Difference between revisions of "Rocketeer (Long War)"
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|SpecialistE1='''-1 Mobility.'''{{Verify}} |
|SpecialistE1='''-1 Mobility.'''{{Verify}} |
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|LCorporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>'''' |
|LCorporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>'''' |
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− | |LCorporal2=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>'''' |
+ | |LCorporal2=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>''Overwatch reaction can trigger on enemy attack; does not work with suppression'' |
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' |
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' |
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|LCorporalE1='''' |
|LCorporalE1='''' |
Revision as of 01:40, 23 June 2014
The Rocketeer class is similar to an explosives specialized Heavy in vanilla XCOM.
- Primary Weapon: Assault Rifles
- Secondary Weapon: Rocket Launcher
Rockets
Rockets in Long War behave quite differently than in vanilla. See Rockets.
Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however carrying additional rockets as items causes an aim penalty due to encumbrance.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 0 | 1 | 3 | 9 |
Sergeant | 1 | 2 | 3 | 12 |
Tech Sergeant | 0 | 2 | 3 | 15 |
Gunnery Sergeant | 0 | 2 | 3 | 18 |
Master Sergeant | 1 | 3 | 3 | 21 |