Difference between revisions of "Research (LW2)"

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(Removing the link to the basic tech tree image since it is dead.)
 
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Research in LW2 proceeds much the same way as in vanilla XCOM 2, but is expanded.
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{{Toc_(LW2)|61}}<div style="padding-left: 20px; float:right">[[File:XCOM 2 Facility Powercore.png|256px|left]]</div>The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Research in [[Long War 2]] has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.
  
== Autopsies ==
+
* Unlocked items in '''bold''' don't need any other project, while items in ''italics'' need another research or Proving Grounds project to be fully available.
[[ADVENT Trooper]] autopsies require 20 corpses before they can be completed instantly. [[ADVENT Drone]] autopsies can never be completed instantly. All other research autopsies require 10 corpses or wrecks before they can be completed instantly. The check for instant completion is run after any research project is finished.
+
* Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.
  
== Tech Tree ==
+
== Research Time ==
*Created by Reddit User exodusinfinite*
+
The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.
  
Basic Tech Tree 1.3 is available [http://i.imgur.com/4lH0x6I.png here]
+
At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research.
  
Comprehensive Tech Tree 1.3 (including item stats) is available [http://i.imgur.com/gVgX5dU.png here]
+
The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.
  
[[File:XCOM 2 Long War 1 3 Tech Tree.jpg]]
+
== Basic Projects ==
 +
 
 +
These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases.
 +
 
 +
{| class="wikitable" style="border-width: 2px; width: calc(100% - 280px)"
 +
! rowspan="1" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>Points Cost !! colspan="1" style="border-width: 2px"| Effect
 +
|-align=center
 +
|style="border-right-width: 2px"|[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]<br>'''Basic Research'''
 +
|style="border-right-width: 2px"|5200<br>(+2800 for each completion)
 +
|style="border-right-width: 2px"|Increases effective scientists for project prerequisites by 1<br>Increases science speed by 5 points per hour
 +
|-align=center
 +
|style="border-right-width: 2px"|[[Image:XCOM2 TECH Bluescreen Project.png|150x75px]]<br>'''Basic Engineering'''
 +
|style="border-right-width: 2px"|5200<br>(+2800 for each completion)
 +
|style="border-right-width: 2px"|Increases effective engineers for project prerequisites by 1
 +
|}
 +
 
 +
== Resistance ==
 +
 
 +
These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost.
 +
 
 +
{| class="wikitable" style="border-width: 2px; width:calc(100% - 280px)"
 +
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="2" | Unlocks
 +
|-align=center
 +
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
 +
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
 +
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''Intel'''
 +
|style="border-bottom-width: 2px"| '''Research'''
 +
|style="border-bottom-width: 2px"| '''Facilities'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Resistance Communications"><h4 style="display: none">Resistance Communications</h4></div>[[Image:XCOM2 GOLDTECH Resistance Communications.png|150x75px]]</div><br>'''Resistance Communications'''
 +
|style="border-right-width: 2px"| -
 +
| 1250
 +
|style="border-right-width: 2px"| 20
 +
| [[Research (LW2)#Resistance Radio|'''Resistance Radio''']]
 +
|style="border-right-width: 2px"| '''Resistance Comms'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Resistance Radio"><h4 style="display: none">Resistance Radio</h4></div>[[Image:XCOM2 TECH Resistance Radio.png|150x75px]]</div><br>'''Resistance Radio'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Resistance Communications|'''Resistance Communications''']]
 +
| 4000
 +
|style="border-right-width: 2px"| 60
 +
| -
 +
|style="border-right-width: 2px"| '''''Radio Relays'''''<br>'''Additional Comm Station'''<br>(Resistance Comms upgrade)
 +
|}
 +
 
 +
== Xenology ==
 +
 
 +
These projects study the aliens' capabilities in a way that doesn't fit in other categories.
 +
 
 +
{| class="wikitable" style="border-width: 2px; width:calc(100% - 280px)"
 +
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
 +
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
 +
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />'''Supplies'''
 +
|style="border-bottom-width: 2px"| '''Research'''
 +
|style="border-bottom-width: 2px"| '''Proving Ground'''
 +
|style="border-bottom-width: 2px"| '''Facilities''' 
 +
|style="border-bottom-width: 2px"| '''Items'''
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="Alien Biotech"><h4 style="display: none">Alien Biotech</h4></div>[[Image:XCOM2 GOLDTECH Alien Biotech.png|150x75px]]</div><br>'''Alien Biotech'''
 +
|style="border-right-width: 2px"| -
 +
| 1300
 +
|style="border-right-width: 2px"| -
 +
| '''''Most autopsies''''' || ''Hazmat Vest'' || - || '''AP Rounds'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Psionics"><h4 style="display: none">Psionics</h4></div>[[Image:XCOM2 TECH Psionics.png|150x75px]]</div><br>'''Psionics'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Sectoid Autopsy|'''Sectoid Autopsy''']]
 +
| 4500
 +
|style="border-right-width: 2px"| 30
 +
| [[Research (LW2)#Gatekeeper Autopsy|'''Gatekeeper Autopsy''']]<br>[[Research (LW2)#Shadow Armor|''Shadow Armor'']]|| - || '''Psi Lab'''<br>'''Second Cell'''<br>(Psi Lab upgrade) || '''Neurowhip'''<br>''Advanced Psi Amp''<br>''Alien Psi Amp''
 +
|}
 +
 
 +
== Alien Autopsies ==
 +
 
 +
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.
 +
 
 +
{| class="wikitable" width=100% style="border-width: 2px"
 +
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
 +
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
 +
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses'''
 +
|style="border-bottom-width: 2px"| '''Research'''
 +
|style="border-bottom-width: 2px"| '''Proving Ground'''
 +
|style="border-bottom-width: 2px"| '''Facilities''' 
 +
|style="border-bottom-width: 2px"| '''Items'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Sectoid Autopsy"><h4 style="display: none">Sectoid Autopsy</h4></div>[[Image:XCOM2 IC AutopsySectoid.png|150x75px]]</div><br>'''Sectoid Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 2200
 +
|style="border-right-width: 2px"| 1x Sectoid Corpse<br>(10x for Instant)
 +
| [[Research (LW2)#Psionics|'''Psionics''']]  || ''Talon Rounds'' || - || '''Mind Shield'''<br>'''Advanced PCS: Focus'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Viper Autopsy"><h4 style="display: none">Viper Autopsy</h4></div>[[Image:XCOM2 IC AutopsyViper.png|150x75px]]</div><br>'''Viper Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 2500
 +
|style="border-right-width: 2px"| 1x Viper Corpse<br>(10x for Instant)
 +
| [[Research (LW2)#Viper King Autopsy|'''Viper King Autopsy''']]  || '''Battlefield Medicine'''<br>''Venom Rounds''<br>''Gas Grenade'' || - || -
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Muton Autopsy"><h4 style="display: none">Muton Autopsy</h4></div>[[Image:XCOM2 IC AutopsyMuton.png|150x75px]]</div><br>'''Muton Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 3500
 +
|style="border-right-width: 2px"| 1x Muton Corpse<br>(10x for Instant)
 +
| [[Research (LW2)#Berserker Autopsy|'''Berserker Autopsy''']]<br>[[Research (LW2)#Muton Elite Autopsy|'''Muton Elite Autopsy''']] || ''Tactical Vest''<br>''Plasma Grenade'' || - || '''Vibroblade'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Berserker Autopsy"><h4 style="display: none">Berserker Autopsy</h4></div>[[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]</div><br>'''Berserker Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Muton Autopsy|'''Muton Autopsy''']]
 +
| 3500
 +
|style="border-right-width: 2px"| 1x Berserker Corpse<br>(10x for Instant)
 +
| [[Research (LW2)#Berserker Queen Autopsy|'''Berserker Queen Autopsy''']] || ''Hellweave'' || - || '''Overdrive Serum'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Muton Elite Autopsy"><h4 style="display: none">Muton Elite Autopsy</h4></div>[[Image:LW IC AutopsyBluton.png|150x75px]]</div><br>'''Muton Elite Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Muton Autopsy|'''Muton Autopsy''']]
 +
| 4000
 +
|style="border-right-width: 2px"| 1x Muton Elite Corpse<br>(10x for Instant)
 +
| - || ''Carapace Plating''<br>''Dragon Rounds'' || - || ''Blaster Gauntlet''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Archon Autopsy"><h4 style="display: none">Archon Autopsy</h4></div>[[Image:XCOM2 IC AutopsyArchon.png|150x75px]]</div><br>'''Archon Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 4000
 +
|style="border-right-width: 2px"| 1x Archon Corpse<br>(10x for Instant)
 +
| [[Research (LW2)#Archon King Autopsy|'''Archon King Autopsy''']] || ''Acid Grenade'' || - || '''Fusion Blade'''<br>'''Fusion Axe'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Faceless Autopsy"><h4 style="display: none">Faceless Autopsy</h4></div>[[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]</div><br>'''Faceless Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 3500
 +
|style="border-right-width: 2px"| 1x Faceless Corpse<br>(10x for Instant)
 +
| - || ''Chameleon Suit''<br>''Needle Rounds'' || - || -
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Chryssalid Autopsy"><h4 style="display: none">Chryssalid Autopsy</h4></div>[[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]</div><br>'''Chryssalid Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 2500
 +
|style="border-right-width: 2px"| 1x Chryssalid Corpse<br>(10x for Instant)
 +
| - || ''Chitin Plating''<br>''Flechette Rounds'' || - || -
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Andromedon Autopsy"><h4 style="display: none">Andromedon Autopsy</h4></div>[[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]</div><br>'''Andromedon Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 4000
 +
|style="border-right-width: 2px"| 1x Andromedon Wreck<br>(10x for Instant)
 +
| - || ''Advanced Grenades'' || - || '''Holotargeter Mark III'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Gatekeeper Autopsy"><h4 style="display: none">Gatekeeper Autopsy</h4></div>[[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]</div><br>'''Gatekeeper Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Psionics|'''Psionics''']]
 +
| 5000
 +
|style="border-right-width: 2px"| 1x Gatekeeper Shell<br>(10x for Instant)
 +
| - || - || - || '''Arc Blaster'''<br>'''Superior PCS: Focus'''<br>''Alien Psi Amp''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Viper King Autopsy"><h4 style="display: none">Viper King Autopsy</h4></div>[[Image:XCOM 2 IC AutopsyViperKing.png|150x75px]]</div><br>'''Viper King Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Viper Autopsy|'''Viper Autopsy''']]
 +
| 500
 +
|style="border-right-width: 2px"| Viper King Corpse
 +
| - || '''Serpent Suit''' || - || ''Serpent Armor''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Berserker Queen Autopsy"><h4 style="display: none">Berserker Queen Autopsy</h4></div>[[Image:XCOM 2 IC AutopsyBerserkerQueen.png|150x75px]]</div><br>'''Berserker Queen Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Berserker Autopsy|'''Berserker Autopsy''']]
 +
| 1000
 +
|style="border-right-width: 2px"| Berserker Queen Corpse
 +
| - || '''R.A.G.E. Suit''' || - || ''R.A.G.E. Armor''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Archon King Autopsy"><h4 style="display: none">Archon King Autopsy</h4></div>[[Image:XCOM 2 IC AutopsyArchonKing.png|150x75px]]</div><br>'''Archon King Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Archon Autopsy|'''Archon Autopsy''']]
 +
| 1500
 +
|style="border-right-width: 2px"| Archon King Corpse
 +
| - || '''Icarus Armor''' || - || -
 +
|}
 +
 
 +
== ADVENT Autopsies ==
 +
 
 +
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown).
 +
 
 +
{| class="wikitable" width=100% style="border-width: 2px"
 +
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
 +
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
 +
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses'''
 +
|style="border-bottom-width: 2px"| '''Research'''
 +
|style="border-bottom-width: 2px"| '''Proving Ground'''
 +
|style="border-bottom-width: 2px"| '''Facilities''' 
 +
|style="border-bottom-width: 2px"| '''Items'''
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="ADVENT Trooper Autopsy"><h4 style="display: none">ADVENT Trooper Autopsy</h4></div>[[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]</div><br>'''ADVENT Trooper Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 2000
 +
|style="border-right-width: 2px"| 1x ADVENT Trooper Corpse<br>(20x for Instant)
 +
| [[Research (LW2)#ADVENT Stun Lancer Autopsy|'''ADVENT Stun Lancer Autopsy''']]<br>[[Research (LW2)#ADVENT Shieldbearer Autopsy|'''ADVENT Shieldbearer Autopsy''']]<br>[[Research (LW2)#ADVENT Officer Autopsy|'''ADVENT Officer Autopsy''']]<br>[[Research (LW2)#ADVENT Robotics|''ADVENT Robotics'']]  || ''Alloy Plating'' || '''Proving Ground''' || -
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="ADVENT Stun Lancer Autopsy"><h4 style="display: none">ADVENT Stun Lancer Autopsy</h4></div>[[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]</div><br>'''ADVENT Stun Lancer Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#ADVENT Trooper Autopsy|'''ADVENT Trooper Autopsy''']]
 +
| 2000
 +
|style="border-right-width: 2px"| 1x ADVENT Stun Lancer Corpse<br>(10x for Instant)
 +
| - || - || - || '''Arc Blade'''<br>'''Advanced Arc Thrower'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="ADVENT Shieldbearer Autopsy"><h4 style="display: none">ADVENT Shieldbearer Autopsy</h4></div>[[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]</div><br>'''ADVENT Shieldbearer Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#ADVENT Trooper Autopsy|'''ADVENT Trooper Autopsy''']]
 +
| 2200
 +
|style="border-right-width: 2px"| 1x ADVENT Shieldbearer Corpse<br>(10x for Instant)
 +
| - || ''Stasis Vest''<br>''Stiletto Rounds'' || - || -
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="ADVENT Officer Autopsy"><h4 style="display: none">ADVENT Officer Autopsy</h4></div>[[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]</div><br>'''ADVENT Officer Autopsy'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#ADVENT Trooper Autopsy|'''ADVENT Trooper Autopsy''']]
 +
| 4000
 +
|style="border-right-width: 2px"| 1x ADVENT Officer Corpse<br>(10x for Instant)
 +
| [[Research (LW2)#Magnetic Weapons|''Magnetic Weapons'']]<br> || '''Skulljack'''<br>''Incendiary Grenade'' || - || -
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="ADVENT Robotics"><h4 style="display: none">ADVENT Robotics</h4></div>[[Image:LW IC AutopsyDrone.png|150x75px]]</div><br>'''ADVENT Robotics'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Trooper Autopsy|'''ADVENT Trooper Autopsy''']]
 +
| 2000
 +
|style="border-right-width: 2px"| 3x Drone Wrecks
 +
| [[Research (LW2)#ADVENT MEC Breakdown|'''ADVENT MEC Breakdown''']]<br>[[Research (LW2)#ADVENT Turret Breakdown|'''ADVENT Turret Breakdown''']]<br>[[Research (LW2)#Sectopod Breakdown|'''Sectopod Breakdown''']] || '''Mechanized Warfare'''<br>''Skullmining''<br>''Redscreen Rounds''<br>''Battlescanners'' || - || '''GREMLIN Mark II'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="ADVENT MEC Breakdown"><h4 style="display: none">ADVENT MEC Breakdown</h4></div>[[Image:XCOM2 IC AutopsyMEC.png|150x75px]]</div><br>'''ADVENT MEC Breakdown'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#ADVENT Robotics|'''ADVENT Robotics''']]
 +
| 2500
 +
|style="border-right-width: 2px"| 1x ADVENT MEC Wreck<br>(10x for Instant)
 +
| - || '''Bluescreen Protocol''' || - || '''Holotargeter Mark II'''<br>''Plated BIT''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="ADVENT Turret Breakdown"><h4 style="display: none">ADVENT Turret Breakdown</h4></div>[[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]</div><br>'''ADVENT Turret Breakdown'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#ADVENT Robotics|'''ADVENT Robotics''']]
 +
| 1200
 +
|style="border-right-width: 2px"| 1x ADVENT Turret Wreck<br>(10x for Instant)
 +
| - || ''Falcon Rounds'' || '''Defense Matrix''' || -
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Sectopod Breakdown"><h4 style="display: none">Sectopod Breakdown</h4></div>[[Image:XCOM2 IC AutopsySextopod.png|150x75px]]</div><br>'''Sectopod Breakdown'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#ADVENT Robotics|'''ADVENT Robotics''']]
 +
| 5000
 +
|style="border-right-width: 2px"| 1x Sectopod Wreck<br>(10x for Instant)
 +
| - || ''Proximity Mines'' || - || '''GREMLIN Mark III'''<br>''Powered BIT''
 +
|}
 +
 
 +
== Weapons ==
 +
 
 +
These projects aim to improve XCOM's weaponry through various means.
 +
 
 +
{| class="wikitable" width=100% style="border-width: 2px"
 +
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="5" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
 +
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
 +
|style="border-bottom-width: 2px"| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />'''Supplies'''
 +
|style="border-bottom-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br />'''Alien Alloys'''
 +
|style="border-bottom-width: 2px"| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />'''Elerium Crystals'''
 +
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]<br />'''Elerium Cores'''
 +
|style="border-bottom-width: 2px"| '''Research'''
 +
|style="border-bottom-width: 2px"| '''Proving Ground'''
 +
|style="border-bottom-width: 2px"| '''Facilities''' 
 +
|style="border-bottom-width: 2px"| '''Items'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Modular Weapons"><h4 style="display: none">Modular Weapons</h4></div>[[Image:XCOM2 TECH Modular Weapons.png|150x75px]]</div><br>'''Modular Weapons'''
 +
|style="border-right-width: 2px"| -
 +
| 760 || - || - || -
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Laser Weapons|''Laser Weapons'']] || '''Basic Weapon Upgrades''' || - || '''''Weapon Upgrading'''''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Experimental Weapons"><h4 style="display: none">Experimental Weapons</h4></div>[[Image:XCOM 2 IC BoltCaster HuntingAxe.png|150x75px]]</div><br>'''Experimental Weapons'''
 +
|style="border-right-width: 2px"| Alien Hunters DLC
 +
| 2400 || - || - || -
 +
|style="border-right-width: 2px"| -
 +
| - || '''Bolt Caster'''<br>'''Shadowkeeper'''<br>'''Hunter's Axe'''<br>'''Frost Bomb''' || - || -
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Laser Weapons"><h4 style="display: none">Laser Weapons</h4></div>[[Image:LW TECH LaserWeapons.png|150x75px]]</div><br>'''Laser Weapons'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Modular Weapons|'''Modular Weapons''']]<br>[[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]
 +
| 4000 || - || 2 || 5
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Advanced Laser Weapons|'''Advanced Laser Weapons''']] || - || - || '''Laser Rifle''' (1 granted on completion)<br>'''Laser Stengun'''<br>'''Laser Pistol'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Advanced Laser Weapons"><h4 style="display: none">Advanced Laser Weapons</h4></div>[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]</div><br>'''Advanced Laser Weapons'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Laser Weapons|'''Laser Weapons''']]
 +
| 4000 || - || 2 || 10
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Plasma Rifle|''Plasma Rifle'']] || - || - || '''Laser Cannon''' (1 granted on completion)<br>'''Scatterray'''<br>'''Laser Lance'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Magnetic Weapons"><h4 style="display: none">Magnetic Weapons</h4></div>[[Image:XCOM2 TECH Magnetized Weapons.png|150x75px]]</div><br>'''Magnetic Weapons'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Officer Autopsy|'''ADVENT Officer Autopsy''']]
 +
| 10500 || 50 || 10 || -
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Advanced Magnetic Weaponry|'''Advanced Magnetic Weaponry''']] || - || - || '''Mag Rifle''' (1 granted on completion)<br>'''Stuttermag'''<br>'''Mag Pistol'''<br>'''Gauntlet Mark II'''<br>'''Advanced Grenade Launcher'''<br>'''Magnetic Bolt Caster'''<br>'''Enhanced Shadowkeeper'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Advanced Magnetic Weaponry"><h4 style="display: none">Advanced Magnetic Weaponry</h4></div>[[Image:XCOM2 TECH Gauss Weapons.png|150x75px]]</div><br>'''Advanced Magnetic Weaponry'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Magnetic Weapons|'''Magnetic Weapons''']]
 +
| 10500 || 50 || 10 || -
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Coilguns|''Coilguns'']] || - || - || '''Shard Gun''' (1 granted on completion)<br>'''Mag Cannon'''<br>'''Mag Long Rifle'''<br>''Helix Rail-Cannon''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Coilguns"><h4 style="display: none">Coilguns</h4></div>[[Image:LW TECH CoilWeapons.png|150x75px]]</div><br>'''Coilguns'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Advanced Magnetic Weaponry|'''Advanced Magnetic Weaponry''']]<br>[[Research (LW2)#Elerium|'''Elerium''']]
 +
| 18000 || 100 || 15 || 15
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Advanced Coilguns|'''Advanced Coilguns''']] || - || - || '''Coil Rifle''' (1 granted on completion)<br>'''Subcoiler'''<br>'''Gauss Pistol'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Advanced Coilguns"><h4 style="display: none">Advanced Coilguns</h4></div>[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]</div><br>'''Advanced Coilguns'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Coilguns|'''Coilguns''']]
 +
| 10500 || 50 || 10 || -
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Plasma Rifle|''Plasma Rifle'']] || ''Shredstorm Cannons'' || - || '''Gauss Long Rifle''' (1 granted on completion)<br>'''Gauss Cannon'''<br>'''Scattergun'''<br>'''Mag Shorty'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Plasma Rifle"><h4 style="display: none">Plasma Rifle</h4></div>[[Image:XCOM2 TECH PlasmaRifle.png|150x75px]]</div><br>'''Plasma Rifle'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Advanced Laser Weapons|'''Advanced Laser Weapons''']]<br>[[Research (LW2)#Advanced Coilguns|'''Advanced Coilguns''']]
 +
| 22000 || 150 || 20 || 30
 +
|style="border-right-width: 2px"| 3
 +
| [[Research (LW2)#Beam Cannon|'''Beam Cannon''']]<br>[[Research (LW2)#Plasma Lance|'''Plasma Lance''']]<br>[[Research (LW2)#Storm Gun|'''Storm Gun''']] || ''Plasma Blasters'' || - || '''Plasma Rifle''' (1 granted on completion)<br>'''Scramgun'''<br>'''Plasma Pistol'''<br>'''Plasma Bolt Caster'''<br>'''Powered Shadowkeeper'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Beam Cannon"><h4 style="display: none">Beam Cannon</h4></div>[[Image:XCOM2 TECH Heavy Plasma.png|150x75px]]</div><br>'''Beam Cannon'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Plasma Rifle|'''Plasma Rifle''']]
 +
| 15000 || 100 || 10 || 15
 +
|style="border-right-width: 2px"| 1
 +
| - || - || - || '''Beam Cannon''' (1 granted on completion)<br>'''Elerium Phase-Cannon'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Plasma Lance"><h4 style="display: none">Plasma Lance</h4></div>[[Image:XCOM2 TECH PlasmaSniper.png|150x75px]]</div><br>'''Plasma Lance'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Plasma Rifle|'''Plasma Rifle''']]
 +
| 15000 || 100 || 10 || 15
 +
|style="border-right-width: 2px"| 1
 +
| - || - || - || '''Plasma Lance''' (1 granted on completion)
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Storm Gun"><h4 style="display: none">Storm Gun</h4></div>[[Image:XCOM2 TECH Alloy Cannon.png|150x75px]]</div><br>'''Storm Gun'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Plasma Rifle|'''Plasma Rifle''']]
 +
| 15000 || 100 || 10 || 15
 +
|style="border-right-width: 2px"| 1
 +
| - || - || - || '''Storm Gun''' (1 granted on completion)
 +
|}
 +
== Materials and Armor ==
 +
 
