Difference between revisions of "Rifle"

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'''In other languages: [[소총|한국어]].'''
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==General Information==
 
==General Information==
{{Ref Open}}
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{{Ref Open | title = Rifle}}
'''Rifle Official Entry'''
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This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips.
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{{Ref Close| source = Enemy Unknown Ufopaedia}}
  
<p style ="text-indent:1em;">''"This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips."''</p>
 
  
{{Ref Close| Source: Enemy Unknown Ufopaedia}}
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{{Infobox open}}
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{{Infobox module/weapon
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| weapon =Rifle
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| height = 3
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| width = 1
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| weight = 8
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| grip = Two-Handed
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| damagethreshold = TBA
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| weaponimage = [[Image:BIGOBS01.GIF|right|64 px]]
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| acc_auto = 35
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| acc_snap = 60
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| acc_aim = 110
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| fcost_auto = 35
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| fcost_snap = 25
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| fcost_aim = 80
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| saleprice = 2250
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| research = None
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| acquisition ={{Purchasing|3000}}
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}}
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{{Infobox module/ammo
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| weapon = Rifle
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| ammo = Rifle Clip
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| weight = 3
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| height = 1
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| width = 1
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| damagethreshold = TBA
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| ammoimage = [[Image:BIGOBS02.GIF|right|64 px]]
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| damage = 30 Armour Piercing
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| capacity = 20
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| saleprice = 150
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| research = None
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| acquisition ={{Purchasing|200}}
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}}
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{{Infobox close}}
  
[[Image:BIGOBS01.GIF|right|64 px]]
 
[[Image:BIGOBS02.GIF|right|64 px]]
 
  
The standard X-COM Rifle is designed to be a sniping weapon that is also good at short range combat thanks to its three-round auto mode. It is X-COM's standard issue light firearm at the beginning of the campaign.  
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The standard Rifle is X-COM's standard issue light firearm at the beginning of the campaign. The Rifle is a well balanced weapon that can be adapted to a variety of situations at any range.  
  
The Rifle is not a very powerful weapon, with only a slight increse in stopping power over the standard [[Pistol]]. Despite this it is a well balanced weapon that can be adapted to a variety of roles and works well at all ranges. Additionally, it benefits greatly from having a large 20-round ammunition clip.
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The Rifle is not a very powerful weapon, dealing only slightly more damage than the standard [[Pistol]]. However, it compensates for this by having an auto-shot and a very accurate though slow aimed mode. The Rifle also comes with a large 20-round ammunition clip.  
  
Along with its low damage, the main disadvantage of the rifle is that it is very slow to aim. This mars its reputation as a sniper rifle somewhat against tough targets. Aliens with heavy external armour levels such as those found on terror units will often not receive much damage, if at all, from the Rifle.  
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Though the Ufopaedia describes it as a sniper rifle, the low damage and extremely high cost to aim the Rifle are at odds with this description. It can indeed snipe but is not especially effective at it. The high accuracy does allow the Rifle to finish off a wounded enemy from a distance, or for carefully chipping away at the health of an enemy intended for capture.  
  
Overall the Rifle is a fairly competent weapon that is useful against all of the lightly armoured enemies encountered in the early portion of the campaign. Like the Pistol, it can be used later in the campaign as a training weapon or for use against psionic enemies.  
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Until more advanced weapons are available, the Rifle is a competent weapon for fighting against the enemies encountered early in the campaign. Like the Pistol, it can be used later as a training weapon or when fighting psionic enemies.  
  
 
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Jet Harpoon]].
 
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Jet Harpoon]].
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* Cheap
 
* Cheap
 
* High Ammo
 
* High Ammo
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* Rapid snap-shot
 
* Moderate snap/auto accuracy
 
* Moderate snap/auto accuracy
 
* High aimed accuracy
 
* High aimed accuracy
 
| align = "left" valign = "top"|
 
| align = "left" valign = "top"|
 
* Weak
 
* Weak
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* Very slow Aimed-shot
 
|}
 
|}
  
 
== Recommendations ==  
 
== Recommendations ==  
  
Until new weapon technologies are discovered, the Rifle is a good all-purpose weapon for fighting enemies with low armour such as [[Sectoid]]s, [[Snakeman|Snakemen]] and [[Floater]]s. As it is fair in all of its firing modes, it can also be used in a variety of roles from sniping with aimed shots, scouting with snapshots or for close range assaults with auto-fire.
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Until new weapon technologies are discovered, the Rifle is a good all-purpose weapon for fighting enemies with low armour such as [[Sectoid]]s, [[Snakeman|Snakemen]] and [[Floater]]s. It can be used in a variety of roles from sniping with aimed shots, scouting and reacting with snapshots or for close range assaults with auto-fire.  
 
 
Later, when better rifles are available, they may retain some use when fighting against psionic aliens. Combined with the [[Power Suit]], soldiers can safely harm psionic aliens but not each other if they succumb to mind control.  
 
  
Alternatives to the Rifle if you find yourself concentrating primarily with Snap or opportunity fire attacks include the standard X-COM [[Pistol]] and the [[Heavy Cannon]]. Both weapons have share the same Snap accuracy as the Rifle. The Pistol provides faster Snaps at the cost of a minuscule reduction in damage. The Heavy Cannon on the other hand costs more to fire but has nearly double the damage.  
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Later, when better weapons are available, they may retain some use when fighting against psionic aliens. Combined with the [[Power Suit]], soldiers can safely harm psionic aliens but not each other if they succumb to mind control.  
  
== Stats ==
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If you find yourself concentrating primarily with Snap or opportunity fire attacks, other alternatives to the Rifle include the standard X-COM [[Pistol]] and the [[Heavy Cannon]]. Both weapons have the same Snap shot accuracy as the Rifle. The Pistol provides faster Snaps at the cost of a minuscule reduction in damage. The Heavy Cannon on the other hand costs more to fire but has nearly double the damage.
<b>Rifle:</b>
 
*Size: 3 high x 1 wide
 
*Weight: 8
 
*TUs:
 
**Auto:  35% (Accuracy  35%)
 
**Snap:  25% (Accuracy  60%)
 
**Aimed: 80% (Accuracy 110%)
 
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $3,000
 
*Sell Price: $2,250
 
  
<b>Rifle Clip:</b>
 
*Power: 30 AP
 
*Ammo: 20
 
*Size: 1 high x 1 wide
 
*Weight: 3
 
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $200
 
*Sell Price: $150
 
  
 
== Usage notes ==
 
== Usage notes ==
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{{Equipment (UFO Defense) Navbar}}
 
{{Equipment (UFO Defense) Navbar}}
 
[[Category:Equipment (EU)]]
 
[[Category:Equipment (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 07:26, 5 June 2015

In other languages: 한국어.

General Information

Rifle

This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips.

Source: Enemy Unknown Ufopaedia


Rifle
Size
(h x w)
3 x 1
BIGOBS01.GIF
Weight 8
D. Threshold TBA
Grip Two-Handed
TU Cost Accuracy
Auto 35% 35%
Snapshot 25% 60%
Aimed 80% 110%
Sale Price $2,250
Research None
Purchase Price $3,000
Rifle Clip
Size
(h x w)
1 × 1
BIGOBS02.GIF
Weight 3
D. Threshold TBA
Damage 30 Armour Piercing
Capacity 20
Sale Price $150
Research None
Purchase Price $200


The standard Rifle is X-COM's standard issue light firearm at the beginning of the campaign. The Rifle is a well balanced weapon that can be adapted to a variety of situations at any range.

The Rifle is not a very powerful weapon, dealing only slightly more damage than the standard Pistol. However, it compensates for this by having an auto-shot and a very accurate though slow aimed mode. The Rifle also comes with a large 20-round ammunition clip.

Though the Ufopaedia describes it as a sniper rifle, the low damage and extremely high cost to aim the Rifle are at odds with this description. It can indeed snipe but is not especially effective at it. The high accuracy does allow the Rifle to finish off a wounded enemy from a distance, or for carefully chipping away at the health of an enemy intended for capture.

Until more advanced weapons are available, the Rifle is a competent weapon for fighting against the enemies encountered early in the campaign. Like the Pistol, it can be used later as a training weapon or when fighting psionic enemies.

This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Jet Harpoon.


Key Features
  • Auto Fire
Pros Cons
  • Cheap
  • High Ammo
  • Rapid snap-shot
  • Moderate snap/auto accuracy
  • High aimed accuracy
  • Weak
  • Very slow Aimed-shot

Recommendations

Until new weapon technologies are discovered, the Rifle is a good all-purpose weapon for fighting enemies with low armour such as Sectoids, Snakemen and Floaters. It can be used in a variety of roles from sniping with aimed shots, scouting and reacting with snapshots or for close range assaults with auto-fire.

Later, when better weapons are available, they may retain some use when fighting against psionic aliens. Combined with the Power Suit, soldiers can safely harm psionic aliens but not each other if they succumb to mind control.

If you find yourself concentrating primarily with Snap or opportunity fire attacks, other alternatives to the Rifle include the standard X-COM Pistol and the Heavy Cannon. Both weapons have the same Snap shot accuracy as the Rifle. The Pistol provides faster Snaps at the cost of a minuscule reduction in damage. The Heavy Cannon on the other hand costs more to fire but has nearly double the damage.


Usage notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 1 Shot, 20% Remaining TUs (not sufficient for any further fire)
  • Snap: 4 Shots, 0% Remaining TUs
  • Auto: 2 Bursts, 30% Remaining TUs (enough for 1 further Snap shot)

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers