Difference between revisions of "Rocketeer (Long War)"

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|TechSgtE3=''''
 
|TechSgtE3=''''
 
|GunSgt1=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>''''
 
|GunSgt1=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>''''
|GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''''
+
|GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.''
|GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''''
+
|GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''Confers immunity to critical hits.''
 
|GunSgtE1=''''
 
|GunSgtE1=''''
 
|GunSgtE2=''''
 
|GunSgtE2=''''
 
|GunSgtE3=''''
 
|GunSgtE3=''''
 
|MSgt1=[[File:HEAVY ROCKETEER.png|32px|center]]'''Rocketeer'''<br/>''''
 
|MSgt1=[[File:HEAVY ROCKETEER.png|32px|center]]'''Rocketeer'''<br/>''''
|MSgt2=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''''
+
|MSgt2=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.''
 
|MSgt3=[[File:ALIEN DEATHBLOSSOM.png|32px|center]]'''Javelin Rockets'''<br/>''''
 
|MSgt3=[[File:ALIEN DEATHBLOSSOM.png|32px|center]]'''Javelin Rockets'''<br/>''''
 
|MSgtE1=''''
 
|MSgtE1=''''

Revision as of 21:08, 18 June 2014

The Rocketeer class is similar to an explosives specialized Heavy in vanilla XCOM.

Primary Weapon: Assault Rifles
Secondary Weapon: Rocket Launcher

Rockets

Rockets in Long War behave quite differently than in vanilla. See Rockets.

Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however carrying additional rockets as items causes an aim penalty due to encumbrance.

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
HEAVY FIREROCKET.png
Fire Rocket
Fire a rocket using an equipped launcher.
-1 Mobility.[Verify?]
RANK CORPORAL.png
Lance Corporal
HEAVY HEAT AMMO.png
HEAT Warheads
'
SUPPORT COVERINGFIRE.png
Covering Fire
'
HEAVY RAPIDREACTION.png
Rapid Reaction
'
' ' '
RANK SERGEANT.png
Corporal
SNIPER SNAPSHOT.png
Snap Shot
'
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.
SUPPORT SMOKEGRENADE.png
Smoke Grenade
Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.
' ' '
RANK LIEUTENANT.png
Sergeant
HEAVY SHREDDER.png
Shredder Ammo
'
ASSAULT TACTICALSENSE.png
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
SUPPORT DENSESMOKE.png
Dense Smoke
Smoke Grenades have increased area of effect and further increase units' Defense by 20.
' ' '
RANK CAPTAIN.png
Tech Sergeant
HEAVY WILLTOSURVIVE.png
Will to Survive
Reduces all normal damage taken by 1.5 if in cover and not flanked.
HEAVY DANGERZONE.png
Danger Zone
'
ALIEN CANNONFIRE.png
Ranger
+1 damage with primary weapon.
' ' '
RANK MAJOR.png
Gunnery Sergeant
HEAVY MAYHEM.png
Mayhem
'
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
ASSAULT RESILLIENCE.png
Resilience
Confers immunity to critical hits.
' ' '
RANK COLONEL.png
Master Sergeant
HEAVY ROCKETEER.png
Rocketeer
'
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
ALIEN DEATHBLOSSOM.png
Javelin Rockets
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 0 1 3 9
Sergeant 1 2 3 12
Tech Sergeant 0 2 3 15
Gunnery Sergeant 0 2 3 18
Master Sergeant 1 3 3 21