 +
These projects study alien materials and improve XCOM's defensive capabilities.
 +
 
 +
{| class="wikitable" width=100% style="border-width: 2px"
 +
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="5" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
 +
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
 +
|style="border-bottom-width: 2px"| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />'''Supplies'''
 +
|style="border-bottom-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br />'''Alien Alloys'''
 +
|style="border-bottom-width: 2px"| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />'''Elerium Crystals'''
 +
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]<br />'''Elerium Cores'''
 +
|style="border-bottom-width: 2px"| '''Research'''
 +
|style="border-bottom-width: 2px"| '''Proving Ground'''
 +
|style="border-bottom-width: 2px"| '''Facilities''' 
 +
|style="border-bottom-width: 2px"| '''Items'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Hybrid Materials"><h4 style="display: none">Hybrid Materials</h4></div>[[Image:XCOM2 TECH Nanofiber Materials.png|150x75px]]</div><br>'''Hybrid Materials'''
 +
|style="border-right-width: 2px"| -
 +
| 2000 || - || 5 || 3
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Elerium|'''Elerium''']]<br>[[Research (LW2)#Combat Armor|'''Combat Armor''']]<br>[[Research (LW2)#ADVENT Robotics|''ADVENT Robotics'']]<br>[[Research (LW2)#Laser Weapons|''Laser Weapons'']]<br>[[Research (LW2)#Magnetic Weapons|''Magnetic Weapons'']] || '''Most Proving Ground projects''' || - || '''Tracer Rounds'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Elerium"><h4 style="display: none">Elerium</h4></div>[[Image:XCOM2 IC Elerium.png|150x75px]]</div><br>'''Elerium'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]
 +
| 10000 || 50 || - || 50
 +
|style="border-right-width: 2px"| 5
 +
| [[Research (LW2)#Powered Armor|''Powered Armor'']]<br>[[Research (LW2)#Coilguns|''Coilguns'']] || - || '''Elerium Conduit'''<br>(Power Relay upgrade) || ''Advanced Psi Amp''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Combat Armor"><h4 style="display: none">Combat Armor</h4></div>[[Image:XCOM2 TECH PlatedArmor.png|150x75px]]</div><br>'''Combat Armor'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]
 +
| 5500 || 50 || 15 || -
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Mobile Armor|'''Mobile Armor''']]<br>[[Research (LW2)#Battle Armor|'''Battle Armor''']]<br>[[Research (LW2)#Powered Armor|''Powered Armor'']] || - || - || '''Predator Armor''' (1 granted on completion)
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Mobile Armor"><h4 style="display: none">Mobile Armor</h4></div>[[Image:XCOM2 TECH SpiderSuit.png|150x75px]]</div><br>'''Mobile Armor'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Combat Armor|'''Combat Armor''']]
 +
| 5500 || 50 || 5 || 2
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Shadow Armor|''Shadow Armor'']] || - || - || '''Spider Suit''' (1 granted on completion)
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Battle Armor"><h4 style="display: none">Battle Armor</h4></div>[[Image:XCOM2 TECH EXOSuit.png|150x75px]]</div><br>'''Battle Armor'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Combat Armor|'''Combat Armor''']]
 +
| 5500 || 50 || 10 || -
 +
|style="border-right-width: 2px"| 1
 +
| [[Research (LW2)#Battlesuits|''Battlesuits'']] || ''Plasma Blasters'' || - || '''E.X.O. Suit''' (1 granted on completion)<br>'''Reinforced Frame'''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Powered Armor"><h4 style="display: none">Powered Armor</h4></div>[[Image:XCOM2 TECH PoweredArmor.png|150x75px]]</div><br>'''Powered Armor'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Combat Armor|'''Combat Armor''']]<br>[[Research (LW2)#Elerium|'''Elerium''']]
 +
| 18000 || 100 || 20 || 20
 +
|style="border-right-width: 2px"| 2
 +
| [[Research (LW2)#Shadow Armor|''Shadow Armor'']]<br>[[Research (LW2)#Battlesuits|''Battlesuits'']] || - || - || '''Warden Armor''' (1 granted on completion)<br>''R.A.G.E. Armor''<br>''Serpent Armor''
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Shadow Armor"><h4 style="display: none">Shadow Armor</h4></div>[[Image:XCOM2 TECH WraithSuit.png|150x75px]]</div><br>'''Shadow Armor'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Powered Armor|'''Powered Armor''']]<br>[[Research (LW2)#Mobile Armor|'''Mobile Armor''']]<br>[[Research (LW2)#Psionics|'''Psionics''']]
 +
| 14000 || 100 || 20 || 20
 +
|style="border-right-width: 2px"| 3
 +
| - || - || - || '''Wraith Suit''' (1 granted on completion)
 +
|-align=center
 +
|style="border-right-width: 2px"|<div id="Battlesuits"><h4 style="display: none">Battlesuits</h4></div>[[Image:XCOM2 TECH WARSuit.png|150x75px]]</div><br>'''Battlesuits
 +
|style="border-right-width: 2px"| [[Research (LW2)#Powered Armor|'''Powered Armor''']]<br>[[Research (LW2)#Battle Armor|'''Battle Armor''']]
 +
| 14000 || 100 || 20 || 20
 +
|style="border-right-width: 2px"| 2
 +
| - || ''Shredstorm Cannons'' || - || '''W.A.R. Suit''' (1 granted on completion)<br>'''Anodized Chassis'''<br>''Blaster Gauntlet''
 +
|}
 +
 
