Difference between revisions of "Rocketeer (Long War)"
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|MSgt1=[[File:HEAVY ROCKETEER.png|32px|center]]'''Rocketeer'''<br/>''Allows 1 additional standard rocket to be fired per battle.'' |
|MSgt1=[[File:HEAVY ROCKETEER.png|32px|center]]'''Rocketeer'''<br/>''Allows 1 additional standard rocket to be fired per battle.'' |
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|MSgt2=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' |
|MSgt2=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' |
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− | |MSgt3=[[File:ALIEN DEATHBLOSSOM.png|32px|center]]'''Javelin Rockets'''<br/>'''' |
+ | |MSgt3=[[File:ALIEN DEATHBLOSSOM.png|32px|center]]'''Javelin Rockets'''<br/>''Increases rocket range by 33% and rockets can be fired beyond visual range.'' |
|MSgtE1='''' |
|MSgtE1='''' |
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|MSgtE2='''' |
|MSgtE2='''' |
Revision as of 15:33, 23 June 2014
The Rocketeer class is similar to an explosives specialized Heavy in vanilla XCOM.
- Primary Weapon: Assault Rifles
- Secondary Weapon: Rocket Launcher
Rockets
Rockets in Long War behave quite differently than in vanilla. See Rockets.
Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however carrying additional rockets as items causes an aim penalty due to encumbrance.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 0 | 1 | 3 | 9 |
Sergeant | 1 | 2 | 3 | 12 |
Tech Sergeant | 0 | 2 | 3 | 15 |
Gunnery Sergeant | 0 | 2 | 3 | 18 |
Master Sergeant | 1 | 3 | 3 | 21 |