Difference between revisions of "Rocket Launcher (EU2012)"
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
− | + | ==Notes== | |
− | + | {{Weapon Data Box (EU2012) | |
− | + | |requires=N/A | |
− | + | |costs=N/A | |
− | + | |base damage=6 | |
− | + | |critical damage=None | |
− | | | + | |critical chance=None |
− | + | |range= All | |
− | | | + | |abilities=None |
− | + | }} | |
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− | | | + | *The [[Heavy (EU2012)|Heavy]] alternative weapon. Although initially a 1 shot weapon unless the Heavy gains the '''Shredder Rocket''' or the '''Rocketeer''' abilities, its usage can have a major impact a battle. |
− | + | *The other major upgrades to rockets are both abilities, namely '''Danger Zone''' (increases blast radius) and '''Mayhem''' (increases damage by 2 points). | |
− | + | *Rockets work great in reducing a target's Health Points for other units to kill and/or by removing their [[Cover (EU2012)|Cover]]. | |
*It is recommended to upgrade to [[Blaster Launcher (EU2012)|Blaster Launchers]] as soon as possible as they never seem to go off target and give you more mobility as they can move around objects like walls and doors. | *It is recommended to upgrade to [[Blaster Launcher (EU2012)|Blaster Launchers]] as soon as possible as they never seem to go off target and give you more mobility as they can move around objects like walls and doors. | ||
+ | <br clear="all"> | ||
==See Also== | ==See Also== | ||
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{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Revision as of 19:04, 18 October 2013
Description |
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 6 |
Critical Damage | None |
Critical Chance | None |
Range | All |
Abilities | None |
- The Heavy alternative weapon. Although initially a 1 shot weapon unless the Heavy gains the Shredder Rocket or the Rocketeer abilities, its usage can have a major impact a battle.
- The other major upgrades to rockets are both abilities, namely Danger Zone (increases blast radius) and Mayhem (increases damage by 2 points).
- Rockets work great in reducing a target's Health Points for other units to kill and/or by removing their Cover.
- It is recommended to upgrade to Blaster Launchers as soon as possible as they never seem to go off target and give you more mobility as they can move around objects like walls and doors.