 +
== Shadow Chamber Projects ==
 +
 
 +
These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every project afterwards. These projects cost Intel, and they all belong to the Golden Path: they will unlock further storyline missions, including the final ones.
 +
 
 +
{| class="wikitable" width=100% style="border-width: 2px"
 +
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="2" style="border-right-width: 2px"| Prerequisites !! colspan="5" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
|style="border-bottom-width: 2px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
 +
|style="border-width: 1px 2px 2px 1px"| '''Other'''
 +
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
 +
|style="border-bottom-width: 2px"| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]<br>'''Items'''
 +
|style="border-bottom-width: 2px"| [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''Intel'''
 +
|style="border-bottom-width: 2px"| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />'''Supplies'''
 +
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />'''Elerium Crystals'''
 +
|style="border-bottom-width: 2px"| '''Research'''
 +
|style="border-bottom-width: 2px"| '''Proving Ground'''
 +
|style="border-bottom-width: 2px"| '''Facilities''' 
 +
|style="border-bottom-width: 2px"| '''Missions'''
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="Alien Encryption"><h4 style="display: none">Alien Encryption</h4></div>[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]</div><br>'''Alien Encryption'''
 +
| -
 +
|style="border-right-width: 2px"| '''Blacksite Vial'''<br>''or''<br>'''Codex Brain'''
 +
| 3580 || - || 40 || -
 +
|style="border-right-width: 2px"| -
 +
| - || - || '''Shadow Chamber''' || -
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="Blacksite Vial"><h4 style="display: none">Blacksite Vial</h4></div>[[Image:XCOM2 GOLDTECH Blacksite Vial.png |150x75px]]</div><br>'''Blacksite Vial'''
 +
| -
 +
|style="border-right-width: 2px"| '''Shadow Chamber'''
 +
| 3500 || '''Blacksite Vial''' || 50 || -
 +
|style="border-right-width: 2px"| -
 +
| - || - || - || '''Blacksite Data Coordinates'''
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="Codex Brain"><h4 style="display: none">Codex Brain</h4></div>[[Image:XCOM2 GOLDTECH Codex Brain Pt1.png|150x75px]]</div><br>'''Codex Brain'''
 +
| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
|style="border-right-width: 2px"| '''Shadow Chamber'''
 +
| 2400 || '''Codex Brain''' || 25 || -
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Encrypted Codex Data|'''Encrypted Codex Data''']] || - || -|| '''Codex Brain Coordinates'''
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="Encrypted Codex Data"><h4 style="display: none">Encrypted Codex Data</h4></div>[[Image:XCOM2 GOLDTECH Codex Brain Pt2.png|150x75px]]</div><br>'''Encrypted Codex Data'''
 +
| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]<br>[[Research (LW2)#Codex Brain|'''Codex Brain''']]
 +
|style="border-right-width: 2px"| '''Shadow Chamber'''
 +
| 3800 || - || 25 || -
 +
|style="border-right-width: 2px"| -
 +
| - || - || -|| '''Breach the Alien Network'''
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="Recovered ADVENT Stasis Suit"><h4 style="display: none">Recovered ADVENT Stasis Suit</h4></div>[[Image:XCOM2 GOLDTECH Advent Stasis Suit.png|150x75px]]</div><br>'''Recovered ADVENT Stasis Suit'''
 +
| -
 +
|style="border-right-width: 2px"| '''Shadow Chamber'''
 +
| 4000 || '''ADVENT Stasis Suit'''|| 60 || -
 +
|style="border-right-width: 2px"| -
 +
| [[Research (LW2)#Avatar Autopsy|''Avatar Autopsy'']] || - || -|| -
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="Psionic Gate"><h4 style="display: none">Psionic Gate</h4></div>[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]</div><br>'''Psionic Gate'''
 +
| -
 +
|style="border-right-width: 2px"| '''Shadow Chamber<br>(Psionic Gate upgrade)'''
 +
| 4000 || - || 80 || 65
 +
|style="border-right-width: 2px"| 10
 +
| [[Research (LW2)#Avatar Autopsy|''Avatar Autopsy'']] || ''Mimic Beacons'' || - || -
 +
|-align=center style="background-color: #fff6b8"
 +
|style="border-right-width: 2px"|<div id="Avatar Autopsy"><h4 style="display: none">Avatar Autopsy</h4></div>[[Image:XCOM2 GOLDTECH Avatar.png|150x75px]]</div><br>'''Avatar Autopsy'''
 +
| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]<br>[[Research (LW2)#Recovered ADVENT Stasis Suit|'''Recovered ADVENT Stasis Suit''']]<br>[[Research (LW2)#Psionic Gate|'''Psionic Gate''']]
 +
|style="border-right-width: 2px"| '''Shadow Chamber'''
 +
| 5000 || '''Avatar Corpse''' || - || -
 +
|style="border-right-width: 2px"| -
 +
| - || - || - || '''ADVENT Network Tower'''<br>''and''<br>'''Alien Fortress'''
 +
|}
 +
 
 +
== Intel and Rendering ==
 +
 
 +
Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. Take care not to render corpses needed for other purposes.
 +
 
 +
{| class="wikitable" width=60% style="border-width: 2px"
 +
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! rowspan="2" style="border-width: 2px" | Reward
 +
|-align=center
 +
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
 +
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
 +
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 Inv Storage Module.png|x32px|Item Consumed]]<br>'''Item'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 TECH Advent Datapad.png|150x75px]]</div><br>'''ADVENT Datapad Decryption'''
 +
|style="border-right-width: 2px"| -
 +
| 1200<br>(+800 for each completion)
 +
|style="border-right-width: 2px"| ADVENT Datapad
 +
|style="border-right-width: 2px"| [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''20-30 Intel'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC Alien Datapad Decryption.png|150x75px]]</div><br>'''Alien Data Cache Decryption'''
 +
|style="border-right-width: 2px"| -
 +
| 1800<br>(+840 for each completion)
 +
|style="border-right-width: 2px"| Alien Data Cache
 +
|style="border-right-width: 2px"| [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''31-40 Intel'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 TECH Facility Lead.png|150x75px]]</div><br>'''Facility Lead'''
 +
|style="border-right-width: 2px"| -
 +
| 1800<br>(+1200 for each completion)
 +
|style="border-right-width: 2px"| Facility Lead<br>5 Intel
 +
|style="border-right-width: 2px"| '''Alien Facility Revealed'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC Elerium.png|150x75px]]</div><br>'''Render Elerium Core'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]
 +
| 500
 +
|style="border-right-width: 2px"| Elerium Core
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br>'''8 Elerium Crystals'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsySectoid.png|150x75px]]</div><br>'''Render Sectoid Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 600
 +
|style="border-right-width: 2px"| Sectoid Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''3 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyViper.png|150x75px]]</div><br>'''Render Viper Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 600
 +
|style="border-right-width: 2px"| Viper Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''3 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyMuton.png|150x75px]]</div><br>'''Render Muton Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 650
 +
|style="border-right-width: 2px"| Muton Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''4 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]</div><br>'''Render Berserker Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 650
 +
|style="border-right-width: 2px"| Berserker Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''5 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:LW IC AutopsyBluton.png|150x75px]]</div><br>'''Render Muton Elite Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 700
 +
|style="border-right-width: 2px"| Muton Elite Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''6 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyArchon.png|150x75px]]</div><br>'''Render Archon Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 700
 +
|style="border-right-width: 2px"| Archon Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br>'''8 Elerium Crystals'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]</div><br>'''Render Faceless Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 600
 +
|style="border-right-width: 2px"| Faceless Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br>'''2 Elerium Crystals'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]</div><br>'''Render Chryssalid Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 650
 +
|style="border-right-width: 2px"| Chryssalid Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''6 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]</div><br>'''Render Andromedon Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 850
 +
|style="border-right-width: 2px"| Andromedon Wreck
 +
|style="border-right-width: 2px"| <table style="text-align:center; vertical-align:bottom">
 +
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''6 Alien Alloys'''
 +
|||
 +
| and
 +
|||
 +
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]<br>'''Elerium Core'''
 +
</table>
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]</div><br>'''Render Gatekeeper Shell'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 1000
 +
|style="border-right-width: 2px"| Gatekeeper Shell
 +
|style="border-right-width: 2px"| <table style="text-align:center; vertical-align:bottom">
 +
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''10 Alien Alloys'''
 +
|||
 +
| and
 +
|||
 +
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]<br>'''Elerium Core'''
 +
</table>
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]</div><br>'''Render ADVENT Trooper Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 500
 +
|style="border-right-width: 2px"| ADVENT Trooper Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''2 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]</div><br>'''Render ADVENT Stun Lancer Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 500
 +
|style="border-right-width: 2px"| ADVENT Stun Lancer Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''3 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]</div><br>'''Render ADVENT Shieldbearer Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 500
 +
|style="border-right-width: 2px"| ADVENT Shieldbearer Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''3 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]</div><br>'''Render ADVENT Officer Corpse'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
 +
| 500
 +
|style="border-right-width: 2px"| ADVENT Officer Corpse
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''3 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:LW IC AutopsyDrone.png|150x75px]]</div><br>'''Disassemble Drone Wreck'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]
 +
| 300
 +
|style="border-right-width: 2px"| Drone Wreck
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''2 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyMEC.png|150x75px]]</div><br>'''Disassemble ADVENT MEC Wreck'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]
 +
| 600
 +
|style="border-right-width: 2px"| ADVENT MEC Wreck
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''5 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]</div><br>'''Disassemble Turret Wreck'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]
 +
| 500
 +
|style="border-right-width: 2px"| ADVENT Turret Wreck
 +
|style="border-right-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''3 Alien Alloys'''
 +
|-align=center
 +
|style="border-right-width: 2px"| [[Image:XCOM2 IC AutopsySextopod.png|150x75px]]</div><br>'''Disassemble Sectopod Wreck'''
 +
|style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]
 +
| 1200
 +
|style="border-right-width: 2px"| Sectopod Wreck
 +
|style="border-right-width: 2px"| <table style="text-align:center; vertical-align:bottom">
 +
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br>'''12 Alien Alloys'''
 +
|||
 +
| and
 +
|||
 +
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]<br>'''Elerium Core'''
 +
</table>
 +
|}
 +
 
 +
== Comprehensive Tech Tree ==
 +
''Created by Reddit User exodusinfinite''
 +
 
 +
The full Comprehensive Tech Tree 1.3 (including item stats) is available [http://i.imgur.com/gVgX5dU.png here]
 
[[Category:Facilities (LW2)]]
 
[[Category:Facilities (LW2)]]

Latest revision as of 14:03, 12 March 2024

Long War 2 Main Page
XCOM 2 Facility Powercore.png

The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.

  • Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.
  • Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.

Research Time

The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.

At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research.

The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.

Basic Projects

These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases.

Research Research Points
Points Cost
Effect
XCOM2 Alert Alien Encryption.png
Basic Research
5200
(+2800 for each completion)
Increases effective scientists for project prerequisites by 1
Increases science speed by 5 points per hour
XCOM2 TECH Bluescreen Project.png
Basic Engineering
5200
(+2800 for each completion)
Increases effective engineers for project prerequisites by 1

Resistance

These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Intel
Intel
Research Facilities

Resistance Communications

XCOM2 GOLDTECH Resistance Communications.png
Resistance Communications
- 1250 20 Resistance Radio Resistance Comms

Resistance Radio

XCOM2 TECH Resistance Radio.png
Resistance Radio
Resistance Communications 4000 60 - Radio Relays
Additional Comm Station
(Resistance Comms upgrade)

Xenology

These projects study the aliens' capabilities in a way that doesn't fit in other categories.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Supplies
Supplies
Research Proving Ground Facilities Items

Alien Biotech

XCOM2 GOLDTECH Alien Biotech.png
Alien Biotech
- 1300 - Most autopsies Hazmat Vest - AP Rounds

Psionics

XCOM2 TECH Psionics.png
Psionics
Sectoid Autopsy 4500 30 Gatekeeper Autopsy
Shadow Armor
- Psi Lab
Second Cell
(Psi Lab upgrade)
Neurowhip
Advanced Psi Amp
Alien Psi Amp

Alien Autopsies

Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Corpses
Corpses
Research Proving Ground Facilities Items

Sectoid Autopsy

XCOM2 IC AutopsySectoid.png
Sectoid Autopsy
Alien Biotech 2200 1x Sectoid Corpse
(10x for Instant)
Psionics Talon Rounds - Mind Shield
Advanced PCS: Focus

Viper Autopsy

XCOM2 IC AutopsyViper.png
Viper Autopsy
Alien Biotech 2500 1x Viper Corpse
(10x for Instant)
Viper King Autopsy Battlefield Medicine
Venom Rounds
Gas Grenade
- -

Muton Autopsy

XCOM2 IC AutopsyMuton.png
Muton Autopsy
Alien Biotech 3500 1x Muton Corpse
(10x for Instant)
Berserker Autopsy
Muton Elite Autopsy
Tactical Vest
Plasma Grenade
- Vibroblade

Berserker Autopsy

XCOM2 IC AutopsyBerserker.png
Berserker Autopsy
Muton Autopsy 3500 1x Berserker Corpse
(10x for Instant)
Berserker Queen Autopsy Hellweave - Overdrive Serum

Muton Elite Autopsy

LW IC AutopsyBluton.png
Muton Elite Autopsy
Muton Autopsy 4000 1x Muton Elite Corpse
(10x for Instant)
- Carapace Plating
Dragon Rounds
- Blaster Gauntlet

Archon Autopsy

XCOM2 IC AutopsyArchon.png
Archon Autopsy
Alien Biotech 4000 1x Archon Corpse
(10x for Instant)
Archon King Autopsy Acid Grenade - Fusion Blade
Fusion Axe

Faceless Autopsy

XCOM2 IC AutopsyFaceless.png
Faceless Autopsy
Alien Biotech 3500 1x Faceless Corpse
(10x for Instant)
- Chameleon Suit
Needle Rounds
- -

Chryssalid Autopsy

XCOM2 IC AutopsyCryssalid.png
Chryssalid Autopsy
Alien Biotech 2500 1x Chryssalid Corpse
(10x for Instant)
- Chitin Plating
Flechette Rounds
- -

Andromedon Autopsy

XCOM2 IC AutopsyAndromedon.png
Andromedon Autopsy
Alien Biotech 4000 1x Andromedon Wreck
(10x for Instant)
- Advanced Grenades - Holotargeter Mark III

Gatekeeper Autopsy

XCOM2 IC AutopsyGatekeeper.png
Gatekeeper Autopsy
Psionics 5000 1x Gatekeeper Shell
(10x for Instant)
- - - Arc Blaster
Superior PCS: Focus
Alien Psi Amp

Viper King Autopsy

XCOM 2 IC AutopsyViperKing.png
Viper King Autopsy
Viper Autopsy 500 Viper King Corpse - Serpent Suit - Serpent Armor

Berserker Queen Autopsy

XCOM 2 IC AutopsyBerserkerQueen.png
Berserker Queen Autopsy
Berserker Autopsy 1000 Berserker Queen Corpse - R.A.G.E. Suit - R.A.G.E. Armor

Archon King Autopsy

XCOM 2 IC AutopsyArchonKing.png
Archon King Autopsy
Archon Autopsy 1500 Archon King Corpse - Icarus Armor - -

ADVENT Autopsies

Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown).

