Research (Long War)

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Changes from Vanilla

The Long War mod adds more techs and increases research times. It features:

  • A vastly Expanded Research Tree.
  • Longer Research times.
  • Autopsies require multiple corpses.
  • Interrogation requires that the species in question has already been autopsied.
  • Some Autopsies may require other techs, for example Alien Biocybernetics and Sectoid Autopsy are required to perform the Mectoid autopsy.
  • South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).

Research Credits

Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower's reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.

Interrogating a particular species will give credit for:

  • Sectoid: Cybernetics
  • Thin Man: Laser Weaponry
  • Floater: Aerospace
  • Muton: Gauss Weaponry
  • Berserker: Armor
  • Heavy Floater: Plasma Weaponry
  • Sectoid Commander: Psionics
  • Muton Elite: All Weapons
  • Ethereal: All Tech

Note that Captive Aliens of an already interrogated species can be requested by Council Members. Sectoids, Thin men, and Floaters often gives engineers/scientists/money. Mutons and upwards (including autopsied heavy mechanized units) often gives corporal rank soldiers + cash/engineers/scientists.

Research

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Long War Tech Tree (beta 14)
Alien Tech
Name Prerequisites Materials Point Cost
(Scientists X Days)
Unlocks
Xenobiology None 5x Sectoid Corpses 180 Council Requests: Sectoid Corpses (Gives Scientists)
Alien Containment (Construction)
Targeting Module (Equipment)
Alien Weaponry None 5x Weapon Fragments 180
Laser Credit Applies (?)
Council Requests: Weapon Fragments (Gives Engineers)
Scope (Equipment)
Weapon Gyros (Equipment - Mech)
Mag Pistols (Foundry Project)
SHIV Suppression (Foundry Project)
Beam Lasers (Research Project)
Alien Computers None 4x UFO Flight Computers 300 Council Requests: Flight Computers (Gives Engineers)
Satellite Nexus (Construction)
Xenogenetics Xenobiology 10x Meld 300 Council Requests: Meld (Gives cash)
Genetics Lab (Construction)
Depth Perception (Gene Mod)
Hyper-Reactive Pupils (Gene Mod)
Experimental Warfare Alien Weaponry 10x Weapon Fragments 240 Smartshell Pods (Equipment)
Adaptive Tracking Pods (Equipment)
New Combat Systems (Foundry Project)
SCOPE Upgrade (Foundry Project)
Alien Biocybernetics Xenogenetics
Alien Materials
Alien Computers
10x Elerium
10x Alloys
10x Weapon Fragments
20x Meld
540 MEC Warfare Systems (Foundry Project)
Advanced Surgery (Foundry Project)
Chaingun (Equipment)
Neural Gunlink (Equipment - Requires Psi Warfare Systems)
MEC-1 Warden (MEC)
Elerium Alien Materials 35 Elerium 900 Jellied Elerium (Foundry Project)
Alien Power Systems Elerium
Alien Computers
30 Elerium
6x UFO Power Sources
1200 Elerium Generator (Construction)
UFO Tracking (Foundry Project)
Alien Nucleonics (Foundry Project)
Improved Arc Thrower (Foundry Project)
Advanced Aerospace Concepts Experimental Warfare
Alien Materials
10x Alloys
20x Weapon Fragments
660 Armored Fighters (Foundry Project)
Wingtip Sparrowhawks (Foundry Project)
Penetrator Weapons (Foundry Project)
Super Skyranger (Foundry Project)
Improved Avionics (Foundry Project)
Stealth Systems Alien Communications
Advanced Power Armor
15x Alloys
50x Elerium
2400 Shadow Armor (Equipment - Armor)
Stealth Satellites (Foundry Project)
Alien Propulsion Advanced Aerospace Concepts
Alien Power Systems
50x Elerium
20x Alloys
80x Weapon Fragments
2760 Elerium Afterburners (Foundry Project)
Firestorm (Ship)
Antigrav Systems Advanced Power Armor
Alien Propulsion
50x Elerium
15x Alloys
2100 Hover Shiv (SHIV)
The Thumper (Equipment - MEC - Requires MEC Warfare Systems)
