Difference between revisions of "Rocket Launcher (EU2012)"

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STUB
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{{Ref Open | title = Description }}
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[[File:ROCKET LAUNCHER (EU2012).png|100px|right|Rocket Launcher]]
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* Rockets have a blast radius of 3 tiles
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* Friendly targets in the blast area are affected
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* Rockets are useful for destroying cover and forcing enemies to spread out
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
==Description==
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==Notes==
* ''Flavor text from Enginering-Build/Buy Items menu''
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{{Weapon Data Box (EU2012)
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|requires=N/A
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|costs=N/A
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|base damage=6
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|critical damage=None
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|critical chance=None
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|range= All
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|abilities=None
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}}
  
==Stats==
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*The [[Heavy (EU2012)|Heavy's]] alternative weapon. It fires a rocket that deals high damage over a large area. Rockets will destroy [[Cover (EU2012)|Cover]] and make enemies vulnerable.
{| class="wikitable" width="25%"
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* Rocket Launchers have 1 shot per mission.
|+ '''Item Name'''
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**Extra rockets can be added with the '''Shredder Rocket''' or '''Rocketeer''' abilities.
|-
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* '''Rockets can miss'''. Take extra care when firing the Rocket Launcher near allies or civilians
! width="30px" align="center" | Property !! Info
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** The Rocket Launcher's Aim depends on the Aim of the Heavy firing it. The minimum value will be 90 but it can be higher if the Heavy personal Aim is higher than that number, due to using the '''Not Created Equally''' [[Second Wave (EU2012)|Second Wave]] option.
|- style="vertical-align:top;"
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*The Rocket Launcher is a free-aim weapon. Anything can be targeted as long as there is a clear line of fire.  
|-
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* Rockets do not need to hit a surface or an enemy target to explode. They can therefore be set to explode in-mid air. This is useful for targeting several airborne and ground based enemies with the same rocket.  
| align="center" | Requires: || align="center" | [Research (EU2012)|Research Project Name]
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* Rockets can be further improved with '''Danger Zone''' (increases blast radius) and '''Mayhem''' (increases damage by 2 points).
|-
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* In later stages of the game, the Rocket Launcher can be replaced by the [[Blaster Launcher (EU2012)|Blaster Launcher]]. A significant upgrade featuring improved damage and rockets that can navigate around obstacles and phase through windows and doors.  
| align="center" | Cost: || align="center" | §xx
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| align="center" | Grey Market Value: || align="center" | §xx
 
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| align="center" | Damage || align="center" | ''text here''  
 
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| align="center" | Shot Type || align="center" | ''text here''  
 
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| align="center" | Range || align="center" | 
 
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| align="center" | Radius (Explosives) || align="center" | 
 
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| align="center" | Size || align="center" | 
 
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| align="center" | Health Points Bonus || align="center" | 
 
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==Notes==
 
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.''
 
  
 
==See Also==
 
==See Also==

Latest revision as of 05:17, 7 February 2014

Description
Rocket Launcher
  • Rockets have a blast radius of 3 tiles
  • Friendly targets in the blast area are affected
  • Rockets are useful for destroying cover and forcing enemies to spread out
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Base Costs N/A
Base Damage 6
Critical Damage None
Critical Chance None
Range All
Abilities None


  • The Heavy's alternative weapon. It fires a rocket that deals high damage over a large area. Rockets will destroy Cover and make enemies vulnerable.
  • Rocket Launchers have 1 shot per mission.
    • Extra rockets can be added with the Shredder Rocket or Rocketeer abilities.
  • Rockets can miss. Take extra care when firing the Rocket Launcher near allies or civilians
    • The Rocket Launcher's Aim depends on the Aim of the Heavy firing it. The minimum value will be 90 but it can be higher if the Heavy personal Aim is higher than that number, due to using the Not Created Equally Second Wave option.
  • The Rocket Launcher is a free-aim weapon. Anything can be targeted as long as there is a clear line of fire.
  • Rockets do not need to hit a surface or an enemy target to explode. They can therefore be set to explode in-mid air. This is useful for targeting several airborne and ground based enemies with the same rocket.
  • Rockets can be further improved with Danger Zone (increases blast radius) and Mayhem (increases damage by 2 points).
  • In later stages of the game, the Rocket Launcher can be replaced by the Blaster Launcher. A significant upgrade featuring improved damage and rockets that can navigate around obstacles and phase through windows and doors.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant