Difference between revisions of "Research (Long War)"

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Tech tree can be found [http://home.comcast.net/~johnnylump/LW3tt.jpg here]
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{{Toc (Long War)|45}}
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{{Facilities Data Box (Long War)
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|image=Wiki-facbox_research.png
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|isize=256
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|effect=Development of new technologies and investigating alien species
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|adjacency=None
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|prerequisites=None
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|other=None
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|credits=0
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|alienaloys=0
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|elerium=0
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|meld=0
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|build time=0
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|quick credits=0
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|quick alienaloys=0
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|quick elerium=0
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|quick meld=0
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|quick build time=0
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|maintenance=0
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|power=5
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|}}
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The '''Research Lab''' houses the research team, headed by Dr. Vahlen.
 +
 
 +
Options:
 +
 
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*'''Start New Research Project'''.
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*'''Change Research Project'''. If necessary, this can be done at any time. The progress achieved in the current project won't be lost.
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*'''Access Research Archives'''. Here you can see information about projects that have already been completed.
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*'''Review Research Credits'''. View the research credits gained from completed interrogations.
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*'''Visit the Gene Lab'''. This option becomes available after the construction of a Genetics Lab. A maximum of three soldiers can undergo genetic modification at any one time. See [[Genetics Lab (Long War)]].
 +
 
 +
==New in Long War==
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While research in Long War works similar to how it works in Vanilla, there are some notable changes:
 +
* New research projects have been added, expanding the research tree.
 +
* The time required to research a project has been increased.
 +
* Autopsies now require and consume more than one corpse. For example, Sectoid Autopsy requires and consumes 10 Sectoid Corpses.
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* Autopsies now require other research projects before they can be started. For example, Xenobiology is required to perform Sectoid Autopsy.
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* Interrogations now require the autopsy project for the same species. For example, Sectoid Autopsy is required to perform Sectoid Interrogation.
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* Most Psi Powers now require specific research projects before they can be learned. For example, Sectoid Interrogation is required to learn Mind Fray.
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* Aliens now have various perks. Autopsies are required to inspect aliens of the same species and see their perks. For example, once Sectoid Autopsy has been performed, players can target a Sectoid, and press F1 to inspect them.
 +
* UFOs that have been successfully assaulted can now be analyzed, providing your ships with a damage bonus against these UFOs.
 +
* All Council requests except Satellites now require specific research projects to be completed. For example, council members will not request Sectoid Corpses before Xenobiology has been researched.
 +
* South America's continent bonus no longer makes autopsies and interrogations instantaneous. It instead affects the cost to build and maintain power generators.
 +
 
 +
==Research Speed==
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The duration listed for all research projects is the duration for 30 scientists with no [[Laboratory (Long War)|Laboratories]], adjacency bonus or research credits.
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* Having less than 30 scientists increases the duration of all research projects. For example, if you have 15 scientists, the actual duration is double that of the listed value.
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* Having more than 30 scientists decreases the duration of all research projects. For example, if you have 60 scientists, the actual duration is half that of the listed value.
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* Each [[Laboratory (Long War)|Laboratory]] additively increases the effectiveness of scientists by 20%.
 +
* Each adjacency links between [[Laboratory (Long War)|Laboratories]], the [[Genetics Lab (Long War)|Genetics Lab]] and the [[Psionic Labs (Long War)|Psionic Labs]] additively increases the effectiveness of scientists by 10%.
 +
* Interrogations provide research credits, which lower the research time of all research projects and foundry projects that match the credit type by 25%.
 +
* Expertise (Brazil's starting bonus) increases research credit bonuses by 15% (multiplicatively) for a total of 36% research time reduction.
 +
* <b>FORMULA:</b> <i>finalTime = baseTime * (30 / (scientists * labBonus)) * creditBonus * brazilExpertiseBonus</i>, with creditBonus = 0.75, brazilExpertiseBonus = 0.85
 +
 
 +
==Analysis Projects==
 +
Analysis projects allow players to study aliens and their UFOs. These studies are generally shorter than technology projects, and do not cost any resources, except the corpses required for the autopsy or the captive required for the interrogation. Note that the duration to analyze more powerful aliens increases much more than in Vanilla.
 +
 
 +
Items in the "Unlocks" columns that are listed in <i><font color=gray>italic and gray</font></i> require multiple research projects, or require both a research project and a Foundry project. They are only unlocked when all research projects are completed, or when both the research project and the foundry project have been completed.
 +
* Exception: Alien Operations only require a single interrogation in addition to Xenopsionics.
 +
 
 +
===Alien Autopsies===
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Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.
 +
 
 +
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests.
 +
 
 +
{| class="wikitable"
 +
! colspan="9" style="padding:5px;" | Alien Autopsies (Long War)
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|-
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! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="5" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>[[Foundry_(Long_War)|Foundry]]</b> || <b>Loadout</b> || <b>Other</b> || <b>Council Request</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology
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| 10 Sectoids || 4
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| <i><font color=gray>Sectoid Commander Autopsy</font></i><br /><i><font color=gray>Mechtoid Autopsy</font></i><br />Sectoid Interrogation<br /><i><font color=gray>Xenopsionics</font></i> || - || - || [[Gene Mods (Long War)#Gene mods|Smart Macrophages]] || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology
 +
| 10 Thin Men || 6
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| Thin Man Interrogation || [[Foundry (Long War)#General Equipment Upgrades|Improved Medikit]] || <i><font color=gray>[[Equipment (Long War)#Support grenades|Chem Grenade]]</font></i><br /><i><font color=gray>[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]</font></i> || [[Gene Mods (Long War)#Gene mods|Muscle Fiber Density]] || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Thin Man Corpses]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Alien Biocybernetics
 +
| 10 Floaters || 5
 +
| Heavy Floater Autopsy<br />Floater Interrogation || [[Foundry (Long War)#General Mechanical Unit Upgrades|Shaped Armor]] || <i><font color=gray>[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]<br><br>[[Equipment (Long War)#Special ammunition|Flak Ammo]]</font></i> || <i><font color=gray>[[Air Combat (Long War)#Modules|Uplink Targeting (Aim)]]</font></i> || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Floater Corpses]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
 +
| 10 Mutons || 8
 +
| Muton Elite Autopsy<br /><i><font color=gray>Berserker Autopsy</font></i><br />Muton Interrogation || [[Foundry (Long War)#General Weapon Upgrades|Ammo Conservation]]<br><br>[[Foundry (Long War)#General Weapon Upgrades|Alien Grenades]] || - || [[Gene Mods (Long War)#Gene mods|Adrenal Neurosympathy]] || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Muton Corpses]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Muton Autopsy<br />Xenoneurology
 +
| 5 Berserkers || 10
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| Berserker Interrogation || [[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Close Combat]] || [[Equipment (Long War)#Utility devices|Combat Stims]] || [[Gene Mods (Long War)#Gene mods|Neural Damping]] || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Berserker Corpses]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Sectoid Autopsy<br />Xenogenetics
 +
| 5 Sectoid Commanders || 35
 +
| Sectoid Commander Interrogation || - || <i><font color=gray>[[Equipment (Long War)#Miscellaneous gear|Mind Shield]]</font></i> || [[Psionic_(Long_War)#Psi-abilities|Mind Merge]] || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Sectoid Commander Corpses]]<br><br>[[Council Requests (Long War)#Artifact Sales|Artifact Sales: Alien Stasis Tank]]<br><br>[[Council Requests (Long War)#Artifact Sales|Artifact Sales: Alien Surgery]]
 +
|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Floater Autopsy
 +
| 5 Heavy Floaters || 10
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| Heavy Floater Interrogation || [[Foundry (Long War)#General Mechanical Unit Upgrades|Advanced Repair]] || [[Equipment (Long War)#SHIV modules|Damage Control Pod]] || - || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Heavy Floater Corpses]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Muton Autopsy
 +
| 5 Muton Elites || 10
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| Muton Elite Interrogation || [[Foundry (Long War)#General Equipment Upgrades|Tactical Rigging]] || - || [[Gene Mods (Long War)#Gene mods|Secondary Heart]] ||  [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Muton Elite Corpses]]
 +
|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenopsionics
 +
| 3 Ethereals || 50
 +
| Ethereal Interrogation || - || - || [[Psionic_(Long_War)#Psi-abilities|Telekinetic Field]] || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Ethereal Corpses]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Computers
 +
| 5 Drones || 3
 +
| - || [[Foundry (Long War)#General Mechanical Unit Upgrades|Field Repairs]] || [[Equipment (Long War)#MEC equipment|Holo-Targeter]] || - || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Drone Wrecks]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Computers
 +
| 5 Seekers || 6
 +
| - || [[Foundry (Long War)#Aerospace Improvements|UFO Countermeasures]] || [[Equipment (Long War)#Miscellaneous gear|Respirator Implant]]<br><br><i><font color=gray>[[Equipment (Long War)#Protective gear|Chameleon Suit]]</font></i><br><br><i><font color=gray>[[Equipment (Long War)#Utility devices|Shadow Device]]</font></i> || [[Gene Mods (Long War)#Gene mods|Bioelectric Skin]] || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Seeker Wrecks]]
 +
|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenogenetics
 +
| 5 Chryssalids || 9
 +
| - || - || [[Equipment (Long War)#Protective gear|Chitin Plating]] || [[Gene Mods (Long War)#Gene mods|Adaptive Bone Marrow]] || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Chryssalid Carcasses]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Biocybernetics
 +
| 3 Cyberdiscs || 7
 +
| - || [[Foundry (Long War)#SHIV-Specific Upgrades|Sentinel Drone]] || [[Equipment (Long War)#SHIV modules|Autosentry Turret]] || [[Gene Mods (Long War)#Gene mods|Iron Skin]]<br><br><i><font color=gray>[[Air Combat (Long War)#Modules|Defensive Matrix (Dodge)]]</font></i> || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Cyberdisc Wrecks]]
 +
|-align=center
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|<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Sectoid Autopsy<br />Alien Biocybernetics
 +
| 3 Mechtoids || 18
 +
| - || [[Foundry (Long War)#General Mechanical Unit Upgrades|Advanced Servomotors]] || <i><font color=gray>[[Equipment (Long War)#Protective gear|Psi Screen]]</font></i><br><br><i><font color=gray>[[Equipment (Long War)#MEC equipment|Tactical Sensors]]</font> || - || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Mechtoid Cores]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Computers
 +
| 3 Sectopods || 25
 +
| - || - || ''<font color=gray>[[Equipment (Long War)#MEC equipment|Battle Computer]]''</font><br><br>[[Equipment (Long War)#SHIV modules|Weapon Supercooler]] || - || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Sectopod Wrecks]]
 +
|}
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 +
===Alien Interrogations===
 +
Alien captives that have been captured with an [[Equipment (Long War)#Miscellaneous Items|Arc Thrower]] and housed in the [[Alien Containment (Long War)|Alien Containment]] can be interrogated once the autopsy project for that species has been completed.
 +
 
