Difference between revisions of "Research (LWR)"

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(Added research tables (LWR v1.30.00 DGC.ini). Credit type and Council Request data is from LW 1.0 and may need to be verified.)
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===Alien Autopsies===
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Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.
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In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests.
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{| class="wikitable"
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! colspan="9" style="padding:5px;" | Alien Autopsies (Long War)
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|-
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! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="5" | Unlocks
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|-align=center
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| {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> || <b>Council Request</b>
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology
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| 5 Sectoids || 5
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| Sectoid Interrogation || - || - || - || -
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology
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| 10 Thin Men || 20
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| Thin Man Interrogation || Improved Medikit || <i><font color=gray>Restorative Mist<br />(MEC)</font></i> || - || Thin Man Corpses<br />(Soldiers / Scientists / Engineers)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology
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| 10 Floaters || 15
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| Floater Interrogation || Shaped Armor || <i><font color=gray>Kinetic Strike Module<br />(MEC)</font></i> || <i><font color=gray>Aim Booster (Aerospace)<br />Ammo - Flak</font></i> || Floater Corpses<br />(Soldiers / Engineers)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
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| 10 Mutons || 25
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| Muton Interrogation || Ammo Conservation<br />Alien Grenades || - || - || Muton Corpses<br />(Soldiers / Scientists / Engineers)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology
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| 5 Berserkers || 30
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| Berserker Interrogation || || Combat Stims || - || Berserker Corpses<br />(Soldiers / Credits / Scientists)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology
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| 3 Sectoid Commanders || 45
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| Sectoid Commander Interrogation || - || <i><font color=gray>Psi Frayer</font></i> || - || Sectoid Commander Corpses<br />(Soldiers / Scientists / Engineers)<br /><br />Alien Entertainment<br />(Panic Reduction)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology
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| 5 Heavy Floaters || 40
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| Heavy Floater Interrogation || Advanced Repair || - || - || Heavy Floater Corpses<br />(Soldiers / Scientists / Engineers)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Xenobiology
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| 5 Muton Elites || 40
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| Muton Elite Interrogation || - || - || - ||  Muton Elite Corpses<br />(Soldiers / Scientists)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology
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| 3 Ethereals || 50
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| Ethereal Interrogation || - || - || - || Ethereal Corpses<br />(Soldiers and maybe Scientists)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Computers
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| 5 Drones || 5
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| <i><font color=gray>Advanced Beam Lasers</font></i>|| - || Holo Charger<br />(SHIV) || - || Drone Wrecks<br />(Engineers)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Computers
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| 5 Seekers || 15
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| - || UFO Countermeasures || Respirator Implant<br /><i><font color=gray>Extrasensory Vest</font></i><br /><i><font color=gray>Elerium Emitter</font></i> || - || Seeker Wrecks<br />(Engineers / Credits)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology
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| 5 Chryssalids || 30
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| <i><font color=gray>Advanced Body Armor</font></i>|| - || Chitin Plating || Muscle Fiber Density<br />Adaptive Bone Marrow<br />(Gene Mods) || Chryssalid Carcasses<br />(Credits / Scientists)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Computers
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| 3 Cyberdiscs || 15
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| <i><font color=gray>Pulse Lasers</font></i> || SHIV Advancements II || Autosentry Turret<br />(SHIV) || <i><font color=gray>Dodge Booster<br />(Aerospace)</font></i> || Cyberdisc Wrecks<br />(Credits and<br />Soldiers / Engineers)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Computers
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| 3 Mechtoid Cores || 30
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| - || Advanced Servomotors || <i><font color=gray>Psi Retaliator</font></i><br />Alloy SHIV || - || Mechtoid Cores<br />(Soldiers / Scientists and Engineers)
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|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Computers
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| 3 Sectopods || 45
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| - || - || ''<font color=gray>Battle Computer<br />(MEC/SHIV)''</font><br />Weapon Supercooler<br />(SHIV) || - || Sectopod Wrecks<br />(Credits and Engineers)
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|}
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===Alien Interrogations===
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Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.
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All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type by 25%, and often also unlock related Council requests.
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{| class="wikitable"
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! colspan="9" style="padding:5px;" | Alien Interrogations (Long War)
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|-
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! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits
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|-align=center
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| {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other</b> || <b>Council Request</b> || <b>Research</b> || <b>Foundry</b>
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|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy
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| 1 Sectoid || 15
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| <font color=gray>''Xenopsionics''</font><br /><font color=gray>''Elerium''</font> || Tactical Rigging<br />(Foundry Project) || Sectoid Captive<br />(Soldiers / Scientists)
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| <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics
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| <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems
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|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy
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| 1 Thin Man || 70
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| <font color=gray>''Experimental Warfare''</font> || - || Thin Man Captive<br />(Soldiers / Scientists / Credits)
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| <b>Laser Weapons:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers
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| <b>Laser Weapons:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators
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|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy
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| 1 Floater || 70
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| <font color=gray>''Advanced Gauss Weapons''</font> || - || Floater Captive<br />(Engineers)
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| <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems
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| <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br />Penetrator Weapons<br />Super Skyranger<br />UFO Countermeasures<br />UFO Tracking<br />Wingtip Sparrowhawks
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|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy
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| 1 Muton || 95
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| - || Secondary Heart<br />Adrenal Neurosympathy<br />(Gene Mods)<br /><br /><font color=gray>''Shielding Pod<br />(SHIV)''</font> || Muton Captive<br />(Soldiers and maybe<br />Scientists)
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| <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons
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| <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols<br />Wingtip Sparrowhawks
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|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy
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| 1 Berserker || 120
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| <font color=gray>''Advanced Power Armor''</font> || Neural Damping<br />Smart Macrophages<br />(Gene Mods) || Berserker Captive<br />(Soldiers and maybe Scientists)
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| <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />Improved Combat Exoskeletons<br />Heavy Combat Exoskeletons<br />Mobile Combat Exoskeletons
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| <b>Armor:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging
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|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy
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| 1 Sectoid Commander || 135
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| <font color=gray>''Alien Command and Control''</font> || Inner Fire<br />Telekinetic Field<br />Psychokinetic Strike<br />(Psi Powers) || Sectoid Commander Captive<br />(Panic Reduction and<br /> Soldiers / Scientists)
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| <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine
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| <b>Psionics:</b><br />Psi Warfare Systems
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|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy
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| 1 Heavy Floater || 130
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| <font color=gray>''Antigrav Systems''</font> || - || Heavy Floater Captive<br />(Engineers and Scientists / Soldiers)
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| <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons
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| <b>Plasma Weapons:</b><br />Enhanced Plasma<br />Reflex Pistols
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|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy
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| 1 Muton Elite || 140
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| <font color=gray>''Light Plasma Weapons''</font> || Adrenaline Surge<br />Iron Skin<br />(Gene Mods) || Muton Elite Captive<br />(Soldiers and maybe<br />Scientists)
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| <b>Weapons:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons
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| <b>Weapons:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />SCOPE Upgrade<br />SHIV Suppression
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|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy
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| 1 Ethereal || 170
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| - || Psi Mastery<br />(Psi Power) || Ethereal Captive<br />(Scientists and Soldiers / Engineers) || <b>All Research</b> || <b>All Projects</b>
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|}
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===UFO Analysis===
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Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type.
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Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat.
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All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.
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{| class="wikitable"
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! colspan="8" style="padding:5px;" | UFO Analysis (Long War)
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|-
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! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="3" | Cost !! Unlocks
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|-align=center
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| {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Time Icon}} || <b>Other</b>
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Scout''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Scout Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Scout Landing Site]]<br />mission completed || 20 || 2 || 400 || 30% Bonus Damage to Scouts<br />Salvage 30% more alloys and elerium from Scouts
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_Fighter.png|150x75px]]</div>'''UFO Analysis: Fighter''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Fighter Crash Site]]<br /> mission completed || 20 || 2 || 300 || 30% Bonus Damage to Fighters<br />Salvage 30% more alloys and elerium from Fighters
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Raider''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Raider Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Raider Landing Site]]<br />mission completed || 40 || 4 || 600 || 30% Bonus Damage to Raiders<br />Salvage 30% more alloys and elerium from Raiders
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_Destroyer.png|150x75px]]</div>'''UFO Analysis: Destroyer''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Destroyer Crash Site]]<br />mission completed || 40 || 4 || 600 || 30% Bonus Damage to Destroyers<br />Salvage 30% more alloys and elerium from Destroyers
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_Abductor.png|150x75px]]</div>'''UFO Analysis: Abductor''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Abductor Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Abductor Landing Site]]<br />mission completed || 160 || 8 || 800 || 30% Bonus Damage to Abductors<br />Salvage 30% more alloys and elerium from Abductors
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_Harvester.png|150x75px]]</div>'''UFO Analysis: Harvester''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Harvester Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Harvester Landing Site]]<br />mission completed || 160 || 8 || 800 || 30% Bonus Damage to Harvesters<br />Salvage 30% more alloys and elerium from Harvesters
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_Transport.png|150x75px]]</div>'''UFO Analysis: Transport''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Transport Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Transport Landing Site]]<br />mission completed || 240 || 8 || 900 || 30% Bonus Damage to Transports<br />Salvage 30% more alloys and elerium from Transports
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Terror Ship''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Terror Ship Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Terror Ship Landing Site]]<br />mission completed || 240 || 8 || 900 || 30% Bonus Damage to Terror Ships<br />Salvage 30% more alloys and elerium from Terror Ships
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]</div>'''UFO Analysis: Assault Carrier''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Assault Carrier Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Assault Carrier Landing Site]]<br />mission completed || 480 || 12 || 1000 || 30% Bonus Damage to Assault Carriers<br />Salvage 30% more alloys and elerium from Assault Carriers
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Battleship''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Battleship Crash Site]]<br />mission completed || 480 || 12 || 1000 || 30% Bonus Damage to Battleships<br />Salvage 30% more alloys and elerium from Battleships
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|-align=center
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|<div style="background:#000000">[[Image:UFO-Analysis_Overseer.png|150x75px]]</div>'''UFO Analysis: Overseer''' || Aerospace || Alien Materials
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| [[Missions (LWR)#UFO Crash Site|Overseer Crash Site]]<br />mission completed || 40 || 12 || 700 || 30% Bonus Damage to Overseers<br />Salvage 30% more alloys and elerium from Overseers
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|}
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==Technology Projects==
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Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices.
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Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%.
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===Xenology===
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These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.
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Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.
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{| class="wikitable"
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! colspan="14" style="padding:5px;" | Xenology (Long War)
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|-
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! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
 +
|-align=center
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| {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b>
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|-align=center
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|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || -
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| - || - || - || - || 5 Sectoids || 15
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| Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Targeting Module || Sectoid Corpses<br />(Council Request<br />for Scientists)
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|-align=center
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|<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || -
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| - || - || 10 || - || 5 Sectoids || 25
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| <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Communications</font></i>|| - || Stun Rifle || -
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|-align=center
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|<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || -
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| - || - || - || 10 || - || 35
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| <i><font color=gray>Alien Biocybernetics</font></i>
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| Genetics Lab || - || Predictive Tracking<br />Eagle Eye<br />(Gene Mods)
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|-align=center
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|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || -
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| - || - || - || 5 || - || 25
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| <i><font color=gray>Alien Operations</font></i> || Psionic Labs || - || Mindfray<br />Neural Feedback<br />Psi Panic<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br /><br />Psi Warfare Systems<br />(Foundry Project)
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|-align=center
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|<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || [[Alien Artifacts (Long War)#Story related items|Outsider Shard]]
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| - || - || - || - || - || 20
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| - || - || - || Skeleton Key
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|-align=center
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|<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Computers || -
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| 5 || 30 || 50 || 20 || - || 60
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| <i><font color=gray>Mind and Machine</font></i><br /><i><font color=gray>Light Plasma Weapons</font></i> <br /><i><font color=gray>MEC Mark 2</font></i>
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| - || MEC-1 <br />Minigun<br /><i><font color=gray>Incinerator Module</font></i><br /><i><font color=gray>Neural Gunlink</font></i><br /> || Advanced Surgery<br />MEC Warfare Systems<br />(Foundry Projects)
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|-align=center
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|<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || Xenoneurology || Hyperwave Beacon<br />(from Alien base assault)
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| - || 10 || - || - || - || 30
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| <i><font color=gray>Stealth Systems</font></i> || Hyperwave Relay || <i><font color=gray>Mimic Beacon</font></i> || -
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|-align=center
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|<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Autopsy || Ethereal Device
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| 10 || 15 || - || - || - || 30
 +
| <i><font color=gray>Mind and Machine</font></i> || Gollop Chamber || - || -
 +
|}
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 +
===Materials and Aerospace===
 +
These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as Council requests for these materials.
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 +
Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.
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 +
{| class="wikitable"
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! colspan="13" style="padding:5px;" | Materials and Aerospace (Long War)
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|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Devices</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout & Other</b> || <b>Council Request</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || -
 +
| 4 || 4 || 10 || 1 || - || 20
 +
| <i><font color=gray>Elerium</font></i><br /><i><font color=gray>Advanced Aerospace Concepts</font></i><br />UFO Analysis: (all)<br /><i><font color=gray>Alien Biocybernetics</font></i><br />Improved Body Armor<br /><i><font color=gray>Gauss Weapons</font></i>
 +
| Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Enhanced Ballistics<br />Aircraft Boosters
 +
| Alloy Plating<br />Ammo - Shredder<br /><i><font color=gray>Ammo - Breaching</font></i><br />Ammo Module<br /><i><font color=gray>Alloy Bipod</font></i><br />Phoenix Cannon<br />
 +
| Alien Alloys<br />(Credits / Scientists / Engineers)<br /><br />Elerium<br />(Credits / Scientists / Engineers)<br /><br />Meld<br />(Credits / Scientists / Engineers)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons || -
 +
| - || - || 5 || - || - || 20
 +
| Experimental Warfare<br />Beam Lasers || High-Capacity Pistols<br />SHIV Advancements I
 +
| SCOPE<br />Marksman's Scope || Weapon Fragments<br />(Engineers)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation
 +
| - || - || 20 || - || - || 50
 +
| <i><font color=gray>Advanced Aerospace Concepts</font></i><br /><i><font color=gray>Gauss Weapons</font></i> || Beam Strengthening<br />New Combat Systems
 +
| Smartshell Pod<br />Adaptive Tracking Pod<br />(SHIV) || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Computers''' || - || -
 +
| - || - || - || - || 2 UFO<br />Flight<br />Computers || 30
 +
| <i><font color=gray>Alien Power Systems</font></i><br /><i><font color=gray>Alien Biocybernetics</font></i><br />All Robotic Autopsies || -
 +
| Arc Rifle<br /><br />Satellite Nexus<br />(Facility) || UFO Flight Computers<br />(Engineers / Credits / Soldiers)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare
 +
| 10 || - || 50 || - || - || 65
 +
