Difference between revisions of "Research (Long War)"
(Added Autopsies) |
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! Name !! | Prerequisites !! | Materials !! | Estimated Point Cost <br/> (Scientists X Days) !! | Unlocks | ! Name !! | Prerequisites !! | Materials !! | Estimated Point Cost <br/> (Scientists X Days) !! | Unlocks | ||
|- | |- | ||
− | |Xenobiology|| | + | |Xenobiology|| None || || || Council Requests: Sectoid Corpses (Gives Scientists) <br/> Alien Containment (Construction)<br/> Targeting Module (Equipment) |
|- | |- | ||
− | |Alien Weaponry|| || | + | |Alien Weaponry|| None || 5x Weapon Fragments || 180 || Council Requests: Weapon Fragments (Gives Engineers) <br/> Scope (Equipment) <br/> Weapon Gyros (Equipment - Mech) <br/> Mag Pistols (Foundry Project) <br/> SHIV Suppression (Foundry Project) <br/> Beam Lasers (Research Project) |
|- | |- | ||
− | |Alien Materials|| | + | |Alien Computers|| None || 4x UFO Flight Computers || 300 || Satellite Nexus (Construction) |
+ | |- | ||
+ | |Alien Materials|| None || 2x Elerium <br/> 2x Alloys <br/> 5x Weapon Fragments <br/> 1x Meld || 180 || Council Requests: Alloys (Gives Engineers) <br/> Heat Ammo (Equipment) <br/> Alloy Belt (Equipment) <br/> Alloy Plating (Equipment) <br/> Reinforced Armor (Equipment) <br/> Enhanced Ballistics (Foundry Project) <br/> Alien Metallurgy (Foundry Project) <br/> Aircraft Boosters (Foundry Project) <br/> Improved Salvage (Foundry Project) <br/> | ||
|- | |- | ||
|Xenoneurology|| Xenobiology || || || Arc Thrower (Equipment) | |Xenoneurology|| Xenobiology || || || Arc Thrower (Equipment) | ||
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|Elerium || Alien Materials || 35 Elerium || 1140 || | |Elerium || Alien Materials || 35 Elerium || 1140 || | ||
|- | |- | ||
+ | |Sectoid Autopsy || Xenobiology || 10x corpse || || | ||
+ | |- | ||
+ | |Thin Man Autopsy || Xenobiology || 10x corpse || || | ||
+ | |- | ||
+ | |Floater Autopsy || Alien Biocybernetics || 10x corpse || || | ||
+ | |- | ||
+ | |Seeker Autopsy || Alien Computers || 10x corpse || || | ||
+ | |- | ||
+ | |Drone Autopsy || Alien Computers || 10x corpse || || | ||
+ | |- | ||
+ | |Muton Autopsy || Xenobiology || 10x corpse || || | ||
+ | |- | ||
+ | |Chryssalid Autopsy || Xenogenetics || 10x corpse || || | ||
+ | |- | ||
+ | |Berserker Autopsy || Xenogenetics <br/> Muton Autopsy || 10x corpse || || | ||
+ | |- | ||
+ | |Muton Elite Autopsy || Muton Autopsy || 10x corpse || || | ||
+ | |- | ||
+ | |Sectopod Autopsy || Alien Computers || 10x corpse || || | ||
+ | |- | ||
+ | |Cyberdisc Autopsy || Alien Biocybernetics || 10x corpse || || | ||
+ | |- | ||
+ | |Heavy Floater Autopsy || Floater Autopsy || 10x corpse || || | ||
+ | |- | ||
+ | |Ethereal Autopsy || Xenopsionics || 10x corpse || || | ||
+ | |- | ||
+ | |Mechtoid Autopsy || Alien Biocybernetics <br/> Sectoid Autopsy || 10x corpse || || | ||
+ | |- | ||
+ | |Sectoid Commander Autopsy || Xenogenetics <br/> Sectoid Autopsy || 10x corpse || || | ||
|- | |- | ||
[[File:Long War Tech Tree.jpg|thumb|left|Long War Tech Tree]] | [[File:Long War Tech Tree.jpg|thumb|left|Long War Tech Tree]] |
Revision as of 03:37, 19 August 2014
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Autopsies now require multiple corpse specimens (so, 1: you cannot 'double-dip', and 2: do not worry if you cannot go for a capture on an alien's first appearance), and are a prerequisite before you can do an interrogation on that species (when applicable). In addition, some later species have other prerequisites that need to be completed beforehand (such as the Mechtoid Autopsy now needing both Sectoid Autopsy and Alien Biocybernetics to be completed before it's unlocked). Also note that South America's bonus has been changed to a Power-related reduction; you'll naturally be poking aliens with pointy implements for much longer times.
