Difference between revisions of "Rocketeer (Long War)"
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|LCorporalE3='''' |
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|Corporal1=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot'''<br/>'''' |
|Corporal1=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot'''<br/>'''' |
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− | |Corporal2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>'''' |
+ | |Corporal2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.'' |
− | |Corporal3=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>'''' |
+ | |Corporal3=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.'' |
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|Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>'''' |
|Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>'''' |
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− | |Sergeant2=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>'''' |
+ | |Sergeant2=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' |
− | |Sergeant3=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>'''' |
+ | |Sergeant3=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''Smoke Grenades have increased area of effect and further increase units' Defense by 20.'' |
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− | |TechSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>'''' |
+ | |TechSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.'' |
|TechSgt2=[[File:HEAVY DANGERZONE.png|32px|center]]'''Danger Zone'''<br/>'''' |
|TechSgt2=[[File:HEAVY DANGERZONE.png|32px|center]]'''Danger Zone'''<br/>'''' |
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− | |TechSgt3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>'''' |
+ | |TechSgt3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' |
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Revision as of 22:07, 18 June 2014
The Rocketeer class is similar to an explosives specialized Heavy in vanilla XCOM.
- Primary Weapon: Assault Rifles
- Secondary Weapon: Rocket Launcher
Rockets
Rockets in Long War behave quite differently than in vanilla. See Rockets.
Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however carrying additional rockets as items causes an aim penalty due to encumbrance.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 0 | 1 | 3 | 9 |
Sergeant | 1 | 2 | 3 | 12 |
Tech Sergeant | 0 | 2 | 3 | 15 |
Gunnery Sergeant | 0 | 2 | 3 | 18 |
Master Sergeant | 1 | 3 | 3 | 21 |