Archangel Armor (Equipment - Armor)
Fuel Cell (Equipment)
Seraphim Armor (Equipment - Armor)
Advanced Flight (Foundry Project)
Victory Conditions
Name Prerequisites Materials Point Cost
(Scientists X Days)
Unlocks
Xenoneurology Xenobiology 5x Weapon Fragments
10x Sectoid Corpses
240 Arc Thrower (Equipment)
Alien Operations Xenopsionics
Any Interrogation
Outsider Live Capture
Outsider Shard 600 Skeleton Key
Alien Communications Xenoneurology
Successful Base Assault
50x Elerium 1800 Hyperwave Relay (Construction)
Mimic Beacon (Equipment - Requires Psi Warfare Systems)
Xenopsionics Xenogenetics
Xenoneurology
Sectoid Autopsy
15x Meld 420 Psi Inspiration (Psi Power)
Psi Warfare Systems (Foundry Project)
Psionic Lab (Construction)
Psi Grenade (Equipment - Requires Psi Warfare Systems)
Alien Command And Control Ethereal Interrogation 50x Elerium
1x ?
4500 Gollop Chamber
Mind and Machine Alien Command And Control 15x Alloys
50x Elerium
5x ?
4500 Vortex Armor
Weapon Tech
Name Prerequisites Materials Point Cost
(Scientists X Days)
Unlocks
Beam Lasers Alien Weaponry 10x Alloys
25x Weapon Fragments
240
Laser Credit Applies
Council Requests: Laser Rifles (Gives CPL+ Soldiers)
Laser Carbine (Equipment)
Laser Shatterray (Equipment)
Autolaser (Equipment)
Gatling Laser (Equipment)
Laser Rifle (Equipment)
Laser Pistol (Equipment)
Heater (Equipment
Security Training - Weapons (Foundry Project)
Advanced Beam Lasers Beam Lasers 15x Alloys
25 Weapon Fragments
360
Laser Credit Applies
Laser Lance (Equipment - MEC - Requires MEC Warfare Systems)
Laser Cannon (Equipment - Aerospace)
Superheavy Laser (Equipment - SHIV)
Enhanced Lasers (Foundry Project)
Laser Sniper Rifle (Equipment - Weapon)
Heavy Laser Rifle (Equipment - Weapon)
Scatter Laser (Equipment - Weapon)
Laser Strike Rifle (Equipment - Weapon)
Pulse Lasers Advanced Beam Lasers
Elerium
30x Elerium
30x Alloys
65x Weapon Fragments
1260
Laser Credit Applies
Blaster (Equipment - Weapon)
Gatling Pulser (Equipment - Weapon)
Pulse Stengun (Equipment - Weapon)
Pulse Carbine (Equipment - Weapon)
Pulse Autoblaster (Equipment - Weapon)
Pulse Rifle (Equipment - Weapon)
Superheavy Pulser (Equipment - SHIV)
Advanced Pulse Lasers Pulse Lasers 30x Elerium
30x Alloys
65x Weapon Fragments
1650
Laser Credit Applies
Scatter Blaster (Equipment - Weapon)
Pulse Sniper Rifle (Equipment - Weapon)
Blaster Rifle (Equipment - Weapon)
Heavy Pulse Rifle (Equipment - Weapon)
Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems)
Supercapacitors (Foundry Project)
Gauss Weapons Experimental Warfare
Alien Materials
5x Elerium
30x Alloys
50x Weapon Fragments
840
Gauss Credit Applies
Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems)
Pheonix Coilgun (Equipment - Aerospace)
Sentry Gun (Equipment - SHIV)
Gauss Rifle (Equipment - Weapon)
Gauss Stuttergun (Equipment - Weapon
Gauss Autopistol (Equipment - Weapon)
Gauss Carbine (Equipment - Weapon)
Gauss Machine Gun (Equipment - Weapon)
Gauss Autorifle (Equipment - Weapon)
Rail Pistols (Foundry Project)
Advanced Gauss Weapons Gauss Weapons 5x Elerium
30x Alloys
50x Weapon Fragments
900
Gauss Credit Applies
Railgun (Equipment - MEC - Requires MEC Warfare Systems)
Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems)
Gauss Long Rifle (Equipment - Weapon)
Alloy Cannon (Equipment - Weapon)
Recoiless Rifle (Equipment - Weapon)
Alloy Strike Rifle (Equipment - Weapon)
Heavy Gauss Rifle (Equipment - Weapon - Rocket)
Plasma Weapons Alien Biocybernetics
Alien Power Systems
Alien Weaponry
5x Alien Carbine
35x Elerium
35x Alloys
75x Weapon Fragments
2400
Plasma Credit Applies
Plasma Stormgun (Equipment - Weapon)
Plasma Carbine (Equipment - Weapon)
Compact Plasma Weapons Plasma Weapons 20x Elerium
