full Comprehensive Tech Tree 1.3 (including item stats) is available [http://i.imgur.com/gVgX5dU.png here] | The full Comprehensive Tech Tree 1.3 (including item stats) is available [http://i.imgur.com/gVgX5dU.png here] | ||
− | + | File:XCOM_2_Long_War_1_3_Tech_Tree_(no_stats).jpg | |
[[Category:Facilities (LW2)]] | [[Category:Facilities (LW2)]] |
Revision as of 12:47, 10 September 2020
Research in LW2 proceeds much the same way as in vanilla XCOM 2, but is expanded.
Research Time
The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.
At the start of the game, the only contribution to research comes from Tygan, counts as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research.
The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.
Golden Path
Research | Prerequisites | Cost | Unlocks | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Research |
Facilities | Items | Points |
Intel |
Supplies |
Elerium Crystals |
Research | Proving Ground | Facilities | Missions | |
Alien EncryptionAlien Encryption |
- | - | Blacksite Vial or Codex Brain |
3580 | 40 | - | - | - | - | Shadow Chamber | - |
Blacksite VialBlacksite Vial |
- | Shadow Chamber | Blacksite Vial | 3500 | 50 | - | - | - | - | - | Blacksite Data Coordinates |
Codex BrainCodex Brain |
Alien Biotech | Shadow Chamber | Codex Brain | 2400 | 25 | - | - | Encrypted Codex Data | - | - | Codex Brain Coordinates |
Encrypted Codex DataEncrypted Codex Data |
Codex Brain | Shadow Chamber | - | 3800 | 25 | - | - | - | - | - | Breach the Alien Network |
Recovered ADVENT Stasis SuitRecovered ADVENT Stasis Suit |
- | Shadow Chamber | ADVENT Stasis Suit | 4000 | 60 | - | - | Avatar Autopsy | - | - | - |
Psionic GatePsionic Gate |
- | Shadow Chamber (Psionic Gate upgrade) |
- | 4000 | 80 | 65 | 10 | Avatar Autopsy | Mimic Beacons | - | - |
Avatar AutopsyAvatar Autopsy |
Recovered ADVENT Stasis Suit Psionic Gate |
Shadow Chamber | Avatar Corpse | 5000 | - | - | - | - | - | - | ADVENT Network Tower and Alien Fortress |
Autopsies
ADVENT Trooper autopsies require 20 corpses before they can be completed instantly. ADVENT Drone autopsies can never be completed instantly. All other research autopsies require 10 corpses or wrecks before they can be completed instantly. The check for instant completion is run after any research project is finished.
Comprehensive Tech Tree
Created by Reddit User exodusinfinite
The Basic Tech Tree 1.3 (without Item stats) is available here
The full Comprehensive Tech Tree 1.3 (including item stats) is available here
File:XCOM_2_Long_War_1_3_Tech_Tree_(no_stats).jpg