Difference between revisions of "Respirator Implant (EU2012)"

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* After [[Titan Armor (EU2012)|Titan Armor]] is developed and deployed, this device is still useful with Psi armors. Even with Titan Armor you may want to bring it for the extra 2 Health Points it provides.
 
* After [[Titan Armor (EU2012)|Titan Armor]] is developed and deployed, this device is still useful with Psi armors. Even with Titan Armor you may want to bring it for the extra 2 Health Points it provides.
** Thus, they supercede [[Nano-Fiber_Vest_(EU2012)|Nanofiber Vests]] in utility. Particulary on harder difficulties, it may be more cost-effective (and quicker) to skip vests and go for the Implant first, especially in light of [[Seeker_(EU2012)|Seekers]] being able to sneak attack past the starting armor's +1 health, putting your soldiers into recovery time.
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** Thus, they supercede [[Nano-Fiber_Vest_(EU2012)|Nanofiber Vests]] in utility. Particulary on harder difficulties, it may be more cost-effective (and quicker) to skip vests and go for the Implant first, especially in light of [[Seeker_(EU2012)|Seekers]] being able to sneak attack past the starting armor's +1 health, putting your soldiers into recovery time, and the many [[Thin_Man_(EU2012)|Thin Men]] you'll be facing (and be at risk of poisoning from) for a while.
 
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Revision as of 08:26, 2 December 2013

Description
Respirator Implant

We can fabricate a module that will automatically detect chemical and physical threats to a soldier's oxygen supply, and deploy uncomfortable but potentially life-saving oxygen tube shunts in a matter of seconds. This module will fit all of XCOM's armor designs.

  • Confers immunity to poison and Strangle
  • Confers 2 extra health
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Seeker Autopsy
Base Costs §35, 5 Engineers
Abilities/Stats See Description
  • After Titan Armor is developed and deployed, this device is still useful with Psi armors. Even with Titan Armor you may want to bring it for the extra 2 Health Points it provides.
    • Thus, they supercede Nanofiber Vests in utility. Particulary on harder difficulties, it may be more cost-effective (and quicker) to skip vests and go for the Implant first, especially in light of Seekers being able to sneak attack past the starting armor's +1 health, putting your soldiers into recovery time, and the many Thin Men you'll be facing (and be at risk of poisoning from) for a while.



EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant