Difference between revisions of "Research (LWR)"
(Added research tables (LWR v1.30.00 DGC.ini). Credit type and Council Request data is from LW 1.0 and may need to be verified.) |
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The speed to research each technology is defined by: | The speed to research each technology is defined by: | ||
<div style="max-width: 1400px;"> | <div style="max-width: 1400px;"> | ||
− | Research Time (in hours) = [Tech Time * 72 * ( | + | Research Time (in hours) = [Tech Time * 72 * (3 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.5 * Number of Labs + 0.1 * Number of Lab Adjacencies)] |
</div> | </div> | ||
− | Difficulty Modifier is 0 for | + | Difficulty Modifier is 0 for Easy and 1 higher for each difficulty above Easy. |
Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus). | Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus). | ||
− | Tech Times can be found | + | Tech Times can be found under Research Projects below. |
== Research Projects == | == Research Projects == | ||
+ | ===Offensive Tech=== | ||
+ | These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons. | ||
− | [[ | + | {| class="wikitable" |
+ | ! colspan="13" style="padding:5px;" | Offensive Tech | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks | ||
+ | |-align=center style="font-size:0.9em;" | ||
+ | | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || '''Other''' || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons || - | ||
+ | | - || - || 5 || - || 20 | ||
+ | | Experimental Warfare<br />Beam Lasers || High-Capacity Pistols<br />SHIV Advancements I | ||
+ | | SCOPE<br />Marksman Scope || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry | ||
+ | | 15 || 40 || 25 || - || 35 | ||
+ | | Advanced Beam Lasers || XCOM Security: Guns<br />Enhanced Lasers | ||
+ | | Laser Carbine<br />Laser Rifle<br />Laser Battle Rifle<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Laser Autocannon (SHIV)|| - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weapons<br />Weapons || Beam Lasers<br />Drone Autopsy | ||
+ | | - || - || - || - || 10 | ||
+ | | Pulse Lasers || - | ||
+ | | Laser Autorifle<br />Scatter Gatler<br />Laser Strike Rifle<br />Laser Sniper Rifle<br />Laser Lance (MEC) || Laser Cannon<br />(Aerospace) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare | ||
+ | | 110 || 15 || 80 || - || 200 | ||
+ | | Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns | ||
+ | | Gauss Carbine<br />Gauss Rifle<br />Gauss Battle Rifle<br />Gauss Alloy Cannon<br />Gauss SMG<br />Gauss Autopistol<br />Gauss Sentry Gun (SHIV) || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons || Gauss Weapons <br /> Floater Interrogation | ||
+ | | - || - || - || - || 20 | ||
+ | | EMP Weapons || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br />Gauss Railgun (MEC)<br />Miniature Nuclear Explosive (MiNE)<br />Launcher (MEC) || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons | ||
+ | | 30 || 30 || 75 || - || 150 | ||
+ | | Light Plasma Weapons<br>Fusion Weapons || - || Electro Pulse (MEC) || EMP Cannon<br />(Aerospace) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems<br />Cyberdisk Autopsy | ||
+ | | 15 || 55 || 80 || - || 300 | ||
+ | | Advanced Pulse Lasers || - || Pulse Carbine<br />Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Scattershot<br />Pulse Pistol<br />Pulse SMG<br />Pulse Autocannon (SHIV) || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weapons<br />Weapons || Pulse Lasers | ||
+ | | - || - || - || - || 30 | ||
+ | | Light Plasma Weapons || Supercapacitors || Pulse Autoblaster<br />Pulse Gatler<br />Pulse Strike Rifle<br />Pulse Sniper Rifle<br />Pulse Lance (MEC) || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons | ||
+ | | 8 || 16 || 40 || - || 80 | ||
+ | | - || Reflex Pistols || Plasma Pistol<br />Plasma Mauler || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Light Plasma Weapons''' || Plasma Weapons<br />Weapons || Muton Elite Interrogation<br />EMP Weapons<br />Advanced Pulse Lasers | ||
+ | | 30 || 220 || 225 || - || 400 | ||
+ | | Compact Plasma Weapons<br />Standard Plasma Weapons || Condensed Plasma || Plasma SMG<br />Plasma Carbine || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Standard Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons | ||