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Corpses
Corpses
Research Proving Ground Facilities Items

ADVENT Trooper Autopsy

XCOM2 IC AutopsyAdventTrooper.png
ADVENT Trooper Autopsy
Alien Biotech 2000 1x ADVENT Trooper Corpse
(20x for Instant)
ADVENT Stun Lancer Autopsy
ADVENT Shieldbearer Autopsy
ADVENT Officer Autopsy
ADVENT Robotics
Alloy Plating Proving Ground -

ADVENT Stun Lancer Autopsy

XCOM2 IC AutopsyAdventStunLancer.png
ADVENT Stun Lancer Autopsy
ADVENT Trooper Autopsy 2000 1x ADVENT Stun Lancer Corpse
(10x for Instant)
- - - Arc Blade
Advanced Arc Thrower

ADVENT Shieldbearer Autopsy

XCOM2 IC AutopsyAdventShieldBearer.png
ADVENT Shieldbearer Autopsy
ADVENT Trooper Autopsy 2200 1x ADVENT Shieldbearer Corpse
(10x for Instant)
- Stasis Vest
Stiletto Rounds
- -

ADVENT Officer Autopsy

XCOM2 IC AutopsyAdventCaptain.png
ADVENT Officer Autopsy
ADVENT Trooper Autopsy 4000 1x ADVENT Officer Corpse
(10x for Instant)
Magnetic Weapons
Skulljack
Incendiary Grenade
- -

ADVENT Robotics

LW IC AutopsyDrone.png
ADVENT Robotics
Hybrid Materials
ADVENT Trooper Autopsy
2000 3x Drone Wrecks ADVENT MEC Breakdown
ADVENT Turret Breakdown
Sectopod Breakdown
Mechanized Warfare
Skullmining
Redscreen Rounds
Battlescanners
- GREMLIN Mark II

ADVENT MEC Breakdown

XCOM2 IC AutopsyMEC.png
ADVENT MEC Breakdown
ADVENT Robotics 2500 1x ADVENT MEC Wreck
(10x for Instant)
- Bluescreen Protocol - Holotargeter Mark II
Plated BIT

ADVENT Turret Breakdown

XCOM2 IC AutopsyAdventTurret.png
ADVENT Turret Breakdown
ADVENT Robotics 1200 1x ADVENT Turret Wreck
(10x for Instant)
- Falcon Rounds Defense Matrix -

Sectopod Breakdown

XCOM2 IC AutopsySextopod.png
Sectopod Breakdown
ADVENT Robotics 5000 1x Sectopod Wreck
(10x for Instant)
- Proximity Mines - GREMLIN Mark III
Powered BIT

Weapons

These projects aim to improve XCOM's weaponry through various means.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Supplies
Supplies
Supplies
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Crystals
Elerium Cores
Research Proving Ground Facilities Items

Modular Weapons

XCOM2 TECH Modular Weapons.png
Modular Weapons
- 760 - - - - Laser Weapons Basic Weapon Upgrades - Weapon Upgrading

Experimental Weapons

XCOM 2 IC BoltCaster HuntingAxe.png
Experimental Weapons
Alien Hunters DLC 2400 - - - - - Bolt Caster
Shadowkeeper
Hunter's Axe
Frost Bomb
- -

Laser Weapons

LW TECH LaserWeapons.png
Laser Weapons
Modular Weapons
Hybrid Materials
4000 - 2 5 - Advanced Laser Weapons - - Laser Rifle (1 granted on completion)
Laser Stengun
Laser Pistol

Advanced Laser Weapons

LW TECH AdvancedLaserWeapons.png
Advanced Laser Weapons
Laser Weapons 4000 - 2 10 - Plasma Rifle - - Laser Cannon (1 granted on completion)
Scatterray
Laser Lance

Magnetic Weapons

XCOM2 TECH Magnetized Weapons.png
Magnetic Weapons
Hybrid Materials
ADVENT Officer Autopsy
10500 50 10 - - Advanced Magnetic Weaponry - - Mag Rifle (1 granted on completion)
Stuttermag
Mag Pistol
Gauntlet Mark II
Advanced Grenade Launcher
Magnetic Bolt Caster
Enhanced Shadowkeeper

Advanced Magnetic Weaponry

XCOM2 TECH Gauss Weapons.png
Advanced Magnetic Weaponry
Magnetic Weapons 10500 50 10 - - Coilguns - - Shard Gun (1 granted on completion)
Mag Cannon
Mag Long Rifle
Helix Rail-Cannon

Coilguns

LW TECH CoilWeapons.png
Coilguns
Advanced Magnetic Weaponry
Elerium
18000 100 15 15 - Advanced Coilguns - - Coil Rifle (1 granted on completion)
Subcoiler
Gauss Pistol

Advanced Coilguns

LW TECH AdvancedLaserWeapons.png
Advanced Coilguns
Coilguns 10500 50 10 - - Plasma Rifle Shredstorm Cannons - Gauss Long Rifle (1 granted on completion)
Gauss Cannon
Scattergun
Mag Shorty

Plasma Rifle

XCOM2 TECH PlasmaRifle.png
Plasma Rifle
Advanced Laser Weapons
Advanced Coilguns
22000 150 20 30 3 Beam Cannon
Plasma Lance
Storm Gun
Plasma Blasters - Plasma Rifle (1 granted on completion)
Scramgun
Plasma Pistol
Plasma Bolt Caster
Powered Shadowkeeper

Beam Cannon

XCOM2 TECH Heavy Plasma.png
Beam Cannon
Plasma Rifle 15000 100 10 15 1 - - - Beam Cannon (1 granted on completion)
Elerium Phase-Cannon

Plasma Lance

XCOM2 TECH PlasmaSniper.png
Plasma Lance
Plasma Rifle 15000 100 10 15 1 - - - Plasma Lance (1 granted on completion)

Storm Gun

XCOM2 TECH Alloy Cannon.png
Storm Gun
Plasma Rifle 15000 100 10 15 1 - - - Storm Gun (1 granted on completion)

Materials and Armor

These projects study alien materials and improve XCOM's defensive capabilities.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Supplies
Supplies
Supplies
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Crystals
Elerium Cores
Research Proving Ground Facilities Items

Hybrid Materials

XCOM2 TECH Nanofiber Materials.png
Hybrid Materials
- 2000 - 5 3 - Elerium
Combat Armor
ADVENT Robotics
Laser Weapons
Magnetic Weapons
Most Proving Ground projects - Tracer Rounds

Elerium

XCOM2 IC Elerium.png
Elerium
Hybrid Materials 10000 50 - 50 5 Powered Armor
Coilguns
- Elerium Conduit
(Power Relay upgrade)
Advanced Psi Amp

Combat Armor

XCOM2 TECH PlatedArmor.png
Combat Armor
Hybrid Materials 5500 50 15 - - Mobile Armor
Battle Armor
Powered Armor
- - Predator Armor (1 granted on completion)