 +
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type by 25%, and often also unlock related Council requests.
 +
 
 +
{| class="wikitable"
 +
! colspan="9" style="padding:5px;" | Alien Interrogations (Long War)
 +
|-
 +
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits
 +
|-align=center
 +
| {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other</b> || <b>Council Request</b> || <b>Research</b> || <b>[[Foundry (Long War)|Foundry]]</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy
 +
| 1 [[Alien Artifacts (Long War)#Aliens|Sectoid Captive]] || 9
 +
| <font color=gray>''Alien Operations''</font> || [[Psionic_(Long_War)#Psi-abilities|Psi Inspiration]] || [[Council_Requests_(Long_War)#Prisoner_Transfer|Prisoner Transfer: Sectoid Captive]]
 +
| <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics
 +
| <b>Cybernetics:</b><br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Advanced Repair]]<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Advanced Servomotors]]<br />[[Foundry (Long War)#Base Security Upgrades|Advanced Surgery]]<br>[[Foundry (Long War)#General Equipment Upgrades|Drone Capture]]<br />[[Foundry (Long War)#General Equipment Upgrades|Improved Medikit]]<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Jellied Elerium]]<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Close Combat]]<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy
 +
| 1 [[Alien Artifacts (Long War)#Aliens|Thin Man Captive]] || 10
 +
| <font color=gray>''Alien Operations''</font> || [[Psionic_(Long_War)#Psi-abilities|Regen Biofield]] || [[Council_Requests_(Long_War)#Prisoner_Transfer|Prisoner Transfer: Thin Man Captive]]
 +
| <b>Laser Weapons:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers
 +
| <b>Laser Weapons:</b><br />[[Foundry (Long War)#Aerospace Improvements|Aircraft Boosters]]<br />[[Foundry (Long War)#General Weapon Upgrades|Enhanced Lasers]]<br />[[Foundry (Long War)#Aerospace Improvements|Supercapacitators]]
 +
|-align=center
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|<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy
 +
| 1 [[Alien Artifacts (Long War)#Aliens|Floater Captive]] || 9
 +
| <font color=gray>''Alien Operations''</font> || - || [[Council_Requests_(Long_War)#Prisoner_Transfer|Prisoner Transfer: Floater Captive]]
 +
| <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems
 +
| <b>Aerospace:</b><br />[[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]]<br />[[Foundry (Long War)#Aerospace Improvements|Aircraft Boosters]]<br />[[Foundry (Long War)#Aerospace Improvements|Armored Fighters]]<br />[[Foundry (Long War)#Aerospace Improvements|Elerium Afterburners]]<br />[[Foundry (Long War)#Aerospace Improvements|Improved Avionics]]<br />[[Foundry (Long War)#Aerospace Improvements|Penetrator Weapons]]<br />[[Foundry (Long War)#Aerospace Improvements|Super Skyranger]]<br />[[Foundry (Long War)#Aerospace Improvements|UFO Countermeasures]]<br />[[Foundry (Long War)#Aerospace Improvements|UFO Tracking]]<br />[[Foundry (Long War)#Aerospace Improvements|Wingtip Sparrowhawks]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy
 +
| 1 [[Alien Artifacts (Long War)#Aliens|Muton Captive]] || 14
 +
| <font color=gray>''Alien Operations''</font> || [[Psionic_(Long_War)#Psi-abilities|Distortion Field]] || [[Council_Requests_(Long_War)#Prisoner_Transfer|Prisoner Transfer: Muton Captive]]
 +
| <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons
 +
| <b>Gauss Weapons:</b><br />[[Foundry (Long War)#Pistol Upgrades|Mag Pistols]]<br />[[Foundry (Long War)#Aerospace Improvements|Phoenix Coilguns]]<br />[[Foundry (Long War)#General Weapon Upgrades|Quenchguns]]<br />[[Foundry (Long War)#Pistol Upgrades|Rail Pistols]]<br>[[Foundry (Long War)#Aerospace Improvements|Wingtip Sparrowhawks]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy
 +
| 1 [[Alien Artifacts (Long War)#Aliens|Berserker Captive]] || 20
 +
| <font color=gray>''Alien Operations''</font> || [[Psionic_(Long_War)#Psi-abilities|Psi Panic]] || [[Council_Requests_(Long_War)#Prisoner_Transfer|Prisoner Transfer: Berserker Captive]]
 +
| <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />Improved Combat Exoskeletons<br />Heavy Combat Exoskeletons<br />Mobile Combat Exoskeletons
 +
| <b>Armor:</b><br />[[Foundry (Long War)#Aerospace Improvements|Armored Fighters]]<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Shaped Armor]]<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Mechanized Unit Defenses]]<br />[[Foundry (Long War)#General Equipment Upgrades|Tactical Rigging]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy
 +
| 1 [[Alien Artifacts (Long War)#Aliens|Sectoid Commander Captive]] || 35
 +
| <font color=gray>''Alien Operations''</font> || [[Psionic_(Long_War)#Psi-abilities|Psychokinetic Strike]] || [[Council_Requests_(Long_War)#Prisoner_Transfer|Prisoner Transfer: Sectoid Commander Captive]]
 +
| <b>Psionics:</b><br />Xenopsionics<br />Alien Command and Control<br />Alien Communications<br />Mind and Machine
 +
| <b>Psionics:</b><br />[[Foundry (Long War)#General Equipment Upgrades|Psi Warfare Systems]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy
 +
| 1 [[Alien Artifacts (Long War)#Aliens|Heavy Floater Captive]] || 18
 +
| <font color=gray>''Alien Operations''</font> || - || [[Council_Requests_(Long_War)#Prisoner_Transfer|Prisoner Transfer: Heavy Floater Captive]]
 +
| <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons
 +
| <b>Plasma Weapons:</b><br />[[Foundry (Long War)#General Weapon Upgrades|Enhanced Plasma]]<br />[[Foundry (Long War)#Pistol Upgrades|Reflex Pistols]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy
 +
| 1 [[Alien Artifacts (Long War)#Aliens|Muton Elite Captive]] || 25
 +
| <font color=gray>''Alien Operations''</font> || [[Psionic_(Long_War)#Psi-abilities|Pyrokinesis]] || [[Council_Requests_(Long_War)#Prisoner_Transfer|Prisoner Transfer: Muton Elite Captive]]
 +
| <b>Weapons:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons
 +
| <b>Weapons:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />[[Foundry (Long War)#General Weapon Upgrades|Ammo Conservation]]<br />[[Foundry (Long War)#General Weapon Upgrades|Enhanced Ballistics]]<br />[[Foundry (Long War)#General Equipment Upgrades|SCOPE Upgrade]]<br />[[Foundry (Long War)#SHIV-Specific Upgrades|SHIV Suppression]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy
 +
| 1 [[Alien Artifacts (Long War)#Aliens|Ethereal Captive]] || 50
 +
| <font color=gray>''Alien Operations''</font><br /><font color=gray>''Alien Command and Control''</font> || [[Psionic_(Long_War)#Psi-abilities|Mind Control]]<br><br><font color=gray>''[[Psionic_(Long_War)#Psi-abilities|Rift]]''</font> || [[Council_Requests_(Long_War)#Prisoner_Transfer|Prisoner Transfer: Ethereal Captive]] || <b>All Research</b> || <b>All Projects</b>
 +
|}
 +
 
 +
===UFO Analysis===
 +
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 10% damage bonus against all UFOs of the same type.
 +
Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during [[Air Combat (Long War)|Air Combat]].
 +
 
 +
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.
 +
 
 +
{| class="wikitable"
 +
! colspan="6" style="padding:5px;" | UFO Analysis (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! Cost !! Unlocks
 +
|-align=center
 +
| {{Research Icon}} || <b>Other</b> || {{Time Icon}} || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Scout''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Scout|Scout]] [[Missions (Long War)#UFO Crash Site|Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Landing Site]]<br />mission completed || 3 || 10% Bonus Damage to [[UFOs (Long War)#Scout|Scouts]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Scout|Scouts]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_Fighter.png|150x75px]]</div>'''UFO Analysis: Fighter''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Fighter|Fighter]] [[Missions (Long War)#UFO Crash Site|Crash Site]]<br /> mission completed || 3 || 10% Bonus Damage to [[UFOs (Long War)#Fighter|Fighters]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Fighter|Fighters]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Raider''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Raider|Raider]] [[Missions (Long War)#UFO Crash Site|Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Landing Site]]<br />mission completed || 4 || 10% Bonus Damage to [[UFOs (Long War)#Raider|Raiders]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Raider|Raiders]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_Destroyer.png|150x75px]]</div>'''UFO Analysis: Destroyer''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Destroyer|Destroyer]] [[Missions (Long War)#UFO Crash Site|Crash Site]]<br />mission completed || 4 || 10% Bonus Damage to [[UFOs (Long War)#Destroyer|Destroyers]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Destroyer|Destroyers]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_Abductor.png|150x75px]]</div>'''UFO Analysis: Abductor''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Abductor|Abductor]] [[Missions (Long War)#UFO Crash Site|Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Landing Site]]<br />mission completed || 5 || 10% Bonus Damage to [[UFOs (Long War)#Abductor|Abductors]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Abductor|Abductors]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_Harvester.png|150x75px]]</div>'''UFO Analysis: Harvester''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Harvester|Harvester]] [[Missions (Long War)#UFO Crash Site|Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Landing Site]]<br />mission completed || 5 || 10% Bonus Damage to [[UFOs (Long War)#Harvester|Harvesters]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Harvester|Harvesters]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_Transport.png|150x75px]]</div>'''UFO Analysis: Transport''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Transport|Transport]] [[Missions (Long War)#UFO Crash Site|Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Landing Site]]<br />mission completed || 6 || 10% Bonus Damage to [[UFOs (Long War)#Transport|Transports]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Transport|Transports]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Terror Ship''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Terror Ship|Terror Ship]] [[Missions (Long War)#UFO Crash Site|Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Landing Site]]<br />mission completed || 6 || 10% Bonus Damage to [[UFOs (Long War)#Terror Ship|Terror Ships]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Terror Ship|Terror Ships]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]</div>'''UFO Analysis: Assault Carrier''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Assault Carrier|Assault Carrier]] [[Missions (Long War)#UFO Crash Site|Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Landing Site]]<br />mission completed || 7 || 10% Bonus Damage to [[UFOs (Long War)#Assault Carrier|Assault Carriers]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Assault Carrier|Assault Carriers]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Battleship''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Battleship|Battleship]] [[Missions (Long War)#UFO Crash Site|Crash Site]]<br />mission completed || 7 || 10% Bonus Damage to [[UFOs (Long War)#Battleship|Battleships]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Battleship|Battleships]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:UFO-Analysis_Overseer.png|150x75px]]</div>'''UFO Analysis: Overseer''' || Aerospace || Alien Materials
 +
| [[UFOs (Long War)#Overseer|Overseer]] [[Missions (Long War)#UFO Crash Site|Crash Site]]<br />mission completed || 7 || 10% Bonus Damage to [[UFOs (Long War)#Overseer|Overseers]]<br />Salvage 20% more alloys and elerium from [[UFOs (Long War)#Overseer|Overseers]]
 +
|}
 +
 
 +
==Technology Projects==
 +
Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices.
 +
 
 +
Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%.
 +
 
 +
===Xenology===
 +
These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.
 +
 
 +
Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.
 +
 
 +
{| class="wikitable"
 +
! colspan="14" style="padding:5px;" | Xenology (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || -
 +
| - || - || - || - || 5 Sectoids || 6
 +
| Xenoneurology<br />Xenogenetics<br />Sectoid Autopsy<br />Thin Man Autopsy<br />Muton Autopsy || [[Alien Containment (Long War)|Alien Containment]] || [[Equipment (Long War)#Weapon attachments|Targeting Module]] || [[Council Requests (Long War)#Corpse Sales|Artifact Sales: Sectoid Corpses]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || -
 +
| - || - || 10 || - || 10 Sectoids || 8
 +
| <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Communications</font></i><br /><i><font color=gray>Berserker Autopsy</font></i> || - || [[Equipment (Long War)#Utility devices|Arc Thrower]]<br><br><i><font color=gray>[[Primary Weapons (Long War)#Arc Rifle|Arc Rifle]]</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || -
 +
| - || - || - || 20 || - || 10
 +
| <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Biocybernetics</font></i><br /><i><font color=gray>Sectoid Commander Autopsy</font></i><br />Chryssalid Autopsy
 +
| [[Genetics Lab (Long War)|Genetics Lab]] || - || [[Gene Mods (Long War)#Gene mods|Depth Perception]]<br><br>[[Gene Mods (Long War)#Gene mods|Hyper-Reactive Pupils]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Xenogenetics<br />Sectoid Autopsy || -
 +
| - || - || - || 15 || - || 14
 +
| <i><font color=gray>Alien Operations</font></i><br />Ethereal Autopsy || [[Psionic Labs (Long War)|Psionic Labs]] || [[Armor (Long War)#Soldier armor|Aurora Armor]] || [[Psionic_(Long_War)#Psi-abilities|Mindfray]]<br><br>[[Psionic_(Long_War)#Psi-abilities|Neural Feedback]]<br><br>[[Foundry (Long War)#General Weapon Upgrades|Psi Warfare Systems]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || - || Xenopsionics<br />any interrogation || [[Alien Artifacts (Long War)#Story related items|Outsider Shard]]
 +
| - || - || - || - || - || 20
 +
| - || - || - || [[Alien Artifacts (Long War)#Story related items|Skeleton Key]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Computers || -
 +
| 5 || 30 || 50 || 40 || - || 25
 +
| Floater Autopsy<br />Cyberdisc Autopsy<br /><i><font color=gray>Mechtoid Autopsy</font></i><br /><i><font color=gray>Mind and Machine</font></i><br /><i><font color=gray>Plasma Weapons</font></i> <br /><i><font color=gray>Improved Combat Exoskeletons</font></i>
 +
| || <i><font color=gray>[[Equipment (Long War)#Weapon attachments|Neural Gunlink]]<br>[[Equipment (Long War)#MEC equipment|Incinerator Module]]<br><br>[[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]</font></i><br><br>[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]] || [[Foundry (Long War)#Base Security Upgrades|Advanced Surgery]]<br><br>[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || Psionics || Xenoneurology || [[Alien Artifacts (Long War)#Story related items|Hyperwave Beacon]]
 +
| - || 100 || - || - || - || 60
 +
| <i><font color=gray>Stealth Systems</font></i> || [[Hyperwave Relay (Long War)|Hyperwave Relay]] || <i><font color=gray>[[Equipment (Long War)#Support grenades|Mimic Beacon]]</font></i> || [[Council_Requests_(Long_War)#Artifact_Sales|Artifact Sales: Alien Entertainment]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Interrogation || [[Alien Artifacts (Long War)#Story related items|Ethereal Device]]
 +
| - || 100 || - || - || - || 150
 +
| <i><font color=gray>Mind and Machine</font></i> || [[Gollop Chamber (Long War)|Gollop Chamber]] || - || -
 +
|}
 +
 
 +
===Materials and Aerospace===
 +
These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as Council requests for these materials.
 +
 