+ | | 20 || 30 || 40 || - || 220 | ||
+ | | Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons || - || Plasma Rifle<br />Plasma Battle Rifle<br />Plasma Reflex Cannon || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons | ||
+ | | 20 || 35 || 40 || - || 220 | ||
+ | | - || - || Plasma Novagun<br />Plasma Dragon<br /><br />Plasma Particle Cannon<br />(MEC) || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons | ||
+ | | 20 || 35 || 40 || - || 220 | ||
+ | | - || - || Plasma Strike Rifle<br />Plasma Sniper Rifle || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons | ||
+ | | 20 || 35 || 40 || - || 220 | ||
+ | | - || - || Plasma Autocannon<br />(SHIV) || Plasma Cannon<br />(Aerospace) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons || EMP Weapons | ||
+ | | 40 || 40 || 225 || 1 Fusion Core<br>(not consumed) || 350 | ||
+ | | - || - || Blaster Launcher || Fusion Lance<br />(Aerospace) | ||
+ | |} | ||
+ | ===Defensive Tech=== | ||
+ | These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs. | ||
+ | {| class="wikitable" | ||
+ | ! colspan="13" style="padding:5px;" | Defensive Tech | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks | ||
+ | |-align=center | ||
+ | | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || - | ||
+ | | 4 || 4 || 10 || 4 || 20 | ||
+ | | Elerium<br />Advanced Aerospace Concepts<br />All UFO Analyses<br />Alien Biocybernetics<br />Improved Body Armor<br />Gauss Weapons | ||
+ | | Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Enhanced Ballistics<br />Aircraft Boosters | ||
+ | | Alloy Plating<br />Ammo - Shredder<br />Ammo - Breaching<br />Ammo Module<br />Alloy Bipod<br />Phoenix Cannon<br /> | ||
+ | | | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials | ||
+ | | 8 || - || - || - || 40 | ||
+ | | Advanced Body Armor || XCOM Security: Armor || Phalanx Armor<br />Aurora Armor</font><br /></i>Reinforced Plating<br />Ammo - Piercing || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor<br />Chryssalid Autopsy | ||
+ | | 6 || - || - || - || 50 | ||
+ | | Mobile Power Armor || Mechanized Defenses || Kestrel Armor<br />Carapace Armor || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor || Advanced Body Armor<br />Elerium | ||
+ | | 60 || 10 || - || - || 80 | ||
+ | | MEC Mark 2<br />Advanced Power Armor || - || Banshee Armor<br />Aegis Armor || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor || Mobile Power Armor<br />Berserker Interrogation<br />Alien Power Systems | ||
+ | | 20 || 80 || - || - || 600 | ||
+ | | MEC Mark 3: Light<br />MEC Mark 3: Heavy<br />Antigrav Systems<br />Stealth Systems || - || Corsair Armor<br />Titan Armor<br />Core Plating (requires Mechanized Defenses) || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 2''' || Armor || Alien Biocybernetics<br />Mobile Power Armor | ||
+ | | 60 || 40 || 180 || 12 || 75 | ||
+ | | MEC Mark 3: Light<br />MEC Mark 3: Heavy || - || LMEC2 (Valiant)<br />HMEC2 (Defender)<br /> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Heavy''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons | ||
+ | | 240 || 10 || 460 || 4 || 250 | ||
+ | | - || - || HMEC3 (Dauntless)<br />UHMEC3 (Devastator)<br /> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Light''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons | ||
+ | | 20 || 80 || 320 || 4 || 250 | ||
+ | | - || - || LMEC3 (Vindicator)<br />ULMEC3 (Vanguard)<br /> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace || Advanced Power Armor<br />Heavy Floater Autopsy<br />Alien Propulsion | ||
+ | | 5 || 20 || - || - || 100 | ||
+ | | - || Advanced Flight || Seraph Armor<br />Archangel Armor<br />The Thumper (MEC) || Hover SHIV | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications | ||
+ | | - || 20 || - || - || 100 | ||
+ | | - || Stealth Satellites || Ghost Armor || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control | ||
+ | | 10 || 15 || - || 2 || 30 | ||
+ | | - || - || Vortex Armor || - | ||
+ | |} | ||
===Alien Autopsies=== | ===Alien Autopsies=== | ||
− | Alien | + | Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below. |
− | In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1 | + | In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1. |
