Difference between revisions of "S.C.O.P.E. (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
Line 35: Line 35:
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
[[Category: Equipment (2012)]]
+
[[Category: Equipment (EU2012)]]

Revision as of 18:38, 17 October 2013

Description
S.C.O.P.E.

When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim.

  • Provides an Aim bonus of 10 to the user
Source: XCOM: Enemy Unknown (2012)
S.C.O.P.E.
Property Info
Requires: Research: Weapon Fragments
Cost: §20
Min. Engineers:20
Abilities +10 Aim
Equipped Item slot

Tips & Tricks

  • S.C.O.P.E.s can be upgraded to give a +10 Critical chance through the Foundry's project Improved S.C.O.P.E.
  • S.C.O.P.E.s can be very useful on shotgun-wielding soldiers, extending their range by negating some of the range drop-off.
  • Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim).
    • Even a rookie with a Light Plasma Rifle and S.C.O.P.E will have trouble missing.
  • S.C.O.P.E.s can be excellent on Squad Sight Snipers. The aim bonus helps them remain accurate against enemies with defensive bonuses or who are in cover, the additional crit chance makes their shots more lethal, and they should ideally be fighting from out of range of other equipment options.
  • Crit bonus S.C.O.P.E. Upgrade don't show up in detailed info, but it's there.
  • Aim and Crit bonus from S.C.O.P.E. don't stack with pistol upgrades.
  • All-in-all, the S.C.O.P.E is a safe bet almost anywhere and it never hurts to have a few spares lying around. If you have absolutely no idea what to give a soldier, give them a S.C.O.P.E.
    • It's probably easier to count the instances where a S.C.O.P.E is actually a bad idea than it is to count where a S.C.O.P.E is a good idea.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant