Difference between revisions of "Research (LWR)"

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[[Long_War_Rebalance|Back to Main Page]]
 
[[Long_War_Rebalance|Back to Main Page]]
  
{{Template:REWRITE NEEDED (EU2012)}}
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== In General ==
  
<div style="float:right">{{Header (Long War)}}__TOC__</div>
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The speed to research each technology is defined by:
{{Facilities Data Box (Long War)
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<div style="max-width: 1400px;">
|image=Wiki-facbox_research.png
+
Research Time (in hours) = [Tech Time * 72 * (3 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.5 * Number of Labs + 0.1 * Number of Lab Adjacencies)]
|isize=256
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</div>
|effect=Development of new technologies and investigating alien species
 
|adjacency=None
 
|prerequisites=None
 
|other=None
 
|credits=0
 
|alienaloys=0
 
|elerium=0
 
|meld=0
 
|build time=0
 
|quick credits=0
 
|quick alienaloys=0
 
|quick elerium=0
 
|quick meld=0
 
|quick build time=0
 
|maintenance=0
 
|power=5
 
|}}
 
  
The '''Research Lab''' houses the research team, headed by Dr. Vahlen.
+
Difficulty Modifier is 0 for Easy and 1 higher for each difficulty above Easy.
  
Options:
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Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).
  
*'''Start New Research Project'''.
+
Tech Times can be found under Research Projects below.
*'''Change Research Project'''. If necessary, this can be done at any time. The progress achieved in the current project won't be lost.
 
*'''Access Research Archives'''. Here you can see information about projects that have already been completed.
 
*'''Review Research Credits'''. View the research credits gained from completed interrogations.
 
*'''Visit the Gene Lab'''. This option becomes available after the construction of a Genetics Lab. A maximum of three soldiers can be sent to genetic modification. See [[Genetics Lab (Long War)]].
 
  
==New in Long War==
+
== Research Projects ==
While research in Long War works similar to how it works in Vanilla, there are some notable changes:
+
===Offensive Tech===
* New research projects have been added, expanding the research tree.
+
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
* The time required to research a project has been increased.
 
* Autopsies now require and consume more than one corpse. For example, Sectoid Autopsy requires and consumes 10 Sectoid Corpses.
 
* Autopsies now require other research projects before they can be started. For example, Xenobiology is required to perform Sectoid Autopsy.
 
* Interrogations now require the autopsy project for the same species. For example, Sectoid Autopsy is required to perform Sectoid Interrogation.
 
* Most Psi Powers now require specific research projects before they can be learned. For example, Sectoid Interrogation is required to learn Mind Fray.
 
* Aliens now have various perks. Autopsies are required to inspect aliens of the same species and see their perks. For example, once Sectoid Autopsy has been performed, players can target a Sectoid, and press F1 to inspect them.
 
* UFOs that have been successfully assaulted can now be analyzed, providing your ships with a damage bonus against these UFOs.
 
* All Council requests except Satellites now require specific research projects to be completed. For example, council members will not request Sectoid Corpses before Xenobiology has been researched.
 
* South America's continent bonus no longer makes autopsies and interrogations instantaneous. It instead affects the cost to build and maintain power generators.
 
  
==Research Speed==
+
{| class="wikitable"
The duration listed for all research projects is the duration for 30 scientists with no [[Laboratory (Long War)|Laboratories]], adjacency bonus or research credits.
+
! colspan="13" style="padding:5px;" | Offensive Tech
* Having less than 30 scientists increases the duration of all research projects. For example, if you have 15 scientists, the actual duration is double that of the listed value.
+
|-
* Having more than 30 scientists decreases the duration of all research projects. For example, if you have 60 scientists, the actual duration is half that of the listed value.
+
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
* Each [[Laboratory (Long War)|Laboratories]] additively increases the effectiveness of your scientists by 20%.
+
|-align=center style="font-size:0.9em;"
* Each adjacency links between [[Laboratory (Long War)|Laboratories]], the [[Genetics Lab (Long War)|Genetics Lab]] and the [[Psionic Labs (Long War)|Psionic Labs]] additively increases the effectiveness of your scientists by 10%.
+
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || '''Other''' || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
* Interrogations provide research credits, which lower the research time of all research projects and foundry projects that match the credit type by 25%.
+
|-align=center
* Expertise (Brazil's starting bonus) increases research credit bonuses by 15% (multiplicatively) for a total of 36% research time reduction.
+
|<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons || -
* <b>FORMULA:</b> <i>finalTime = baseTime * (30 / (scientists * labBonus)) * creditBonus * brazilExpertiseBonus</i>, with creditBonus = 0.75, brazilExpertiseBonus = 0.85
+
| - || - || 5 || - || 20
 +
| Experimental Warfare<br />Beam Lasers || High-Capacity Pistols<br />SHIV Advancements I
 +
| SCOPE<br />Marksman Scope || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry
 +
| 15 || 40 || 25 || - || 35
 +
| Advanced Beam Lasers || XCOM Security: Guns<br />Enhanced Lasers
 +
| Laser Carbine<br />Laser Rifle<br />Laser Battle Rifle<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Laser Autocannon (SHIV)|| -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weapons<br />Weapons || Beam Lasers<br />Drone Autopsy
 +
| - || - || - || - || 10
 +
| Pulse Lasers || -
 +
| Laser Autorifle<br />Scatter Gatler<br />Laser Strike Rifle<br />Laser Sniper Rifle<br />Laser Lance (MEC) || Laser Cannon<br />(Aerospace)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare
 +
| 110 || 15 || 80 || - || 200
 +
| Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns
 +
| Gauss Carbine<br />Gauss Rifle<br />Gauss Battle Rifle<br />Gauss Alloy Cannon<br />Gauss SMG<br />Gauss Autopistol<br />Gauss Sentry Gun (SHIV) || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons || Gauss Weapons <br /> Floater Interrogation
 +
| - || - || - || - || 20
 +
| EMP Weapons || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br />Gauss Railgun (MEC)<br />Miniature Nuclear Explosive (MiNE)<br />Launcher (MEC) || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons
 +
| 30 || 30 || 75 || - || 150
 +
| Light Plasma Weapons<br>Fusion Weapons || - || Electro Pulse (MEC) || EMP Cannon<br />(Aerospace)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems<br />Cyberdisk Autopsy
 +
| 15 || 55 || 80 || - || 300
 +
| Advanced Pulse Lasers || - || Pulse Carbine<br />Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Scattershot<br />Pulse Pistol<br />Pulse SMG<br />Pulse Autocannon (SHIV) || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weapons<br />Weapons || Pulse Lasers
 +
| - || - || - || - || 30
 +
| Light Plasma Weapons || Supercapacitors || Pulse Autoblaster<br />Pulse Gatler<br />Pulse Strike Rifle<br />Pulse Sniper Rifle<br />Pulse Lance (MEC) || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons
 +
| 8 || 16 || 40 || - || 80
 +
| - || Reflex Pistols || Plasma Pistol<br />Plasma Mauler || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Light Plasma Weapons''' || Plasma Weapons<br />Weapons || Muton Elite Interrogation<br />EMP Weapons<br />Advanced Pulse Lasers
 +
| 30 || 220 || 225 || - || 400
 +
| Compact Plasma Weapons<br />Standard Plasma Weapons || Condensed Plasma || Plasma SMG<br />Plasma Carbine || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Standard Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons
 +
| 20 || 30 || 40 || - || 220
 +
| Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons || - || Plasma Rifle<br />Plasma Battle Rifle<br />Plasma Reflex Cannon || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons
 +
| 20 || 35 || 40 || - || 220
 +
| - || - || Plasma Novagun<br />Plasma Dragon<br /><br />Plasma Particle Cannon<br />(MEC) || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons
 +
| 20 || 35 || 40 || - || 220
 +
| - || - || Plasma Strike Rifle<br />Plasma Sniper Rifle || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons
 +
| 20 || 35 || 40 || - || 220
 +
| - || - || Plasma Autocannon<br />(SHIV) || Plasma Cannon<br />(Aerospace)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons || EMP Weapons
 +
| 40 || 40 || 225 || 1 Fusion Core<br>(not consumed) || 350
 +
| - || - || Blaster Launcher || Fusion Lance<br />(Aerospace)
 +
|}
  
==Analysis Projects==
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===Defensive Tech===
Analysis projects allow players to study aliens and their UFOs. These studies are generally shorter than technology projects, and do not cost any resources, except the corpses required for the autopsy or the captive required for the interrogation. Note that the duration to analyze more powerful aliens increases much more than in Vanilla.
+
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
  
Items in the "Unlocks" columns that are listed in <i><font color=gray>italic and gray</font></i> require multiple research projects, or require both a research project and a Foundry project. They are only unlocked when all research projects are completed, or when both the research project and the foundry project have been completed.
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{| class="wikitable"
* Exception: Alien Operations only require a single interrogation in addition to Xenopsionics.
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! colspan="13" style="padding:5px;" | Defensive Tech
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || -
 +
| 4 || 4 || 10 || 4 || 20
 +
| Elerium<br />Advanced Aerospace Concepts<br />All UFO Analyses<br />Alien Biocybernetics<br />Improved Body Armor<br />Gauss Weapons
 +
| Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Enhanced Ballistics<br />Aircraft Boosters
 +
| Alloy Plating<br />Ammo - Shredder<br />Ammo - Breaching<br />Ammo Module<br />Alloy Bipod<br />Phoenix Cannon<br />
 +
|
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials
 +
| 8 || - || - || - || 40
 +
| Advanced Body Armor || XCOM Security: Armor || Phalanx Armor<br />Aurora Armor</font><br /></i>Reinforced Plating<br />Ammo - Piercing || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor<br />Chryssalid Autopsy
 +
| 6 || - || - || - || 50
 +
| Mobile Power Armor || Mechanized Defenses || Kestrel Armor<br />Carapace Armor || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor || Advanced Body Armor<br />Elerium
 +
| 60 || 10 || - || - || 80
 +
| MEC Mark 2<br />Advanced Power Armor || - || Banshee Armor<br />Aegis Armor || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor || Mobile Power Armor<br />Berserker Interrogation<br />Alien Power Systems
 +
| 20 || 80 || - || - || 600
 +
| MEC Mark 3: Light<br />MEC Mark 3: Heavy<br />Antigrav Systems<br />Stealth Systems || - || Corsair Armor<br />Titan Armor<br />Core Plating (requires Mechanized Defenses) || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 2''' || Armor || Alien Biocybernetics<br />Mobile Power Armor
 +
| 60 || 40 || 180 || 12 || 75
 +
| MEC Mark 3: Light<br />MEC Mark 3: Heavy || - || LMEC2 (Valiant)<br />HMEC2 (Defender)<br /> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Heavy''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
 +
| 240 || 10 || 460 || 4 || 250
 +
| - || - || HMEC3 (Dauntless)<br />UHMEC3 (Devastator)<br /> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Light''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
 +
| 20 || 80 || 320 || 4 || 250
 +
| - || - || LMEC3 (Vindicator)<br />ULMEC3 (Vanguard)<br /> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace || Advanced Power Armor<br />Heavy Floater Autopsy<br />Alien Propulsion
 +
| 5 || 20 || - || - || 100
 +
| - || Advanced Flight || Seraph Armor<br />Archangel Armor<br />The Thumper (MEC) || Hover SHIV
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications
 +
| - || 20 || - || - || 100
 +
| - || Stealth Satellites || Ghost Armor || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control
 +
| 10 || 15 || - || 2 || 30
 +
| - || - || Vortex Armor || -
 +
|}
  
 
===Alien Autopsies===
 
===Alien Autopsies===
Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.
+
Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.
  
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests.
+
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1.
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="9" | Alien Autopsies (Long War)
+
! colspan="9" style="padding:5px;" | Alien Autopsies
 
|-
 
|-
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="5" | Unlocks
+
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="4" | Unlocks
 
|-align=center
 
|-align=center
| {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> || <b>Council Request</b>
+
| {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology
 
|<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology
| 10 Sectoids || 4
+
| 1 Sectoid Corpse || 5
| <i><font color=gray>Sectoid Commander Autopsy</font></i><br /><i><font color=gray>Mechtoid Autopsy</font></i><br />Sectoid Interrogation<br /><i><font color=gray>Xenopsionics</font></i> || - || - || Smart Macrophages<br />(Gene Mod) || -
+
| Sectoid Interrogation || - || - || -
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology
 
|<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology
| 10 Thin Men || 6
+
| 1 Thin Man Corpse || 20
| Thin Man Interrogation || Improved Medikit || <i><font color=gray>Chem Grenade</font></i><br /><br /><i><font color=gray>Restorative Mist<br />(MEC)</font></i> || Muscle Fiber Density<br />(Gene Mod) || Thin Man Corpses<br />(Soldiers / Scientists / Engineers)
+
| Thin Man Interrogation || - || Restorative Mist<br />(MEC) || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Alien Biocybernetics
+
|<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology
| 10 Floaters || 5
+
| 1 Floater Corpse || 15
| Heavy Floater Autopsy<br />Floater Interrogation || Shaped Armor || <i><font color=gray>Kinetic Strike Module<br />(MEC)</font></i> || <i><font color=gray>Uplink Targeting (Aim) Module (Aerospace)<br />Flak Ammo</font></i> || Floater Corpses<br />(Soldiers / Engineers)
+
| Floater Interrogation || || || Aim Booster (Aerospace)<br />Ammo - Flak
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
 
|<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
| 10 Mutons || 8
+
| 1 Muton Corpse || 25
| Muton Elite Autopsy<br /><i><font color=gray>Berserker Autopsy</font></i><br />Muton Interrogation || Ammo Conservation<br />Alien Grenades || - || Adrenal Neurosympathy<br />(Gene Mod) || Muton Corpses<br />(Soldiers / Scientists / Engineers)
+
| Muton Interrogation || Ammo Conservation<br />Alien Grenades || - || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Muton Autopsy<br />Xenoneurology
+
|<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology
| 5 Berserkers || 10
+
| 1 Berserker Corpse || 30
| Berserker Interrogation || MEC Close Combat || Combat Stims || Neural Damping<br />(Gene Mod) || Berserker Corpses<br />(Soldiers / Credits / Scientists)
+
| Berserker Interrogation || Shaped Armor || Combat Stims || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Sectoid Autopsy<br />Xenogenetics
+
|<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology
| 5 Sectoid Commanders || 35
+
| 1 Sectoid Commander Corpse || 45
| Sectoid Commander Interrogation || - || <i><font color=gray>Mind Shield</font></i> || Mind Merge<br />(Psi Power) || Sectoid Commander Corpses<br />(Soldiers / Scientists)<br /><br />Alien Entertainment<br />(Panic Reduction)
+
| Sectoid Commander Interrogation || - || Psi Frayer || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Floater Autopsy
+
|<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Xenobiology
| 5 Heavy Floaters || 10
+
| 1 Muton Elite Corpse || 40
| Heavy Floater Interrogation || Advanced Repair || Damage Control Pod<br />(SHIV) || - || Heavy Floater Corpses<br />(Soldiers / Scientists / Engineers)
+
| Muton Elite Interrogation || Improved Medikit || - || -  
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Muton Autopsy
+
|<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology
| 5 Muton Elites || 10
+
| 1 Heavy Floater Corpse || 40
| Muton Elite Interrogation || Tactical Rigging || - || Secondary Heart<br />(Gene Mod) ||  Muton Elite Corpses<br />(Soldiers / Scientists)
+
| Heavy Floater Interrogation || Advanced Repair || - || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenopsionics
+
|<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology
| 3 Ethereals || 50
+
| 1 Ethereal Corpse || 50
| Ethereal Interrogation || - || - || Telekinetic Field<br />(Psi Power) || Ethereal Corpses<br />(Soldiers and maybe Scientists)
+
| Ethereal Interrogation || - || - || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Computers
+
|<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Circuitry
| 5 Drones || 3
+
| 1 Drone Wrecks || 5
| - || Field Repairs || Holo-Targeter<br />(MEC/SHIV) || - || Drone Wrecks<br />(Engineers)
+
| Advanced Beam Lasers|| - || Holo Charger<br />(SHIV) || -  
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Computers
+
|<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Circuitry
| 5 Seekers || 6
+
| 1 Seeker Wrecks || 15
| - || UFO Countermeasures || Respirator Implant<br /><i><font color=gray>Chameleon Suit</font></i><br /><i><font color=gray>Shadow Device</font></i> || Bioelectric Skin<br />(Gene Mod) || Seeker Wrecks<br />(Engineers / Credits)
+
| - || UFO Countermeasures || Respirator Implant<br />Extrasensory Vest<br />Elerium Emitter || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenogenetics
+
|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology
| 5 Chryssalids || 9
+
| 1 Chryssalid Corpse || 30
| - || - || Chitin Plating || Adaptive Bone Marrow<br />(Gene Mod) || Chryssalid Carcasses<br />(Credits / Scientists)
+
| Advanced Body Armor|| - || Chitin Plating || Muscle Fiber Density<br />Adaptive Bone Marrow<br />(Gene Mods)  
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Biocybernetics
+
|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Circuitry
| 3 Cyberdiscs || 7
+
| 1 Cyberdisc Wreck || 15
| - || Sentinel Drone || Autosentry Turret<br />(SHIV) || Iron Skin<br />(Gene Mod)<br /><br /><i><font color=gray>Defensive Matrix (Dodge) Module<br />(Aerospace)</font></i> || Cyberdisc Wrecks<br />(Credits and<br />Soldiers / Engineers)
+
| Pulse Lasers || SHIV Advancements II || Autosentry Turret<br />(SHIV) || Dodge Booster<br />(Aerospace)  
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Sectoid Autopsy<br />Alien Biocybernetics
+
|<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Circuitry
| 3 Mechtoids || 18
+
| 1 Mechtoid Core || 30
| - || Advanced Servomotors || <i><font color=gray>Psi Screen</font></i><br /><br /><i><font color=gray>Tactical Sensors<br />(MEC)</font> || - || Mechtoid Cores<br />(Soldiers / Scientists and Engineers)
+
| - || Advanced Servomotors || Psi Retaliator<br />Alloy SHIV || -  
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Computers
+
|<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Circuitry
| 3 Sectopods || 25
+
| 1 Sectopod Wreck || 45
| - || - || ''<font color=gray>Battle Computer<br />(MEC/SHIV)''</font><br /><br />Weapon Supercooler<br />(SHIV) || - || Sectopod Wrecks<br />(Credits and Engineers)
+
| - || - || ''<font color=gray>Battle Computer<br />(MEC/SHIV)''</font><br />Weapon Supercooler<br />(SHIV) || -  
 
|}
 
|}
  
 
===Alien Interrogations===
 
===Alien Interrogations===
Alien captives that have been captured with an [[Equipment (Long War)#Miscellaneous Items|Arc Thrower]] and housed in the [[Alien Containment (Long War)|Alien Containment]] can be interrogated once the autopsy project for that species has been completed.
+
Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.
  
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type by 25%, and often also unlock related Council requests.
+
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="9" | Alien Interrogations (Long War)
+
! colspan="9" style="padding:5px;" | Alien Interrogations
 
|-
 
|-
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits
+
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="2" | Unlocks !! colspan="2" | Research Credits
 
|-align=center
 
|-align=center
| {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other</b> || <b>Council Request</b> || <b>Research</b> || <b>Foundry</b>
+
| {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other</b> || <b>Research</b> || <b>Foundry</b>
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy
 
|<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy
| 1 Sectoid || 9
+
| 1 Sectoid || 30
| <font color=gray>''Alien Operations''</font> || Psi Inspiration<br />(Psi Power) || Sectoid Captive<br />(Soldiers / Scientists)
+
| <font color=gray>''Xenopsionics''</font><br /><font color=gray>''Elerium''</font> || -
 
| <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics
 
| <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics
| <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Drone Capture<br />Improved Medikit<br />Jellied Elerium<br />MEC Close Combat<br />MEC Warfare Systems
+
| <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy
 
|<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy
| 1 Thin Man || 10
+
| 1 Thin Man || 140
| <font color=gray>''Alien Operations''</font> || Regen Biofield<br />(Psi Power) || Thin Man Captive<br />(Soldiers / Scientists / Credits)
+
| <font color=gray>''Experimental Warfare''</font> || -
 
| <b>Laser Weapons:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers
 
| <b>Laser Weapons:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers
 
| <b>Laser Weapons:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators
 
| <b>Laser Weapons:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy
 
|<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy
| 1 Floater || 9
+
| 1 Floater || 140
| <font color=gray>''Alien Operations''</font> || - || Floater Captive<br />(Engineers)
+
| <font color=gray>''Advanced Gauss Weapons''</font> || -  
 
| <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems
 
| <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems
| <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br />Penetrator Weapons<br />Super Skyranger<br />UFO Countermeasures<br />UFO Tracking<br />Wingtip Sparrowhawks
+
| <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br />Penetrator Weapons<br />UFO Countermeasures<br />UFO Tracking
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy
 
|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy
| 1 Muton || 14
+
| 1 Muton || 190
| <font color=gray>''Alien Operations''</font> || Distortion Field<br />(Psi Power) || Muton Captive<br />(Soldiers and maybe<br />Scientists)
+
| - || Tactical Rigging<br />(Foundry Project)<br><br>Secondary Heart<br />Adrenal Neurosympathy<br />(Gene Mods)<br /><br /><font color=gray>''Shielding Pod<br />(SHIV)''</font>
 
| <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons
 
| <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons
 
| <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols<br />Wingtip Sparrowhawks
 
| <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols<br />Wingtip Sparrowhawks
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy
 
|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy
| 1 Berserker || 20
+
| 1 Berserker || 240
| <font color=gray>''Alien Operations''</font> || Psi Panic<br />(Psi Power) || Berserker Captive<br />(Soldiers and maybe Scientists)
+
| <font color=gray>''Advanced Power Armor''</font> || Neural Damping<br />Smart Macrophages<br />(Gene Mods)  
 
| <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />Improved Combat Exoskeletons<br />Heavy Combat Exoskeletons<br />Mobile Combat Exoskeletons
 
| <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />Improved Combat Exoskeletons<br />Heavy Combat Exoskeletons<br />Mobile Combat Exoskeletons
 
| <b>Armor:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging
 
| <b>Armor:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy
 
|<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy
| 1 Sectoid Commander || 35
+
| 1 Sectoid Commander || 270
| <font color=gray>''Alien Operations''</font> || Psychokinetic Strike<br />(Psi Power) || Sectoid Commander Captive<br />(Panic Reduction and<br /> Soldiers / Scientists)
+
| <font color=gray>''Alien Command and Control''</font> || Inner Fire<br />Telekinetic Field<br />Psychokinetic Strike<br />(Psi Powers)  
| <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine
+
| <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Communications<br />Alien Command and Control<br />Mind and Machine
 
| <b>Psionics:</b><br />Psi Warfare Systems
 
| <b>Psionics:</b><br />Psi Warfare Systems
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy
 +
| 1 Muton Elite || 280
 +
| <font color=gray>''Light Plasma Weapons''</font> || Adrenaline Surge<br />Iron Skin<br />(Gene Mods)
 +
| <b>Weapons:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons
 +
| <b>Weapons:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />SCOPE Upgrade<br />SHIV Suppression
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy
 
|<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy
| 1 Heavy Floater || 18
+
| 1 Heavy Floater || 260
| <font color=gray>''Alien Operations''</font> || - || Heavy Floater Captive<br />(Engineers and Scientists / Soldiers)
+
| || Cooling Coils<br />(Foundry Project)  
 
| <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons
 
| <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons
 
| <b>Plasma Weapons:</b><br />Enhanced Plasma<br />Reflex Pistols
 
| <b>Plasma Weapons:</b><br />Enhanced Plasma<br />Reflex Pistols
|-align=center
 
|<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy
 
| 1 Muton Elite || 25
 
| <font color=gray>''Alien Operations''</font> || Pyrokinesis <br /> (Psi Power) || Muton Elite Captive<br />(Soldiers and maybe<br />Scientists)
 
| <b>Weapons:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons
 
| <b>Weapons:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />SCOPE Upgrade<br />SHIV Suppression
 
 
|-align=center
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy
 
|<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy
| 1 Ethereal || 50
+
| 1 Ethereal || 340
| <font color=gray>''Alien Operations''</font><br /><font color=gray>''Alien Command and Control''</font> || Mind Control<br />(Psi Power)<br /><br /><font color=gray>''Rift<br />(Psi Power)''</font> || Ethereal Captive<br />(Scientists and Soldiers / Engineers) || <b>All Research</b> || <b>All Projects</b>
+
| <font color=gray>''Alien Command and Control''</font> || Psi Mastery<br />(Psi Power) || <b>All Research</b> || <b>All Projects</b>
 
|}
 
|}
  
===UFO Analysis===
+
===Main Tech===
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 10% damage bonus against all UFOs of the same type.
 
Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during [[Air Combat (Long War)|Air Combat]].
 
 
 
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="6" | UFO Analysis (Long War)
+
! colspan="14" style="padding:5px;" | Main Tech
 
|-
 
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! Cost !! Unlocks
+
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || <b>Items</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Other</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Circuitry''' || - || - || -
 +
| - || - || - || - || 2 UFO<br />Power<br />Sources|| 30
 +
| Alien Power Systems<br />Alien Biocybernetics<br />All Robotic Autopsies || -
 +
| Arc Rifle<br />Arc Pistol<br />Satellite Nexus<br />(Facility) || -
 
|-align=center
 
|-align=center
| {{Research Icon}} || <b>Other</b> || {{Time Icon}} || <b>Other</b>
+
|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || -
 +
| - || - || - || - || 4 Sectoid Corpses || 15
 +
| Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Stun Rifle<br>Targeting Module || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Scout''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || -
| [[Missions (Long War)#UFO Crash Site|Scout Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Scout Landing Site]]<br />mission completed || 3 || 10% Bonus Damage to Scouts<br />Salvage 20% more alloys and elerium from Scouts
+
| - || - || - || 10 || - || 35
 +
| Alien Biocybernetics
 +
| Genetics Lab || - || Predictive Tracking<br />Advanced Perception<br />(Gene Mods)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || -
 +
| - || - || 10 || - || 4 Sectoid Corpses || 10
 +
| Xenopsionics<br />Alien Communications|| - || - || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Fighter.png|150x75px]]</div>'''UFO Analysis: Fighter''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || Xenopsionics || Alien Base Assault Complete
| [[Missions (Long War)#UFO Crash Site|Fighter Crash Site]]<br /> mission completed || 3 || 10% Bonus Damage to Fighters<br />Salvage 20% more alloys and elerium from Fighters
+
| - || 10 || - || - || - || 30
 +
| Stealth Systems || Hyperwave Relay || Mimic Beacon || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Raider''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || -
| [[Missions (Long War)#UFO Crash Site|Raider Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Raider Landing Site]]<br />mission completed || 4 || 10% Bonus Damage to Raiders<br />Salvage 20% more alloys and elerium from Raiders
+
| - || 50 || - || - || 4 UFO Power Sources || 25
 +
| Alien Operations || Psionic Labs || - || Mindfray<br />Neural Feedback<br />Psi Panic<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br /><br />Psi Warfare Systems<br />(Foundry Project)
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Destroyer.png|150x75px]]</div>'''UFO Analysis: Destroyer''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || Outsider Shard
| [[Missions (Long War)#UFO Crash Site|Destroyer Crash Site]]<br />mission completed || 4 || 10% Bonus Damage to Destroyers<br />Salvage 20% more alloys and elerium from Destroyers
+
| - || - || - || - || - || 20
 +
| - || - || - || Skeleton Key
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Abductor.png|150x75px]]</div>'''UFO Analysis: Abductor''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Circuitry || -
| [[Missions (Long War)#UFO Crash Site|Abductor Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Abductor Landing Site]]<br />mission completed || 5 || 10% Bonus Damage to Abductors<br />Salvage 20% more alloys and elerium from Abductors
+
| 5 || 30 || 50 || 20 || - || 60
 +
| Mind and Machine<br />MEC Mark 2
 +
| - || MEC-1 <br />Minigun<br />Incinerator Module<br />Neural Gunlink<br /> || Advanced Surgery<br />MEC Warfare Systems<br />(Foundry Projects)
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Harvester.png|150x75px]]</div>'''UFO Analysis: Harvester''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation || -
| [[Missions (Long War)#UFO Crash Site|Harvester Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Harvester Landing Site]]<br />mission completed || 5 || 10% Bonus Damage to Harvesters<br />Salvage 20% more alloys and elerium from Harvesters
+
| - || - || 20 || - || - || 50
 +
| Advanced Aerospace Concepts<br />Gauss Weapons || Beam Strengthening<br />New Combat Systems
 +
| Smartshell Pod<br />Adaptive Tracking Pod<br />(SHIV) || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Transport.png|150x75px]]</div>'''UFO Analysis: Transport''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials<br />Sectoid Interrogation || Hyperwave Beacon<br />(from Alien base assault)
| [[Missions (Long War)#UFO Crash Site|Transport Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Transport Landing Site]]<br />mission completed || 6 || 10% Bonus Damage to Transports<br />Salvage 20% more alloys and elerium from Transports
+
| - || 10 || - || - || - || 10
 +
| Alien Power Systems<br />Mobile Power Armor || Jellied Elerium || Elerium Turbos<br />(SHIV) || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Terror Ship''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Circuitry<br />Elerium || -
| [[Missions (Long War)#UFO Crash Site|Terror Ship Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Terror Ship Landing Site]]<br />mission completed || 6 || 10% Bonus Damage to Terror Ships<br />Salvage 20% more alloys and elerium from Terror Ships
+
| - || 20 || - || - || 8 UFO<br />Power<br />Sources || 100
 +
| Alien Propulsion<br />Advanced Power Armor<br />Pulse Lasers
 +
| Elerium Batteries<br />UFO Tracking || Elerium Generator<br />(Facility) || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]</div>'''UFO Analysis: Assault Carrier''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare || -
| [[Missions (Long War)#UFO Crash Site|Assault Carrier Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Assault Carrier Landing Site]]<br />mission completed || 7 || 10% Bonus Damage to Assault Carriers<br />Salvage 20% more alloys and elerium from Assault Carriers
+
| 10 || - || 50 || - || - || 65
 +
| Alien Propulsion || Armored Fighters<br />Improved Avionics || - || -
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Battleship''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace || Alien Power Systems<br />Advanced Aerospace Concepts || -
| [[Missions (Long War)#UFO Crash Site|Battleship Crash Site]]<br />mission completed || 7 || 10% Bonus Damage to Battleships<br />Salvage 20% more alloys and elerium from Battleships
+
| 60 || 20 || 20 || - || 8 UFO<br />Power<br />Sources || 60
 +
| Antigrav Systems || Elerium Afterburners || Firestorm<br />(Aerospace) || Interceptor Cost -25%
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Overseer.png|150x75px]]</div>'''UFO Analysis: Overseer''' || Aerospace || Alien Materials
+
|<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Interrogation || Ethereal Device
| [[Missions (Long War)#UFO Crash Site|Overseer Crash Site]]<br />mission completed || 7 || 10% Bonus Damage to Overseers<br />Salvage 20% more alloys and elerium from Overseers
+
| 10 || 15 || - || - || - || 30
 +
| Mind and Machine || Gollop Chamber || - || -
 