{| class="wikitable" | {| class="wikitable" | ||
− | ! colspan="9" style="padding:5px;" | Alien Autopsies | + | ! colspan="9" style="padding:5px;" | Alien Autopsies |
|- | |- | ||
− | ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan=" | + | ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="4" | Unlocks |
|-align=center | |-align=center | ||
− | | {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other | + | | {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> |
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology | ||
− | | | + | | 1 Sectoid Corpse || 5 |
− | | Sectoid Interrogation | + | | Sectoid Interrogation || - || - || - |
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology | ||
− | | | + | | 1 Thin Man Corpse || 20 |
− | | Thin Man Interrogation || | + | | Thin Man Interrogation || - || Restorative Mist<br />(MEC) || - |
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology | ||
− | | | + | | 1 Floater Corpse || 15 |
− | | Floater Interrogation || | + | | Floater Interrogation || || || Aim Booster (Aerospace)<br />Ammo - Flak |
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology | ||
− | | | + | | 1 Muton Corpse || 25 |
− | | Muton Interrogation || Ammo Conservation<br />Alien Grenades || - || - | + | | Muton Interrogation || Ammo Conservation<br />Alien Grenades || - || - |
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology | ||
− | | | + | | 1 Berserker Corpse || 30 |
− | | Berserker Interrogation || || Combat Stims || - | + | | Berserker Interrogation || Shaped Armor || Combat Stims || - |
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology | ||
− | | | + | | 1 Sectoid Commander Corpse || 45 |
− | | Sectoid Commander Interrogation || - || | + | | Sectoid Commander Interrogation || - || Psi Frayer || - |
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Xenobiology | ||
+ | | 1 Muton Elite Corpse || 40 | ||
+ | | Muton Elite Interrogation || Improved Medikit || - || - | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology | ||
− | | | + | | 1 Heavy Floater Corpse || 40 |
− | | Heavy Floater Interrogation || Advanced Repair || - || - | + | | Heavy Floater Interrogation || Advanced Repair || - || - |
− | |||
− | |||
− | |||
− | |||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology | ||
− | | | + | | 1 Ethereal Corpse || 50 |
− | | Ethereal Interrogation || - || - || - | + | | Ethereal Interrogation || - || - || - |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien | + | |<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Circuitry |
− | | | + | | 1 Drone Wrecks || 5 |
− | | | + | | Advanced Beam Lasers|| - || Holo Charger<br />(SHIV) || - |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien | + | |<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Circuitry |
− | | | + | | 1 Seeker Wrecks || 15 |
− | | - || UFO Countermeasures || Respirator Implant<br / | + | | - || UFO Countermeasures || Respirator Implant<br />Extrasensory Vest<br />Elerium Emitter || - |
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology | ||
− | | | + | | 1 Chryssalid Corpse || 30 |
− | | | + | | Advanced Body Armor|| - || Chitin Plating || Muscle Fiber Density<br />Adaptive Bone Marrow<br />(Gene Mods) |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien | + | |<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Circuitry |
− | | | + | | 1 Cyberdisc Wreck || 15 |
− | | | + | | Pulse Lasers || SHIV Advancements II || Autosentry Turret<br />(SHIV) || Dodge Booster<br />(Aerospace) |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien | + | |<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Circuitry |
− | | | + | | 1 Mechtoid Core || 30 |
− | | - || Advanced Servomotors || | + | | - || Advanced Servomotors || Psi Retaliator<br />Alloy SHIV || - |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien | + | |<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Circuitry |
− | | | + | | 1 Sectopod Wreck || 45 |
− | | - || - || ''<font color=gray>Battle Computer<br />(MEC/SHIV)''</font><br />Weapon Supercooler<br />(SHIV) || - | + | | - || - || ''<font color=gray>Battle Computer<br />(MEC/SHIV)''</font><br />Weapon Supercooler<br />(SHIV) || - |
|} | |} | ||
Line 96: | Line 224: | ||
Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed. | Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed. | ||
− | All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type | + | All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type. |
{| class="wikitable" | {| class="wikitable" | ||
− | ! colspan="9" style="padding:5px;" | Alien Interrogations | + | ! colspan="9" style="padding:5px;" | Alien Interrogations |
|- | |- | ||
− | ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan=" | + | ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="2" | Unlocks !! colspan="2" | Research Credits |
|-align=center | |-align=center | ||
− | | {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other | + | | {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other</b> || <b>Research</b> || <b>Foundry</b> |
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy | ||
− | | 1 Sectoid || | + | | 1 Sectoid || 30 |
− | | <font color=gray>''Xenopsionics''</font><br /><font color=gray>''Elerium''</font> || | + | | <font color=gray>''Xenopsionics''</font><br /><font color=gray>''Elerium''</font> || - |
| <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics | | <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics | ||
| <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems | | <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy | ||
− | | 1 Thin Man || | + | | 1 Thin Man || 140 |
− | | <font color=gray>''Experimental Warfare''</font> || - | + | | <font color=gray>''Experimental Warfare''</font> || - |
| <b>Laser Weapons:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers | | <b>Laser Weapons:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers | ||
| <b>Laser Weapons:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators | | <b>Laser Weapons:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy | ||
− | | 1 Floater || | + | | 1 Floater || 140 |
− | | <font color=gray>''Advanced Gauss Weapons''</font> || - | + | | <font color=gray>''Advanced Gauss Weapons''</font> || - |
| <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems | | <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems | ||
− | | <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br />Penetrator Weapons | + | | <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br />Penetrator Weapons<br />UFO Countermeasures<br />UFO Tracking |
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy | ||
− | | 1 Muton || | + | | 1 Muton || 190 |
− | | - || Secondary Heart<br />Adrenal Neurosympathy<br />(Gene Mods)<br /><br /><font color=gray>''Shielding Pod<br />(SHIV)''</font> | + | | - || Tactical Rigging<br />(Foundry Project)<br><br>Secondary Heart<br />Adrenal Neurosympathy<br />(Gene Mods)<br /><br /><font color=gray>''Shielding Pod<br />(SHIV)''</font> |
| <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons | | <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons | ||
| <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols<br />Wingtip Sparrowhawks | | <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols<br />Wingtip Sparrowhawks | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy | ||
− | | 1 Berserker || | + | | 1 Berserker || 240 |
− | | <font color=gray>''Advanced Power Armor''</font> || Neural Damping<br />Smart Macrophages<br />(Gene Mods | + | | <font color=gray>''Advanced Power Armor''</font> || Neural Damping<br />Smart Macrophages<br />(Gene Mods) |
| <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />Improved Combat Exoskeletons<br />Heavy Combat Exoskeletons<br />Mobile Combat Exoskeletons | | <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />Improved Combat Exoskeletons<br />Heavy Combat Exoskeletons<br />Mobile Combat Exoskeletons | ||
| <b>Armor:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging | | <b>Armor:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy | ||
− | | 1 Sectoid Commander || | + | | 1 Sectoid Commander || 270 |
− | | <font color=gray>''Alien Command and Control''</font> || Inner Fire<br />Telekinetic Field<br />Psychokinetic Strike<br />(Psi Powers | + | | <font color=gray>''Alien Command and Control''</font> || Inner Fire<br />Telekinetic Field<br />Psychokinetic Strike<br />(Psi Powers) |