 +
Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.
 +
 
 +
{| class="wikitable"
 +
! colspan="13" style="padding:5px;" | Materials and Aerospace (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Devices</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout & Other</b> || <b>Council Request</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || -
 +
| 4 || 4 || 10 || 1 || - || 6
 +
| Elerium<br /><i><font color=gray>Advanced Aerospace Concepts</font></i><br />UFO Analysis: (all)<br /><i><font color=gray>Alien Biocybernetics</font></i><br />Improved Body Armor<br /><i><font color=gray>Gauss Weapons</font></i>
 +
| [[Foundry (Long War)#Material Recovery|Alien Metallurgy]]<br><br>[[Foundry (Long War)#Material Recovery|Improved Salvage]]<br><br>[[Foundry (Long War)#General Weapon Upgrades|Enhanced Ballistics]]<br><br>[[Foundry (Long War)#Aerospace Improvements|Aircraft Boosters]]
 +
| [[Equipment (Long War)#Protective gear|Alloy Plating]]<br><i><font color=gray>[[Equipment (Long War)#Special ammunition|Breaching Ammo]]</font></i><br><i><font color=gray>[[Equipment (Long War)#Special ammunition|Shredder Ammo]]</font></i><br><i><font color=gray>[[Equipment (Long War)#Weapon attachments|Alloy Bipod]]</font></i><br>[[Equipment (Long War)#SHIV modules|HEAT Ammo]]<br><br>[[Air Combat (Long War)#Interceptor Weapons|Phoenix Cannon]]<br><i><font color=gray>[[Air Combat (Long War)#Modules|UFO Tracking (Boost)]]</i></font>
 +
| [[Council_Requests_(Long_War)#Artifact_Sales|Artifact Sales: Alien Alloys]]<br><br>[[Council_Requests_(Long_War)#Artifact_Sales|Artifact Sales: Elerium]]<br><br>[[Council_Requests_(Long_War)#Artifact_Sales|Artifact Sales: Meld]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons || -
 +
| - || - || 5 || - || - || 6
 +
| Experimental Warfare<br />Beam Lasers<br /><i><font color=gray>Plasma Weapons</font></i> || [[Foundry (Long War)#Pistol Upgrades|Mag Pistols]]<br><br>[[Foundry (Long War)#SHIV-Specific Upgrades|SHIV Suppression]]
 +
| [[Equipment (Long War)#Weapon attachments|SCOPE]]<br><br>[[Equipment (Long War)#Weapon attachments|Marksman's Scope]] || [[Council Requests (Long War)#Artifact Sales|Artifact Sales: Weapon Fragments]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry
 +
| - || - || 20 || - || - || 8
 +
| <i><font color=gray>Advanced Aerospace Concepts</font></i><br /><i><font color=gray>Gauss Weapons</font></i> || [[Foundry (Long War)#General Equipment Upgrades|SCOPE Upgrade]]<br><br>[[Foundry (Long War)#General Equipment Upgrades|New Combat Systems]]
 +
| [[Equipment (Long War)#SHIV modules|Smartshell Pod]]<br><br>[[Equipment (Long War)#SHIV modules|Adaptive Tracking Pod]] || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Computers''' || - || -
 +
| - || - || - || - || 4 UFO<br />Flight<br />Computers || 10
 +
| <i><font color=gray>Alien Power Systems</font></i><br />Drone Autopsy<br />Seeker Autopsy<br />Sectopod Autopsy<br /><i><font color=gray>Alien Biocybernetics</font></i> || -
 +
| [[Satellite Nexus (Long War)|Satellite Nexus]]<br />(Facility) || [[Council_Requests_(Long_War)#Artifact_Sales|Artifact Sales: UFO Flight Computers]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare
 +
| 10 || - || 50 || - || - || 22
 +
| <i><font color=gray>Alien Propulsion</font></i> || [[Foundry (Long War)#Aerospace Improvements|Super Skyranger]]<br>[[Foundry (Long War)#Aerospace Improvements|Armored Fighters]]<br>[[Foundry (Long War)#Aerospace Improvements|Improved Avionics]]<br>[[Foundry (Long War)#Aerospace Improvements|Penetrator Weapons]]<br>[[Foundry (Long War)#Aerospace Improvements|Wingtip Sparrowhawks]]<br>[[Foundry (Long War)#Aerospace Improvements|UFO Scanners]] || - || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials
 +
| - || 60 || - || - || - || 30
 +
| <i><font color=gray>Alien Power Systems</font></i><br /><i><font color=gray>Mobile Power Armor</font></i> || [[Foundry (Long War)#General Mechanical Unit Upgrades|Jellied Elerium]] || <i><font color=gray>[[Equipment (Long War)#SHIV modules|Elerium Turbos]]</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Computers<br />Elerium
 +
| - || 60 || - || - || 6 UFO<br />Power<br />Sources || 40
 +
| <i><font color=gray>Alien Propulsion</font></i><br /><i><font color=gray>Advanced Power Armor</font></i><br /><i><font color=gray>Pulse Lasers</font></i><br /><i><font color=gray>Plasma Weapons</font></i>
 +
| [[Foundry (Long War)#Material Recovery|Alien Nucleonics]]<br><br>[[Foundry (Long War)#General Equipment Upgrades|Improved Arc Thrower]]<br><br>[[Foundry (Long War)#Aerospace Improvements|UFO Tracking]] || [[Elerium Generator (Long War)|Elerium Generator]]<br />(Facility) || [[Council_Requests_(Long_War)#Artifact_Sales|Artifact Sales: UFO Power Sources]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace || Alien Power Systems<br />Advanced Aerospace Concepts
 +
| 20 || 100 || 160 || - || 6 UFO<br />Power<br />Sources || 92
 +
| <i><font color=gray>Antigrav Systems</font></i> || [[Foundry (Long War)#Aerospace Improvements|Elerium Afterburners]] || [[Air Combat (Long War)#Aircraft|Firestorm]] || -
 +
|}
 +
 
 +
===Armor, MECs, and SHIVs===
 +
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
 +
 
 +
{| class="wikitable"
 +
! colspan="13" style="padding:5px;" | Armor, MECs, and SHIVs (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="4" | Cost !! colspan="5" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials
 +
| 8 || - || - || - || 8
 +
| Advanced Body Armor || [[Foundry (Long War)#Base Security Upgrades|Base Security: Armor]] || [[Armor (Long War)#Soldier armor|Phalanx Armor]]<br /><i><font color=gray>[[Armor (Long War)#Soldier armor|Aurora Armor]]</font></i><br><br>[[Equipment (Long War)#Protective gear|Reinforced Armor]]<br><br><i><font color=gray>[[Equipment (Long War)#Special ammunition|Armor Piercing Ammo]]</font></i> || [[Armor (Long War)#SHIV units|Alloy SHIV]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor
 +
| 12 || - || - || - || 20
 +
| <i><font color=gray>Mobile Power Armor</font></i> || [[Foundry (Long War)#General Mechanical Unit Upgrades|Mechanized Unit Defenses]] || [[Armor (Long War)#Soldier armor|Kestrel Armor]]<br />[[Armor (Long War)#Soldier armor|Carapace Armor]] || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor || Advanced Body Armor<br />Elerium
 +
| 20 || 20 || - || - || 40
 +
| <i><font color=gray>Improved Combat Exoskeletons</font></i><br /><i><font color=gray>Advanced Power Armor</font></i> || - || [[Armor (Long War)#Soldier armor|Banshee Armor]]<br />[[Armor (Long War)#Soldier armor|Aegis Armor]]<br><br><i><font color=gray>[[Equipment (Long War)#Protective gear|Impact Vest]]</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]</div>'''Improved Combat Exoskeletons''' || Armor || Mobile Power Armor<br />Alien Biocybernetics
 +
| 10 || 100 || 50 || 10 || 50
 +
| <i><font color=gray>Mobile Combat Exoskeletons</font></i><br /><i><font color=gray>Heavy Combat Exoskeletons</font></i> || - || [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br /> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor || Mobile Power Armor<br />Alien Power Systems
 +
| 20 || 40 || - || - || 68
 +
| <i><font color=gray>Mobile Combat Exoskeletons</font></i><br /><i><font color=gray>Heavy Combat Exoskeletons</font></i><br /><i><font color=gray>Antigrav Systems</font></i><br /><i><font color=gray>Stealth Systems</font></i> || - || [[Armor (Long War)#Soldier armor|Corsair Armor]]<br />[[Armor (Long War)#Soldier armor|Titan Armor]]<br><br><i><font color=gray>[[Equipment (Long War)#Miscellaneous gear|Walker Servos]]</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace || Advanced Power Armor<br />Alien Propulsion
 +
| 5 || 100 || - || - || 70
 +
| - || [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] || [[Armor (Long War)#Soldier armor|Seraph Armor]]<br />[[Armor (Long War)#Soldier armor|Archangel Armor]]<br><br>[[Equipment (Long War)#Miscellaneous gear|Fuel Cell]]<br><i><font color=gray>[[Equipment (Long War)#MEC equipment|The Thumper]]</font></i> || [[Armor (Long War)#SHIV units|Hover SHIV]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications
 +
| 30 || 100 || - || - || 80
 +
| - || [[Foundry (Long War)#Aerospace Improvements|Stealth Satellites]] || [[Armor (Long War)#Soldier armor|Shadow Armor]] || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]</div>'''Heavy Combat Exoskeletons''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
 +
| 20 || 75 || 50 || 10 || 90
 +
| - || - || [[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]</div>'''Mobile Combat Exoskeletons''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
 +
| 15 || 100 || 50 || 10 || 90
 +
| - || - || [[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control
 +
| 20 || 100 || - || 5 || 150
 +
| - || - || [[Armor (Long War)#Soldier armor|Vortex Armor]] || -
 +
|}
 +
 
 +
===Laser and Gauss Weapons===
 +
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
 +
 