| <i><font color=gray>Alien Propulsion</font></i> || Armored Fighters<br />Improved Avionics<br />Penetrator Weapons || - || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials<br />Sectoid Interrogation<br />Hyperwave Beacon<br />(from Alien base assault)
 +
| - || 10 || - || - || - || 10
 +
| <i><font color=gray><i><font color=gray>Alien Power Systems<br />Mobile Power Armor</font></i> || Jellied Elerium || <i><font color=gray>Elerium Turbos<br />(SHIV)</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Computers<br />Elerium
 +
| - || 20 || - || - || 6 UFO<br />Power<br />Sources || 100
 +
| <i><font color=gray>Alien Propulsion</font></i><br /><i><font color=gray>Advanced Power Armor</font></i><br /><i><font color=gray>Pulse Lasers</font></i><br /><i><font color=gray>Light Plasma Weapons</font></i>
 +
| Elerium Batteries<br />UFO Tracking || Elerium Generator<br />(Facility) || UFO Power Sources<br />(Credits and<br />Soldiers / Scientists / Engineers)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace || Alien Power Systems<br />Advanced Aerospace Concepts
 +
| 10 || 20 || 20 || - || 6 UFO<br />Power<br />Sources || 60
 +
| <i><font color=gray>Antigrav Systems</font></i> || Elerium Afterburners || Firestorm<br />(Aerospace) || -
 +
|}
 +
 +
===Armor, MECs, and SHIVs===
 +
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
 +
 +
{| class="wikitable"
 +
! colspan="13" style="padding:5px;" | Armor, MECs, and SHIVs (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials
 +
| 8 || - || - || - || 40
 +
| <i><font color=gray>Advanced Body Armor</font></i> || XCOM Security: Armor || Phalanx Armor<br /><i><font color=gray>Aurora Armor</font><br /></i>Reinforced Plating<br /><i><font color=gray>Ammo - Piercing</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor<br />Chryssalid Autopsy
 +
| 6 || - || - || - || 50
 +
| <i><font color=gray>Mobile Power Armor</font></i> || Mechanized Defenses || Kestrel Armor<br />Carapace Armor || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor || Advanced Body Armor<br />Elerium
 +
| 20 || 10 || - || - || 80
 +
| <i><font color=gray>MEC Mark 2</font></i><br /><i><font color=gray>Advanced Power Armor</font></i> || - || Banshee Armor<br />Aegis Armor || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 2''' || Armor || Alien Biocybernetics<br />Mobile Power Armor
 +
| 10 || 40 || 70 || 10 || 75
 +
| <i><font color=gray>MEC Mark 3: Light</font></i><br /><i><font color=gray>MEC Mark 3: Heavy</font></i> || - || LMEC2 (Valiant)<br />HMEC2 (Defender)<br /> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor || Mobile Power Armor<br />Berserker Interrogation<br />Alien Power Systems
 +
| 20 || 80 || - || - || 180
 +
| <i><font color=gray>MEC Mark 3: Light</font></i><br /><i><font color=gray>MEC Mark 3: Heavy</font></i><br /><i><font color=gray>Antigrav Systems</font></i><br /><i><font color=gray>Stealth Systems</font></i> || - || Corsair Armor<br />Titan Armor<br /><i><font color=gray>Walker Servos</font></i><br /><i><font color=gray>Core Armoring</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace || Advanced Power Armor<br />Heavy Floater Interrogation<br />Alien Propulsion
 +
| 5 || 20 || - || - || 100
 +
| - || Advanced Flight || Seraph Armor<br />Archangel Armor<br /><i><font color=gray>The Thumper (MEC)</font></i> || Hover SHIV
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications
 +
| - || 20 || - || - || 100
 +
| - || Stealth Satellites || Shadow Armor || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Heavy''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
 +
| 120 || 10 || 180 || 5 || 90
 +
| - || - || HMEC3 (Dauntless)<br />UHMEC3 (Devastator)<br /> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Light''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
 +
| 20 || 80 || 180 || 5 || 90
 +
| - || - || LMEC3 (Vindicator)<br />ULMEC3 (Vanguard)<br /> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control
 +
| 10 || 15 || - || 2 || 30
 +
| - || - || Vortex Armor || -
 +
|}
 +
 +
===Laser and Gauss Weapons===
 +
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
 +
 +
{| class="wikitable"
 +
! colspan="12" style="padding:5px;" | Laser and Gauss Weapons (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry
 +
| 4 || - || 40 || - || 35
 +
| Advanced Beam Lasers || XCOM Security: Guns<br />Enhanced Lasers
 +
| Laser Carbine<br />Laser Rifle<br />Laser Battle Rifle<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Heater<br />Laser Autocannon (SHIV)|| Laser Rifles<br />(Council Request<br />for Soldiers)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weapons<br />Weapons || Beam Lasers<br />Drone Autopsy
 +
| 10 || - || 60 || - || 70
 +
| Pulse Lasers || -
 +
| Laser Autorifle<br />Scatter Gatler<br />Laser Strike Rifle<br />Laser Sniper Rifle<br /><i><font color=gray>Laser Lance (MEC)</font></i> || Laser Cannon<br />(Aerospace)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare
 +
| 50 || 10 || 200 || - || 80
 +
| Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns
 +
| Gauss Carbine<br />Gauss Rifle<br />Gauss Battle Rifle<br />Gauss Alloy Cannon<br />Gauss SMG<br />Gauss Autopistol<br /><i><font color=gray>Grenade Launcher (MEC)</font></i><br />Gauss Sentry Gun (SHIV) || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons || Gauss Weapons <br /> Floater Interrogation
 +
| 30 || 10 || 60 || - || 90
 +
| <i><font color=gray>EMP Weapons</font></i> || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br /><i><font color=gray>Railgun (MEC)</font></i><br /><i><font color=gray>Proximity Mine Launcher (MEC)</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems<br />Cyberdisk Autopsy
 +
| 10 || 50 || 200 || - || 80
 +
| Advanced Pulse Lasers || - || Pulse Carbine<br />Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Scatter Blaster<br />Pulse Pistol<br />Pulse SMG<br />Pulse Autocannon || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weapons<br />Weapons || Pulse Lasers
 +
| 10 || 30 || 60 || - || 90
 +
| <i><font color=gray>EMP Weapons</font></i> || Supercapacitors || Pulse Autoblaster<br />Pulse Gatler<br />Pulse Strike Rifle<br />Pulse Sniper Rifle<br /><i><font color=gray>Pulse Lance (MEC)</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons
 +
| 30 || 30 || 350 || - || 350
 +
| - || - || <i><font color=gray>Electropulse (MEC)</font></i> || EMP Cannon<br />(Aerospace)
 +
|}
 +
 +
===Plasma Weapons===
 +
When aliens die, the weapons they wield self-destruct. When aliens are captured with an Stun Rifle, their weapons remain intact, allowing then to be studied and retrofitted for human use.
 +
 +
{| class="wikitable"
 +
! colspan="12" style="padding:5px;" | Plasma Weapons (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || <b>Alien Weapons</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons
 +
| 8 || 16 || 80 || 1 Pistol || 210
 +
| - || Reflex Pistols || Plasma Pistol<br />Plasma Mauler || Alien Pistols<br />(Council Request<br />for Soldiers / Scientists / Credits)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Light Plasma Weapons''' || Plasma Weapons<br />Weapons || Muton Elite Interrogation<br />Alien Power Systems<br />Alien Biocybernetics
 +
| 30 || 220 || 450 || 1 Carbine || 500
 +
| Compact Plasma Weapons<br />Standard Plasma Weapons || Condensed Plasma || Plasma SMG<br />Plasma Carbine || Alien Carbines<br />(Council Request<br />for Soldiers / Scientists)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Standard Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons
 +
| 20 || 30 || 80 || 1 Rifle || 270
 +
| Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons || - || Plasma Rifle<br />Plasma Battle Rifle<br />Plasma Reflex Cannon || Alien Rifle<br />(Council Request<br />for Soldiers / Scientists)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons
 +
| 20 || 35 || 80 || 1 Heavy Weapon || 270
 +
| Fusion Weapons || - || Plasma Novagun<br />Plasma Dragon<br /><br /><i><font color=gray>Plasma Particle Cannon<br />(MEC)</font></i> || Alien Heavy Weapon<br />(Council Request<br />for Soldiers / Engineers)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons
 +
| 20 || 35 || 80 || - || 270
 +
| - || - || Plasma Strike Rifle<br />Plasma Sniper Rifle || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons
 +
| 20 || 35 || 80 || - || 270
 +
| - || - || Plasma Autocannon<br />(SHIV) || Plasma Cannon<br />(Aerospace)
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons || Heavy Plasma Weapons<br />EMP Weapons
 +
| 40 || 240 || 550 || 1 Fusion Core<br>(not consumed) || 550
 +
| - || - || Blaster Launcher || Fusion Lance<br />(Aerospace)
 +
|}
 +
  
 
== Research Archives ==
 
== Research Archives ==

Revision as of 17:54, 24 January 2021

Back to Main Page

In General

The speed to research each technology is defined by:

Research Time (in hours) = [Tech Time * 72 * (6 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.3 * Number of Labs + 0.1 * Number of Lab Adjacencies)]

Difficulty Modifier is 0 for Normal up to 3 for Impossible.

Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).

Tech Times can be found in the Research Projects image below.

Research Projects

LW Rebalance Tech Treev1.30.01-2.gif


Alien Autopsies

Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.

In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests.

Alien Autopsies (Long War)
Research Prerequisites Cost Unlocks
Research Corpses
Days
Research Foundry Loadout Other Council Request
IC AutopsySectoid.png
Sectoid Autopsy
Xenobiology 5 Sectoids 5 Sectoid Interrogation - - - -
IC AutopsyThinman.png
Thin Man Autopsy
Xenobiology 10 Thin Men 20 Thin Man Interrogation Improved Medikit Restorative Mist
(MEC)
- Thin Man Corpses
(Soldiers / Scientists / Engineers)
IC AutopsyFloater.png
Floater Autopsy
Xenobiology 10 Floaters 15 Floater Interrogation Shaped Armor Kinetic Strike Module
(MEC)
Aim Booster (Aerospace)
Ammo - Flak
Floater Corpses
(Soldiers / Engineers)
IC AutopsyMuton.png
Muton Autopsy
Xenobiology 10 Mutons 25 Muton Interrogation Ammo Conservation
Alien Grenades
- - Muton Corpses
(Soldiers / Scientists / Engineers)
IC AutopsyBerserker.png
Berserker Autopsy
Xenobiology 5 Berserkers 30 Berserker Interrogation Combat Stims - Berserker Corpses
(Soldiers / Credits / Scientists)
IC AutopsySectoidCommander.png
Sectoid Commander Autopsy
Xenobiology 3 Sectoid Commanders 45 Sectoid Commander Interrogation - Psi Frayer - Sectoid Commander Corpses
(Soldiers / Scientists / Engineers)

Alien Entertainment
(Panic Reduction)
IC AutopsyFloaterHeavy.png
Heavy Floater Autopsy
Xenobiology 5 Heavy Floaters 40 Heavy Floater Interrogation Advanced Repair - - Heavy Floater Corpses
(Soldiers / Scientists / Engineers)
IC AutopsyElite.png
Muton Elite Autopsy
Xenobiology 5 Muton Elites 40 Muton Elite Interrogation - - - Muton Elite Corpses
(Soldiers / Scientists)
IC AutopsyElder.png
Ethereal Autopsy
Xenobiology 3 Ethereals 50 Ethereal Interrogation - - - Ethereal Corpses
(Soldiers and maybe Scientists)
IC AutopsyDrone.png
Drone Autopsy
Alien Computers 5 Drones 5 Advanced Beam Lasers - Holo Charger
(SHIV)
- Drone Wrecks
(Engineers)
IC AutopsySeeker.png
Seeker Autopsy
Alien Computers 5 Seekers 15 - UFO Countermeasures Respirator Implant
Extrasensory Vest
Elerium Emitter
- Seeker Wrecks
(Engineers / Credits)
IC AutopsyCryssalid.png
Chryssalid Autopsy
Xenobiology 5 Chryssalids 30 Advanced Body Armor - Chitin Plating Muscle Fiber Density
Adaptive Bone Marrow
(Gene Mods)
Chryssalid Carcasses
(Credits / Scientists)
IC AutopsyCyberdisc.png
Cyberdisc Autopsy
Alien Computers 3 Cyberdiscs 15 Pulse Lasers SHIV Advancements II Autosentry Turret
(SHIV)
Dodge Booster
(Aerospace)
Cyberdisc Wrecks
(Credits and
Soldiers / Engineers)
IC AutopsyMechtoid.png
Mechtoid Autopsy
Alien Computers 3 Mechtoid Cores 30 - Advanced Servomotors Psi Retaliator
Alloy SHIV
- Mechtoid Cores
(Soldiers / Scientists and Engineers)
IC AutopsySectopod.png
Sectopod Autopsy
Alien Computers 3 Sectopods 45 - - Battle Computer
(MEC/SHIV)

Weapon Supercooler
(SHIV)
- Sectopod Wrecks
(Credits and Engineers)

Alien Interrogations

Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.

All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type by 25%, and often also unlock related Council requests.

Alien Interrogations (Long War)
Research Prerequisites Cost Unlocks Research Credits
Research Captives
Days
Research Other Council Request Research Foundry
IC InterrogateSectoid.png
Sectoid Interrogation
Sectoid Autopsy 1 Sectoid 15 Xenopsionics
Elerium
Tactical Rigging
(Foundry Project)
Sectoid Captive
(Soldiers / Scientists)
Cybernetics:
Xenogenetics
Alien Biocybernetics
Cybernetics:
Advanced Repair
Advanced Servomotors
Advanced Surgery
Improved Medikit
Jellied Elerium
MEC Warfare Systems
IC InterrogateThinman.png
Thin Man Interrogation
Thin Man Autopsy 1 Thin Man 70 Experimental Warfare - Thin Man Captive
(Soldiers / Scientists / Credits)
Laser Weapons:
Beam Lasers
Advanced Beam Lasers
Pulse Lasers
Advanced Pulse Lasers
Laser Weapons:
Aircraft Boosters
Enhanced Lasers
Supercapacitators
IC InterrogateFloater.png
Floater Interrogation
Floater Autopsy 1 Floater 70 Advanced Gauss Weapons - Floater Captive
(Engineers)
Aerospace:
UFO Analysis: (all)
Advanced Aerospace Concepts
Alien Propulsion
Antigrav Systems
Aerospace:
Advanced Flight
Aircraft Boosters
Armored Fighters
Elerium Afterburners
Improved Avionics
Penetrator Weapons
Super Skyranger
UFO Countermeasures
UFO Tracking
Wingtip Sparrowhawks
IC InterrogateMuton.png
Muton Interrogation
Muton Autopsy 1 Muton 95 - Secondary Heart
Adrenal Neurosympathy
(Gene Mods)

