Difference between revisions of "S.C.O.P.E. (EU2012)"
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[[File:SCOPE_(EU2012).png|right]] |
[[File:SCOPE_(EU2012).png|right]] |
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* '''Required research:''' [[Research (EU2012)#Projects|Weapon Fragments]] |
* '''Required research:''' [[Research (EU2012)#Projects|Weapon Fragments]] |
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− | * '''Cost:''' |
+ | * '''Cost:''' §20, 5 Engineers |
* '''Aim Bonus:''' +10 |
* '''Aim Bonus:''' +10 |
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* '''Equipped in:''' Item slot |
* '''Equipped in:''' Item slot |
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{{Ref Open| title=S.C.O.P.E. Upgrade}} |
{{Ref Open| title=S.C.O.P.E. Upgrade}} |
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* '''Required research:''' |
* '''Required research:''' |
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− | * '''Crit Bonus:''' |
+ | * '''Crit Bonus:''' +10 |
* '''Cost:''' §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers |
* '''Cost:''' §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers |
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* '''Source:''' [[Foundry (EU2012) | The Foundry]] |
* '''Source:''' [[Foundry (EU2012) | The Foundry]] |
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* Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim) |
* Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim) |
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* S.C.O.P.E.s can be excellent on Squad Sight Snipers. The aim bonus helps them remain accurate against enemies with defensive bonuses or who are in cover, the additional crit chance makes their shots more lethal, and they should ideally be fighting from out of range of other equipment options. |
* S.C.O.P.E.s can be excellent on Squad Sight Snipers. The aim bonus helps them remain accurate against enemies with defensive bonuses or who are in cover, the additional crit chance makes their shots more lethal, and they should ideally be fighting from out of range of other equipment options. |
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+ | * Crit bonus S.C.O.P.E. Upgrade don't show up in detailed info, but it's there. |
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+ | * Aim and Crit bonus from S.C.O.P.E. don't stack with pistol upgrades. |
Revision as of 09:56, 28 November 2012
Stats
S.C.O.P.E. |
When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim. |
Source: XCOM: Enemy Unknown (2012)
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Upgrades
S.C.O.P.E. Upgrade |
The portable targeting module called 'S.C.O.P.E.' could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly. |
Source: XCOM: Enemy Unknown (2012)
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Tips & Tricks
- S.C.O.P.E.s can be very useful on shotgun-wielding soldiers, extending their range by negating some of the range drop-off.
- Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim)
- S.C.O.P.E.s can be excellent on Squad Sight Snipers. The aim bonus helps them remain accurate against enemies with defensive bonuses or who are in cover, the additional crit chance makes their shots more lethal, and they should ideally be fighting from out of range of other equipment options.
- Crit bonus S.C.O.P.E. Upgrade don't show up in detailed info, but it's there.
- Aim and Crit bonus from S.C.O.P.E. don't stack with pistol upgrades.