Rifle
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General Information
Rifle |
This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips. |
Source: Enemy Unknown Ufopaedia
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Rifle | ||||
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Size (h x w) |
3 x 1 | |||
Weight | 8 | |||
D. Threshold | TBA | |||
Grip | Two-Handed | |||
TU Cost | Accuracy | |||
Auto | 35% | 35% | ||
Snapshot | 25% | 60% | ||
Aimed | 80% | 110% | ||
Sale Price | $2,250 | |||
Research | None | |||
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Rifle Clip | ||||
Size (h x w) |
1 × 1 | |||
Weight | 3 | |||
D. Threshold | TBA | |||
Damage | 30 Armour Piercing | |||
Capacity | 20 | |||
Sale Price | $150 | |||
Research | None | |||
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The standard X-COM Rifle is X-COM's standard issue light firearm at the beginning of the campaign. The rifle is a well balanced weapon that can be adapted to a variety of situations at any range.
The Rifle is not a very powerful weapon, dealing only slightly more damage than the standard Pistol. However it compensates for this by having an auto-shot and a very accurate though slow aimed mode. The Rifle also comes with a large 20-round ammunition clip.
Overall the Rifle is a fairly competent weapon that is useful against the lightly armoured enemies encountered in the early portion of the campaign. Like the Pistol, it can be used later in the campaign as a training weapon or when fighting psionic enemies.
This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Jet Harpoon.
Key Features | |
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Pros | Cons |
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Recommendations
Until new weapon technologies are discovered, the Rifle is a good all-purpose weapon for fighting enemies with low armour such as Sectoids, Snakemen and Floaters. As it is fair in all of its firing modes, it can also be used in a variety of roles from sniping with aimed shots, scouting and reacting with snapshots or for close range assaults with auto-fire.
If used as a sniper rifle, the extremely high cost for aiming and low damage does not make it a particularly ideal sniper rifle. This mode is primarily useful for picking off wounded enemies or for carefully chipping the enemy's health down.
Later, when better rifles are available, they may retain some use when fighting against psionic aliens. Combined with the Power Suit, soldiers can safely harm psionic aliens but not each other if they succumb to mind control.
Alternatives to the Rifle if you find yourself concentrating primarily with Snap or opportunity fire attacks include the standard X-COM Pistol and the Heavy Cannon. Both weapons have share the same Snap accuracy as the Rifle. The Pistol provides faster Snaps at the cost of a minuscule reduction in damage. The Heavy Cannon on the other hand costs more to fire but has nearly double the damage.
Usage notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 20% Remaining TUs (not sufficient for any further fire)
- Snap: 4 Shots, 0% Remaining TUs
- Auto: 2 Bursts, 30% Remaining TUs (enough for 1 further Snap shot)