Shielding Pod
(SHIV)
Muton Captive
(Soldiers and maybe
Scientists)
Gauss Weapons:
Gauss Weapons
Advanced Gauss Weapons
Gauss Weapons:
Mag Pistols
Phoenix Coilguns
Quenchguns
Rail Pistols
Wingtip Sparrowhawks
IC InterrogateBerserker.png
Berserker Interrogation
Berserker Autopsy 1 Berserker 120 Advanced Power Armor Neural Damping
Smart Macrophages
(Gene Mods)
Berserker Captive
(Soldiers and maybe Scientists)
Armor:
Improved Body Armor
Advanced Body Armor
Mobile Power Armor
Advanced Power Armor
Improved Combat Exoskeletons
Heavy Combat Exoskeletons
Mobile Combat Exoskeletons
Armor:
Armored Fighters
Shaped Armor
Mechanized Unit Defenses
Tactical Rigging
IC InterrogateSectoidCommander.png
Sectoid Commander Interrogation
Sectoid Commander Autopsy 1 Sectoid Commander 135 Alien Command and Control Inner Fire
Telekinetic Field
Psychokinetic Strike
(Psi Powers)
Sectoid Commander Captive
(Panic Reduction and
Soldiers / Scientists)
Psionics:
Xenopsionics
Alien Operations
Alien Command and Control
Mind and Machine
Psionics:
Psi Warfare Systems
IC InterrogateFloaterHeavy.png
Heavy Floater Interrogation
Heavy Floater Autopsy 1 Heavy Floater 130 Antigrav Systems - Heavy Floater Captive
(Engineers and Scientists / Soldiers)
Plasma Weapons:
Plasma Weapons
Advanced Plasma Weapons
Compact Plasma Weapons
Heavy Plasma Weapons
Precision Plasma Weapons
Vehicular Plasma Weapons
Plasma Weapons:
Enhanced Plasma
Reflex Pistols
IC InterrogateMutonElite.png
Muton Elite Interrogation
Muton Elite Autopsy 1 Muton Elite 140 Light Plasma Weapons Adrenaline Surge
Iron Skin
(Gene Mods)
Muton Elite Captive
(Soldiers and maybe
Scientists)
Weapons:
All Laser Weapon Research
All Gauss Weapon Research
All Plasma Weapon Research
Alien Weaponry
EMP Weapons
Fusion Weapons
Weapons:
All Laser Weapon Projects
All Gauss Weapon Projects
All Plasma Weapon Projects
Ammo Conservation
Enhanced Ballistics
SCOPE Upgrade
SHIV Suppression
IC InterrogateElder.png
Ethereal Interrogation
Ethereal Autopsy 1 Ethereal 170 - Psi Mastery
(Psi Power)
Ethereal Captive
(Scientists and Soldiers / Engineers)
All Research All Projects

UFO Analysis

Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type. Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.

All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.

UFO Analysis (Long War)
Research Credit type Prerequisites Cost Unlocks
Research Other
Alien Alloys
Elerium
Days
Other
UFO-Analysis Scout.png
UFO Analysis: Scout
Aerospace Alien Materials Scout Crash Site or
Scout Landing Site
mission completed
20 2 400 30% Bonus Damage to Scouts
Salvage 30% more alloys and elerium from Scouts
UFO-Analysis Fighter.png
UFO Analysis: Fighter
Aerospace Alien Materials Fighter Crash Site
mission completed
20 2 300 30% Bonus Damage to Fighters
Salvage 30% more alloys and elerium from Fighters
UFO-Analysis Raider.png
UFO Analysis: Raider
Aerospace Alien Materials Raider Crash Site or
Raider Landing Site
mission completed
40 4 600 30% Bonus Damage to Raiders
Salvage 30% more alloys and elerium from Raiders
UFO-Analysis Destroyer.png
UFO Analysis: Destroyer
Aerospace Alien Materials Destroyer Crash Site
mission completed
40 4 600 30% Bonus Damage to Destroyers
Salvage 30% more alloys and elerium from Destroyers
UFO-Analysis Abductor.png
UFO Analysis: Abductor
Aerospace Alien Materials Abductor Crash Site or
Abductor Landing Site
mission completed
160 8 800 30% Bonus Damage to Abductors
Salvage 30% more alloys and elerium from Abductors
UFO-Analysis Harvester.png
UFO Analysis: Harvester
Aerospace Alien Materials Harvester Crash Site or
Harvester Landing Site
mission completed
160 8 800 30% Bonus Damage to Harvesters
Salvage 30% more alloys and elerium from Harvesters
UFO-Analysis Transport.png
UFO Analysis: Transport
Aerospace Alien Materials Transport Crash Site or
Transport Landing Site
mission completed
240 8 900 30% Bonus Damage to Transports
Salvage 30% more alloys and elerium from Transports
UFO-Analysis TerrorShip.png
UFO Analysis: Terror Ship
Aerospace Alien Materials Terror Ship Crash Site or
Terror Ship Landing Site
mission completed
240 8 900 30% Bonus Damage to Terror Ships
Salvage 30% more alloys and elerium from Terror Ships
UFO-Analysis AssaultCarrier.png
UFO Analysis: Assault Carrier
Aerospace Alien Materials Assault Carrier Crash Site or
Assault Carrier Landing Site
mission completed
480 12 1000 30% Bonus Damage to Assault Carriers
Salvage 30% more alloys and elerium from Assault Carriers
UFO-Analysis Battleship.png
UFO Analysis: Battleship
Aerospace Alien Materials Battleship Crash Site
mission completed
480 12 1000 30% Bonus Damage to Battleships
Salvage 30% more alloys and elerium from Battleships
UFO-Analysis Overseer.png
UFO Analysis: Overseer
Aerospace Alien Materials Overseer Crash Site
mission completed
40 12 700 30% Bonus Damage to Overseers
Salvage 30% more alloys and elerium from Overseers

Technology Projects

Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices.

Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%.

Xenology

These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.

Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.

