Difference between revisions of "Research (LWR)"
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Modify the genes of up to 2 soldiers with Meld to install Gene Mods. | Modify the genes of up to 2 soldiers with Meld to install Gene Mods. | ||
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+ | More information on Gene Mods can be found here: '''[[Gene_Mods_(LWR)|Gene Mods]]''' | ||
== Research Credits == | == Research Credits == | ||
Each research credit reduces the time to research anything in it's category by 50% (80% if the "Ready For War" start bonus is active). | Each research credit reduces the time to research anything in it's category by 50% (80% if the "Ready For War" start bonus is active). |
Revision as of 16:39, 23 January 2021
In General
The speed to research each technology is defined by:
Research Time (in hours) = [Tech Time * 72 * (6 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.3 * Number of Labs + 0.1 * Number of Lab Adjacencies)]
Difficulty Modifier is 0 for Normal up to 3 for Impossible.
Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).
Tech Times can be found in the Research Projects image below.
Research Projects
Research Archives
Here you can view a list of and summaries of all completed research projects.
Gene Labs
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.
More information on Gene Mods can be found here: Gene Mods
Research Credits
Each research credit reduces the time to research anything in it's category by 50% (80% if the "Ready For War" start bonus is active).