 +
{| class="wikitable"
 +
! colspan="12" style="padding:5px;" | Laser and Gauss Weapons (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry
 +
| 10 || - || 40 || - || 8
 +
| Advanced Beam<br>Lasers || [[Foundry (Long War)#Base Security Upgrades|Base Security: Weapons]]
 +
| [[Primary Weapons (Long War)#SMGs|Laser Shatterray]]<br />[[Primary Weapons (Long War)#Carbines|Laser Carbine]]<br />[[Primary Weapons (Long War)#Assault Rifles|Laser Rifle]]<br />[[Primary Weapons (Long War)#SAWs|Autolaser]]<br />[[Primary Weapons (Long War)#LMGs|Gatling Laser]]<br><br>[[Secondary Weapons (Long War)#Pistols|Laser Pistol]]<br />[[Secondary Weapons (Long War)#Machine Pistols|Heater]]|| [[Council Requests (Long War)#Arms Sales|Arms Sales: Laser Rifles]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weapons<br />Weapons || Beam Lasers
 +
| 10 || - || 50 || - || 14
 +
| <i><font color=gray>Pulse Lasers</font></i> || [[Foundry (Long War)#General Weapon Upgrades|Enhanced Lasers]]
 +
| [[Primary Weapons (Long War)#Battle_Rifles|Heavy Laser Rifle]]<br />[[Primary Weapons (Long War)#Shotguns|Scatter Laser]]<br />[[Primary Weapons (Long War)#Marksman Rifles|Laser Strike Rifle]]<br />[[Primary Weapons (Long War)#Sniper Rifles|Laser Sniper Rifle]]<br><br><i><font color=gray>[[Primary Weapons (Long War)#MEC primary weapons|Laser Lance]]</font></i><br>[[Primary Weapons (Long War)#SHIV weapons|Superheavy Laser]] || [[Air Combat (Long War)#Interceptor Weapons|Laser Cannon]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare
 +
| 20 || 10 || 80 || - || 32
 +
| Advanced Gauss<br>Weapons || [[Foundry (Long War)#Pistol Upgrades|Rail Pistols]]<br><br>[[Foundry (Long War)#Aerospace Improvements|Phoenix Coilguns]]
 +
| [[Primary Weapons (Long War)#SMGs|Gauss Stuttergun]]<br />[[Primary Weapons (Long War)#Carbines|Gauss Carbine]]<br />[[Primary Weapons (Long War)#Assault Rifles|Gauss Rifle]]<br />[[Primary Weapons (Long War)#SAWs|Gauss Autorifle]]<br />[[Primary Weapons (Long War)#LMGs|Gauss Machine Gun]]<br><br>[[Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]]<br><br><i><font color=gray>[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]</font></i><br>[[Primary Weapons (Long War)#SHIV weapons|Sentry Gun]] || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons<br />Weapons || Gauss Weapons
 +
| 20 || 10 || 100 || - || 38
 +
| <i><font color=gray>EMP Weapons</font></i> || [[Foundry (Long War)#General Weapon Upgrades|Quenchguns]] || [[Primary Weapons (Long War)#Battle_Rifles|Heavy Gauss Rifle]]<br />[[Primary Weapons (Long War)#Shotguns|Alloy Cannon]]<br />[[Primary Weapons (Long War)#Marksman Rifles|Alloy Strike Rifle]]<br />[[Primary Weapons (Long War)#Sniper Rifles|Gauss Long Rifle]]<br><br>[[Secondary Weapons (Long War)#Rocket_Launchers|Recoilless Rifle]]<br><br><i><font color=gray>[[Primary Weapons (Long War)#MEC primary weapons|Railgun]]</font></i><br><i><font color=gray>[[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems
 +
| 20 || 40 || 125 || - || 60
 +
| Advanced Pulse Lasers || - || [[Primary Weapons (Long War)#SMGs|Pulse Stengun]]<br />[[Primary Weapons (Long War)#Carbines|Pulse Carbine]]<br />[[Primary Weapons (Long War)#Assault Rifles|Pulse Rifle]]<br />[[Primary Weapons (Long War)#SAWs|Pulse Autoblaster]]<br />[[Primary Weapons (Long War)#LMGs|Gatling Pulser]]<br><br>[[Secondary Weapons (Long War)#Machine Pistols|Blaster]]<br><br>[[Primary Weapons (Long War)#SHIV weapons|Superheavy Pulser]] || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weapons<br />Weapons || Pulse Lasers
 +
| 20 || 40 || 150 || - || 65
 +
| <i><font color=gray>EMP Weapons</font></i> || [[Foundry (Long War)#Aerospace Improvements|Supercapacitors]] || [[Primary Weapons (Long War)#Battle_Rifles|Heavy Pulse Rifle]]<br />[[Primary Weapons (Long War)#Shotguns|Scatter Blaster]]<br />[[Primary Weapons (Long War)#Marksman Rifles|Blaster Rifle]]<br />[[Primary Weapons (Long War)#Sniper Rifles|Pulse Sniper Rifle]]<br><br><i><font color=gray>[[Primary Weapons (Long War)#MEC primary weapons|Pulse Lance]]</font></i> || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons<br />Advanced Pulse Lasers
 +
| - || 200 || 300 || 40 || 95
 +
| <i><font color=gray>Fusion Weapons</font></i> || [[Foundry (Long War)#General Equipment Upgrades|Drone Capture]] || <i><font color=gray>[[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]</font></i> || [[Air Combat (Long War)#Interceptor Weapons|EMP Cannon]]
 +
|}
 +
 
 +
===Plasma Weapons===
 +
When aliens die, the weapons they wield self-destruct. When aliens are captured with an [[Equipment (Long War)#Utility devices|Arc Thrower]], their weapons remain intact, allowing then to be studied and retrofitted for human use.
 +
 
 +
{| class="wikitable"
 +
! colspan="12" style="padding:5px;" | Plasma Weapons (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || <b>Alien Weapons</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weapons<br />Weapons || Plasma Weapons
 +
| 10 || 40 || 150 || 2 [[Alien Artifacts (Long War)#Alien weapons|Alien Pistols]] || 50
 +
| - || [[Foundry (Long War)#Pistol Upgrades|Reflex Pistols]] || [[Secondary Weapons (Long War)#Pistols|Plasma Pistol]]<br />[[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]] || [[Council Requests (Long War)#Arms Sales|Arms Sales: Alien Pistols]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Plasma Weapons''' || Plasma Weapons<br />Weapons || Alien Weaponry<br />Alien Power Systems<br />Alien Biocybernetics
 +
| 20 || 60 || 175 || 5 [[Alien Artifacts (Long War)#Alien weapons|Alien Carbines]] || 75
 +
| Advanced Plasma Weapons<br />Compact Plasma Weapons || - || [[Primary Weapons (Long War)#SMGs|Plasma Stormgun]]<br />[[Primary Weapons (Long War)#Carbines|Plasma Carbine]] || [[Council Requests (Long War)#Arms Sales|Arms Sales: Alien Carbines]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Advanced Plasma Weapons''' || Plasma Weapons<br />Weapons || Plasma Weapons
 +
| 20 || 80 || 200 || 3 [[Alien Artifacts (Long War)#Alien weapons|Alien Rifles]] || 90
 +
| Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons || - || [[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]]<br />[[Primary Weapons (Long War)#SAWs|Plasma Novagun]]<br />[[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] || [[Council Requests (Long War)#Arms Sales|Arms Sales: Alien Rifle]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
 +
| 20 || 90 || 200 || 2 [[Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapons]] || 90
 +
| <i><font color=gray>Fusion Weapons</font></i> || - || [[Primary Weapons (Long War)#Battle_Rifles|Heavy Plasma Rifle]]<br />[[Primary Weapons (Long War)#LMGs|Plasma Dragon]]<br><br><i><font color=gray>[[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]]</font></i> || [[Council Requests (Long War)#Arms Sales|Arms Sales: Alien Heavy Weapon]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
 +
| 20 || 90 || 200 || - || 90
 +
| - || [[Foundry (Long War)#General Weapon Upgrades|Enhanced Plasma]] || [[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]]<br />[[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] || -
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
 +
| 20 || 90 || 200 || - || 90
 +
| - || - || [[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] || [[Air Combat (Long War)#Interceptor Weapons|Plasma Cannon]]
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons || Heavy Plasma Weapons<br />EMP Weapons
 +
| 40 || 200 || 300 || 1 [[Alien Artifacts (Long War)#Alien devices|Fusion Core]]<br>(not consumed) || 120
 +
| - || - || [[Secondary Weapons (Long War)#Rocket_Launchers|Blaster Launcher]] || [[Air Combat (Long War)#Interceptor Weapons|Fusion Lance]]<br><br>[[Council_Requests_(Long_War)#Artifact_Sales|Artifact Sales: Fusion Core]]
 +
|}
 +
 
 +
==See also==
 +
{{Facilities (Long War) Navbar}}
 +
[[Category: Long War]]
 +
[[Category: Facilities (Long War)]]

Latest revision as of 01:24, 6 December 2022

Wiki-facbox research.png
Effect Development of new technologies and investigating alien species
Adjacency Bonus None
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§0 | 0 | 0 | 0 | 0
Quick
§0 | 0 | 0 | 0 | 0
Maintenance §0
Power 5


The Research Lab houses the research team, headed by Dr. Vahlen.

Options:

  • Start New Research Project.
  • Change Research Project. If necessary, this can be done at any time. The progress achieved in the current project won't be lost.
  • Access Research Archives. Here you can see information about projects that have already been completed.
  • Review Research Credits. View the research credits gained from completed interrogations.
  • Visit the Gene Lab. This option becomes available after the construction of a Genetics Lab. A maximum of three soldiers can undergo genetic modification at any one time. See Genetics Lab (Long War).