|}
 
|}
  
==Technology Projects==
+
===UFO Analysis===
Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices.
+
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type.
 +
Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat.
  
Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%.
+
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.
 
 
===Xenology===
 
These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.
 
 
 
Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="14" | Xenology (Long War)
+
! colspan="8" style="padding:5px;" | UFO Analysis
 
|-
 
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
+
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="3" | Cost !! Unlocks
 
|-align=center
 
|-align=center
| {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b>
+
| {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Time Icon}} || <b>Other</b>
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || -
+
|<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Scout''' || Aerospace || Alien Materials
| - || - || - || - || 5 Sectoids || 6
+
| [[Missions (LWR)#UFO Crash Site|Scout Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Scout Landing Site]]<br />mission completed || 2 || 2 || 100 || 30% Increased Fire Rate vs Scouts<br />Salvage 30% more alloys and elerium from Scouts
| Xenoneurology<br />Xenogenetics<br />Sectoid Autopsy<br />Thin Man Autopsy<br />Muton Autopsy || [[Alien Containment (Long War)|Alien Containment]] || Targeting Module || Sectoid Corpses<br />(Council Request<br />for Scientists)
 
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || -
+
|<div style="background:#000000">[[Image:UFO-Analysis_Fighter.png|150x75px]]</div>'''UFO Analysis: Fighter''' || Aerospace || Alien Materials
| - || - || 10 || - || 10 Sectoids || 8
+
| [[Missions (LWR)#UFO Crash Site|Fighter Crash Site]]<br /> mission completed || 2 || 2 || 300 || 30% Increased Fire Rate vs Fighters<br />Salvage 30% more alloys and elerium from Fighters
| <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Communications</font></i><br /><i><font color=gray>Berserker Autopsy</font></i> || - || Arc Thrower<br /><i><font color=gray>Arc Rifle</font></i> || -
 
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || -
+
|<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Raider''' || Aerospace || Alien Materials
| - || - || - || 20 || - || 10
+
| [[Missions (LWR)#UFO Crash Site|Raider Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Raider Landing Site]]<br />mission completed || 4 || 4 || 600 || 30% Increased Fire Rate vs Raiders<br />Salvage 30% more alloys and elerium from Raiders
| <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Biocybernetics</font></i><br /><i><font color=gray>Sectoid Commander Autopsy</font></i><br />Chryssalid Autopsy
 
| [[Genetics Lab (Long War)|Genetics Lab]] || - || Depth Perception<br />(Gene Mod)<br /><br />Hyper-Reactive Pupils<br />(Gene Mod)
 
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Xenogenetics<br />Sectoid Autopsy || -
+
|<div style="background:#000000">[[Image:UFO-Analysis_Destroyer.png|150x75px]]</div>'''UFO Analysis: Destroyer''' || Aerospace || Alien Materials
| - || - || - || 15 || - || 14
+
| [[Missions (LWR)#UFO Crash Site|Destroyer Crash Site]]<br />mission completed || 4 || 4 || 600 || 30% Increased Fire Rate vs Destroyers<br />Salvage 30% more alloys and elerium from Destroyers
| <i><font color=gray>Alien Operations</font></i><br />Ethereal Autopsy || [[Psionic Labs (Long War)|Psionic Labs]] || Aurora Armor || Mindfray<br />(Psi Power)<br /><br />Neural Feedback<br />(Psi Power)<br /><br />Psi Warfare Systems<br />(Foundry Project)
 
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics<br />any interrogation || [[Alien Artifacts (Long War)#Story related items|Outsider Shard]]
+
|<div style="background:#000000">[[Image:UFO-Analysis_Abductor.png|150x75px]]</div>'''UFO Analysis: Abductor''' || Aerospace || Alien Materials
| - || - || - || - || - || 20
+
| [[Missions (LWR)#UFO Crash Site|Abductor Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Abductor Landing Site]]<br />mission completed || 16 || 8 || 800 || 30% Increased Fire Rate vs Abductors<br />Salvage 30% more alloys and elerium from Abductors
| - || - || - || Skeleton Key
 
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Computers || -
+
|<div style="background:#000000">[[Image:UFO-Analysis_Harvester.png|150x75px]]</div>'''UFO Analysis: Harvester''' || Aerospace || Alien Materials
| 5 || 30 || 50 || 40 || - || 25
+
| [[Missions (LWR)#UFO Crash Site|Harvester Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Harvester Landing Site]]<br />mission completed || 16 || 8 || 800 || 30% Increased Fire Rate vs Harvesters<br />Salvage 30% more alloys and elerium from Harvesters
| Floater Autopsy<br />Cyberdisc Autopsy<br /><i><font color=gray>Mechtoid Autopsy</font></i><br /><i><font color=gray>Mind and Machine</font></i><br /><i><font color=gray>Plasma Weapons</font></i> <br /><i><font color=gray>Improved Combat Exoskeletons</font></i>
 
| || <i><font color=gray>Neural Gunlink</font></i><br /><br />MEC-1 Paladin || Advanced Surgery<br />(Foundry Project)<br /><br />MEC Warfare Systems<br />(Foundry Project)
 
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || Xenoneurology || [[Missions (Long War)#Alien Base Assault|Alien Base Assault]]<br />mission completed
+
|<div style="background:#000000">[[Image:UFO-Analysis_Transport.png|150x75px]]</div>'''UFO Analysis: Transport''' || Aerospace || Alien Materials
| - || 100 || - || - || - || 60
+
| [[Missions (LWR)#UFO Crash Site|Transport Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Transport Landing Site]]<br />mission completed || 24 || 8 || 900 || 30% Increased Fire Rate vs Transports<br />Salvage 30% more alloys and elerium from Transports
| <i><font color=gray>Stealth Systems</font></i> || [[Hyperwave Relay (Long War)|Hyperwave Relay]] || <i><font color=gray>Mimic Beacon</font></i> || -
 
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Interrogation || [[Alien Artifacts (Long War)#Story related items|Ethereal Device]]
+
|<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Terror Ship''' || Aerospace || Alien Materials
| - || 100 || - || - || - || 150
+
| [[Missions (LWR)#UFO Crash Site|Terror Ship Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Terror Ship Landing Site]]<br />mission completed || 24 || 8 || 900 || 30% Increased Fire Rate vs Terror Ships<br />Salvage 30% more alloys and elerium from Terror Ships
| <i><font color=gray>Mind and Machine</font></i> || [[Gollop Chamber (Long War)|Gollop Chamber]] || - || -
 
|}
 
 
 
===Materials and Aerospace===
 
These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as Council requests for these materials.
 
 
 
Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.
 
 
 
{| class="wikitable"
 
! colspan="13" | Materials and Aerospace (Long War)
 
|-
 
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
 
 
|-align=center
 
|-align=center
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Devices</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout & Other</b> || <b>Council Request</b>
+
|<div style="background:#000000">[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]</div>'''UFO Analysis: Assault Carrier''' || Aerospace || Alien Materials
 +
| [[Missions (LWR)#UFO Crash Site|Assault Carrier Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Assault Carrier Landing Site]]<br />mission completed || 48 || 12 || 1000 || 30% Increased Fire Rate vs Assault Carriers<br />Salvage 30% more alloys and elerium from Assault Carriers
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || -
+
|<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Battleship''' || Aerospace || Alien Materials
| 4 || 4 || 10 || 1 || - || 6
+
| [[Missions (LWR)#UFO Crash Site|Battleship Crash Site]]<br />mission completed || 48 || 12 || 1000 || 30% Increased Fire Rate vs Battleships<br />Salvage 30% more alloys and elerium from Battleships
| Elerium<br /><i><font color=gray>Advanced Aerospace Concepts</font></i><br />UFO Analysis: (all)<br /><i><font color=gray>Alien Biocybernetics</font></i><br />Improved Body Armor<br /><i><font color=gray>Gauss Weapons</font></i>
 
| Alien Metallurgy<br />Improved Salvage<br />Enhanced Ballistics<br />Aircraft Boosters
 
| Alloy Plating<br /><i><font color=gray>Breaching Ammo</font></i><br /><i><font color=gray>Shredder Ammo</font></i><br /><i><font color=gray>Alloy Bipod</font></i><br />Phoenix Cannon<br /><br />HEAT Ammo (SHIV)
 
| Alien Alloys<br />(Credits / Scientists / Engineers)<br /><br />Elerium<br />(Credits / Scientists / Engineers)<br /><br />Meld<br />(Credits / Scientists / Engineers)
 
 
|-align=center
 
|-align=center
|<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons || -
+
|<div style="background:#000000">[[Image:UFO-Analysis_Overseer.png|150x75px]]</div>'''UFO Analysis: Overseer''' || Aerospace || Alien Materials
| - || - || 5 || - || - || 6
+
| [[Missions (LWR)#UFO Crash Site|Overseer Crash Site]]<br />mission completed || 4 || 12 || 700 || 30% Increased Fire Rate vs Overseers<br />Salvage 30% more alloys and elerium from Overseers
| Experimental Warfare<br />Beam Lasers<br /><i><font color=gray>Plasma Weapons</font></i> || Mag Pistols<br />SHIV Suppression
 
| SCOPE<br />Marksman's Scope || Weapon Fragments<br />(Engineers)
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry
 
| - || - || 20 || - || - || 8
 
| <i><font color=gray>Advanced Aerospace Concepts</font></i><br /><i><font color=gray>Gauss Weapons</font></i> || SCOPE Upgrade<br />New Combat Systems
 
| Smartshell Pod<br />(SHIV)<br /><br />Adaptive Tracking Pod<br />(SHIV) || -
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Computers''' || - || -
 
| - || - || - || - || 4 UFO<br />Flight<br />Computers || 10
 
| <i><font color=gray>Alien Power Systems</font></i><br />Drone Autopsy<br />Seeker Autopsy<br />Sectopod Autopsy<br /><i><font color=gray>Alien Biocybernetics</font></i> || -
 
| [[Satellite Nexus (Long War)|Satellite Nexus]]<br />(Facility) || UFO Flight Computers<br />(Engineers / Credits / Soldiers)
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare
 
| 10 || - || 50 || - || - || 22
 
| <i><font color=gray>Alien Propulsion</font></i> || Super Skyranger<br />Armored Fighters<br />Improved Avionics<br />Penetrator Weapons<br />Wingtip Sparrowhawks<br />UFO Scanners || - || -
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials
 
| - || 60 || - || - || - || 30
 
| <i><font color=gray>Alien Power Systems</font></i><br /><i><font color=gray>Mobile Power Armor</font></i> || Jellied Elerium || <i><font color=gray>Elerium Turbos<br />(SHIV)</font></i> || -
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Computers<br />Elerium
 
| - || 60 || - || - || 6 UFO<br />Power<br />Sources || 40
 
| <i><font color=gray>Alien Propulsion</font></i><br /><i><font color=gray>Advanced Power Armor</font></i><br /><i><font color=gray>Pulse Lasers</font></i><br /><i><font color=gray>Plasma Weapons</font></i>
 
| Alien Nucleonics<br />Improved Arc Thrower<br />UFO Tracking || [[Elerium Generator (Long War)|Elerium Generator]]<br />(Facility) || UFO Power Sources<br />(Credits and<br />Soldiers / Scientists / Engineers)
 
|-align=center
 
|<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace || Alien Power Systems<br />Advanced Aerospace Concepts
 
| 20 || 100 || 160 || - || 6 UFO<br />Power<br />Sources || 92
 
| <i><font color=gray>Antigrav Systems</font></i> || Elerium Afterburners || Firestorm<br />(Aerospace) || -
 
 
|}
 
|}
  
===Armor, MECs, and SHIVs===
+
== Comprehensive Tech Tree ==
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
+
[[File:LW Rebalance -Tech Tree v1.43.13.png]]
 +
== Alt Tech Trees ==
 +
Core:
 +
[[File:Alt Tech Tree (Main) (LWR).png]]
 +
Offense:
 +
[[File:Alt Tech Tree (Offense) (LWR).png]]
 +
Defense:
 +
[[File:Alt Tech Tree (Defense) (LWR).png]]
 +
Autopsy:
 +
[[File:Alt Tech Tree (Autopsy) (LWR).png]]
 +
Interrogation:
 +
[[File:Alt Tech Tree (Interrogation) (LWR).png]]
 +
 
 +
== Research Archives ==
 +
 
 +
Here you can view a list of and summaries of all completed research projects.
  
{| class="wikitable" style="text-align:center;"
+
== Gene Labs ==
! colspan="13" | Armor, MECs, and SHIVs (Long War)
 
|-
 
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="4" | Cost !! colspan="5" | Unlocks
 
|- align="center"
 
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 
|-
 
|<div id="Improved Body Armor" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorImprovedBody.png|150px]]</div>'''Improved Body Armor''' || Armor || Alien Materials
 
| 8 || - || - || - || 8
 
| Advanced Body Armor || Security Training: Armor || Phalanx Armor<br /><i><font color=gray>Aurora Armor</font><br /></i>Reinforced Armor<br /><i><font color=gray>Armor Piercing Ammo</font></i> || Alloy SHIV
 
|-
 
|<div id="Advanced Body Armor" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorAdvancedBody.png|150px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor
 
| 12 || - || - || - || 20
 
| <i><font color=gray>Mobile Power Armor</font></i> || Mechanized Unit Defenses || Kestrel Armor<br />Carapace Armor || -
 
|-
 
|<div id="Mobile Power Armor" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorMobilePower.png|150px]]</div>'''Mobile Power Armor''' || Armor || Advanced Body Armor<br />Elerium
 
| 20 || 20 || - || - || 40
 
| <i><font color=gray>Improved Combat Exoskeletons</font></i><br /><i><font color=gray>Advanced Power Armor</font></i> || - || Banshee Armor<br />Aegis Armor<br /><i><font color=gray>Impact Vest</font></i> || -
 
|-
 
|<div id="Improved Combat Exoskeletons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:TI Improved Combat ExoSkeletons.png|150px]]</div>'''Improved Combat Exoskeletons''' || Armor || Mobile Power Armor<br />Alien Biocybernetics
 
| 10 || 100 || 50 || 10 || 50
 
| <i><font color=gray>Mobile Combat Exoskeletons</font></i><br /><i><font color=gray>Heavy Combat Exoskeletons</font></i> || - || MEC-2 Defender<br />MEC-3 Valiant<br /> || -
 
|-
 
|<div id="Advanced Power Armor" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorAdvancedPower.png|150px]]</div>'''Advanced Power Armor''' || Armor || Mobile Power Armor<br />Alien Power Systems
 
| 20 || 40 || - || - || 68
 
| <i><font color=gray>Mobile Combat Exoskeletons</font></i><br /><i><font color=gray>Heavy Combat Exoskeletons</font></i><br /><i><font color=gray>Antigrav Systems</font></i><br /><i><font color=gray>Stealth Systems</font></i> || - || Corsair Armor<br />Titan Armor<br /><i><font color=gray>Walker Servos</font></i> || -
 
|-
 
|<div id="Antigrav Systems" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorArchangel.png|150px]]</div>'''Antigrav Systems''' || Aerospace || Advanced Power Armor<br />Alien Propulsion
 
| 5 || 100 || - || - || 70
 
| - || Advanced Flight || Seraph Armor<br />Archangel Armor<br />Fuel Cell<br /><br /><i><font color=gray>The Thumper (MEC)</font></i> || Hover SHIV
 
|-
 
|<div id="Stealth Systems" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorGhost.png|150px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications
 
| 30 || 100 || - || - || 80
 
| - || Stealth Satellites || Shadow Armor || -
 
|-
 
|<div id="Heavy Combat Exoskeletons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:TI Heavy Combat ExoSkeletons.png|150px]]</div>'''Heavy Combat Exoskeletons''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
 
| 20 || 75 || 50 || 10 || 90
 
| - || - || MEC-4 Dauntless<br />MEC-5 Devastator<br /> || -
 
|-
 
|<div id="Mobile Combat Exoskeletons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:TI Mobile Combat ExoSkeletons.png|150px]]</div>'''Mobile Combat Exoskeletons''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
 
| 15 || 100 || 50 || 10 || 90
 
| - || - || MEC-6 Vanguard<br />MEC-7 Vindicator<br /> || -
 
|-
 
|<div id="Mind and Machine" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorPsi.png|150px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control
 
| 20 || 100 || - || 5 || 150
 
| - || - || Vortex Armor || -
 
|}
 
  
===Laser and Gauss Weapons===
+
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
 
  
{| class="wikitable"
+
More information on Gene Mods can be found here: '''[[Gene_Mods_(LWR)|Gene Mods]]'''
! colspan="12" | Laser and Gauss Weapons (Long War)
 
|-
 
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
 
|-align=center
 
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 
|-align=center
 
|<div id="Beam Lasers" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_LaserPistol.png|150px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry
 
| 10 || - || 40 || - || 8
 
| Advanced Beam Lasers || Security Training: Weapons
 
| Laser Shatterray<br />Laser Carbine<br />Laser Rifle<br />Autolaser<br />Gatling Laser<br />Laser Pistol<br />Heater|| Laser Rifles<br />(Council Request<br />for Soldiers)
 
|-align=center
 
|<div id="Advanced Beam Lasers" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PrecisionLasers.png|150px]]</div>'''Advanced Beam Lasers''' || Laser Weapons<br />Weapons || Beam Lasers
 
| 10 || - || 50 || - || 14
 
| <i><font color=gray>Pulse Lasers</font></i> || Enhanced Lasers
 
| Heavy Laser Rifle<br />Scatter Laser<br />Laser Strike Rifle<br />Laser Sniper Rifle<br /><br /><i><font color=gray>Laser Lance (MEC)</font></i><br />Superheavy Laser (SHIV) || Laser Cannon<br />(Aerospace)
 
|-align=center
 
|<div id="Gauss Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:Gauss_Weapons.png|150px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare
 
| 20 || 10 || 80 || - || 32
 
| Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns
 
| Gauss Stuttergun<br />Gauss Carbine<br />Gauss Rifle<br />Gauss Autorifle<br />Gauss Machine Gun<br />Gauss Autopistol<br /><br /><i><font color=gray>Grenade Launcher (MEC)</font></i><br />Sentry Gun (SHIV) || -
 
|-align=center
 
|<div id="Advanced Gauss Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaShotgun.png|150px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons<br />Weapons || Gauss Weapons
 
| 20 || 10 || 100 || - || 38
 
| <i><font color=gray>Electromagnetic Pulse (EMP) Weapons</font></i> || Quenchguns || Heavy Gauss Rifle<br />Alloy Cannon<br />Alloy Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br /><br /><i><font color=gray>Railgun (MEC)</font></i><br /><i><font color=gray>Proximity Mine Launcher (MEC)</font></i> || -
 
|-align=center
 
|<div id="Pulse Lasers" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_LaserCannon.png|150px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems
 
| 20 || 40 || 125 || - || 60
 
| Advanced Pulse Lasers || - || Pulse Stengun<br />Pulse Carbine<br />Pulse Rifle<br />Pulse Autoblaster<br />Gatling Pulser<br />Blaster<br /><br />Superheavy Pulser (SHIV) || -
 
|-align=center
 
|<div id="Advanced Pulse Lasers" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_ShipLaserCannon.png|150px]]</div>'''Advanced Pulse Lasers''' || Laser Weapons<br />Weapons || Pulse Lasers
 
| 20 || 40 || 150 || - || 65
 
| <i><font color=gray>EMP Weapons</font></i> || Supercapacitors || Heavy Pulse Rifle<br />Scatter Blaster<br />Blaster Rifle<br />Pulse Sniper Rifle<br /><br /><i><font color=gray>Pulse Lance (MEC)</font></i> || -
 
|-align=center
 
|<div id="Advanced Gauss Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_EMPCannon.png|150px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons<br />Advanced Pulse Lasers
 
| - || 200 || 300 || 40 || 95
 
| <i><font color=gray>Fusion Weapons</font></i> || Drone Capture || <i><font color=gray>Electropulse (MEC)</font></i> || EMP Cannon<br />(Aerospace)
 
|}
 
  
===Plasma Weapons===
+
== Research Credits ==
When aliens die, the weapons they wield self-destruct. When aliens are captured with an [[Equipment (Long War)#Utility devices|Arc Thrower]], their weapons remain intact, allowing then to be studied and retrofitted for human use.
 
  
{| class="wikitable" style="text-align:center;"
+
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.
! colspan="12" | Plasma Weapons (Long War)
 
|-
 
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
 
|- align=center
 
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || <b>Alien Weapons</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 
|-
 
|<div id="Compact Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaPistol.png|150px]]</div>'''Compact Plasma Weapons''' || Plasma Weapons<br />Weapons || Plasma Weapons
 
| 10 || 40 || 150 || 2 Pistols || 50
 
| - || Reflex Pistols || Plasma Pistol<br />Plasma Mauler || Alien Pistols<br />(Council Request<br />for Soldiers / Scientists / Credits)
 
|-
 
|<div id="Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaLightRifle.png|150px]]</div>'''Plasma Weapons''' || Plasma Weapons<br />Weapons || Alien Weaponry<br />Alien Power Systems<br />Alien Biocybernetics
 
| 20 || 60 || 175 || 5 Carbines || 75
 
| Advanced Plasma Weapons<br />Compact Plasma Weapons || - || Plasma Stormgun<br />Plasma Carbine || Alien Carbines<br />(Council Request<br />for Soldiers / Scientists)
 
|-
 
|<div id="Advanced Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaRifle.png|150px]]</div>'''Advanced Plasma Weapons''' || Plasma Weapons<br />Weapons || Plasma Weapons
 
| 20 || 80 || 200 || 3 Rifles || 90
 
| Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons || - || Plasma Rifle<br />Plasma Novagun<br />Reflex Cannon || Alien Rifle<br />(Council Request<br />for Soldiers / Scientists)
 
|-
 
|<div id="Heavy Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaHeavy.png|150px]]</div>'''Heavy Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
 
| 20 || 90 || 200 || 2 Heavy Weapons || 90
 
| <i><font color=gray>Fusion Weapons</font></i> || - || Heavy Plasma Rifle<br />Plasma Dragon<br /><br /><i><font color=gray>Particle Cannon<br />(MEC)</font></i> || Alien Heavy Weapon<br />(Council Request<br />for Soldiers / Engineers)
 
|-
 
|<div id="Precision Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaSniper.png|150px]]</div>'''Precision Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
 
| 20 || 90 || 200 || - || 90
 
| - || Enhanced Plasma || Reflex Rifle<br />Plasma Sniper Rifle || -
 
|-
 
|<div id="Vehicular Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaCannon.png|150px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
 
| 20 || 90 || 200 || - || 90
 
| - || - || Superheavy Plasma<br />(SHIV) || Plasma Cannon<br />(Aerospace)
 
|-
 
|<div id="Fusion Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_FusionLance.png|150px]]</div>'''Fusion Weapons''' || Weapons || Heavy Plasma Weapons<br />EMP Weapons
 
| 40 || 200 || 300 || 1 Fusion Core<br>(not consumed) || 120
 
| - || - || Blaster Launcher || Fusion Lance<br />(Aerospace)
 
|}
 
  
==See also==
+
Each research credit reduces the time to complete research and foundry projects in it's category by 50% (80% if the "Ready For War" start bonus is active).
{{Facilities (Long War) Navbar}}
 
[[Category: Long War]]
 
[[Category: Facilities (Long War)]]
 

Latest revision as of 02:16, 8 March 2024

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In General

The speed to research each technology is defined by:

Research Time (in hours) = [Tech Time * 72 * (3 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.5 * Number of Labs + 0.1 * Number of Lab Adjacencies)]

Difficulty Modifier is 0 for Easy and 1 higher for each difficulty above Easy.

Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).

Tech Times can be found under Research Projects below.

Research Projects

Offensive Tech

These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.

Offensive Tech
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Other
Days
Research Foundry Loadout Other
IC AlienWeaponFragments.png
Alien Weaponry
Weapons - - - 5 - 20 Experimental Warfare
Beam Lasers
High-Capacity Pistols
SHIV Advancements I
SCOPE
Marksman Scope
-
IC LaserPistol.png
Beam Lasers
Laser Weapons
Weapons
Alien Weaponry 15 40 25 - 35 Advanced Beam Lasers XCOM Security: Guns
Enhanced Lasers
Laser Carbine
Laser Rifle
Laser Battle Rifle
Laser SMG
Laser Scattershot
Laser Pistol
Laser Autocannon (SHIV)
-
IC PrecisionLasers.png
Advanced Beam Lasers
Laser Weapons
Weapons
Beam Lasers
Drone Autopsy
- - - - 10 Pulse Lasers - Laser Autorifle
Scatter Gatler
Laser Strike Rifle
Laser Sniper Rifle
Laser Lance (MEC)
Laser Cannon
(Aerospace)
Gauss Weapons.png
Gauss Weapons
Gauss Weapons
Weapons
Alien Materials
Experimental Warfare
110 15 80 - 200 Advanced Gauss Weapons Rail Pistols
Phoenix Coilguns
Gauss Carbine
Gauss Rifle
Gauss Battle Rifle
Gauss Alloy Cannon
Gauss SMG
Gauss Autopistol
Gauss Sentry Gun (SHIV)
-
IC PlasmaShotgun.png
Advanced Gauss Weapons
Gauss Weapons Gauss Weapons
Floater Interrogation
- - - - 20 EMP Weapons Quenchguns Gauss Autorifle
Guass Machine Gun
Gauss Strike Rifle
Gauss Long Rifle
Recoilless Rifle
Gauss Railgun (MEC)
Miniature Nuclear Explosive (MiNE)
Launcher (MEC)
-
IC EMPCannon.png
EMP Weapons
Weapons Advanced Gauss Weapons 30 30 75 - 150 Light Plasma Weapons
Fusion Weapons
- Electro Pulse (MEC) EMP Cannon
(Aerospace)
IC LaserCannon.png
Pulse Lasers
Laser Weapons
Weapons
Advanced Beam Lasers
Alien Power Systems
Cyberdisk Autopsy
15 55 80 - 300 Advanced Pulse Lasers - Pulse Carbine
Pulse Rifle
Pulse Battle Rifle
Pulse Scattershot
Pulse Pistol
Pulse SMG
Pulse Autocannon (SHIV)
-
IC ShipLaserCannon.png
Advanced Pulse Lasers
Laser Weapons
Weapons
Pulse Lasers - - - - 30 Light Plasma Weapons Supercapacitors Pulse Autoblaster
Pulse Gatler
Pulse Strike Rifle
Pulse Sniper Rifle
Pulse Lance (MEC)
-
IC PlasmaPistol.png
Compact Plasma Weapons
Plasma Weapons
Weapons
Light Plasma Weapons 8 16 40 - 80 - Reflex Pistols Plasma Pistol
Plasma Mauler
-
IC PlasmaLightRifle.png
Light Plasma Weapons
Plasma Weapons
Weapons
Muton Elite Interrogation
EMP Weapons
Advanced Pulse Lasers
30 220 225 - 400 Compact Plasma Weapons
Standard Plasma Weapons
Condensed Plasma Plasma SMG
Plasma Carbine
-
IC PlasmaRifle.png
Standard Plasma Weapons
Plasma Weapons
Weapons
Light Plasma Weapons 20 30 40 - 220 Heavy Plasma Weapons
Precision Plasma Weapons
Vehicular Plasma Weapons
- Plasma Rifle
Plasma Battle Rifle
Plasma Reflex Cannon
-
IC PlasmaHeavy.png
Heavy Plasma Weapons
Plasma Weapons
Weapons
Standard Plasma Weapons 20 35 40 - 220 - - Plasma Novagun
Plasma Dragon

