Difference between revisions of "Rocketeer (Long War)"

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|Corporal2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.''
 
|Corporal2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.''
 
|Corporal3=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot'''<br/>''Reduces the aim and range penalty when firing rockets after moving.''
 
|Corporal3=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot'''<br/>''Reduces the aim and range penalty when firing rockets after moving.''
|CorporalE1='''Provides +2 Aim.'''
+
|CorporalE1='No other bonuses.''
|CorporalE2='''Provides +1 Aim.'''
+
|CorporalE2='''Provides +2 Aim.'''
 
|CorporalE3=''No other bonuses.''
 
|CorporalE3=''No other bonuses.''
 
|Sergeant1=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>''Reaction shots no longer suffer aim penalty and are allowed to crit''
 
|Sergeant1=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>''Reaction shots no longer suffer aim penalty and are allowed to crit''
 
|Sergeant2=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).''
 
|Sergeant2=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).''
 
|Sergeant3=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Grants a special Shredder Rocket, which increases damage done to hit targets, but can't penetrate cover.''
 
|Sergeant3=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Grants a special Shredder Rocket, which increases damage done to hit targets, but can't penetrate cover.''
|SergeantE1='''Provides +3 Aim, +1 Mobility.'''
+
|SergeantE1='''Provides +3 Aim.'''
|SergeantE2='''Provides +3 Aim, +1 Mobility.'''
+
|SergeantE2='''Provides +3 Aim.'''
 
|SergeantE3=''No other bonuses.''
 
|SergeantE3=''No other bonuses.''
 
|TechSgt1=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapons do one additional damage.''  
 
|TechSgt1=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapons do one additional damage.''  

Revision as of 09:55, 25 October 2014

This page may be outdated. It is up-to-date for version b13. The latest version is 1.0.
Rocketeer

The Rocketeer class is similar to an explosives specialized Heavy in vanilla XCOM.

Primary Weapon: Carbines, Assault Rifles, SMGs.
Secondary Weapon: Rocket Launcher.
Class-Limited items: Rocket, Shredder Rocket.


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
HEAVY FIREROCKET.png
Fire Rocket
Fire a rocket using an equipped launcher.
No other bonuses.
RANK CORPORAL.png
Lance Corporal
HEAVY RAPIDREACTION.png
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
SUPPORT COVERINGFIRE.png
Covering Fire
Allows reaction shots to trigger on enemy attacks, not just movement. Does not work with suppression.
HEAVY HEAT AMMO.png
HEAT Warheads
Your rockets and grenades do additional damage to robotic enemies(+50%).
Provides +3 Aim. Provides +3 Aim. No other bonuses.
RANK SERGEANT.png
Corporal
SUPPORT SMOKEGRENADE.png
Fire In The Hole
Provides +10 aim to rockets if the Rocketeer has not moved this turn.
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.
SNIPER SNAPSHOT.png
Snap Shot
Reduces the aim and range penalty when firing rockets after moving.
'No other bonuses. Provides +2 Aim. No other bonuses.
RANK LIEUTENANT.png
Sergeant
SNIPER OPPORTUNIST.png
Opportunist
Reaction shots no longer suffer aim penalty and are allowed to crit
ASSAULT TACTICALSENSE.png
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
HEAVY SHREDDER.png
Shredder Ammo
Grants a special Shredder Rocket, which increases damage done to hit targets, but can't penetrate cover.
Provides +3 Aim. Provides +3 Aim. No other bonuses.
RANK CAPTAIN.png
Tech Sergeant
ALIEN CANNONFIRE.png
Ranger
Primary weapons do one additional damage.

(rocket launchers included)

MEC ADVANCED FIRE CONTROL.png
Ready For Anything
If the unit fires without moving, it automatically enters overwatch.
HEAVY WILLTOSURVIVE.png
Will to Survive
Reduces all normal damage taken by 1.5 if in cover and not flanked.
No other bonuses. No other bonuses. No other bonuses.
RANK MAJOR.png
Gunnery Sergeant
HEAVY MAYHEM.png
Mayhem
Confers 2 additional damage to SAW- and LMG- series weapons (including when suppressing), sniper and long rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers and Proximity Mines.
ALIEN DEATHBLOSSOM.png
Javelin Rockets
Increases rocket range by 33% and rockets can be fired beyond visual range.
HEAVY DANGERZONE.png
Danger Zone
Increases area of effect of Suppression, rockets, grenade launchers and proximity mine launchers.
No other bonuses. No other bonuses. No other bonuses.
RANK COLONEL.png
Master Sergeant
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
SUPPORT SPRINTER.png
Sprinter
Allows the soldier to move 3 additional tiles.
HEAVY ROCKETEER.png
Shock and Awe
Allows 1 additional standard rocket to be fired per battle.
Provides +5 Aim, +5 Will, +1 Mobility. No other bonuses. No other bonuses.


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 0 1 3 9
Sergeant 1 2 3 12
Tech Sergeant 0 2 3 15
Gunnery Sergeant 0 2 3 18
Master Sergeant 1 3 3 21

Rockets

Rockets in Long War behave quite differently than in vanilla. See Rockets for more details.

Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however rockets are heavy, so carrying additional rockets as items will cause a mobility penalty due to encumbrance.

Tactical Advice

Role: Mid/Long range Offensive Support.

An offensive support class, whose value depends on the players playstyle. The Rocketeer's speciality is the rocket launcher that she carries with her. Unlike Vanilla, the Long War Rocketeer perk tree focus almost exclusively on ways to improve the Rocket launcher.

Even though they are less reliable to hit , in Long war, the rocket launcher's primary uses are still the same as in vanilla: clearing tightly packed groups or hard cover, while letting the rest of the squad clean up any stragglers. Unlike vanilla, Rocketeers can move and fire, though with a hefty aim penalty and reduced range, this can be somewhat negated with the Snap Shot perk.

Another important ability is the Shredder Ammo perk, which increases the damage dealt by friendly forces, while also doing respectable damage on its own. A major difference from vanilla is that Shredder Rockets will not destroy cover, and will not affect units that are in cover relative to the center of the blast.

With perks like Covering Fire, Suppression and Danger Zone and a respectable Aim increase per level, the Rocketeer can hold her own during fire fights, even though they should still be kept away from the front lines.

Unlike Vanilla, Long War Rocketeers rely on their Aim to determine how precisely they can aim their rockets; a higher aim will mean that a rocket will scatter less, also the further away the target, the higher the scatter will be.

Due to the way that Rockets behave in Long War, it is very dangerous to shoot rockets while friendly forces are near the target area, as the rockets can easily veer off course and hit friendly soldiers, meaning that danger close rocket support is next to impossible.

As mentioned before, the usefulness of the Rocketeer depends entirely on the playstyle. Rocketeers tend to favor more aggressive styles of play, where rockets are used to remove cover, while others push against the enemy position.

See also

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s