15 Alloys
50x Weapon Fragment
1x Alien Pistol
2250
Plasma Credit Applies
Plasma Mauler (Equipment - Pistol)
Plasma Pistol (Equipment - Pistol)
Reflex Pistols (Foundry Project)
Advanced Plasma Weapons Plasma Weapons 40x Elerium
25x Alloys
80x Weapon Fragments
3x Alien Rifles
2550
Plasma Credit Applies
Plasma Novagun (Equipment - Weapon)
Plasma Rifle (Equipment - Weapon)
Vehicular Plasma Weapons Advanced Plasma Weapons 40x Elerium
35x Alloys
80x Weapon Fragments
2700
Plasma Credit Applies
Plasma Cannon (Equipment - Aerospace)
Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)
Precision Plasma Weapons Advanced Plasma Weapons 45x Elerium
35x Alloys
80x Weapon Fragments
2550
Plasma Credit Applies
Reflex Rifle (Equipment - Weapon)
Plasma Sniper Rifle (Equipment - Weapon)
Enhanced Plasma (Foundry Project)
Heavy Plasma Weapons Plasma Weapons 45x Elerium
35x Alloys
85x Weapon Fragments
2x Alien Heavy Weapons
2550
Plasma Credit Applies
Plasma Dragon (Equipment - Weapon)
Heavy Plasma Rifle (Equipment - Weapon)
Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)
EMP Weapons Advanced Pulse Lasers
Advanced Gauss Weapons
100x Elerium
100x Weapon Fragments
40x Meld
2850
Plasma/Gauss Credit?
EMP Cannon (Equipment - Aerospace)
Drone Capture (Foundry Project)
Electropulse (Equipment - MEC - Requires MEC Warfare Systems)
Fusion Weapons EMP Weapons
Heavy Plasma Weapons
30x Alloys
100x Elerium
100x Weapon Fragments
3600
Plasma Credit?
Blaster Launcher (Equipment - Weapon - Rocket)
Fusion Lance (Equipment - Aerospace)
Armor Tech
Name Prerequisites Materials Point Cost
(Scientists X Days)
Unlocks
Alien Materials None 2x Elerium
2x Alloys
5x Weapon Fragments
1x Meld
180 Council Requests: Alloys (Gives Engineers)
Heat Ammo Mags (Equipment)
Alloy Belt (Equipment)
Alloy Plating (Equipment)
Reinforced Armor (Equipment)
Enhanced Ballistics (Foundry Project)
Alien Metallurgy (Foundry Project)
Aircraft Boosters (Foundry Project)
Improved Salvage (Foundry Project)
Improved Body Armor Alien Materials 8 Alloys 240 Phalanx Armor (Equipment)
Alloy SHIV (SHIV)
Security Training - Armor (Foundry Project)
Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)
Advanced Body Armor Improved Body Armor 15 Alloys 600 Kestrel Armor (Equipment - Armor)
Carapace Armor (Equipment - Armor)
Mobile Power Armor Advanced Body Armor
Elerium
10 Elerium
20 Alloys
1200 MEC-II Defender (MEC - Requires MEC Warfare Systems)
Aegis Armor (Equipment - Armor)
Banshee Armor (Equipment - Armor)
Impact Vest (Equipment)
SHIV Defenses (Foundry Project)
Advanced Power Armor Mobile Power Armor
Alien Power Systems
20x Elerium
20x Alloys
2040 MEC-III Paladin (MEC - Requires MEC Warfare Systems)
Titan Armor (Equipment - Armor)
Corsair Armor (Equipment - Armor)
Walker Servos (Equipment - MEC)
Autopsies/Interrogations
Name Prerequisites Materials Point Cost
(Scientists X Days)
Unlocks
Sectoid Autopsy Xenobiology 10x Sectoid Corpse 120 Smart Macrophages (Gene Mod)
Thin Man Autopsy Xenobiology 10x Thin Man corpse 180 Improved Medkit (Foundry Project)
Muscle Fiber Density (Gene Mod)
Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems)
Chem Grenades (Equipment - Requires New Combat Systems)
Floater Autopsy Alien Biocybernetics 10x Floater corpse 150 Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters)
Shaped Armor (Foundry Project)
Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)
Seeker Autopsy Alien Computers 5x Seeker Wreck 180 Bioelectric Skin (Gene Mod)
UFO Countermeasures (Foundry Project)
Respirator Implant (Equipment)
Ghost Grenade (Equipment - Requires Psi Warfare Systems)
Drone Autopsy Alien Computers 5x Drone Wreck 90 SHIV Repair (Foundry Project)
Holo-Targeter (Equipment - Mech units)