Plasma Particle Cannon
(MEC)
-
IC PlasmaSniper.png
Precision Plasma Weapons
Plasma Weapons
Weapons
Standard Plasma Weapons 20 35 40 - 220 - - Plasma Strike Rifle
Plasma Sniper Rifle
-
IC PlasmaCannon.png
Vehicular Plasma Weapons
Plasma Weapons
Weapons
Standard Plasma Weapons 20 35 40 - 220 - - Plasma Autocannon
(SHIV)
Plasma Cannon
(Aerospace)
IC FusionLance.png
Fusion Weapons
Weapons EMP Weapons 40 40 225 1 Fusion Core
(not consumed)
350 - - Blaster Launcher Fusion Lance
(Aerospace)

Defensive Tech

These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.

Defensive Tech
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Days
Research Foundry Loadout Other
IC AlienMaterials.png
Alien Materials
- - 4 4 10 4 20 Elerium
Advanced Aerospace Concepts
All UFO Analyses
Alien Biocybernetics
Improved Body Armor
Gauss Weapons
Alien Nucleonics
Alien Metallurgy
Improved Salvage
Enhanced Ballistics
Aircraft Boosters
Alloy Plating
Ammo - Shredder
Ammo - Breaching
Ammo Module
Alloy Bipod
Phoenix Cannon
IC ArmorImprovedBody.png
Improved Body Armor
Armor Alien Materials 8 - - - 40 Advanced Body Armor XCOM Security: Armor Phalanx Armor
Aurora Armor
Reinforced Plating
Ammo - Piercing
-
IC ArmorAdvancedBody.png
Advanced Body Armor
Armor Improved Body Armor
Chryssalid Autopsy
6 - - - 50 Mobile Power Armor Mechanized Defenses Kestrel Armor
Carapace Armor
-
IC ArmorMobilePower.png
Mobile Power Armor
Armor Advanced Body Armor
Elerium
60 10 - - 80 MEC Mark 2
Advanced Power Armor
- Banshee Armor
Aegis Armor
-
IC ArmorAdvancedPower.png
Advanced Power Armor
Armor Mobile Power Armor
Berserker Interrogation
Alien Power Systems
20 80 - - 600 MEC Mark 3: Light
MEC Mark 3: Heavy
Antigrav Systems
Stealth Systems
- Corsair Armor
Titan Armor
Core Plating (requires Mechanized Defenses)
-
TI Improved Combat ExoSkeletons.png
MEC Mark 2
Armor Alien Biocybernetics
Mobile Power Armor
60 40 180 12 75 MEC Mark 3: Light
MEC Mark 3: Heavy
- LMEC2 (Valiant)
HMEC2 (Defender)
-
TI Heavy Combat ExoSkeletons.png
MEC Mark 3: Heavy
Armor Advanced Power Armor
Improved Combat Exoskeletons
240 10 460 4 250 - - HMEC3 (Dauntless)
UHMEC3 (Devastator)
-
TI Mobile Combat ExoSkeletons.png
MEC Mark 3: Light
Armor Advanced Power Armor
Improved Combat Exoskeletons
20 80 320 4 250 - - LMEC3 (Vindicator)
ULMEC3 (Vanguard)
-
IC ArmorArchangel.png
Antigrav Systems
Aerospace Advanced Power Armor
Heavy Floater Autopsy
Alien Propulsion
5 20 - - 100 - Advanced Flight Seraph Armor
Archangel Armor
The Thumper (MEC)
Hover SHIV
IC ArmorGhost.png
Stealth Systems
- Advanced Power Armor
Alien Communications
- 20 - - 100 - Stealth Satellites Ghost Armor -
IC ArmorPsi.png
Mind and Machine
Psionics Alien Biocybernetics
Alien Command and Control
10 15 - 2 30 - - Vortex Armor -

Alien Autopsies

Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.

In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1.

Alien Autopsies
Research Prerequisites Cost Unlocks
Research Corpses
Days
Research Foundry Loadout Other
IC AutopsySectoid.png
Sectoid Autopsy
Xenobiology 1 Sectoid Corpse 5 Sectoid Interrogation - - -
IC AutopsyThinman.png
Thin Man Autopsy
Xenobiology 1 Thin Man Corpse 20 Thin Man Interrogation - Restorative Mist
(MEC)
-
IC AutopsyFloater.png
Floater Autopsy
Xenobiology 1 Floater Corpse 15 Floater Interrogation Aim Booster (Aerospace)
Ammo - Flak
IC AutopsyMuton.png
Muton Autopsy
Xenobiology 1 Muton Corpse 25 Muton Interrogation Ammo Conservation
Alien Grenades
- -
IC AutopsyBerserker.png
Berserker Autopsy
Xenobiology 1 Berserker Corpse 30 Berserker Interrogation Shaped Armor Combat Stims -
IC AutopsySectoidCommander.png
Sectoid Commander Autopsy
Xenobiology 1 Sectoid Commander Corpse 45 Sectoid Commander Interrogation - Psi Frayer -
IC AutopsyElite.png
Muton Elite Autopsy
Xenobiology 1 Muton Elite Corpse 40 Muton Elite Interrogation Improved Medikit - -
IC AutopsyFloaterHeavy.png
Heavy Floater Autopsy
Xenobiology 1 Heavy Floater Corpse 40 Heavy Floater Interrogation Advanced Repair - -
IC AutopsyElder.png
Ethereal Autopsy
Xenobiology 1 Ethereal Corpse 50 Ethereal Interrogation - - -
IC AutopsyDrone.png
Drone Autopsy
Alien Circuitry 1 Drone Wrecks 5 Advanced Beam Lasers - Holo Charger
(SHIV)
-
IC AutopsySeeker.png
Seeker Autopsy
Alien Circuitry 1 Seeker Wrecks 15 - UFO Countermeasures Respirator Implant
Extrasensory Vest
Elerium Emitter
-
IC AutopsyCryssalid.png
Chryssalid Autopsy
Xenobiology 1 Chryssalid Corpse 30 Advanced Body Armor - Chitin Plating Muscle Fiber Density
Adaptive Bone Marrow
(Gene Mods)
IC AutopsyCyberdisc.png
Cyberdisc Autopsy
Alien Circuitry 1 Cyberdisc Wreck 15 Pulse Lasers SHIV Advancements II Autosentry Turret
(SHIV)
Dodge Booster
(Aerospace)
IC AutopsyMechtoid.png
Mechtoid Autopsy
Alien Circuitry 1 Mechtoid Core 30 - Advanced Servomotors Psi Retaliator
Alloy SHIV
-
IC AutopsySectopod.png
Sectopod Autopsy
Alien Circuitry 1 Sectopod Wreck 45 - - Battle Computer
(MEC/SHIV)

Weapon Supercooler
(SHIV)
-

Alien Interrogations

Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.

All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.

Alien Interrogations
Research Prerequisites Cost Unlocks Research Credits
Research Captives
Days
Research Other Research Foundry
IC InterrogateSectoid.png
Sectoid Interrogation
Sectoid Autopsy 1 Sectoid 30 Xenopsionics
Elerium
- Cybernetics:
Xenogenetics
Alien Biocybernetics
Cybernetics:
Advanced Repair
Advanced Servomotors
Advanced Surgery
Improved Medikit
Jellied Elerium
MEC Warfare Systems
IC InterrogateThinman.png
Thin Man Interrogation
Thin Man Autopsy 1 Thin Man 140 Experimental Warfare - Laser Weapons:
Beam Lasers
Advanced Beam Lasers
Pulse Lasers
Advanced Pulse Lasers
Laser Weapons:
Aircraft Boosters
Enhanced Lasers
Supercapacitators
IC InterrogateFloater.png
Floater Interrogation
Floater Autopsy 1 Floater 140 Advanced Gauss Weapons - Aerospace:
UFO Analysis: (all)
Advanced Aerospace Concepts
Alien Propulsion
Antigrav Systems
Aerospace:
Advanced Flight
Aircraft Boosters
Armored Fighters
Elerium Afterburners
Improved Avionics
Penetrator Weapons
UFO Countermeasures
UFO Tracking
IC InterrogateMuton.png
Muton Interrogation
Muton Autopsy 1 Muton 190 - Tactical Rigging
(Foundry Project)

Secondary Heart
Adrenal Neurosympathy
(Gene Mods)

Shielding Pod
(SHIV)
Gauss Weapons:
Gauss Weapons
Advanced Gauss Weapons
Gauss Weapons:
Mag Pistols
Phoenix Coilguns
Quenchguns
Rail Pistols
Wingtip Sparrowhawks
IC InterrogateBerserker.png
Berserker Interrogation
Berserker Autopsy 1 Berserker 240 Advanced Power Armor Neural Damping
Smart Macrophages
(Gene Mods)
Armor:
Improved Body Armor
Advanced Body Armor
Mobile Power Armor
Advanced Power Armor
Improved Combat Exoskeletons
Heavy Combat Exoskeletons
Mobile Combat Exoskeletons
Armor:
Armored Fighters
Shaped Armor
Mechanized Unit Defenses
Tactical Rigging
IC InterrogateSectoidCommander.png
Sectoid Commander Interrogation
Sectoid Commander Autopsy 1 Sectoid Commander 270 Alien Command and Control Inner Fire
Telekinetic Field
Psychokinetic Strike
(Psi Powers)
Psionics:
Xenopsionics
Alien Operations
Alien Communications
Alien Command and Control
Mind and Machine
Psionics:
Psi Warfare Systems
IC InterrogateMutonElite.png
Muton Elite Interrogation
Muton Elite Autopsy 1 Muton Elite 280 Light Plasma Weapons Adrenaline Surge
Iron Skin
(Gene Mods)
Weapons:
All Laser Weapon Research
All Gauss Weapon Research
All Plasma Weapon Research
Alien Weaponry
EMP Weapons
Fusion Weapons
Weapons:
All Laser Weapon Projects
All Gauss Weapon Projects
All Plasma Weapon Projects
Ammo Conservation
Enhanced Ballistics
SCOPE Upgrade
SHIV Suppression
IC InterrogateFloaterHeavy.png
Heavy Floater Interrogation
Heavy Floater Autopsy 1 Heavy Floater 260 Cooling Coils
(Foundry Project)
Plasma Weapons:
Plasma Weapons
Advanced Plasma Weapons
Compact Plasma Weapons
Heavy Plasma Weapons
Precision Plasma Weapons
Vehicular Plasma Weapons
Plasma Weapons:
Enhanced Plasma
Reflex Pistols
IC InterrogateElder.png
Ethereal Interrogation
Ethereal Autopsy 1 Ethereal 340 Alien Command and Control Psi Mastery
(Psi Power)
All Research All Projects

Main Tech

Main Tech
Research Credit type Prerequisites Cost Unlocks
Research Items
Alien Alloys
Elerium
Weapon Fragments
Meld
Other
Days
Research Facility Loadout Other
IC UFONavigation.png
Alien Circuitry
- - - - - - - 2 UFO
Power
Sources
30 Alien Power Systems
Alien Biocybernetics
All Robotic Autopsies
- Arc Rifle
Arc Pistol
Satellite Nexus
(Facility)
-
IC Xenobiology.png
Xenobiology
- - - - - - - 4 Sectoid Corpses 15 Xenoneurology
Xenogenetics
All Biologic Autopsies
Alien Containment Stun Rifle
Targeting Module
-
IC MeldTech.png
Xenogenetics
Cybernetics Xenobiology - - - - 10 - 35 Alien Biocybernetics Genetics Lab - Predictive Tracking
Advanced Perception
(Gene Mods)
IC ArcThrower.png
Xenoneurology
- Xenobiology - - - 10 - 4 Sectoid Corpses 10 Xenopsionics
Alien Communications
- - -
IC HyperwaveCommunication.png
Alien Communications
- Xenopsionics Alien Base Assault Complete - 10 - - - 30 Stealth Systems Hyperwave Relay Mimic Beacon -
IC MindShield.png
Xenopsionics
Psionics Xenoneurology
Sectoid Interrogation
- - 50 - - 4 UFO Power Sources 25 Alien Operations Psionic Labs - Mindfray
Neural Feedback
Psi Panic
Psi Inspire
Mind Merge
(Psi Powers)

Psi Warfare Systems
(Foundry Project)
IC OutsiderShard.png
Alien Operations
Psionics Xenopsionics Outsider Shard - - - - - 20 - - - Skeleton Key
Alien BioCybernetics.png
Alien Biocybernetics
Cybernetics Xenogenetics
Alien Materials
Alien Circuitry
- 5 30 50 20 - 60 Mind and Machine
MEC Mark 2
- MEC-1
Minigun
Incinerator Module
Neural Gunlink
Advanced Surgery
MEC Warfare Systems
(Foundry Projects)
IC ExperimentalWarfare.png
Experimental Warfare
- Alien Weaponry
Thin Man Interrogation
- - - 20 - - 50 Advanced Aerospace Concepts
Gauss Weapons
Beam Strengthening
New Combat Systems
Smartshell Pod
Adaptive Tracking Pod
(SHIV)
-
IC Elerium.png
Elerium
- Alien Materials
Sectoid Interrogation
Hyperwave Beacon
(from Alien base assault)
- 10 - - - 10 Alien Power Systems
Mobile Power Armor
Jellied Elerium Elerium Turbos
(SHIV)
-
IC UFOPower.png
Alien Power Systems
- Alien Circuitry
Elerium
- - 20 - - 8 UFO
Power
Sources
100 Alien Propulsion
Advanced Power Armor
Pulse Lasers
Elerium Batteries
UFO Tracking
Elerium Generator
(Facility)
-
IC SatelliteAssistedTargeting.png
Advanced Aerospace Concepts
Aerospace Alien Materials
Experimental Warfare
- 10 - 50 - - 65 Alien Propulsion Armored Fighters
Improved Avionics
- -
IC Firestorm.png
Alien Propulsion
Aerospace Alien Power Systems
Advanced Aerospace Concepts
- 60 20 20 - 8 UFO
Power
Sources
60 Antigrav Systems Elerium Afterburners Firestorm
(Aerospace)
Interceptor Cost -25%
IC PsiLink.png
Alien Command and Control
Psionics Ethereal Interrogation Ethereal Device 10 15 - - - 30 Mind and Machine Gollop Chamber - -

UFO Analysis

Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type. Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.

All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.

UFO Analysis
Research Credit type Prerequisites Cost Unlocks
Research Other
Alien Alloys
Elerium
Days
Other
UFO-Analysis Scout.png
UFO Analysis: Scout
Aerospace Alien Materials Scout Crash Site or
Scout Landing Site
mission completed
2 2 100 30% Increased Fire Rate vs Scouts
Salvage 30% more alloys and elerium from Scouts
UFO-Analysis Fighter.png
UFO Analysis: Fighter
Aerospace Alien Materials Fighter Crash Site
mission completed
2 2 300 30% Increased Fire Rate vs Fighters
Salvage 30% more alloys and elerium from Fighters
UFO-Analysis Raider.png
UFO Analysis: Raider
Aerospace Alien Materials Raider Crash Site or
Raider Landing Site
mission completed
4 4 600 30% Increased Fire Rate vs Raiders
Salvage 30% more alloys and elerium from Raiders
UFO-Analysis Destroyer.png
UFO Analysis: Destroyer
Aerospace Alien Materials Destroyer Crash Site
mission completed
4 4 600 30% Increased Fire Rate vs Destroyers
Salvage 30% more alloys and elerium from Destroyers
UFO-Analysis Abductor.png
UFO Analysis: Abductor
Aerospace Alien Materials Abductor Crash Site or
Abductor Landing Site
mission completed
16 8 800 30% Increased Fire Rate vs Abductors
Salvage 30% more alloys and elerium from Abductors
UFO-Analysis Harvester.png
UFO Analysis: Harvester
Aerospace Alien Materials Harvester Crash Site or
Harvester Landing Site
mission completed
16 8 800 30% Increased Fire Rate vs Harvesters
Salvage 30% more alloys and elerium from Harvesters
UFO-Analysis Transport.png
UFO Analysis: Transport
Aerospace Alien Materials Transport Crash Site or
Transport Landing Site
mission completed
24 8 900 30% Increased Fire Rate vs Transports
Salvage 30% more alloys and elerium from Transports
UFO-Analysis TerrorShip.png
UFO Analysis: Terror Ship
Aerospace Alien Materials Terror Ship Crash Site or
Terror Ship Landing Site
mission completed
24 8 900 30% Increased Fire Rate vs Terror Ships
Salvage 30% more alloys and elerium from Terror Ships
UFO-Analysis AssaultCarrier.png
UFO Analysis: Assault Carrier
Aerospace Alien Materials Assault Carrier Crash Site or
Assault Carrier Landing Site
mission completed
48 12 1000 30% Increased Fire Rate vs Assault Carriers
Salvage 30% more alloys and elerium from Assault Carriers
UFO-Analysis Battleship.png
UFO Analysis: Battleship
Aerospace Alien Materials Battleship Crash Site
mission completed
48 12 1000 30% Increased Fire Rate vs Battleships
Salvage 30% more alloys and elerium from Battleships
UFO-Analysis Overseer.png
UFO Analysis: Overseer
Aerospace Alien Materials Overseer Crash Site
mission completed
4 12 700 30% Increased Fire Rate vs Overseers
Salvage 30% more alloys and elerium from Overseers

Comprehensive Tech Tree

LW Rebalance -Tech Tree v1.43.13.png

Alt Tech Trees

Core: Alt Tech Tree (Main) (LWR).png Offense: Alt Tech Tree (Offense) (LWR).png Defense: Alt Tech Tree (Defense) (LWR).png Autopsy: Alt Tech Tree (Autopsy) (LWR).png Interrogation: Alt Tech Tree (Interrogation) (LWR).png

Research Archives

Here you can view a list of and summaries of all completed research projects.

Gene Labs

Modify the genes of up to 2 soldiers with Meld to install Gene Mods.

More information on Gene Mods can be found here: Gene Mods

Research Credits

Various technologies will offer research credits that will speed up research and foundry projects in broad categories.

Each research credit reduces the time to complete research and foundry projects in it's category by 50% (80% if the "Ready For War" start bonus is active).