Difference between revisions of "Research (Long War)"

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(Added rudimentary table to begin work on establishing tech tree.)
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! Name !! | Prerequisites !! | Materials !! | Estimated Time !! | Unlocks
 
! Name !! | Prerequisites !! | Materials !! | Estimated Time !! | Unlocks
 
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|Xenobiology||  ||  ||  || Council Requests: Sectoid Corpses <br/> Alien Containment (Construction)<br/> Targeting Module (Equipment)
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|Xenobiology||  ||  ||  || Council Requests: Sectoid Corpses (Gives Scientists) <br/> Alien Containment (Construction)<br/> Targeting Module (Equipment)
 
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|Alien Weaponry|| ||  ||  || Council Requests: Weapon Fragments <br/> Scope (Equipment) <br/> Weapon Gyros (Equipment - Mech) <br/> Mag Pistols (Foundry Project) <br/> SHIV Suppression (Foundry Project) <br/> Beam Lasers (Research Project)
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|Alien Weaponry|| ||  ||  || Council Requests: Weapon Fragments (Gives Engineers) <br/> Scope (Equipment) <br/> Weapon Gyros (Equipment - Mech) <br/> Mag Pistols (Foundry Project) <br/> SHIV Suppression (Foundry Project) <br/> Beam Lasers (Research Project)
 
|-
 
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|Alien Materials||  ||  ||  || Council Requests: Alloys <br/> Heat Ammo (Equipment) <br/> Alloy Belt (equipment> <br/> Alloy Plating (Equipment) <br/> Reinforced Armor (Equipment) <br/> Enhanced Ballistics (Foundry Project) <br/> Alien Metallurgy (Foundry Project) <br/> Aircraft Boosters (Foundry Project) <br/>  Improved Salvage (Foundry Project) <br/>
+
|Alien Materials||  ||  ||  || Council Requests: Alloys (Gives Engineers) <br/> Heat Ammo (Equipment) <br/> Alloy Belt (equipment> <br/> Alloy Plating (Equipment) <br/> Reinforced Armor (Equipment) <br/> Enhanced Ballistics (Foundry Project) <br/> Alien Metallurgy (Foundry Project) <br/> Aircraft Boosters (Foundry Project) <br/>  Improved Salvage (Foundry Project) <br/>
 
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|Xenoneurology|| Xenobiology ||  ||  || Arc Thrower (Manufacture)
 
|Xenoneurology|| Xenobiology ||  ||  || Arc Thrower (Manufacture)

Revision as of 02:05, 19 August 2014

Stub
Pistol

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Autopsies now require multiple corpse specimens (so, 1: you cannot 'double-dip', and 2: do not worry if you cannot go for a capture on an alien's first appearance), and are a prerequisite before you can do an interrogation on that species (when applicable). In addition, some later species have other prerequisites that need to be completed beforehand (such as the Mechtoid Autopsy now needing both Sectoid Autopsy and Alien Biocybernetics to be completed before it's unlocked). Also note that South America's bonus has been changed to a Power-related reduction; you'll naturally be poking aliens with pointy implements for much longer times.

Interrogations still have the Alien Containment/Arc Thrower prereq--- and it's highly advisable to keep both, and to continue to capture aliens when the opportunity presents itself, as captured aliens are very valuable Council Requests, on top of the continued collection of alien weaponry. Research Credits are also a prime time-saver:

  • Sectoid: Cybernetics
  • Thin Man: Laser Weaponry
  • Floater: Aerospace
  • Muton: Gauss Weaponry
  • Berserker: Armor
  • Heavy Floater: Plasma Weaponry
  • Sectoid Commander: Psionics
  • Muton Elite: All Weapons
  • Ethereal: All Tech

Because projects have much longer research times and there are far more projects, research is in general a more time-consuming affair. On the plus side: with far more aliens to kill, you'll rarely be out of Weapon Fragments.


Research

Long War Tech Tree
Available Projects (unfinished)
Name Prerequisites Materials Estimated Time Unlocks
Xenobiology Council Requests: Sectoid Corpses (Gives Scientists)
Alien Containment (Construction)
Targeting Module (Equipment)
Alien Weaponry Council Requests: Weapon Fragments (Gives Engineers)
Scope (Equipment)
Weapon Gyros (Equipment - Mech)
Mag Pistols (Foundry Project)
SHIV Suppression (Foundry Project)
Beam Lasers (Research Project)
Alien Materials Council Requests: Alloys (Gives Engineers)
Heat Ammo (Equipment)
Alloy Belt (equipment>
Alloy Plating (Equipment)
Reinforced Armor (Equipment)
Enhanced Ballistics (Foundry Project)
Alien Metallurgy (Foundry Project)
Aircraft Boosters (Foundry Project)
Improved Salvage (Foundry Project)
Xenoneurology Xenobiology Arc Thrower (Manufacture)
Beam Weapons Weapon Fragments Laser weapons
Advanced Body Armor Alien Materials 12 alloys 14 days (30 scientists)