Muton Autopsy Xenobiology 10x Muton corpse 240 Adrenal Neurosympathy (Gene Mod)
Alien Grenades (Foundry Project - Requires Alien Grenade Capture)
Ammo Conservation (Foundry Project)
Chryssalid Autopsy Xenogenetics 5x Chrysallid Carcass 270 Chitin Plating (Equipment)
Adaptive Bone Marrow (Gene Mod)
Berserker Autopsy Xenogenetics
Muton Autopsy
5x Berserker Corpse 300 Combat Stims (Equipment)
MEC Close Combat (Foundry Project)
Neural Damping (Gene Mod)
Muton Elite Autopsy Muton Autopsy 5x Muton Elite corpse 300 Secondary Heart (Gene Mod)
Tactical Rigging (Foundry Project)
Sectopod Autopsy Alien Computers 3x Sectopod Wreck 750 Battle Computer (Equipment - MEC - Requires MEC Warfare Systems)
Reflex Cannon (Equipment)
Weapon Supercoolers (Equipment - SHIV)
Cyberdisc Autopsy Alien Biocybernetics 3x Cyberdisc Wreck 210 Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters)
Autosentry Turret (Equipment - SHIV)
Sentinel Drone (Foundry Project)
Iron Skin (Gene Mod)
Heavy Floater Autopsy Floater Autopsy 5x Heavy Floater Corpse 300 Advanced Repair (Foundry Project)
Alloy Carbide Plating (Equipment - Mechanical)
Ethereal Autopsy Xenopsionics 3x Ethereal Corpse 1500 Telekinetic Field (Psi Power)
Mechtoid Autopsy Alien Biocybernetics
Sectoid Autopsy
3x Mechtoid Core 540 Counterfire Pods (Equipment - SHIV)
Advanced Servomotors (Foundry Project)
Psi Screen (Equipment - requires Psi Warfare Systems)
Tactical Sensors (Equipment - Requires MEC Warfare Systems)
Sectoid Commander Autopsy Xenogenetics
Sectoid Autopsy
5x Sectoid Commander Corpse 1050 Council Requests: Alien Entertainment
Mind Merge (Psi Power)
Mind Shield (Equipment - requires Psi Warfare Systems)
Sectoid Interrogation Matching Autopsy Live Sectoid Capture 270 Mind Fray (Psi Power)
Research Credit - Cybernetics
Thin Man Interrogation Matching Autopsy Live Thin Man Capture 300 Regen Biofield (Gene Mod)
Research Credit - Laser Weaponry
Floater Interrogation Matching Autopsy Live Floater Capture 270 Neural Feedback (Psi Power)
Research Credit - Aerospace
Muton Interrogation Matching Autopsy Live Muton Capture 420 Distortion Field (Psi Power)
Research Credit - Gauss Weapons
Berserker Interrogation Matching Autopsy Live Berserker Capture 600 Psi Panic (Psi Power)
Research Credit - Armor
Muton Elite Interrogation Matching Autopsy Live Elite Capture 750 Research Credit - All Weapons
Heavy Floater Interrogation Matching Autopsy Live Heavy Floater Capture 540 Psychokinetic Strike (Psi Power)
Research Credit - Plasma Weaponry
Ethereal Interrogation Matching Autopsy Live Ethereal Capture 1500 Mind Control (Psi Power)
Rift (Psi Power - Mind Control an Ethereal to unlock)
Research Credit (All Technology)
Sectoid Commander Interrogation Matching Autopsy Live Sectoid Commander Capture 1050 Psi Shadow (Psi Power)
Research Credit - Psionics
UFO Analysis
Name Prerequisites Materials Point Cost
(Scientists X Days)
Unlocks
UFO Analysis: Scout Alien Materials Captured Splash 60 Damage bonus
UFO Analysis: Destroyer Alien Materials Captured Splash 90 Damage bonus
UFO Analysis: Abductor Alien Materials Captured Splash 120 Damage bonus
UFO Analysis: Transport Alien Materials Captured Splash 150 Damage bonus
UFO Analysis: Battleship Alien Materials Captured Splash 180 Damage bonus
UFO Analysis: Overseer Alien Materials Captured Splash 180 Damage bonus
UFO Analysis: Fighter Alien Materials Captured Splash 60 Damage bonus
UFO Analysis: Raider Alien Materials Captured Splash 90 Damage bonus
UFO Analysis: Harvester Alien Materials Captured Splash 120 Damage bonus
UFO Analysis: Terror Ship Alien Materials Captured Splash 150 Damage bonus
UFO Analysis: Assault Carrier Alien Materials Captured Splash 180 Damage bonus