Interrogations still have the Alien Containment/Arc Thrower prereq--- and it's highly advisable to keep both, and to continue to capture aliens when the opportunity presents itself, as captured aliens are very valuable Council Requests, on top of the continued collection of alien weaponry. Research Credits are also a prime time-saver:
- Sectoid: Cybernetics
- Thin Man: Laser Weaponry
- Floater: Aerospace
- Muton: Gauss Weaponry
- Berserker: Armor
- Heavy Floater: Plasma Weaponry
- Sectoid Commander: Psionics
- Muton Elite: All Weapons
- Ethereal: All Tech
Because projects have much longer research times and there are far more projects, research is in general a more time-consuming affair. On the plus side: with far more aliens to kill, you'll rarely be out of Weapon Fragments.
Research
Available Projects (unfinished) | ||||
---|---|---|---|---|
Name | Prerequisites | Materials | Estimated Point Cost (Scientists X Days) |
Unlocks |
Xenobiology | None | Council Requests: Sectoid Corpses (Gives Scientists) Alien Containment (Construction) Targeting Module (Equipment) | ||
Alien Weaponry | None | 5x Weapon Fragments | 180 | Council Requests: Weapon Fragments (Gives Engineers) Scope (Equipment) Weapon Gyros (Equipment - Mech) Mag Pistols (Foundry Project) SHIV Suppression (Foundry Project) Beam Lasers (Research Project) |
Alien Computers | None | 4x UFO Flight Computers | 300 | Satellite Nexus (Construction) |
Alien Materials | None | 2x Elerium 2x Alloys 5x Weapon Fragments 1x Meld |
180 | Council Requests: Alloys (Gives Engineers) Heat Ammo (Equipment) Alloy Belt (Equipment) Alloy Plating (Equipment) Reinforced Armor (Equipment) Enhanced Ballistics (Foundry Project) Alien Metallurgy (Foundry Project) Aircraft Boosters (Foundry Project) Improved Salvage (Foundry Project) |
Xenoneurology | Xenobiology | Arc Thrower (Equipment) | ||
Xenogenetics | Xenobiology | 10x Meld | 430 | Council Requests: Meld (Gives cash) Genetics Lab (Construction) ? |
Experimental Warfare | Alien Weaponry | 10x Weapon Fragments | 310 | |
Beam Lasers | Alien Weaponry | Laser Weapons | ||
Improved Body Armor | Alien Materials | Phalanx Armor (Equipment) Alloy SHIV (SHIV) | ||
Advanced Beam Lasers | Beam Lasers | Scatter Laser (Equipment) Laser Cannon (Equipment) Superheavy Laser (Equipment) Laser Sniper Rifle (Equipment) Laser Strike Rifle (Equipment) Enhanced Lasers (Foundry Project) | ||
Advanced Body Armor | Improved Body Armor | 12 alloys | 540 | |
Elerium | Alien Materials | 35 Elerium | 1140 | |
Sectoid Autopsy | Xenobiology | 10x corpse | ||
Thin Man Autopsy | Xenobiology | 10x corpse | ||
Floater Autopsy | Alien Biocybernetics | 10x corpse | ||
Seeker Autopsy | Alien Computers | 10x corpse | ||
Drone Autopsy | Alien Computers | 10x corpse | ||
Muton Autopsy | Xenobiology | 10x corpse | ||
Chryssalid Autopsy | Xenogenetics | 10x corpse | ||
Berserker Autopsy | Xenogenetics Muton Autopsy |
10x corpse | ||
Muton Elite Autopsy | Muton Autopsy | 10x corpse | ||
Sectopod Autopsy | Alien Computers | 10x corpse | ||
Cyberdisc Autopsy | Alien Biocybernetics | 10x corpse | ||
Heavy Floater Autopsy | Floater Autopsy | 10x corpse | ||
Ethereal Autopsy | Xenopsionics | 10x corpse | ||
Mechtoid Autopsy | Alien Biocybernetics Sectoid Autopsy |
10x corpse | ||
Sectoid Commander Autopsy | Xenogenetics Sectoid Autopsy |
10x corpse |