Difference between revisions of "Research (XCOM2)"
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==Overview== | ==Overview== | ||
− | Your research team will primarily be Dr Richard Tygan... ''just'' him. You'll need to recruit scientists when you can, either through mission rewards/rescues, home base hiring, or on rare occasion on the Black Market. Naturally, more scientists will reduce your research time. You can also build a laboratory or two to further speed things up. | + | Your research team will primarily be Dr Richard Tygan... ''just'' him. You'll need to recruit scientists when you can, either through mission rewards/rescues, home base hiring, or on rare occasion on the Black Market. Naturally, more scientists will reduce your research time. You can also build a laboratory or two to further speed things up. At least some of the research will require mandatory number of scientist to prevent you from rushing them for early game advantage (namely, psionics). |
The black market will often have one or two research credits for sale in exchange for Intel: packs of detailed notes and schematics acquired from refugees and loose talkers that will reduce research time on some of the projects you have listed in your research backlog. The Black Market will update these available research credits monthly, at the same time as when you get the latest Spokesman's assessment and Supply Drop notification. The prices will drop if you've already made progress on that research project | The black market will often have one or two research credits for sale in exchange for Intel: packs of detailed notes and schematics acquired from refugees and loose talkers that will reduce research time on some of the projects you have listed in your research backlog. The Black Market will update these available research credits monthly, at the same time as when you get the latest Spokesman's assessment and Supply Drop notification. The prices will drop if you've already made progress on that research project |
Revision as of 19:52, 5 April 2016
Overview
Your research team will primarily be Dr Richard Tygan... just him. You'll need to recruit scientists when you can, either through mission rewards/rescues, home base hiring, or on rare occasion on the Black Market. Naturally, more scientists will reduce your research time. You can also build a laboratory or two to further speed things up. At least some of the research will require mandatory number of scientist to prevent you from rushing them for early game advantage (namely, psionics).
The black market will often have one or two research credits for sale in exchange for Intel: packs of detailed notes and schematics acquired from refugees and loose talkers that will reduce research time on some of the projects you have listed in your research backlog. The Black Market will update these available research credits monthly, at the same time as when you get the latest Spokesman's assessment and Supply Drop notification. The prices will drop if you've already made progress on that research project
Tygan himself is a former ADVENT researcher, who was basically shanghai-ed by ADVENT to run some of the earliest 'Gene Therapy' labs: this position let him see behind the scenes at the true nature of ADVENT's (and the Aliens) goals. Horrified, he eventually managed to contact Bradford and the remnants of XCOM in the Resistance. Occasionally, you may see him from behind, where you can see some massive scarring on the back of his neck: he managed to operate upon himself and tear out the implanted chip that ADVENT had put into his skull, showing his determination in opposing the alien forces.
Keep in mind that when you encounter new types of aliens/ADVENT in missions: you will only gather the corpses, and thus be able to do research on them, when the mission did not end with an Evac.
Also, be sure to Skullmine and Hack for Blacksite Facility leads, and gather any ADVENT/alien datapad drops: Tygan can research the leads for the Facilities (for a moderate Intel cost), which you'll then can assault without needing to first contact the local Resistance cell, and the datapads themselves for significant Intel rewards. If there are currently no active Facilities, the leads will go into storage; once a new Blacksite is put up by ADVENT (and is not 'discovered' right away anyways by being in a pre-contacted sector), they can be researched for the new sites.
On occasions, the lab will notify you that a project can be performed instantly due to recent developments. This is usually happens after major research projects. There doesn't seem to be direct links between particular research projects and autopsies, it seems to be semi-random.
Research Projects
Alien Weaponry
Project | Prerequisites | Cost | Unlocks | ||
---|---|---|---|---|---|
Items | Facilities | Research | |||
Modular Weapons |
- |
- |
Weapon Mods |
- |
Magnetized Weapons |
Magnetized Weapons |
Modular Weapons |
- |
Mag Pistol |
- |
Gauss Weapons |
Gauss Weapons |
Magnetized Weapons |
- |
Mag Cannon |
- |
Elerium |
Plasma Rifle |
Elerium |
10/10/10/15 Alien Alloys |
Plasma Rifle |
- |
Beam Cannon |
Beam Cannon |
Plasma Rifle |
5/5/5/10 Alien Alloys |
Beam Cannon |
- |
- |
Plasma Lance |
Plasma Rifle |
5/5/5/10 Alien Alloys |
Plasma Lance |
- |
- |
Storm Gun |
Plasma Rifle |
10/10/10/20 Alien Alloys |
Storm Gun |
- |
- |
Alien Materials
Project | Prerequisites | Cost | Unlocks | ||
---|---|---|---|---|---|
Items | Facilities | Research | |||
Hybrid Materials | - | 2/2/2/4 ADVENT Trooper Corpse | Nanoscale Vest | Plated Armor | |
Plated Armor | Hybrid Materials | 10/10/10/15 Alien Alloys | Predator Armor Spider Suit |
Elerium | |
Elerium | Gauss Weapons Plated Armor |
20/20/20/40 Elerium | Powered Armor Plasma Rifle | ||
Powered Armor | Elerium | Warden Armor Wraith Suit |
- |
Alien Biotech
Project | Prerequisites | Cost | Unlocks | ||
---|---|---|---|---|---|
Items | Facilities | Research | |||
ADVENT Trooper Autopsy | ADVENT Trooper Corpse | Battle Scanner | |||
ADVENT Officer Autopsy | ADVENT Officer Corpse | Proving Grounds | |||
Sectoid Autopsy | Sectoid Corpse | Mindshield | Psionics | ||
Psionics | Sectoid Autopsy | Advanced Psi Amp | Psi Lab | ||
ADVENT Stun Lancer Autopsy | ADVENT Stun Lancer Corpse | Arc Blade | |||
ADVENT Shieldbearer Autopsy | ADVENT Shieldbearer Corpse | Experimental Armor (PG) | |||
Faceless Autopsy | Faceless Corpse | Mimic Beacon | |||
Viper Autopsy | Viper Corpse | Battlefield Medicine (PG) | |||
Muton Autopsy | Muton Corpse | Plasma Grenades | Advanced Explosives (PG) | ||
Berserker Autopsy | Berserker Corpse | Overdrive Serum | |||
Chryssalid Autopsy | Chryssalid Corpse | Hellweave Vest | |||
Archon Autopsy | Archon Corpse | Fusion Blade | |||
Andromedon Autopsy | Andromedon Corpse | Proximity Mine | |||
Gatekeeper Autopsy | Gatekeeper Corpse | Alien Psi Amp | |||
ADVENT Turret Breakdown | ADVENT Turret Wreck | Defense Matrix | |||
ADVENT Mech Breakdown | ADVENT Mech Wreck | Gremlin Mk II | |||
Sectopod Breakdown | Sectopod Wreck | Gremlin Mk III |