Difference between revisions of "Rocketeer (Long War)"
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|TechSgtE3='''' |
|TechSgtE3='''' |
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|GunSgt1=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>'''' |
|GunSgt1=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>'''' |
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− | |GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>'''' |
+ | |GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.'' |
− | |GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>'''' |
+ | |GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''Confers immunity to critical hits.'' |
|GunSgtE1='''' |
|GunSgtE1='''' |
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|GunSgtE2='''' |
|GunSgtE2='''' |
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|GunSgtE3='''' |
|GunSgtE3='''' |
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|MSgt1=[[File:HEAVY ROCKETEER.png|32px|center]]'''Rocketeer'''<br/>'''' |
|MSgt1=[[File:HEAVY ROCKETEER.png|32px|center]]'''Rocketeer'''<br/>'''' |
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− | |MSgt2=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>'''' |
+ | |MSgt2=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' |
|MSgt3=[[File:ALIEN DEATHBLOSSOM.png|32px|center]]'''Javelin Rockets'''<br/>'''' |
|MSgt3=[[File:ALIEN DEATHBLOSSOM.png|32px|center]]'''Javelin Rockets'''<br/>'''' |
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|MSgtE1='''' |
|MSgtE1='''' |
Revision as of 22:08, 18 June 2014
The Rocketeer class is similar to an explosives specialized Heavy in vanilla XCOM.
- Primary Weapon: Assault Rifles
- Secondary Weapon: Rocket Launcher
Rockets
Rockets in Long War behave quite differently than in vanilla. See Rockets.
Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however carrying additional rockets as items causes an aim penalty due to encumbrance.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 0 | 1 | 3 | 9 |
Sergeant | 1 | 2 | 3 | 12 |
Tech Sergeant | 0 | 2 | 3 | 15 |
Gunnery Sergeant | 0 | 2 | 3 | 18 |
Master Sergeant | 1 | 3 | 3 | 21 |