Mobile Armor

XCOM2 TECH SpiderSuit.png
Mobile Armor
Combat Armor 5500 50 5 2 - Shadow Armor - - Spider Suit (1 granted on completion)

Battle Armor

XCOM2 TECH EXOSuit.png
Battle Armor
Combat Armor 5500 50 10 - 1 Battlesuits Plasma Blasters - E.X.O. Suit (1 granted on completion)
Reinforced Frame

Powered Armor

XCOM2 TECH PoweredArmor.png
Powered Armor
Combat Armor
Elerium
18000 100 20 20 2 Shadow Armor
Battlesuits
- - Warden Armor (1 granted on completion)
R.A.G.E. Armor
Serpent Armor

Shadow Armor

XCOM2 TECH WraithSuit.png
Shadow Armor
Powered Armor
Mobile Armor
Psionics
14000 100 20 20 3 - - - Wraith Suit (1 granted on completion)

Battlesuits

XCOM2 TECH WARSuit.png
Battlesuits
Powered Armor
Battle Armor
14000 100 20 20 2 - Shredstorm Cannons - W.A.R. Suit (1 granted on completion)
Anodized Chassis
Blaster Gauntlet

Shadow Chamber Projects

These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every project afterwards. These projects cost Intel, and they all belong to the Golden Path: they will unlock further storyline missions, including the final ones.

Research Prerequisites Cost Unlocks
Research
Research
Other Research Points
Points
Items
Items
Intel
Intel
Supplies
Supplies
Elerium Crystals
Elerium Crystals
Research Proving Ground Facilities Missions

Alien Encryption

XCOM2 Alert Alien Encryption.png
Alien Encryption
- Blacksite Vial
or
Codex Brain
3580 - 40 - - - - Shadow Chamber -

Blacksite Vial

XCOM2 GOLDTECH Blacksite Vial.png
Blacksite Vial
- Shadow Chamber 3500 Blacksite Vial 50 - - - - - Blacksite Data Coordinates

Codex Brain

XCOM2 GOLDTECH Codex Brain Pt1.png
Codex Brain
Alien Biotech Shadow Chamber 2400 Codex Brain 25 - - Encrypted Codex Data - - Codex Brain Coordinates

Encrypted Codex Data

XCOM2 GOLDTECH Codex Brain Pt2.png
Encrypted Codex Data
Alien Biotech
Codex Brain
Shadow Chamber 3800 - 25 - - - - - Breach the Alien Network

Recovered ADVENT Stasis Suit

XCOM2 GOLDTECH Advent Stasis Suit.png
Recovered ADVENT Stasis Suit
- Shadow Chamber 4000 ADVENT Stasis Suit 60 - - Avatar Autopsy - - -

Psionic Gate

XCOM2 GOLDTECH Psi Gate Project.png
Psionic Gate
- Shadow Chamber
(Psionic Gate upgrade)
4000 - 80 65 10 Avatar Autopsy Mimic Beacons - -

Avatar Autopsy

XCOM2 GOLDTECH Avatar.png
Avatar Autopsy
Alien Biotech
Recovered ADVENT Stasis Suit
Psionic Gate
Shadow Chamber 5000 Avatar Corpse - - - - - - ADVENT Network Tower
and
Alien Fortress

Intel and Rendering

Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. Take care not to render corpses needed for other purposes.

Research Prerequisites Cost Reward
Research
Research
Research Points
Points
Item Consumed
Item
XCOM2 TECH Advent Datapad.png
ADVENT Datapad Decryption
- 1200
(+800 for each completion)
ADVENT Datapad Intel
20-30 Intel
XCOM2 IC Alien Datapad Decryption.png
Alien Data Cache Decryption
- 1800
(+840 for each completion)
Alien Data Cache Intel
31-40 Intel
XCOM2 TECH Facility Lead.png
Facility Lead
- 1800
(+1200 for each completion)
Facility Lead
5 Intel
Alien Facility Revealed
XCOM2 IC Elerium.png
Render Elerium Core
Hybrid Materials 500 Elerium Core Elerium Crystals
8 Elerium Crystals
XCOM2 IC AutopsySectoid.png
Render Sectoid Corpse
Alien Biotech 600 Sectoid Corpse Supplies
3 Alien Alloys
XCOM2 IC AutopsyViper.png
Render Viper Corpse
Alien Biotech 600 Viper Corpse Supplies
3 Alien Alloys
XCOM2 IC AutopsyMuton.png
Render Muton Corpse
Alien Biotech 650 Muton Corpse Supplies
4 Alien Alloys
XCOM2 IC AutopsyBerserker.png
Render Berserker Corpse
Alien Biotech 650 Berserker Corpse Supplies
5 Alien Alloys
LW IC AutopsyBluton.png
Render Muton Elite Corpse
Alien Biotech 700 Muton Elite Corpse Supplies
6 Alien Alloys
XCOM2 IC AutopsyArchon.png
Render Archon Corpse
Alien Biotech 700 Archon Corpse Elerium Crystals
8 Elerium Crystals
XCOM2 IC AutopsyFaceless.png
Render Faceless Corpse
Alien Biotech 600 Faceless Corpse Elerium Crystals
2 Elerium Crystals
XCOM2 IC AutopsyCryssalid.png
Render Chryssalid Corpse
Alien Biotech 650 Chryssalid Corpse Supplies
6 Alien Alloys
XCOM2 IC AutopsyAndromedon.png
Render Andromedon Corpse
Alien Biotech 850 Andromedon Wreck
Supplies
6 Alien Alloys
and Elerium Crystals
Elerium Core
XCOM2 IC AutopsyGatekeeper.png
Render Gatekeeper Shell
Alien Biotech 1000 Gatekeeper Shell
Supplies
10 Alien Alloys
and Elerium Crystals
Elerium Core
XCOM2 IC AutopsyAdventTrooper.png
Render ADVENT Trooper Corpse
Alien Biotech 500 ADVENT Trooper Corpse Supplies
2 Alien Alloys
XCOM2 IC AutopsyAdventStunLancer.png
Render ADVENT Stun Lancer Corpse
Alien Biotech 500 ADVENT Stun Lancer Corpse Supplies
3 Alien Alloys
XCOM2 IC AutopsyAdventShieldBearer.png
Render ADVENT Shieldbearer Corpse
Alien Biotech 500 ADVENT Shieldbearer Corpse Supplies
3 Alien Alloys
XCOM2 IC AutopsyAdventCaptain.png
Render ADVENT Officer Corpse
Alien Biotech 500 ADVENT Officer Corpse Supplies
3 Alien Alloys
LW IC AutopsyDrone.png
Disassemble Drone Wreck
Hybrid Materials 300 Drone Wreck Supplies
2 Alien Alloys
XCOM2 IC AutopsyMEC.png
Disassemble ADVENT MEC Wreck
Hybrid Materials 600 ADVENT MEC Wreck Supplies
5 Alien Alloys
XCOM2 IC AutopsyAdventTurret.png
Disassemble Turret Wreck
Hybrid Materials 500 ADVENT Turret Wreck Supplies
3 Alien Alloys
XCOM2 IC AutopsySextopod.png
Disassemble Sectopod Wreck
Hybrid Materials 1200 Sectopod Wreck
Supplies
12 Alien Alloys
and Elerium Crystals
Elerium Core

Comprehensive Tech Tree

Created by Reddit User exodusinfinite

The full Comprehensive Tech Tree 1.3 (including item stats) is available here