Difference between revisions of "Rocket Launcher (EU2012)"
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+ | {{Ref Open | title = Description }} |
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− | STUB |
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+ | [[File:ROCKET LAUNCHER (EU2012).png|100px|right|Rocket Launcher]] |
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+ | * Rockets have a blast radius of 3 tiles |
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+ | * Friendly targets in the blast area are affected |
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+ | * Rockets are useful for destroying cover and forcing enemies to spread out |
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+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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− | == |
+ | ==Notes== |
+ | {{Weapon Data Box (EU2012) |
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− | * ''Flavor text from Enginering-Build/Buy Items menu'' |
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+ | |requires=N/A |
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+ | |costs=N/A |
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+ | |base damage=6 |
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+ | |critical damage=None |
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+ | |critical chance=None |
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+ | |range= All |
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+ | |abilities=None |
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⚫ | |||
+ | *The [[Heavy (EU2012)|Heavy's]] alternative weapon. It fires a rocket that deals high damage over a large area. Rockets will destroy [[Cover (EU2012)|Cover]] and make enemies vulnerable. |
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− | ==Stats== |
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+ | * Rocket Launchers have 1 shot per mission. |
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− | {| class="wikitable" width="25%" |
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+ | **Extra rockets can be added with the '''Shredder Rocket''' or '''Rocketeer''' abilities. |
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− | |+ '''Item Name''' |
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+ | * '''Rockets can miss'''. Take extra care when firing the Rocket Launcher near allies or civilians |
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− | |- |
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+ | ** The Rocket Launcher's Aim depends on the Aim of the Heavy firing it. The minimum value will be 90 but it can be higher if the Heavy personal Aim is higher than that number, due to using the '''Not Created Equally''' [[Second Wave (EU2012)|Second Wave]] option. |
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− | ! width="30px" align="center" | Property !! Info |
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+ | *The Rocket Launcher is a free-aim weapon. Anything can be targeted as long as there is a clear line of fire. |
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− | |- style="vertical-align:top;" |
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+ | * Rockets do not need to hit a surface or an enemy target to explode. They can therefore be set to explode in-mid air. This is useful for targeting several airborne and ground based enemies with the same rocket. |
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− | |- |
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+ | * Rockets can be further improved with '''Danger Zone''' (increases blast radius) and '''Mayhem''' (increases damage by 2 points). |
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− | | align="center" | Requires: || align="center" | [Research (EU2012)|Research Project Name] |
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+ | * In later stages of the game, the Rocket Launcher can be replaced by the [[Blaster Launcher (EU2012)|Blaster Launcher]]. A significant upgrade featuring improved damage and rockets that can navigate around obstacles and phase through windows and doors. |
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− | |- |
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+ | <br clear="all"> |
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− | | align="center" | Cost: || align="center" | §xx |
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− | |- |
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− | | align="center" | Grey Market Value: || align="center" | §xx |
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− | |- |
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− | | align="center" | Damage || align="center" | ''text here'' |
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− | |- |
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− | | align="center" | Shot Type || align="center" | ''text here'' |
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− | | align="center" | Terrain Damage || align="center" | |
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− | |- |
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− | | align="center" | Range || align="center" | |
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− | |- |
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− | | align="center" | Reaction Range || align="center" | |
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− | |- |
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− | | align="center" | Reaction Angle || align="center" | |
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− | |- |
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− | | align="center" | Radius (Explosives) || align="center" | |
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− | |- |
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− | | align="center" | Critical Chance|| align="center" | |
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− | | align="center" | Offensive Bonus || align="center" | |
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− | | align="center" | Abilities || align="center" | |
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− | |- |
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− | | align="center" | Suppression || align="center" | |
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− | |- |
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− | | align="center" | Size || align="center" | |
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− | |- |
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− | | align="center" | Health Points Bonus || align="center" | |
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− | | align="center" | Will Bonus || align="center" | |
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− | | align="center" | text here || align="center" | |
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− | | align="center" | text here || align="center" | |
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− | |- |
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− | | align="center" | text here || align="center" | |
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− | |- |
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⚫ | |||
− | |||
− | ==Notes== |
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− | ''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.'' |
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==See Also== |
==See Also== |
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+ | {{Equipment (EU2012)}} |
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− | ''Place here internal links to wiki pages that might be relevant to the topic of the page'' |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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[[Category: Equipment (EU2012)]] |
[[Category: Equipment (EU2012)]] |
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+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 06:17, 7 February 2014
Description |
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 6 |
Critical Damage | None |
Critical Chance | None |
Range | All |
Abilities | None |
- The Heavy's alternative weapon. It fires a rocket that deals high damage over a large area. Rockets will destroy Cover and make enemies vulnerable.
- Rocket Launchers have 1 shot per mission.
- Extra rockets can be added with the Shredder Rocket or Rocketeer abilities.
- Rockets can miss. Take extra care when firing the Rocket Launcher near allies or civilians
- The Rocket Launcher's Aim depends on the Aim of the Heavy firing it. The minimum value will be 90 but it can be higher if the Heavy personal Aim is higher than that number, due to using the Not Created Equally Second Wave option.
- The Rocket Launcher is a free-aim weapon. Anything can be targeted as long as there is a clear line of fire.
- Rockets do not need to hit a surface or an enemy target to explode. They can therefore be set to explode in-mid air. This is useful for targeting several airborne and ground based enemies with the same rocket.
- Rockets can be further improved with Danger Zone (increases blast radius) and Mayhem (increases damage by 2 points).
- In later stages of the game, the Rocket Launcher can be replaced by the Blaster Launcher. A significant upgrade featuring improved damage and rockets that can navigate around obstacles and phase through windows and doors.