New in Long War

While research in Long War works similar to how it works in Vanilla, there are some notable changes:

  • New research projects have been added, expanding the research tree.
  • The time required to research a project has been increased.
  • Autopsies now require and consume more than one corpse. For example, Sectoid Autopsy requires and consumes 10 Sectoid Corpses.
  • Autopsies now require other research projects before they can be started. For example, Xenobiology is required to perform Sectoid Autopsy.
  • Interrogations now require the autopsy project for the same species. For example, Sectoid Autopsy is required to perform Sectoid Interrogation.
  • Most Psi Powers now require specific research projects before they can be learned. For example, Sectoid Interrogation is required to learn Mind Fray.
  • Aliens now have various perks. Autopsies are required to inspect aliens of the same species and see their perks. For example, once Sectoid Autopsy has been performed, players can target a Sectoid, and press F1 to inspect them.
  • UFOs that have been successfully assaulted can now be analyzed, providing your ships with a damage bonus against these UFOs.
  • All Council requests except Satellites now require specific research projects to be completed. For example, council members will not request Sectoid Corpses before Xenobiology has been researched.
  • South America's continent bonus no longer makes autopsies and interrogations instantaneous. It instead affects the cost to build and maintain power generators.

Research Speed

The duration listed for all research projects is the duration for 30 scientists with no Laboratories, adjacency bonus or research credits.

  • Having less than 30 scientists increases the duration of all research projects. For example, if you have 15 scientists, the actual duration is double that of the listed value.
  • Having more than 30 scientists decreases the duration of all research projects. For example, if you have 60 scientists, the actual duration is half that of the listed value.
  • Each Laboratory additively increases the effectiveness of scientists by 20%.
  • Each adjacency links between Laboratories, the Genetics Lab and the Psionic Labs additively increases the effectiveness of scientists by 10%.
  • Interrogations provide research credits, which lower the research time of all research projects and foundry projects that match the credit type by 25%.
  • Expertise (Brazil's starting bonus) increases research credit bonuses by 15% (multiplicatively) for a total of 36% research time reduction.
  • FORMULA: finalTime = baseTime * (30 / (scientists * labBonus)) * creditBonus * brazilExpertiseBonus, with creditBonus = 0.75, brazilExpertiseBonus = 0.85

Analysis Projects

Analysis projects allow players to study aliens and their UFOs. These studies are generally shorter than technology projects, and do not cost any resources, except the corpses required for the autopsy or the captive required for the interrogation. Note that the duration to analyze more powerful aliens increases much more than in Vanilla.

Items in the "Unlocks" columns that are listed in italic and gray require multiple research projects, or require both a research project and a Foundry project. They are only unlocked when all research projects are completed, or when both the research project and the foundry project have been completed.

  • Exception: Alien Operations only require a single interrogation in addition to Xenopsionics.

Alien Autopsies

Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.

In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests.

Alien Autopsies (Long War)
Research Prerequisites Cost Unlocks
Research Corpses
Days
Research Foundry Loadout Other Council Request
IC AutopsySectoid.png
Sectoid Autopsy
Xenobiology 10 Sectoids 4 Sectoid Commander Autopsy
Mechtoid Autopsy
Sectoid Interrogation
Xenopsionics
- - Smart Macrophages -
IC AutopsyThinman.png
Thin Man Autopsy
Xenobiology 10 Thin Men 6 Thin Man Interrogation Improved Medikit Chem Grenade
Restorative Mist
Muscle Fiber Density Artifact Sales: Thin Man Corpses
IC AutopsyFloater.png
Floater Autopsy
Alien Biocybernetics 10 Floaters 5 Heavy Floater Autopsy
Floater Interrogation
Shaped Armor Kinetic Strike Module

Flak Ammo
Uplink Targeting (Aim) Artifact Sales: Floater Corpses
IC AutopsyMuton.png
Muton Autopsy
Xenobiology 10 Mutons 8 Muton Elite Autopsy
Berserker Autopsy
Muton Interrogation
Ammo Conservation

Alien Grenades
- Adrenal Neurosympathy Artifact Sales: Muton Corpses
IC AutopsyBerserker.png
Berserker Autopsy
Muton Autopsy
Xenoneurology
5 Berserkers 10 Berserker Interrogation MEC Close Combat Combat Stims Neural Damping Artifact Sales: Berserker Corpses
IC AutopsySectoidCommander.png
Sectoid Commander Autopsy
Sectoid Autopsy
Xenogenetics
5 Sectoid Commanders 35 Sectoid Commander Interrogation - Mind Shield Mind Merge Artifact Sales: Sectoid Commander Corpses

Artifact Sales: Alien Stasis Tank

Artifact Sales: Alien Surgery
IC AutopsyFloaterHeavy.png
Heavy Floater Autopsy
Floater Autopsy 5 Heavy Floaters 10 Heavy Floater Interrogation Advanced Repair Damage Control Pod - Artifact Sales: Heavy Floater Corpses
IC AutopsyElite.png
Muton Elite Autopsy
Muton Autopsy 5 Muton Elites 10 Muton Elite Interrogation Tactical Rigging - Secondary Heart Artifact Sales: Muton Elite Corpses
IC AutopsyElder.png
Ethereal Autopsy
Xenopsionics 3 Ethereals 50 Ethereal Interrogation - - Telekinetic Field Artifact Sales: Ethereal Corpses
IC AutopsyDrone.png
Drone Autopsy
Alien Computers 5 Drones 3 - Field Repairs Holo-Targeter - Artifact Sales: Drone Wrecks
IC AutopsySeeker.png
Seeker Autopsy
Alien Computers 5 Seekers 6 - UFO Countermeasures Respirator Implant

Chameleon Suit

Shadow Device
Bioelectric Skin Artifact Sales: Seeker Wrecks
IC AutopsyCryssalid.png
Chryssalid Autopsy
Xenogenetics 5 Chryssalids 9 - - Chitin Plating Adaptive Bone Marrow Artifact Sales: Chryssalid Carcasses
IC AutopsyCyberdisc.png
Cyberdisc Autopsy
Alien Biocybernetics 3 Cyberdiscs 7 - Sentinel Drone Autosentry Turret Iron Skin

Defensive Matrix (Dodge)
Artifact Sales: Cyberdisc Wrecks
IC AutopsyMechtoid.png
Mechtoid Autopsy
Sectoid Autopsy
Alien Biocybernetics
3 Mechtoids 18 - Advanced Servomotors Psi Screen

Tactical Sensors
- Artifact Sales: Mechtoid Cores
IC AutopsySectopod.png
Sectopod Autopsy
Alien Computers 3 Sectopods 25 - - Battle Computer

Weapon Supercooler
- Artifact Sales: Sectopod Wrecks

Alien Interrogations

Alien captives that have been captured with an Arc Thrower and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.

All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type by 25%, and often also unlock related Council requests.

Alien Interrogations (Long War)
Research Prerequisites Cost Unlocks Research Credits
Research Captives
Days
Research Other Council Request Research Foundry
IC InterrogateSectoid.png
Sectoid Interrogation
Sectoid Autopsy 1 Sectoid Captive 9 Alien Operations Psi Inspiration Prisoner Transfer: Sectoid Captive Cybernetics:
Xenogenetics
Alien Biocybernetics
Cybernetics:
Advanced Repair
Advanced Servomotors
Advanced Surgery
Drone Capture
Improved Medikit
Jellied Elerium
MEC Close Combat
MEC Warfare Systems
IC InterrogateThinman.png
Thin Man Interrogation
Thin Man Autopsy 1 Thin Man Captive 10 Alien Operations Regen Biofield Prisoner Transfer: Thin Man Captive Laser Weapons:
Beam Lasers
Advanced Beam Lasers
Pulse Lasers
Advanced Pulse Lasers
Laser Weapons:
Aircraft Boosters
Enhanced Lasers
Supercapacitators
IC InterrogateFloater.png
Floater Interrogation
Floater Autopsy 1 Floater Captive 9 Alien Operations - Prisoner Transfer: Floater Captive Aerospace:
UFO Analysis: (all)
Advanced Aerospace Concepts
Alien Propulsion
Antigrav Systems
Aerospace:
Advanced Flight
Aircraft Boosters
Armored Fighters
Elerium Afterburners
Improved Avionics
Penetrator Weapons
Super Skyranger
UFO Countermeasures
UFO Tracking
Wingtip Sparrowhawks
IC InterrogateMuton.png
Muton Interrogation
Muton Autopsy 1 Muton Captive 14 Alien Operations Distortion Field Prisoner Transfer: Muton Captive Gauss Weapons:
Gauss Weapons
Advanced Gauss Weapons
Gauss Weapons:
Mag Pistols
Phoenix Coilguns
Quenchguns
Rail Pistols
Wingtip Sparrowhawks
IC InterrogateBerserker.png
Berserker Interrogation
Berserker Autopsy 1 Berserker Captive 20 Alien Operations Psi Panic Prisoner Transfer: Berserker Captive Armor:
Improved Body Armor
Advanced Body Armor
Mobile Power Armor
Advanced Power Armor
Improved Combat Exoskeletons
Heavy Combat Exoskeletons
Mobile Combat Exoskeletons
Armor:
Armored Fighters
Shaped Armor
Mechanized Unit Defenses
Tactical Rigging
IC InterrogateSectoidCommander.png
Sectoid Commander Interrogation
Sectoid Commander Autopsy 1 Sectoid Commander Captive 35 Alien Operations Psychokinetic Strike Prisoner Transfer: Sectoid Commander Captive Psionics:
Xenopsionics
Alien Command and Control
Alien Communications
Mind and Machine
Psionics:
Psi Warfare Systems
IC InterrogateFloaterHeavy.png
Heavy Floater Interrogation
Heavy Floater Autopsy 1 Heavy Floater Captive 18 Alien Operations - Prisoner Transfer: Heavy Floater Captive Plasma Weapons:
Plasma Weapons
Advanced Plasma Weapons
Compact Plasma Weapons
Heavy Plasma Weapons
Precision Plasma Weapons
Vehicular Plasma Weapons
Plasma Weapons:
Enhanced Plasma
Reflex Pistols
IC InterrogateMutonElite.png
Muton Elite Interrogation
Muton Elite Autopsy 1 Muton Elite Captive 25 Alien Operations Pyrokinesis Prisoner Transfer: Muton Elite Captive Weapons:
All Laser Weapon Research
All Gauss Weapon Research
All Plasma Weapon Research
Alien Weaponry
EMP Weapons
Fusion Weapons
Weapons:
All Laser Weapon Projects
All Gauss Weapon Projects
All Plasma Weapon Projects
Ammo Conservation
Enhanced Ballistics
SCOPE Upgrade
SHIV Suppression
IC InterrogateElder.png
Ethereal Interrogation
Ethereal Autopsy 1 Ethereal Captive 50 Alien Operations
Alien Command and Control
Mind Control