Xenology (Long War)
Research Credit type Prerequisites Cost Unlocks
Research Other
Alien Alloys
Elerium
Weapon Fragments
Meld
Corpses
Days
Research Facility Loadout Other
IC Xenobiology.png
Xenobiology
- - - - - - - 5 Sectoids 15 Xenoneurology
Xenogenetics
All Biologic Autopsies
Alien Containment Targeting Module Sectoid Corpses
(Council Request
for Scientists)
IC ArcThrower.png
Xenoneurology
- Xenobiology - - - 10 - 5 Sectoids 25 Xenopsionics
Alien Communications
- Stun Rifle -
IC MeldTech.png
Xenogenetics
Cybernetics Xenobiology - - - - 10 - 35 Alien Biocybernetics Genetics Lab - Predictive Tracking
Eagle Eye
(Gene Mods)
IC MindShield.png
Xenopsionics
Psionics Xenoneurology
Sectoid Interrogation
- - - - 5 - 25 Alien Operations Psionic Labs - Mindfray
Neural Feedback
Psi Panic
Psi Inspire
Mind Merge
(Psi Powers)

Psi Warfare Systems
(Foundry Project)
IC OutsiderShard.png
Alien Operations
Psionics Xenopsionics Outsider Shard - - - - - 20 - - - Skeleton Key
Alien BioCybernetics.png
Alien Biocybernetics
Cybernetics Xenogenetics
Alien Materials
Alien Computers
- 5 30 50 20 - 60 Mind and Machine
Light Plasma Weapons
MEC Mark 2
- MEC-1
Minigun
Incinerator Module
Neural Gunlink
Advanced Surgery
MEC Warfare Systems
(Foundry Projects)
IC HyperwaveCommunication.png
Alien Communications
- Xenoneurology Hyperwave Beacon
(from Alien base assault)
- 10 - - - 30 Stealth Systems Hyperwave Relay Mimic Beacon -
IC PsiLink.png
Alien Command and Control
Psionics Ethereal Autopsy Ethereal Device 10 15 - - - 30 Mind and Machine Gollop Chamber - -

Materials and Aerospace

These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as Council requests for these materials.

Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.

Materials and Aerospace (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Devices
Days
Research Foundry Loadout & Other Council Request
IC AlienMaterials.png
Alien Materials
- - 4 4 10 1 - 20 Elerium
Advanced Aerospace Concepts
UFO Analysis: (all)
Alien Biocybernetics
Improved Body Armor
Gauss Weapons
Alien Nucleonics
Alien Metallurgy
Improved Salvage
Enhanced Ballistics
Aircraft Boosters
Alloy Plating
Ammo - Shredder
Ammo - Breaching
Ammo Module
Alloy Bipod
Phoenix Cannon
Alien Alloys
(Credits / Scientists / Engineers)

Elerium
(Credits / Scientists / Engineers)

Meld
(Credits / Scientists / Engineers)
IC AlienWeaponFragments.png
Alien Weaponry
Weapons - - - 5 - - 20 Experimental Warfare
Beam Lasers
High-Capacity Pistols
SHIV Advancements I
SCOPE
Marksman's Scope
Weapon Fragments
(Engineers)
IC ExperimentalWarfare.png
Experimental Warfare
- Alien Weaponry
Thin Man Interrogation
- - 20 - - 50 Advanced Aerospace Concepts
Gauss Weapons
Beam Strengthening
New Combat Systems
Smartshell Pod
Adaptive Tracking Pod
(SHIV)
-
IC UFONavigation.png
Alien Computers
- - - - - - 2 UFO
Flight
Computers
30 Alien Power Systems
Alien Biocybernetics
All Robotic Autopsies
- Arc Rifle

Satellite Nexus
(Facility)
UFO Flight Computers
(Engineers / Credits / Soldiers)
IC SatelliteAssistedTargeting.png
Advanced Aerospace Concepts
Aerospace Alien Materials
Experimental Warfare
10 - 50 - - 65 Alien Propulsion Armored Fighters
Improved Avionics
Penetrator Weapons
- -
IC Elerium.png
Elerium
- Alien Materials
Sectoid Interrogation
Hyperwave Beacon
(from Alien base assault)
- 10 - - - 10 Alien Power Systems
Mobile Power Armor
Jellied Elerium Elerium Turbos
(SHIV)
-
IC UFOPower.png
Alien Power Systems
- Alien Computers
Elerium
- 20 - - 6 UFO
Power
Sources
100 Alien Propulsion
Advanced Power Armor
Pulse Lasers
Light Plasma Weapons
Elerium Batteries
UFO Tracking
Elerium Generator
(Facility)
UFO Power Sources
(Credits and
Soldiers / Scientists / Engineers)
IC Firestorm.png
Alien Propulsion
Aerospace Alien Power Systems
Advanced Aerospace Concepts
10 20 20 - 6 UFO
Power
Sources
60 Antigrav Systems Elerium Afterburners Firestorm
(Aerospace)
-

Armor, MECs, and SHIVs

These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.

Armor, MECs, and SHIVs (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Days
Research Foundry Loadout Other
IC ArmorImprovedBody.png
Improved Body Armor
Armor Alien Materials 8 - - - 40 Advanced Body Armor XCOM Security: Armor Phalanx Armor
Aurora Armor
Reinforced Plating
Ammo - Piercing
-
IC ArmorAdvancedBody.png
Advanced Body Armor
Armor Improved Body Armor
Chryssalid Autopsy
6 - - - 50 Mobile Power Armor Mechanized Defenses Kestrel Armor
Carapace Armor
-
IC ArmorMobilePower.png
Mobile Power Armor
Armor Advanced Body Armor
Elerium
20 10 - - 80 MEC Mark 2
Advanced Power Armor
- Banshee Armor
Aegis Armor
-
TI Improved Combat ExoSkeletons.png
MEC Mark 2
Armor Alien Biocybernetics
Mobile Power Armor
10 40 70 10 75 MEC Mark 3: Light
MEC Mark 3: Heavy
- LMEC2 (Valiant)
HMEC2 (Defender)
-
IC ArmorAdvancedPower.png
Advanced Power Armor
Armor Mobile Power Armor
Berserker Interrogation
Alien Power Systems
20 80 - - 180 MEC Mark 3: Light
MEC Mark 3: Heavy
Antigrav Systems
Stealth Systems
- Corsair Armor
Titan Armor
Walker Servos
Core Armoring
-
IC ArmorArchangel.png
Antigrav Systems
Aerospace Advanced Power Armor
Heavy Floater Interrogation
Alien Propulsion
5 20 - - 100 - Advanced Flight Seraph Armor
Archangel Armor
The Thumper (MEC)
Hover SHIV
IC ArmorGhost.png
Stealth Systems
- Advanced Power Armor
Alien Communications
- 20 - - 100 - Stealth Satellites Shadow Armor -
TI Heavy Combat ExoSkeletons.png
MEC Mark 3: Heavy
Armor Advanced Power Armor
Improved Combat Exoskeletons
120 10 180 5 90 - - HMEC3 (Dauntless)
UHMEC3 (Devastator)
-
TI Mobile Combat ExoSkeletons.png
MEC Mark 3: Light
Armor Advanced Power Armor
Improved Combat Exoskeletons
20 80 180 5 90 - - LMEC3 (Vindicator)
ULMEC3 (Vanguard)
-
IC ArmorPsi.png
Mind and Machine
Psionics Alien Biocybernetics
Alien Command and Control
10 15 - 2 30 - - Vortex Armor -

Laser and Gauss Weapons

These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.

