Difference between revisions of "Rocket Launcher"

From UFOpaedia
Jump to navigation Jump to search
Line 33: Line 33:
 
== Ammo Vital Statistics ==
 
== Ammo Vital Statistics ==
 
=== Small Rockets ===  
 
=== Small Rockets ===  
Small Rockets are literally light rocket propelled grenades. They are the lightest of the rockets and well suited for weak recruits. Unfortunately, light rockets do not work very well against heavily armoured units, like the [[Cyberdisc]].<br>
+
Small Rockets are literally light rocket propelled grenades (RPG). They are the lightest in weight of the three types of rockets and well suited for weak recruits. Unfortunately, Small Rockets do not work very well against heavily armoured units, like the [[Cyberdisc]].<br>
 
<br>
 
<br>
 
*Type: High Explosive
 
*Type: High Explosive
Line 49: Line 49:
  
 
=== Large Rockets ===
 
=== Large Rockets ===
Large rockets are the mainstay ammunition of the rocket launcher. They are identical in function with the small rocket, but have twice the firepower, and are unfortunately slightly heavier. Strong soldiers are required in order to carry a full compliment of large rockets. Despite this, the large rocket is one of the most powerful ranged weapons available to X-Com personnel at the beginning of any new campaign.<br>  
+
Large rockets are the mainstay ammunition of the rocket launcher. They are identical in function with the small rocket, but have twice the firepower, and are unfortunately slightly heavier. Strong soldiers should be used to carry a full compliment of large rockets (three in backpack, one in tube). Despite this, the large rocket is one of the most powerful ranged weapons available to X-Com personnel at the beginning of any new campaign.<br>  
 
<br>
 
<br>
 
*Type: High Explosive
 
*Type: High Explosive
Line 64: Line 64:
  
 
===Incendiary Rockets===
 
===Incendiary Rockets===
These special white peter rockets serve a variety of purposes, depending on the situation and the tactics employed. One of the most common uses is to illuminate a battlefield at night, the other primary use is to set fire to it. The one thing the incendiary rocket cannot do is provide instant kills on most enemies. The Large Rocket serves that role a lot better.<br>
+
These special "Willie Peter" rockets (White Phosphorus) serve a variety of purposes, depending on the situation and the tactics employed. One of the most common uses is to illuminate a battlefield at night, the other primary use is to set fire to it. The one thing the incendiary rocket cannot do is provide instant kills on most enemies. The Large Rocket serves that role a lot better.<br>
 
<br>
 
<br>
 
The incendiary rocket has the highest detonation radius of all the incendiary weapons, thus it will cause a lot of fire to form on the battlefield, perfect for illumination or to clear the battlefield of thick shrubs and to slowly roast aliens to death.<br>
 
The incendiary rocket has the highest detonation radius of all the incendiary weapons, thus it will cause a lot of fire to form on the battlefield, perfect for illumination or to clear the battlefield of thick shrubs and to slowly roast aliens to death.<br>

Revision as of 08:12, 27 October 2005

General Information

The rocket launcher is the equaliser of the conventional ranged weapons. It's slow, it's heavy, and it's severely limited ammunition is overshadowed by its sheer brute force. Although the alien Blaster Launcher is superior, the Rocket Launcher is cheap and ammunition is easy to obtain in large quantities.

The rocket launcher is the most accurate weapon that can be fired in a straight line, surpassing even the dreaded Heavy Plasma or the weak X-Com Standard Rifle. It's slow, but the amount of firepower packed into that single shot makes up for this many times over.
The Rocket Launcher comes with three rocket flavours, each with its distinct advantage and disadvantage. See the respective paragraphs for more information on these rockets.


Weapon Statistics

Rocket Launcher

  • Firing Cost:
    • Auto: n/a
    • Snap: 45%
    • Aimed: 75%
  • Firing Accuracy:
    • Auto: n/a
    • Snap: 55%
    • Aimed: 115%

Grip: Two Handed

  • Weight: 10
  • Width: 2
  • Height: 3
  • Cost: $4000
  • Selling Cost: $3000
  • Production Costs: n/a

Ammo Vital Statistics

Small Rockets

Small Rockets are literally light rocket propelled grenades (RPG). They are the lightest in weight of the three types of rockets and well suited for weak recruits. Unfortunately, Small Rockets do not work very well against heavily armoured units, like the Cyberdisc.

  • Type: High Explosive
  • Stopping Power: 75
  • Capacity: 1
  • Weight: 6
  • Width: 1
  • Height: 3
  • Cost: $600
  • Selling Cost: $480
  • Production Costs: n/a


Large Rockets

Large rockets are the mainstay ammunition of the rocket launcher. They are identical in function with the small rocket, but have twice the firepower, and are unfortunately slightly heavier. Strong soldiers should be used to carry a full compliment of large rockets (three in backpack, one in tube). Despite this, the large rocket is one of the most powerful ranged weapons available to X-Com personnel at the beginning of any new campaign.

  • Type: High Explosive
  • Stopping Power: 100
  • Capacity: 1
  • Weight: 8
  • Width: 1
  • Height: 3
  • Cost: $900
  • Selling Cost: $720
  • Production Costs: n/a

Incendiary Rockets

These special "Willie Peter" rockets (White Phosphorus) serve a variety of purposes, depending on the situation and the tactics employed. One of the most common uses is to illuminate a battlefield at night, the other primary use is to set fire to it. The one thing the incendiary rocket cannot do is provide instant kills on most enemies. The Large Rocket serves that role a lot better.

The incendiary rocket has the highest detonation radius of all the incendiary weapons, thus it will cause a lot of fire to form on the battlefield, perfect for illumination or to clear the battlefield of thick shrubs and to slowly roast aliens to death.

To better understand how the incendiary effect work, refer to the incendiary section.

  • Type: Incendiary
  • Stopping Power: 90
  • Capacity: 1
  • Weight: 8
  • Width: 1
  • Height: 3
  • Cost: $1200
  • Selling Cost: $960
  • Production Costs: n/a


See also: Heavy Cannon, Small Launcher, Blaster Launcher