Rift
Prisoner Transfer: Ethereal Captive All Research All Projects

UFO Analysis

Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 10% damage bonus against all UFOs of the same type. Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.

All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.

UFO Analysis (Long War)
Research Credit type Prerequisites Cost Unlocks
Research Other
Days
Other
UFO-Analysis Scout.png
UFO Analysis: Scout
Aerospace Alien Materials Scout Crash Site or
Landing Site
mission completed
3 10% Bonus Damage to Scouts
Salvage 20% more alloys and elerium from Scouts
UFO-Analysis Fighter.png
UFO Analysis: Fighter
Aerospace Alien Materials Fighter Crash Site
mission completed
3 10% Bonus Damage to Fighters
Salvage 20% more alloys and elerium from Fighters
UFO-Analysis Raider.png
UFO Analysis: Raider
Aerospace Alien Materials Raider Crash Site or
Landing Site
mission completed
4 10% Bonus Damage to Raiders
Salvage 20% more alloys and elerium from Raiders
UFO-Analysis Destroyer.png
UFO Analysis: Destroyer
Aerospace Alien Materials Destroyer Crash Site
mission completed
4 10% Bonus Damage to Destroyers
Salvage 20% more alloys and elerium from Destroyers
UFO-Analysis Abductor.png
UFO Analysis: Abductor
Aerospace Alien Materials Abductor Crash Site or
Landing Site
mission completed
5 10% Bonus Damage to Abductors
Salvage 20% more alloys and elerium from Abductors
UFO-Analysis Harvester.png
UFO Analysis: Harvester
Aerospace Alien Materials Harvester Crash Site or
Landing Site
mission completed
5 10% Bonus Damage to Harvesters
Salvage 20% more alloys and elerium from Harvesters
UFO-Analysis Transport.png
UFO Analysis: Transport
Aerospace Alien Materials Transport Crash Site or
Landing Site
mission completed
6 10% Bonus Damage to Transports
Salvage 20% more alloys and elerium from Transports
UFO-Analysis TerrorShip.png
UFO Analysis: Terror Ship
Aerospace Alien Materials Terror Ship Crash Site or
Landing Site
mission completed
6 10% Bonus Damage to Terror Ships
Salvage 20% more alloys and elerium from Terror Ships
UFO-Analysis AssaultCarrier.png
UFO Analysis: Assault Carrier
Aerospace Alien Materials Assault Carrier Crash Site or
Landing Site
mission completed
7 10% Bonus Damage to Assault Carriers
Salvage 20% more alloys and elerium from Assault Carriers
UFO-Analysis Battleship.png
UFO Analysis: Battleship
Aerospace Alien Materials Battleship Crash Site
mission completed
7 10% Bonus Damage to Battleships
Salvage 20% more alloys and elerium from Battleships
UFO-Analysis Overseer.png
UFO Analysis: Overseer
Aerospace Alien Materials Overseer Crash Site
mission completed
7 10% Bonus Damage to Overseers
Salvage 20% more alloys and elerium from Overseers

Technology Projects

Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices.

Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%.

Xenology

These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.

Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.

Xenology (Long War)
Research Credit type Prerequisites Cost Unlocks
Research Other
Alien Alloys
Elerium
Weapon Fragments
Meld
Corpses
Days
Research Facility Loadout Other
IC Xenobiology.png
Xenobiology
- - - - - - - 5 Sectoids 6 Xenoneurology
Xenogenetics
Sectoid Autopsy
Thin Man Autopsy
Muton Autopsy
Alien Containment Targeting Module Artifact Sales: Sectoid Corpses
IC ArcThrower.png
Xenoneurology
- Xenobiology - - - 10 - 10 Sectoids 8 Xenopsionics
Alien Communications
Berserker Autopsy
- Arc Thrower

Arc Rifle
-
IC MeldTech.png
Xenogenetics
Cybernetics Xenobiology - - - - 20 - 10 Xenopsionics
Alien Biocybernetics
Sectoid Commander Autopsy
Chryssalid Autopsy
Genetics Lab - Depth Perception

Hyper-Reactive Pupils
IC MindShield.png
Xenopsionics
Psionics Xenoneurology
Xenogenetics
Sectoid Autopsy
- - - - 15 - 14 Alien Operations
Ethereal Autopsy
Psionic Labs Aurora Armor Mindfray

Neural Feedback

Psi Warfare Systems
IC OutsiderShard.png
Alien Operations
- Xenopsionics
any interrogation
Outsider Shard - - - - - 20 - - - Skeleton Key
Alien BioCybernetics.png
Alien Biocybernetics
Cybernetics Xenogenetics
Alien Materials
Alien Computers
- 5 30 50 40 - 25 Floater Autopsy
Cyberdisc Autopsy
Mechtoid Autopsy
Mind and Machine
Plasma Weapons
Improved Combat Exoskeletons
Neural Gunlink
Incinerator Module

Flamethrower


MEC-1 Paladin
Advanced Surgery

MEC Warfare Systems
IC HyperwaveCommunication.png
Alien Communications
Psionics Xenoneurology Hyperwave Beacon - 100 - - - 60 Stealth Systems Hyperwave Relay Mimic Beacon Artifact Sales: Alien Entertainment
IC PsiLink.png
Alien Command and Control
Psionics Ethereal Interrogation Ethereal Device - 100 - - - 150 Mind and Machine Gollop Chamber - -

Materials and Aerospace

These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as Council requests for these materials.

Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.

Materials and Aerospace (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Devices
Days
Research Foundry Loadout & Other Council Request
IC AlienMaterials.png
Alien Materials
- - 4 4 10 1 - 6 Elerium
Advanced Aerospace Concepts
UFO Analysis: (all)
Alien Biocybernetics
Improved Body Armor
Gauss Weapons
Alien Metallurgy

Improved Salvage

Enhanced Ballistics

Aircraft Boosters
Alloy Plating
Breaching Ammo
Shredder Ammo
Alloy Bipod
HEAT Ammo

Phoenix Cannon
UFO Tracking (Boost)
Artifact Sales: Alien Alloys

Artifact Sales: Elerium

Artifact Sales: Meld
IC AlienWeaponFragments.png
Alien Weaponry
Weapons - - - 5 - - 6 Experimental Warfare
Beam Lasers
Plasma Weapons
Mag Pistols

SHIV Suppression
SCOPE

Marksman's Scope
Artifact Sales: Weapon Fragments
IC ExperimentalWarfare.png
Experimental Warfare
- Alien Weaponry - - 20 - - 8 Advanced Aerospace Concepts
Gauss Weapons
SCOPE Upgrade

New Combat Systems
Smartshell Pod

Adaptive Tracking Pod
-
IC UFONavigation.png
Alien Computers
- - - - - - 4 UFO
Flight
Computers
10 Alien Power Systems
Drone Autopsy
Seeker Autopsy
Sectopod Autopsy
Alien Biocybernetics
- Satellite Nexus
(Facility)
Artifact Sales: UFO Flight Computers
IC SatelliteAssistedTargeting.png
Advanced Aerospace Concepts
Aerospace Alien Materials
Experimental Warfare
10 - 50 - - 22 Alien Propulsion Super Skyranger
Armored Fighters
Improved Avionics
Penetrator Weapons
Wingtip Sparrowhawks
UFO Scanners
- -
IC Elerium.png
Elerium
- Alien Materials - 60 - - - 30 Alien Power Systems
Mobile Power Armor
Jellied Elerium Elerium Turbos -
IC UFOPower.png
Alien Power Systems
- Alien Computers
Elerium
- 60 - - 6 UFO
Power
Sources
40 Alien Propulsion
Advanced Power Armor
Pulse Lasers
Plasma Weapons
Alien Nucleonics

Improved Arc Thrower

UFO Tracking
Elerium Generator
(Facility)
Artifact Sales: UFO Power Sources
IC Firestorm.png
Alien Propulsion
Aerospace Alien Power Systems
Advanced Aerospace Concepts
20 100 160 - 6 UFO
Power
Sources
92 Antigrav Systems Elerium Afterburners Firestorm -

Armor, MECs, and SHIVs

These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.

Armor, MECs, and SHIVs (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Days
Research Foundry Loadout Other
IC ArmorImprovedBody.png
Improved Body Armor
Armor Alien Materials 8 - - - 8 Advanced Body Armor Base Security: Armor Phalanx Armor
Aurora Armor

Reinforced Armor

Armor Piercing Ammo
Alloy SHIV
IC ArmorAdvancedBody.png
Advanced Body Armor
Armor Improved Body Armor 12 - - - 20 Mobile Power Armor Mechanized Unit Defenses Kestrel Armor
Carapace Armor
-
IC ArmorMobilePower.png
Mobile Power Armor
Armor Advanced Body Armor
Elerium
20 20 - - 40 Improved Combat Exoskeletons
Advanced Power Armor
- Banshee Armor
Aegis Armor

Impact Vest
-
TI Improved Combat ExoSkeletons.png
Improved Combat Exoskeletons
Armor Mobile Power Armor
Alien Biocybernetics
10 100 50 10 50 Mobile Combat Exoskeletons
Heavy Combat Exoskeletons
- MEC-2 Defender
MEC-3 Valiant
-
IC ArmorAdvancedPower.png
Advanced Power Armor
Armor Mobile Power Armor
Alien Power Systems
20 40 - - 68 Mobile Combat Exoskeletons
Heavy Combat Exoskeletons
Antigrav Systems
Stealth Systems
- Corsair Armor
Titan Armor

Walker Servos
-
IC ArmorArchangel.png
Antigrav Systems
Aerospace Advanced Power Armor
Alien Propulsion
5 100 - - 70 - Advanced Flight Seraph Armor
Archangel Armor

Fuel Cell
The Thumper
Hover SHIV
IC ArmorGhost.png
Stealth Systems
- Advanced Power Armor
Alien Communications
30 100 - - 80 - Stealth Satellites Shadow Armor -
TI Heavy Combat ExoSkeletons.png
Heavy Combat Exoskeletons
Armor Advanced Power Armor
Improved Combat Exoskeletons
20 75 50 10 90 - - MEC-4 Dauntless
MEC-5 Devastator
-
TI Mobile Combat ExoSkeletons.png
Mobile Combat Exoskeletons
Armor Advanced Power Armor
Improved Combat Exoskeletons
15 100 50 10 90 - - MEC-6 Vanguard
MEC-7 Vindicator
-
IC ArmorPsi.png
Mind and Machine
Psionics Alien Biocybernetics
Alien Command and Control
20 100 - 5 150 - - Vortex Armor -

Laser and Gauss Weapons

These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.

Laser and Gauss Weapons (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Days
Research Foundry Loadout Other
IC LaserPistol.png
Beam Lasers
Laser Weapons
Weapons
Alien Weaponry 10 - 40 - 8 Advanced Beam
Lasers
Base Security: Weapons Laser Shatterray
Laser Carbine
Laser Rifle
Autolaser
Gatling Laser

Laser Pistol
Heater
Arms Sales: Laser Rifles
IC PrecisionLasers.png
Advanced Beam Lasers
Laser Weapons
Weapons
Beam Lasers 10 - 50 - 14 Pulse Lasers Enhanced Lasers Heavy Laser Rifle
Scatter Laser
Laser Strike Rifle
Laser Sniper Rifle

Laser Lance
Superheavy Laser
Laser Cannon
Gauss Weapons.png
Gauss Weapons
Gauss Weapons
Weapons
Alien Materials
Experimental Warfare
20 10 80 - 32 Advanced Gauss
Weapons
Rail Pistols

Phoenix Coilguns
Gauss Stuttergun
Gauss Carbine
Gauss Rifle
Gauss Autorifle
Gauss Machine Gun

Gauss Autopistol

Grenade Launcher
Sentry Gun
-
IC PlasmaShotgun.png
Advanced Gauss Weapons
Gauss Weapons
Weapons
Gauss Weapons 20 10 100 - 38 EMP Weapons Quenchguns Heavy Gauss Rifle
Alloy Cannon
Alloy Strike Rifle
Gauss Long Rifle

Recoilless Rifle

Railgun
Proximity Mine Launcher
-
IC LaserCannon.png
Pulse Lasers
Laser Weapons
Weapons
Advanced Beam Lasers
Alien Power Systems
20 40 125 - 60 Advanced Pulse Lasers - Pulse Stengun
Pulse Carbine
Pulse Rifle
Pulse Autoblaster
Gatling Pulser

Blaster

Superheavy Pulser
-
IC ShipLaserCannon.png
Advanced Pulse Lasers
Laser Weapons
Weapons
Pulse Lasers 20 40 150 - 65 EMP Weapons Supercapacitors Heavy Pulse Rifle
Scatter Blaster
Blaster Rifle
Pulse Sniper Rifle

Pulse Lance
-
IC EMPCannon.png
EMP Weapons
Weapons Advanced Gauss Weapons
Advanced Pulse Lasers
- 200 300 40 95 Fusion Weapons Drone Capture Electro Pulse EMP Cannon

Plasma Weapons

When aliens die, the weapons they wield self-destruct. When aliens are captured with an Arc Thrower, their weapons remain intact, allowing then to be studied and retrofitted for human use.

Plasma Weapons (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Alien Weapons
Days
Research Foundry Loadout Other
IC PlasmaPistol.png
Compact Plasma Weapons
Plasma Weapons
Weapons
Plasma Weapons 10 40 150 2 Alien Pistols 50 - Reflex Pistols Plasma Pistol
Plasma Mauler
Arms Sales: Alien Pistols
IC PlasmaLightRifle.png
Plasma Weapons
Plasma Weapons
Weapons
Alien Weaponry
Alien Power Systems
Alien Biocybernetics
20 60 175 5 Alien Carbines 75 Advanced Plasma Weapons
Compact Plasma Weapons
- Plasma Stormgun
Plasma Carbine
Arms Sales: Alien Carbines
IC PlasmaRifle.png
Advanced Plasma Weapons
Plasma Weapons
Weapons
Plasma Weapons 20 80 200 3 Alien Rifles 90 Heavy Plasma Weapons
Precision Plasma Weapons
Vehicular Plasma Weapons
- Plasma Rifle
Plasma Novagun
Reflex Cannon
Arms Sales: Alien Rifle
IC PlasmaHeavy.png
Heavy Plasma Weapons
Plasma Weapons
Weapons
Advanced Plasma Weapons 20 90 200 2 Alien Heavy Weapons 90 Fusion Weapons - Heavy Plasma Rifle
Plasma Dragon

Particle Cannon
Arms Sales: Alien Heavy Weapon
IC PlasmaSniper.png
Precision Plasma Weapons
Plasma Weapons
Weapons
Advanced Plasma Weapons 20 90 200 - 90 - Enhanced Plasma Reflex Rifle
Plasma Sniper Rifle
-
IC PlasmaCannon.png
Vehicular Plasma Weapons
Plasma Weapons
Weapons
Advanced Plasma Weapons 20 90 200 - 90 - - Superheavy Plasma Plasma Cannon
IC FusionLance.png
Fusion Weapons
Weapons Heavy Plasma Weapons
EMP Weapons
40 200 300 1 Fusion Core
(not consumed)
120 - - Blaster Launcher Fusion Lance

Artifact Sales: Fusion Core

See also

Vigilo Confido black.png Long War: XCOM Facilities 
Static Facilities
Facilities background Long War.jpg
Overview
Mission Control (EU2012).png
Mission Control
Research (EU2012).png
Research
Engineering (EU2012).png
Engineering
Barracks (EU2012).png
Barracks
Hangar (EU2012).png
Hangar
Situation Room (EU2012).png
Situation Room
Constructible Facilities
Access Lift (EU2012).png
Access Lift
Alien Containment (EU2012).png
Alien Containment
Elerium Generator (EU2012).png
Elerium Generator
Foundry (EU2012).png
Foundry
Power Generator (EU2012).png
Fission Generator
Genetics Lab (EU2012).png
Genetics Lab
Gollop Chamber (EU2012).png
Gollop Chamber
Hyperwave Relay (EU2012).png
Hyperwave Relay
Laboratory (EU2012).png
Laboratory
Officer Training School (EU2012).png
Officer Training School
Psionic Lab (EU2012).png
Psionic Lab
Cybernetics Lab (EU2012).png
Repair Bay
Satellite Nexus (EU2012).png
Satellite Nexus
Satellite Uplink (EU2012).png
Satellite Uplink
Thermal Power Generator (EU2012).png
Thermo Generator
Workshop (EU2012).png
Workshop