− | | <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine | + | | <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Communications<br />Alien Command and Control<br />Mind and Machine |
| <b>Psionics:</b><br />Psi Warfare Systems | | <b>Psionics:</b><br />Psi Warfare Systems | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy | ||
+ | | 1 Muton Elite || 280 | ||
+ | | <font color=gray>''Light Plasma Weapons''</font> || Adrenaline Surge<br />Iron Skin<br />(Gene Mods) | ||
+ | | <b>Weapons:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons | ||
+ | | <b>Weapons:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />SCOPE Upgrade<br />SHIV Suppression | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy | ||
− | | 1 Heavy Floater || | + | | 1 Heavy Floater || 260 |
− | | | + | | || Cooling Coils<br />(Foundry Project) |
| <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons | | <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons | ||
| <b>Plasma Weapons:</b><br />Enhanced Plasma<br />Reflex Pistols | | <b>Plasma Weapons:</b><br />Enhanced Plasma<br />Reflex Pistols | ||
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|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy | ||
− | | 1 Ethereal || | + | | 1 Ethereal || 340 |
− | | | + | | <font color=gray>''Alien Command and Control''</font> || Psi Mastery<br />(Psi Power) || <b>All Research</b> || <b>All Projects</b> |
|} | |} | ||
− | === | + | ===Main Tech=== |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! colspan=" | + | ! colspan="14" style="padding:5px;" | Main Tech |
|- | |- | ||
− | ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan=" | + | ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks |
|-align=center | |-align=center | ||
− | | {{Research Icon}} || <b> | + | | {{Research Icon}} || <b>Items</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Other</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b> |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Circuitry''' || - || - || - |
− | | | + | | - || - || - || - || 2 UFO<br />Power<br />Sources|| 30 |
+ | | Alien Power Systems<br />Alien Biocybernetics<br />All Robotic Autopsies || - | ||
+ | | Arc Rifle<br />Arc Pistol<br />Satellite Nexus<br />(Facility) || - | ||
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || - |
− | | | + | | - || - || - || - || 4 Sectoid Corpses || 15 |
+ | | Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Stun Rifle<br>Targeting Module || - | ||
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || - |
− | + | | - || - || - || 10 || - || 35 | |
− | |- | + | | Alien Biocybernetics |
− | | | + | | Genetics Lab || - || Predictive Tracking<br />Advanced Perception<br />(Gene Mods) |
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|<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || - | |<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || - | ||
− | | - || - || 10 || - || | + | | - || - || 10 || - || 4 Sectoid Corpses || 10 |
− | | | + | | Xenopsionics<br />Alien Communications|| - || - || - |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || Xenopsionics || Alien Base Assault Complete |
− | | - || | + | | - || 10 || - || - || - || 30 |
− | | | + | | Stealth Systems || Hyperwave Relay || Mimic Beacon || - |
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|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || - | |<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || - | ||
− | | - || | + | | - || 50 || - || - || 4 UFO Power Sources || 25 |
− | | | + | | Alien Operations || Psionic Labs || - || Mindfray<br />Neural Feedback<br />Psi Panic<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br /><br />Psi Warfare Systems<br />(Foundry Project) |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics | | + | |<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || Outsider Shard |
| - || - || - || - || - || 20 | | - || - || - || - || - || 20 | ||
| - || - || - || Skeleton Key | | - || - || - || Skeleton Key | ||
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien | + | |<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Circuitry || - |
| 5 || 30 || 50 || 20 || - || 60 | | 5 || 30 || 50 || 20 || - || 60 | ||
− | | | + | | Mind and Machine<br />MEC Mark 2 |
− | | - || MEC-1 <br />Minigun<br / | + | | - || MEC-1 <br />Minigun<br />Incinerator Module<br />Neural Gunlink<br /> || Advanced Surgery<br />MEC Warfare Systems<br />(Foundry Projects) |
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− | |<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation | + | |<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation || - |
| - || - || 20 || - || - || 50 | | - || - || 20 || - || - || 50 | ||
− | | | + | | Advanced Aerospace Concepts<br />Gauss Weapons || Beam Strengthening<br />New Combat Systems |
| Smartshell Pod<br />Adaptive Tracking Pod<br />(SHIV) || - | | Smartshell Pod<br />Adaptive Tracking Pod<br />(SHIV) || - | ||
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials<br />Sectoid Interrogation || Hyperwave Beacon<br />(from Alien base assault) |
− | | - || - || - || - || | + | | - || 10 || - || - || - || 10 |
− | | < | + | | Alien Power Systems<br />Mobile Power Armor || Jellied Elerium || Elerium Turbos<br />(SHIV) || - |
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+ | |<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Circuitry<br />Elerium || - | ||
+ | | - || 20 || - || - || 8 UFO<br />Power<br />Sources || 100 | ||
+ | | Alien Propulsion<br />Advanced Power Armor<br />Pulse Lasers | ||
+ | | Elerium Batteries<br />UFO Tracking || Elerium Generator<br />(Facility) || - | ||
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare | + | |<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare || - |
| 10 || - || 50 || - || - || 65 | | 10 || - || 50 || - || - || 65 | ||
− | | | + | | Alien Propulsion || Armored Fighters<br />Improved Avionics || - || - |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace || Alien Power Systems<br />Advanced Aerospace Concepts || - |
− | | - || | + | | 60 || 20 || 20 || - || 8 UFO<br />Power<br />Sources || 60 |
− | + | | Antigrav Systems || Elerium Afterburners || Firestorm<br />(Aerospace) || Interceptor Cost -25% | |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Interrogation || Ethereal Device |
− | | | + | | 10 || 15 || - || - || - || 30 |
− | | | + | | Mind and Machine || Gollop Chamber || - || - |
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|} | |} | ||
− | === | + | ===UFO Analysis=== |
− | + | Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type. | |
+ | Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat. | ||
− | + | All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%. | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! colspan=" | + | ! colspan="8" style="padding:5px;" | UFO Analysis |
|- | |- | ||
− | ! rowspan="2" | Research !! rowspan="2" | Credit type | + | ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="3" | Cost !! Unlocks |
|-align=center | |-align=center | ||
− | | {{Research Icon}} || {{AA Icon}} || {{Elerium | + | | {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Time Icon}} || <b>Other</b> |
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Scout''' || Aerospace || Alien Materials |
− | | | + | | [[Missions (LWR)#UFO Crash Site|Scout Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Scout Landing Site]]<br />mission completed || 2 || 2 || 100 || 30% Increased Fire Rate vs Scouts<br />Salvage 30% more alloys and elerium from Scouts |
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− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_Fighter.png|150x75px]]</div>'''UFO Analysis: Fighter''' || Aerospace || Alien Materials |
− | | | + | | [[Missions (LWR)#UFO Crash Site|Fighter Crash Site]]<br /> mission completed || 2 || 2 || 300 || 30% Increased Fire Rate vs Fighters<br />Salvage 30% more alloys and elerium from Fighters |
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− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Raider''' || Aerospace || Alien Materials |
− | | | + | | [[Missions (LWR)#UFO Crash Site|Raider Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Raider Landing Site]]<br />mission completed || 4 || 4 || 600 || 30% Increased Fire Rate vs Raiders<br />Salvage 30% more alloys and elerium from Raiders |
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− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_Destroyer.png|150x75px]]</div>'''UFO Analysis: Destroyer''' || Aerospace || Alien Materials |