Laser and Gauss Weapons (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Days
Research Foundry Loadout Other
IC LaserPistol.png
Beam Lasers
Laser Weapons
Weapons
Alien Weaponry 4 - 40 - 35 Advanced Beam Lasers XCOM Security: Guns
Enhanced Lasers
Laser Carbine
Laser Rifle
Laser Battle Rifle
Laser SMG
Laser Scattershot
Laser Pistol
Heater
Laser Autocannon (SHIV)
Laser Rifles
(Council Request
for Soldiers)
IC PrecisionLasers.png
Advanced Beam Lasers
Laser Weapons
Weapons
Beam Lasers
Drone Autopsy
10 - 60 - 70 Pulse Lasers - Laser Autorifle
Scatter Gatler
Laser Strike Rifle
Laser Sniper Rifle
Laser Lance (MEC)
Laser Cannon
(Aerospace)
Gauss Weapons.png
Gauss Weapons
Gauss Weapons
Weapons
Alien Materials
Experimental Warfare
50 10 200 - 80 Advanced Gauss Weapons Rail Pistols
Phoenix Coilguns
Gauss Carbine
Gauss Rifle
Gauss Battle Rifle
Gauss Alloy Cannon
Gauss SMG
Gauss Autopistol
Grenade Launcher (MEC)
Gauss Sentry Gun (SHIV)
-
IC PlasmaShotgun.png
Advanced Gauss Weapons
Gauss Weapons Gauss Weapons
Floater Interrogation
30 10 60 - 90 EMP Weapons Quenchguns Gauss Autorifle
Guass Machine Gun
Gauss Strike Rifle
Gauss Long Rifle
Recoilless Rifle
Railgun (MEC)
Proximity Mine Launcher (MEC)
-
IC LaserCannon.png
Pulse Lasers
Laser Weapons
Weapons
Advanced Beam Lasers
Alien Power Systems
Cyberdisk Autopsy
10 50 200 - 80 Advanced Pulse Lasers - Pulse Carbine
Pulse Rifle
Pulse Battle Rifle
Pulse Scatter Blaster
Pulse Pistol
Pulse SMG
Pulse Autocannon
-
IC ShipLaserCannon.png
Advanced Pulse Lasers
Laser Weapons
Weapons
Pulse Lasers 10 30 60 - 90 EMP Weapons Supercapacitors Pulse Autoblaster
Pulse Gatler
Pulse Strike Rifle
Pulse Sniper Rifle
Pulse Lance (MEC)
-
IC EMPCannon.png
EMP Weapons
Weapons Advanced Gauss Weapons 30 30 350 - 350 - - Electropulse (MEC) EMP Cannon
(Aerospace)

Plasma Weapons

When aliens die, the weapons they wield self-destruct. When aliens are captured with an Stun Rifle, their weapons remain intact, allowing then to be studied and retrofitted for human use.

Plasma Weapons (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Alien Weapons
Days
Research Foundry Loadout Other
IC PlasmaPistol.png
Compact Plasma Weapons
Plasma Weapons
Weapons
Light Plasma Weapons 8 16 80 1 Pistol 210 - Reflex Pistols Plasma Pistol
Plasma Mauler
Alien Pistols
(Council Request
for Soldiers / Scientists / Credits)
IC PlasmaLightRifle.png
Light Plasma Weapons
Plasma Weapons
Weapons
Muton Elite Interrogation
Alien Power Systems
Alien Biocybernetics
30 220 450 1 Carbine 500 Compact Plasma Weapons
Standard Plasma Weapons
Condensed Plasma Plasma SMG
Plasma Carbine
Alien Carbines
(Council Request
for Soldiers / Scientists)
IC PlasmaRifle.png
Standard Plasma Weapons
Plasma Weapons
Weapons
Light Plasma Weapons 20 30 80 1 Rifle 270 Heavy Plasma Weapons
Precision Plasma Weapons
Vehicular Plasma Weapons
- Plasma Rifle
Plasma Battle Rifle
Plasma Reflex Cannon
Alien Rifle
(Council Request
for Soldiers / Scientists)
IC PlasmaHeavy.png
Heavy Plasma Weapons
Plasma Weapons
Weapons
Standard Plasma Weapons 20 35 80 1 Heavy Weapon 270 Fusion Weapons - Plasma Novagun
Plasma Dragon

Plasma Particle Cannon
(MEC)
Alien Heavy Weapon
(Council Request
for Soldiers / Engineers)
IC PlasmaSniper.png
Precision Plasma Weapons
Plasma Weapons
Weapons
Standard Plasma Weapons 20 35 80 - 270 - - Plasma Strike Rifle
Plasma Sniper Rifle
-
IC PlasmaCannon.png
Vehicular Plasma Weapons
Plasma Weapons
Weapons
Standard Plasma Weapons 20 35 80 - 270 - - Plasma Autocannon
(SHIV)
Plasma Cannon
(Aerospace)
IC FusionLance.png
Fusion Weapons
Weapons Heavy Plasma Weapons
EMP Weapons
40 240 550 1 Fusion Core
(not consumed)
550 - - Blaster Launcher Fusion Lance
(Aerospace)


Research Archives

Here you can view a list of and summaries of all completed research projects.

Gene Labs

Modify the genes of up to 2 soldiers with Meld to install Gene Mods.

More information on Gene Mods can be found here: Gene Mods

Research Credits

Various technologies will offer research credits that will speed up research and foundry projects in broad categories.

Each research credit reduces the time to complete research and foundry projects in it's category by 50% (80% if the "Ready For War" start bonus is active).