Difference between revisions of "S.C.O.P.E. (EU2012)"

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''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.''
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== Stats ==
 
== Stats ==
 
{{Ref Open | title=S.C.O.P.E.}}
 
{{Ref Open | title=S.C.O.P.E.}}
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* '''Aim Bonus:''' +10
 
* '''Aim Bonus:''' +10
 
* '''Equipped in:''' Item slot
 
* '''Equipped in:''' Item slot
 
 
* '''Source''': [[Engineering (EU2012)| Engineering]]
 
* '''Source''': [[Engineering (EU2012)| Engineering]]
''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.''
 
 
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}
 
  
 
==Upgrades==
 
==Upgrades==
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''The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.''
 
{{Ref Open| title=S.C.O.P.E. Upgrade}}
 
{{Ref Open| title=S.C.O.P.E. Upgrade}}
 
* '''Required research:'''
 
* '''Required research:'''
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* '''Cost:''' §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers
 
* '''Cost:''' §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers
 
* '''Source:''' [[Foundry (EU2012) | The Foundry]]
 
* '''Source:''' [[Foundry (EU2012) | The Foundry]]
 
''The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.''
 
 
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}
  
 
==Tips & Tricks ==   
 
==Tips & Tricks ==   
 
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
* S.C.O.P.E.s can be very useful on shotgun-wielding soldiers, extending their range by negating some of the range drop-off.
 
* S.C.O.P.E.s can be very useful on shotgun-wielding soldiers, extending their range by negating some of the range drop-off.

Revision as of 10:30, 3 January 2013

When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.

Stats

S.C.O.P.E.
SCOPE (EU2012).png
Source: XCOM: Enemy Unknown (2012)

Upgrades

The portable targeting module called 'S.C.O.P.E.' could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.

S.C.O.P.E. Upgrade
Source: XCOM: Enemy Unknown (2012)

Tips & Tricks

  • S.C.O.P.E.s can be very useful on shotgun-wielding soldiers, extending their range by negating some of the range drop-off.
  • Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim)
  • S.C.O.P.E.s can be excellent on Squad Sight Snipers. The aim bonus helps them remain accurate against enemies with defensive bonuses or who are in cover, the additional crit chance makes their shots more lethal, and they should ideally be fighting from out of range of other equipment options.
  • Crit bonus S.C.O.P.E. Upgrade don't show up in detailed info, but it's there.
  • Aim and Crit bonus from S.C.O.P.E. don't stack with pistol upgrades.