− | + | | [[Missions (LWR)#UFO Crash Site|Destroyer Crash Site]]<br />mission completed || 4 || 4 || 600 || 30% Increased Fire Rate vs Destroyers<br />Salvage 30% more alloys and elerium from Destroyers | |
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− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_Abductor.png|150x75px]]</div>'''UFO Analysis: Abductor''' || Aerospace || Alien Materials |
− | + | | [[Missions (LWR)#UFO Crash Site|Abductor Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Abductor Landing Site]]<br />mission completed || 16 || 8 || 800 || 30% Increased Fire Rate vs Abductors<br />Salvage 30% more alloys and elerium from Abductors | |
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− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_Harvester.png|150x75px]]</div>'''UFO Analysis: Harvester''' || Aerospace || Alien Materials |
− | | | + | | [[Missions (LWR)#UFO Crash Site|Harvester Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Harvester Landing Site]]<br />mission completed || 16 || 8 || 800 || 30% Increased Fire Rate vs Harvesters<br />Salvage 30% more alloys and elerium from Harvesters |
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|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_Transport.png|150x75px]]</div>'''UFO Analysis: Transport''' || Aerospace || Alien Materials |
− | | | + | | [[Missions (LWR)#UFO Crash Site|Transport Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Transport Landing Site]]<br />mission completed || 24 || 8 || 900 || 30% Increased Fire Rate vs Transports<br />Salvage 30% more alloys and elerium from Transports |
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− | | | + | |<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Terror Ship''' || Aerospace || Alien Materials |
+ | | [[Missions (LWR)#UFO Crash Site|Terror Ship Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Terror Ship Landing Site]]<br />mission completed || 24 || 8 || 900 || 30% Increased Fire Rate vs Terror Ships<br />Salvage 30% more alloys and elerium from Terror Ships | ||
|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]</div>'''UFO Analysis: Assault Carrier''' || Aerospace || Alien Materials |
− | | | + | | [[Missions (LWR)#UFO Crash Site|Assault Carrier Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Assault Carrier Landing Site]]<br />mission completed || 48 || 12 || 1000 || 30% Increased Fire Rate vs Assault Carriers<br />Salvage 30% more alloys and elerium from Assault Carriers |
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|-align=center | |-align=center | ||
− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Battleship''' || Aerospace || Alien Materials |
− | | | + | | [[Missions (LWR)#UFO Crash Site|Battleship Crash Site]]<br />mission completed || 48 || 12 || 1000 || 30% Increased Fire Rate vs Battleships<br />Salvage 30% more alloys and elerium from Battleships |
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− | |<div style="background:#000000">[[Image: | + | |<div style="background:#000000">[[Image:UFO-Analysis_Overseer.png|150x75px]]</div>'''UFO Analysis: Overseer''' || Aerospace || Alien Materials |
− | + | | [[Missions (LWR)#UFO Crash Site|Overseer Crash Site]]<br />mission completed || 4 || 12 || 700 || 30% Increased Fire Rate vs Overseers<br />Salvage 30% more alloys and elerium from Overseers | |
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+ | == Comprehensive Tech Tree == | ||
+ | [[File:LW Rebalance -Tech Tree v1.43.13.png]] | ||
+ | == Alt Tech Trees == | ||
+ | Core: | ||
+ | [[File:Alt Tech Tree (Main) (LWR).png]] | ||
+ | Offense: | ||
+ | [[File:Alt Tech Tree (Offense) (LWR).png]] | ||
+ | Defense: | ||
+ | [[File:Alt Tech Tree (Defense) (LWR).png]] | ||
+ | Autopsy: | ||
+ | [[File:Alt Tech Tree (Autopsy) (LWR).png]] | ||
+ | Interrogation: | ||
+ | [[File:Alt Tech Tree (Interrogation) (LWR).png]] | ||
== Research Archives == | == Research Archives == |
Latest revision as of 02:16, 8 March 2024
In General
The speed to research each technology is defined by:
Research Time (in hours) = [Tech Time * 72 * (3 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.5 * Number of Labs + 0.1 * Number of Lab Adjacencies)]
Difficulty Modifier is 0 for Easy and 1 higher for each difficulty above Easy.
Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).
Tech Times can be found under Research Projects below.
Research Projects
Offensive Tech
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
Defensive Tech
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
Alien Autopsies
Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1.
Alien Interrogations
Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.
Main Tech
UFO Analysis
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type. Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.
UFO Analysis | |||||||
---|---|---|---|---|---|---|---|
Research | Credit type | Prerequisites | Cost | Unlocks | |||
Other | Other | ||||||
UFO Analysis: Scout | Aerospace | Alien Materials | Scout Crash Site or Scout Landing Site mission completed |
2 | 2 | 100 | 30% Increased Fire Rate vs Scouts Salvage 30% more alloys and elerium from Scouts |
UFO Analysis: Fighter | Aerospace | Alien Materials | Fighter Crash Site mission completed |
2 | 2 | 300 | 30% Increased Fire Rate vs Fighters Salvage 30% more alloys and elerium from Fighters |
UFO Analysis: Raider | Aerospace | Alien Materials | Raider Crash Site or Raider Landing Site mission completed |
4 | 4 | 600 | 30% Increased Fire Rate vs Raiders Salvage 30% more alloys and elerium from Raiders |
UFO Analysis: Destroyer | Aerospace | Alien Materials | Destroyer Crash Site mission completed |
4 | 4 | 600 | 30% Increased Fire Rate vs Destroyers Salvage 30% more alloys and elerium from Destroyers |
UFO Analysis: Abductor | Aerospace | Alien Materials | Abductor Crash Site or Abductor Landing Site mission completed |
16 | 8 | 800 | 30% Increased Fire Rate vs Abductors Salvage 30% more alloys and elerium from Abductors |
UFO Analysis: Harvester | Aerospace | Alien Materials | Harvester Crash Site or Harvester Landing Site mission completed |
16 | 8 | 800 | 30% Increased Fire Rate vs Harvesters Salvage 30% more alloys and elerium from Harvesters |
UFO Analysis: Transport | Aerospace | Alien Materials | Transport Crash Site or Transport Landing Site mission completed |
24 | 8 | 900 | 30% Increased Fire Rate vs Transports Salvage 30% more alloys and elerium from Transports |
UFO Analysis: Terror Ship | Aerospace | Alien Materials | Terror Ship Crash Site or Terror Ship Landing Site mission completed |
24 | 8 | 900 | 30% Increased Fire Rate vs Terror Ships Salvage 30% more alloys and elerium from Terror Ships |
UFO Analysis: Assault Carrier | Aerospace | Alien Materials | Assault Carrier Crash Site or Assault Carrier Landing Site mission completed |
48 | 12 | 1000 | 30% Increased Fire Rate vs Assault Carriers Salvage 30% more alloys and elerium from Assault Carriers |
UFO Analysis: Battleship | Aerospace | Alien Materials | Battleship Crash Site mission completed |
48 | 12 | 1000 | 30% Increased Fire Rate vs Battleships Salvage 30% more alloys and elerium from Battleships |
UFO Analysis: Overseer | Aerospace | Alien Materials | Overseer Crash Site mission completed |
4 | 12 | 700 | 30% Increased Fire Rate vs Overseers Salvage 30% more alloys and elerium from Overseers |
Comprehensive Tech Tree
Alt Tech Trees
Core: Offense: Defense: Autopsy: Interrogation:
Research Archives
Here you can view a list of and summaries of all completed research projects.
Gene Labs
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.
More information on Gene Mods can be found here: Gene Mods
Research Credits
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.
Each research credit reduces the time to complete research and foundry projects in it's category by 50% (80% if the "Ready For War" start bonus is active).